Jurnal Teknik Informatika (JUTIF)
Jurnal Teknik Informatika (JUTIF) is an Indonesian national journal, publishes high-quality research papers in the broad field of Informatics, Information Systems and Computer Science, which encompasses software engineering, information system development, computer systems, computer network, algorithms and computation, and social impact of information and telecommunication technology. Jurnal Teknik Informatika (JUTIF) is published by Informatics Department, Universitas Jenderal Soedirman twice a year, in June and December. All submissions are double-blind reviewed by peer reviewers. All papers must be submitted in BAHASA INDONESIA. JUTIF has P-ISSN : 2723-3863 and E-ISSN : 2723-3871. The journal accepts scientific research articles, review articles, and final project reports from the following fields : Computer systems organization : Computer architecture, embedded system, real-time computing 1. Networks : Network architecture, network protocol, network components, network performance evaluation, network service 2. Security : Cryptography, security services, intrusion detection system, hardware security, network security, information security, application security 3. Software organization : Interpreter, Middleware, Virtual machine, Operating system, Software quality 4. Software notations and tools : Programming paradigm, Programming language, Domain-specific language, Modeling language, Software framework, Integrated development environment 5. Software development : Software development process, Requirements analysis, Software design, Software construction, Software deployment, Software maintenance, Programming team, Open-source model 6. Theory of computation : Model of computation, Computational complexity 7. Algorithms : Algorithm design, Analysis of algorithms 8. Mathematics of computing : Discrete mathematics, Mathematical software, Information theory 9. Information systems : Database management system, Information storage systems, Enterprise information system, Social information systems, Geographic information system, Decision support system, Process control system, Multimedia information system, Data mining, Digital library, Computing platform, Digital marketing, World Wide Web, Information retrieval Human-computer interaction, Interaction design, Social computing, Ubiquitous computing, Visualization, Accessibility 10. Concurrency : Concurrent computing, Parallel computing, Distributed computing 11. Artificial intelligence : Natural language processing, Knowledge representation and reasoning, Computer vision, Automated planning and scheduling, Search methodology, Control method, Philosophy of artificial intelligence, Distributed artificial intelligence 12. Machine learning : Supervised learning, Unsupervised learning, Reinforcement learning, Multi-task learning 13. Graphics : Animation, Rendering, Image manipulation, Graphics processing unit, Mixed reality, Virtual reality, Image compression, Solid modeling 14. Applied computing : E-commerce, Enterprise software, Electronic publishing, Cyberwarfare, Electronic voting, Video game, Word processing, Operations research, Educational technology, Document management.
Articles
1,048 Documents
IMPLEMENTATION OF WEB-BASED NAIVE BAYES ALGORITHM FOR DETERMINING DEPARTMENTS AT SMK 10 MUHAMMADIYAH KISARAN
Nurlaili Sabila;
Herman Saputra;
Muthia Dewi
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.605
Determination of majors is very important for the convenience of prospective students in the process and continuation of education so that they do not experience difficulties in the teaching and learning process in the future. SMK 10 Muhammadiyah Kisaran is one of the private vocational schools in Asahan that provides 3 majors including Audio Video Engineering (TAV), Computer and Network Engineering (TKJ), and Motorcycle Engineering and Business (TBSM). SMK 10 Muhammadiyah Kisaran does not yet have a special system for selecting majors so that prospective students are welcome to choose majors according to their own wishes, not a few students find it difficult because the students themselves do not understand their abilities.so that it’s not uncommon for students to choose majors in a random way or follow their friends' choices. Therefore we need a system that can help prospective students in selecting majors that match their interests and talents and reduce mistakes in choosing majors. The technique used for the classification data mining model in this study is the Naïve Bayes Algorithm. The dataset that will be used as training data and test data is data for new students for the 2021/2022 school year, to be precise, for class X SMK 10 Muhammadiyah Kisaran obtained from the results of documentation and questionnaires. The criteria used were school origin, gender, interests, major, influence of friends, parental suggestions, math scores, English grades, and science grades. The results of the classification modeling with the Naïve Bayes Algorithm produce an accuracy value of 89%.
IMPROVED SUPPORT VECTOR MACHINE PERFORMANCE USING PARTICLE SWARM OPTIMIZATION IN CREDIT RISK CLASSIFICATION
Aditiarno Manik;
Erna Budhiarti Nababan;
Tulus Tulus
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.615
In Classification using Support Vector Machine (SVM), each kernel has parameters that affect the classification accuracy results. This study examines the improvement of SVM performance by selecting parameters using Particle Swarm Optimization (PSO) on credit risk classification, the results of which are compared with SVM with random parameter selection. The classification performance is evaluated by applying the SVM classification to the Credit German benchmark credit data set and the private credit data set which is a credit data set issued from a local bank in North Sumatra. Although it requires a longer execution time to achieve optimal accuracy values, the SVM+PSO combination is quite effective and more systematic than trial and error techniques in finding SVM parameter values, so as to produce better accuracy. In general, the test results show that the RBF kernel is able to produce higher accuracy and f1-scores than linear and polynomial kernels. SVM classification with optimization using PSO can produce better accuracy than classification using SVM without optimization, namely the determination of parameters randomly. Credit data classification accuracy increased to 92.31%.
IMPLEMENTATION OF WEBSITE BASED E-MARKETING STRATEGY IN ORGANIC COCONUT SUGAR BUSINESS GROUP
Nur Chasanah;
Ade Irma Anggraeni;
Wita Ramadhanti;
Aldila Krisnaresanti;
Lina Rifda Naufalin;
Aldila Dinanti
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.616
Coconut as one of the plantation commodities in Indonesia which has been processed into various products, one of which is organic coconut sugar. Organic Coconut sugar is one of Indonesia's natural products that has high competitiveness in the domestic and international markets. However, the fulfillment of the needs of the large organic coconut sugar market is still met not by direct producers but through various sales intermediaries. KUB Central Agro Lestari located in Purbalingga Regency is one of the producers of organic coconut sugar with a production capacity of over 200 tons/month. One way of marketing that has been taken by KUB Central Agro Lestari is to use a website to educate consumers about organic coconut sugar as well as a model for receiving orders from consumers. This study aims to implement an e-marketing strategy in the organic coconut sugar group, especially at KUB Central Agro Lestari. The method used in making this system is the waterfall method where this method has 5 stages, namely user needs analysis, system design, implementation, testing and maintenance. The results of the black-box test show valid results for all features which indicate that this website is as expected. From the results of black-box testing, it can be concluded that this website is appropriate to be used as a tool to implement e-marketing strategies at KUB Central Agro Lestari, Purbalingga.
SERIOUS GAME : LEARNING DIGITAL FORENSIC ACQUISITION TECHNIQUES TO INCREASE COMMUNITY AWARENESS
Muh. Ditra Pamungkas;
Syarif Hidayat;
Yudi Prayudi
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.630
One of the common causes of cybercrime is the lack of education and public awareness of cybercrime and digital forensics, such as acquisition techniques. So far, only a few people know in general the digital forensic acquisition technique, because learning about this acquisition technique is difficult to obtain and difficult to understand. This study aims to apply Serious Game as a solution in increasing understanding and at the same time promoting the importance of basic acquisition techniques in the world of digital forensics to the public. The method used in this study is the Design Thinking method, which consists of: Empathize, Define, Ideate, Prototype, and Test. The results obtained in this study are a serious game built using the Unity 3D application. There are several displays produced, including: splash screen, quests/challenges, instructions, simulation of acquisition techniques, selection of evidence, and quizzes. Based on the blackbox testing carried out, it was found that the application had been developed as expected.
MOBILE-BASED CAR BOOKING SERVICE APPLICATION AT SRIWIJAYA BERLIAN CAR REPAIR SHOP
Fakhri Lambardo;
Wawan Wawan
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.631
Current technological developments are needed to help companies face competition, especially in conveying information to many people. Sriwijaya Berlian Car Repair Shop does not yet have a flow in booking service. Therefore, an application is needed to help admins in booking services and make it easier for customers to make reservations. The method in making this application starts from gathering requirements, making prototypes and designing, implementing in the form of applications, and conducting testing. After passing the development stage, a mobile-based application and website for booking services were produced at the Sriwijaya Berlian Car Repair Shop. Based on the results of the blackbox test, it was found that the application was in accordance with what was expected by the application developer, while based on the results of the user acceptance test, the user's average perception was 88.88% with the indicator category "Very Good".
OPTIMIZATION OF ACCESS POINT ARRANGEMENT AND PLACEMENT IN THE INDOOR ROOM OF SMP NEGERI 6 SALATIGA USING GENETIC ALGORITHM
Arzan Khoirul Anam;
Wiwin Sulistyo
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.632
Access points are generally only recommended to load up to 40 clients only. Thus, proper placement and arrangement of access points in a room or building can optimize the signal strength received by users. The purpose of this study is to optimize the arrangement and placement of access points built using the genetic algorithm method. In the system built, the user is required to input the number of populations, iterations and the number of nodes 1 and 2. In the program implementation, the population functions to load the genes resulting from the possible placement of the access point based on the iteration results. The access point placement optimization system using the genetic algorithm method has been successfully implemented, the system can perform calculations in processing the ideal access point placement. Access point placement using genetic algorithms can provide recommendations for network architecture design in terms of the coverage area that needs to be used so that designers can save time on node point design and estimate the ideal price in determining the number of access points for network installation and can assist in determining the required coverage area. ideal for schools.
MAPPING OF COVID-19 VACCINATION RECIPIENTS IN SUKOHARJO REGENCY BASED ON WEBGIS
Ihsan Cahyo Utomo;
Umi Fadlilah
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.633
Corona Virus Disease 19 (Covid-19) is an infectious disease caused by the acute respiratory syndrome coronavirus 2 (SARS-CoV-2). One of the efforts of the World Health Organization (WHO) in breaking the chain of the spread of Covid-19 is to implement health protocols and implement the Covid-19 vaccine program. Indonesia is one of the countries that implements the Covid-19 vaccination program in order to break the chain of the spread of Covid-19. Based on data from the Ministry of Health of the Republic of Indonesia on November 23, 2021, a total of 135,716,042 vaccinations were recorded for dose 1 and 90,520,201 for dose 2. To assist medical officers in determining vaccination targets and providing information to the public, a system that provides an overview is needed. mapping of vaccination recipients in the Sukoharjo area. In this study, a website-based mapping system was designed using webGIS, the data processed were data on the location and number of vaccine recipients based on age groups in the Sukoharjo Regency area. In designing the system using the Unifield Modeling language (UML) method to describe the design of the system being built. This application is made using the PHP and MySql programming languages to manage the database. Testing is done using the blackbox method by testing the features of the resulting application. The result of this study is a WebGIS-based map of the distribution of the COVID-19 vaccination which contains information on the number of vaccination recipients per sub-district in the Sukoharjo Regency area.
INFORMATION SYSTEMS USING SOFT SYSTEM METHODOLOGY AT BPD EAST NUSA TENGGARA
Raymond Elias Mauboy;
Kristoko Dwi Hartomo;
Irwan Sembiring
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.634
The provision of targeted funds is important, especially for banking institutions. In order to be able to channel funds properly, banks need to select proposals for assistance requests addressed to the Bank. the criteria requested this is a problem that occurs in the East Nusa Tenggara Regional Development Bank (BPD NTT). The purpose of the Fund Assistance Proposal is for Parties to be able to provide Assistance in the form of Funds or goods to Applicants for Proposals SSM It is a structured approach system to understand the problem, so that it can know the steps that will be taken to overcome the problem and carry out a process which is a more humane and highly efficient system modeling taking into account various aspects of behavior, both organizational behavior and human behavior in complex conditions where there are different points of view on the definition of problems on soft problems or problems related to organizational and human behavior which are not deterministic, but probalistic. In addition, this method builds a conceptual model that is useful for identifying problems so that the right decision-making process can be carried out. In doing so there are 7 steps that will be carried out which are useful for the process of comparing the problem situation in order to identify the most feasible changes and using CATWOE Analysis to understand the different points of view that each stakeholder has together in the organization, every problem has a solution. but whether the answer is appropriate for the organization or not this is an advantage of CATWOE. The results of these stages will be in the form of a support system for a better future system process.
ANALYSIS OF ANDROID BASED PALEMBANG BIBIK SAYUR APPLICATION USING USABILITY TESTING
Muhamad Ariandi;
Muhammad Naufal Risqi
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.672
The Bibik Sayur application is an application-based online grocery shopping owned by Palembang people, who are already very familiar with telecommunications technology. One of them is by using this application, it invites people to shop from home with quality goods and low prices. Moreover, in the midst of the spread of Covid-19, they have to face the crowd to find the quality goods they want. The problem that exists in this research is that the Bibik Sayur Application does not yet know the extent of the community's level of utility in using the Bibik Sayur Application service. From these problems, the Bibik Sayur application needs to be evaluated using usability testing which is a process where the software is tested to see how useful it is for the user, and if the user or user is satisfied with the software, it can be concluded that the application can be used properly. To measure usability testing on the Bibik Sayur Application, there are five usability aspects used, namely Learnability (easy to learn), Efficiency (efficiency), Memorability (easy to remember), Errors (error and security) and Satisfaction (satisfaction). The results showed the measurement of usability testing in all aspects, the score obtained was 84%. Based on the feasibility measurement scale, the value between the scale of 81-100 means that the Bibik Sayur Android application is very suitable for use by the people of the Sako sub-district, Sialang village.
EDUCATIONAL GAME HIJAIYAH LETTER INTRODUCTION FOR DEAF IMPAIRMENT AND MENTALLY DISABILITIES CHILDREN
Fatah Yasin Al Irsyadi;
Dedi Gunawan;
Avifah Hasna Nur Fadila;
Yogiek Indra Kurniawan
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.20884/1.jutif.2022.3.6.694
Sekolah Luar Biasa (SLB) Yayasan Asuh Anak-Anak Tuna(YAAT) Surakarta is a school that focuses on educating children with deaf impairment and mentally retarded disabilities in Surakarta. Less interest in learning and the lack of alternative learning media are problems that arise in the school, one of which is regarding the learning of hijaiyah letters. The purpose of this research is to provide a solution for schools to deal with existing problems by developing educational games to increase interest in learning for deaf and mentally retarded students and to become an alternative learning medium for teachers to students. This game was designed using Construct 2 software and for its manufacture using several steps, such as Analysis, Application Design, Application Implementation, and Testing. This game is made as easy as possible so that students can easily use it. The built application consists of several menus, namely materials, playing and quizzes. After the application has been demonstrated, the game is played by students alternately, then students and teachers are given a questionnaire to test the performance and usability of the game. The results of the blackbox test showed that the application was in accordance with what was expected by the application developer, and the results of the User Acceptance Test obtained an average value of 91.908%, indicating that this game makes it easier for teachers to convey material and provides convenience for students in understanding learning material.