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INDONESIA
Jurnal Pengembangan Sistem Informasi dan Informatika
ISSN : -     EISSN : 27461335     DOI : 10.47747
Core Subject : Science, Social,
Jurnal Pengembangan Sistem Informasi dan Informatika (Jurnal-PSII) is a media for lecturers and students to publish research results dedicated to all aspects of the latest outstanding developments in the field of information systems and informatics. Areas of research include, but are not limited to the information systems, information technology, informatics and computer science, and industrial engineering and its Applications.
Articles 93 Documents
Rancang Bangun Aplikasi Inventaris Barang Berbasis Android Pada PT. Nuansa Indah Mane riana Riana; Andi Cristian; Yuntari Purbasari
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 4 No. 4 (2023): Jurnal Pengembangan Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v4i4.1401

Abstract

 Almost all large companies have switched from manual systems to computer-based systems; computer-based systems are beneficial and facilitate company performance using application assistance. This application will be used to reduce the user number of users. Among them are recording incoming, returning, and outgoing goods. Therefore, the application for a company is beneficial and can improve agency performance. The Inventory Information System used by Nuansa Indah Mane Limited Liability Company still uses a manual system, namely Microsoft Excel, so searching for inventory data is slow. Therefore, this thesis is carried out to make an inventory design that is easy to use so that it can facilitate access to the desired information and can facilitate the management of file data. The researcher of this thesis is an Android-based product inventory design, while the system development method uses the RAD (Rapid application development) method
Pengukuran Penerimaan Aplikasi e-Coklit Berdasarkan Persepsi PPK, PPS, dan Pantarlih Menggunakan Technology Acceptance Model Ego Saputra; Kurniawan Zaini
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 4 No. 4 (2023): Jurnal Pengembangan Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v4i4.1422

Abstract

The 2024 ELECTION is a big event that involves many officers as event organizers, including PPK, PPS, and Pantarlih. Citizen data collection activities as prospective voters throughout Indonesia have various problems that are quite complicated, so there is a need for a system in the form of an application that helps simplify and expedite the data collection process. The application that is applied is E-Coklit. The e-Coklit application contains many opinions among users; for this reason,n it is necessary to analyze the perceptions of application users. This study aims to measure the acceptance of e-cockpit applications based on user perceptions based on the instruments used in the Technology Acceptance Model (TAM). The method used is a quantitative research method, based on the variables EOU (Ease of Use), UO (Usefullnes of Use), BIU (Behavioral Intention to Use), and ATU (Attitude toward using) as independent variables and ASU (Actual System of Use) is a variable dependent. Based on the results of the analysis test, it can be concluded that the use of the E-Coklit application for citizen data collection as prospective voters in the 2024 ELECTIONS fulfils the criteria because it can simplify and expedite officer activities so that they are more effective and efficient.  
Sentiment Analysis Tweet KTT G-20 di Media Sosial Twitter Menggunakan Metode Naïve Bayes Arta Tirtayasa; Alfian Listiyo Wibowo
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 4 No. 2 (2023): Jurnal Pengembangan Sistem Informasi dan Informatika (JPSII)
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v4i2.1097

Abstract

The G-20 or The Group of Twenty is a group consisting of 19 countries with major economies plus 1 European Union. This group was formed in 1999 as a systematic forum with the aim of discussing important issues or problems related to the world economy. The countries included in the G-20 include Australia, Canada, Saudi Arabia, United States, India, Russia, South Africa, Turkey, Argentina, Brazil, Mexico, France, Germany, Italy, United Kingdom, China, India, Japan, and South Korea. From these data it can be concluded that the G-20 Summit is a forum capable of improving the standard of living of many people because of its ability to produce international policies, laws and regulations. Indonesia was once in the world's spotlight because in November 2022, Indonesia will host the G-20 Summit in Nusa Dua, Bali, to be precise. Ordinary people use Twitter to express emotions related to something, both negative and positive emotions. With the implementation of sentiment analysis data from tweets from 500 data tweets using the Naive Bayes algorithm, the result is an accuracy of 69%. The accuracy value with class precision for positive predictions is 78%, while the class precision accuracy value for negative predictions is 36%. The positive class recall accuracy value is 81%, while the negative class recall accuracy value is 32%.    
Sistem Pendukung Keputusan Pemilihan Kampung KB Menggunakan Metode TOPSIS Muhammad Rezha Pahlevi; Gusmelia Testiana; Reza Ade Putra
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 4 No. 4 (2023): Jurnal Pengembangan Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v4i4.1479

Abstract

Kampung KB adalah suatu wilayah setara Desa atau setingkat yang mempunyai karakteristik tertentu yang mana terdapat keterpaduan program keluarga berencana dan pembangunan serta kependudukan yang bertujuan mengentaskan kemiskinan, solusi ledakan populasi penduduk dan juga meningkatkan potensi masyarakat. Penelitian ini dilakukan pada Dinas Pengendalian Penduduk dan Keluarga Berencana Kecamatan Tungkal Jaya, bertujuan untuk memberi rekomendasi pemilihan kampung KB menggunakan Sistem Pendukung Keputusan (SPK) yang mengimplementasikan metode Technique for Order Preference by Similarity (TOPSIS) yang mana akan mempertimbangkan 16 alternatif dengan 10 kriteria dan bobotnya sebagai pertimbangan pemilihan kampung KB. Banyaknya alternatif dan kriteria, serta tingkat kepentingan kriteria yang berbeda-beda mempersulit dalam mencapai keputusan dan memungkinkan terjadinya human error. Dengan menggunakan SPK pemilihan kampung KB dapat menjadi lebih optimal dengan mempertimbangkan nilai-nilai dari bobot dan setiap kriteria yang sesuai dengan kebijakan dari Dinas Pengendalian Penduduk dan Keluarga. Metode yang digunakan adalah Technique for Order Preference by Similiarity To Ideal Solution (TOPSIS) karena konsepnya sederhana dan mudah dipahami, komputasinya efisien dan memiliki kemampuan untuk mengukur kinerja relatif dari alternatif-alternatif keputusan dalam bentuk matematis yang sederhana. Metode pengembangan sistem pada penelitian ini ialah metode waterfall, metode ini digunakan karena memiliki alur hidup perangkat lunak yang terurut dan selaras dengan metode TOPSIS. Hasil dari implementasi metode TOPSIS pada pemilihan kampung KB adalah dengan mengurutkan Desa yang memiliki nilai preferensi tertinggi hingga terendah. Sitem yang telah dibangun menunjukkan Desa Simpang Tungkal dengan nilai preferensi tertinggi yaitu 0,624. Kata Kunci : SPK, TOPSIS, Kampung KB
Pengembangan Aplikasi Peta Pariwisata Digital Menggunakan Metode Markerless Di Kota Palembang Kemas Muhammad Wahyu Hidayat
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v5i1.1578

Abstract

Based on the results of data obtained from the Palembang city tourism office, activities providing information about tourism are not running optimally in reaching prospective domestic and foreign tourists because activities for conveying information about the attractiveness of tourist attractions through brochures, newspapers, and other print media, as well as events being held, are still ongoing. is temporary; in other words, the delivery of information has not become a routine activity by the Palembang City Culture and Tourism Office. Apart from that, the lack of information related to tourist attractions in Palembang can make it difficult for tourists to determine destinations and travel plans because descriptions of areas or tourist attractions, such as visualization of places and distances between one location and another, are unavailable. Therefore, tourists waste time looking for tourist attractions to visit. This research aims to develop a Digital Tourism Map application in Palembang City which is presented with Augmented Reality in the form of 3D Objects using the Markerless Method so that it can make it easier for local and outside tourists in the Palembang City Area to get to know the tourist attractions in Palembang City. One method currently being developed is the Markerless method; with this method, users no longer need to print a marker to display digital elements
Perancangan Aplikasi Pemesanan Bahan Makanan Frozen Toko Makmur Jaya Claudio Erlisto Candra; Michael Phrigyan Hartanto; Edwin Alexander
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v5i1.1608

Abstract

In this digital era, online buying and selling transactions are increasingly popular with the public. This is also driven by increasing public awareness of the importance of convenience and efficiency in shopping. Toko Makmur Jaya, as a seller of frozen foodstuffs, has a great opportunity to develop in this digital era. By designing a special ordering application, Toko Makmur Jaya can reach customers more easily, increase sales and build customer loyalty. This research aims to design a frozen food ordering application for Toko Makmur Jaya that suits customer needs and desires. This research uses a qualitative research method with a case study approach. Research data was obtained through interviews with the owner of Toko Makmur Jaya and a survey of Toko Makmur Jaya customers. Based on the research results, the Toko Makmur Jaya frozen food ordering application needs to be equipped with features and functions which include: Complete and attractive product catalog, Easy to use and order, Various payments, Fast and reliable delivery, Attractive promotions and discounts Apart from these features and functions, the Toko Makmur Jaya frozen food ordering application also needs to be supported by an efficient and reliable logistics system to maintain the quality of frozen products. The success of the Toko Makmur Jaya application is not only determined by features and functions, but also several other important factors, such as branding and marketing, customer service, and continuous analysis and development..
Program Perbaikan Data Absensi Fingerprint di Perusahaan Alfa Premium New Star Benaya Oentoro; Petrus Maxmiliano; Edwin Alexander
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v5i1.1614

Abstract

Nowadays, every company has implemented sophisticated technology and keeps up with the times, such as manual attendance being switched to fingerprint, which no one can manipulate. The fingerprint attendance system is used to manage employee absences in various companies. The company Alfa Premium New Star currently uses 2 attendance systems, the manual system being the time clock and the fingerprint machine. The fingerprint system makes it easier for company admins to carry out overall employee attendance. However, the current implementation of the machine is not without its shortcomings. The program we developed uses an algorithm to handle problems by analyzing existing attendance data.
Smart Adaptive NPC AI pada Permainan Labirin Menggunakan Algoritma A* Indah Pratiwi
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 4 No. 3 (2023): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v4i3.1658

Abstract

Maze Bunny adalah sebuah permainan teka-teki labirin yang memiliki sistem jalur yang rumit, berliku-liku, serta memiliki banyak jalan buntu. Dalam permainan ini, user diharuskan untuk mencari pintu keluar secepat mungkin dengan cara menemukan jalur terpendek dan tidak tersesat. Pada studi ini, peneliti mencoba menerapkan kecerdasan buatan atau AI berupa algoritma A* yang kemudian akan diterapkan pada sebuah karakter yang tidak dapat dimainkan atau dikenal dengan istilah NPC. Algoritma A* dipilih karena dapat mencari jalur terpendek yang paling efisien dengan cara mencari jalur terpendek dari satu titik ke titik lain pada graf atau peta yang berbentuk grid atau graph. Efisiensi inilah yang nantinya digunakan untuk menciptakan tokoh NPC-AI yang akan menjadi rival bagi user.
Forecasting Tingkat Kepuasan Siswa Terhadap Proses Pembelajaran Menggunakan Metode K-Nearest Neighbor Elmayati Elmayati; Diah Fitria Handayani; Harma Oktafia Lingga Wijaya; Beni Aktavera
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 4 No. 3 (2023): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v4i3.1659

Abstract

Education is a crucial aspect in the formation of society and individual development. Student satisfaction is an important indicator that reflects the effectiveness of the learning process. In this context, this research proposes applying the K-Nearest Neighbor (KNN) method as a predictive tool to identify factors influencing student satisfaction. Historical data on student satisfaction is collected and analyzed to build a prediction model using KNN. This research aims to increase the effectiveness of the learning process by understanding the factors contributing to student satisfaction. Through personalizing learning experiences, identifying causes of dissatisfaction, and developing innovative strategies, KNN predictions can provide deep insights into educational institutions. It is hoped that the results of these predictions can be used to increase student retention, efficiency in academic management, and transparency in the educational environment. By integrating artificial intelligence into evaluating student satisfaction, this research contributes to developing more adaptive and responsive educational strategies. In conclusion, predicting student satisfaction using KNN is an essential basis for creating a learning environment that has a positive and sustainable impact on student development in the modern educational era. This data was collected by distributing questionnaires to students with a sample size of 160 data. So it is known that there are 112 training data and 48 testing data. Then, from applying the K-Nearest Neighbor method, the value of K=12 is known. So, the test results using the Python programming language with a data division of 70%:30% produce an accuracy value of 80%, a precision value of 79%, a recall of 100%, and an F1-Score of 88%.
Simulasi Sistem Monitoring Kenaikan Level Air pada Area Rawan Banjir Secara Real-Time berbasis Smartphone Android Rasmila Rasmila; Muhammad Rangga Parhan; Novri Hadinta; M. Soekarno Putra
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 2 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v5i2.1663

Abstract

Abstract Flooding is the most prevalent disaster that often occurs, flooding occurs due to an increase in water levels in flood-prone areas such as rivers, creeks, swamps and seas that can no longer be dammed which results in overflowing water, in controlling the increase in water levels, a technology is needed that is able to minimize casualties and property. So, the purpose of this research is to create a technology or monitoring tool for water level rise that can be monitored through an Android smartphone where the use of this system will make it easier for the community and local authorities to monitor real-time water level rise. This research uses Research and Development (R&D) research methodology and data is managed and taken through observation, literature study and validation methods. This system uses the HCSR-04 ultrasonic sensor as a sensor and ESP32 as a microcontroller, as an output result, the data will be in the form of two visualizations, namely real-time graphs and tables and notifications via email. The results of the tool system output are built based on progressive web app through Laravel PHP.

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