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Contact Name
Ary Purmadi
Contact Email
jtp@ikipmataram.ac.id
Phone
+6281917931525
Journal Mail Official
jtp@undikma.ac.id
Editorial Address
Jl. Pemuda No. 59 A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran
ISSN : 25030620     EISSN : 26561417     DOI : https://doi.org/10.33394
Core Subject : Science, Education,
Jurnal Teknologi Pendidikan (JTP) : Jurnal Penelitian dan Pengembangan Pembelajaran is scientific journal published by Program Studi Teknologi Pendidikan, Fakultas Ilmu Pendidikan dan Psikologi (FIPP) Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2016 with ISSN: 2656-1417 (Online) and ISSN: 2503-0620 (Print). JTP contains scientific articles from research and critical review in Education, Teaching and Learning which include : Learning Media, Multymedia, E-learning, Curriculum, Educational Technology, Learning Technology, Learning Design, Assessment, Development, Management, & Learning Evaluation. Language used in this journal are Bahasa and English (Preferred). JTP is available for free (open access) to all readers.
Articles 525 Documents
PENGEMBANGAN IPAS LKPD BERBASIS STEAM-PjBL UNTUK MENINGKATKAN LITERASI ILMU PENGETAHUAN SISWA Yulianti, Dwi; Apri Wahyudi, Apri Wahyudi; Roy Kembar Habibi, Roy Kembar Habibi; Fitriadi, Fitriadi; Putra You Hendra, Putra You Hendra
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i1.18321

Abstract

This study aims to develop Student Worksheets (LKPD) for Natural and Social Sciences (IPAS) based on the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach and the Project Based Learning (PjBL) model to improve the science literacy of fourth-grade elementary school students. The research method used was Research and Development (R&D) with the 4D development model (Define, Design, Develop, Disseminate). The test subjects consisted of 20 students and 3 educators at an elementary school in Bandar Lampung City. The results of validation by media, language, and material experts show that the developed LKPD is considered highly valid with an average Aiken's V coefficient above 0.90. Practicality tests show that the LKPD is rated "Very Practical" by educators (86.1%) and students (86.6%), based on aspects of readability, ease of use, visual appeal, and meaningful content. Effectiveness testing was conducted through pretest and posttest science literacy tests, with results showing an increase in the average score from 53.00 to 81.00 and an n-Gain value of 0.65, which is classified as moderate. It can be concluded that STEAM-PjBL-based LKPD IPAS is suitable for use in learning because it meets the aspects of validity, practicality, and effectiveness. This product has the potential to be an innovative and contextual learning medium in supporting the strengthening of elementary school students' science literacy.
Interactive Teaching Material Design for Learning Anecdote Text Based on Riau Malay Stories for Students Kartika, Amelia; Amel, Asnawi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i1.18445

Abstract

This study aims to design and develop interactive teaching materials for anecdote text learning based on Malay Riau stories for tenth-grade students at Uperta Integrated Agricultural Vocational High School (SMKN Pertanian Terpadu) in Pekanbaru City. This development is motivated by students’ low interest in understanding anecdote texts, which tend to be abstract and lack connection to local cultural contexts. The research employed the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results indicate that the interactive teaching materials based on Malay Riau culture effectively enhance student engagement and are valid and feasible for use according to assessments by media experts, language experts, and subject matter experts.
EFEKTIVITAS PENGEMBANGAN MEDIA BELAJAR INTERAKTIF BERBASIS WEB CANVA DALAM MENINGKATKAN MINAT SISWA DALAM BELAJAR SEJARAH Ilham, Muhammad; Dedy Miswar, Dedy Miswar; Sugeng Widodo, Sugeng Widodo; Yunisca Nurmalisa, Yunisca Nurmalisa
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i1.18597

Abstract

This study aims to analyse the effectiveness of developing Canva-based interactive web learning media in improving learning outcomes in History. The background of this study stems from the challenges of history learning, which has been considered monotonous, lacking in interactivity, and focused on memorisation, resulting in low student engagement and motivation. The development of Canva-based interactive media is expected to provide a more engaging, visual, and interactive learning experience through the integration of text, images, animations, audio, and automatic evaluation features in a single platform. The research approach used is a mixed method with a quasi-experimental design and media feasibility testing through expert validation, student response questionnaires, and learning outcome analysis through pre-tests and post-tests. The results of the study indicate that Canva-based learning media has a very good level of feasibility based on the assessments of media experts and subject matter experts. In addition, there was a significant increase in learning outcomes after using the media, as demonstrated by statistical tests and comparisons of scores before and after treatment. Students showed positive responses, particularly in terms of interest, ease of understanding the material, and increased motivation to learn. Thus, Canva-based interactive learning media is considered effective as an innovation in history learning in the digital age and is suitable for wider implementation in the context of 21st-century education.
The Role of Problem-Based Learning in Developing Critical Thinking and Improving Learning Outcomes of Fifth Grade Students Wulandari, Tanti; Sitompul, Nurmida Catherine; Rusmawati, Retno Danu
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i1.19375

Abstract

21st-century learning requires students to develop critical, creative, and collaborative thinking skills, as well as the ability to solve contextual problems. However, learning practices in elementary schools are still dominated by expository strategies, which render student’s passive and discourage the development of higher-order thinking skills. Research on the application of problem-based learning strategies to improve critical thinking skills and learning outcomes, particularly in natural disasters, is still limited. This study used a quasi-experimental method with a Nonequivalent Control Group Design on 104 fifth-grade students, divided into an experimental class using problem-based learning and a control class using an expository strategy. The instruments, a learning achievement test and a critical thinking test, were tested using Cronbach's Alpha in IBM SPSS Statistics 27, while pretest and posttest data were analyzed using an Independent Samples T-Test at a significance level of 0.05. The results showed a significant effect of problem-based learning strategies on improving learning outcomes and critical thinking skills, in line with constructivist theory, which emphasizes active student involvement. This strategy is more effective than expository learning and is recommended for wider implementation.
The Effectiveness of Project-Based Learning Integrated with Canva and Mathematical Aptitude on Whole Number Learning in Elementary School Students Rachmawati, Rina; Sitompul, Nurmida Catherine; Rusmawati, Retno Danu
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i1.19377

Abstract

Mathematics learning in elementary schools still faces challenges, particularly in the topic of arithmetic operations with whole numbers, which requires conceptual understanding and precision. Furthermore, learning remains teacher-centered and has not yet optimally utilized digital media. Canva, as a digital medium, actually has the potential to provide engaging and interactive visual displays. This research gap arises because there are still few studies that simultaneously compare the effectiveness of Project-Based Learning (PjBL) and Canva-assisted Expository Learning and examine the role of mathematical aptitude as a moderating variable. This study aims to analyze the influence of learning strategies, mathematical aptitude, and their interaction on learning outcomes in arithmetic operations with whole numbers up to 100,000. The approach used was quantitative with a 2x2 factorial experimental design involving 86 fifth-grade students. The research instruments consisted of a learning achievement test and a mathematical aptitude questionnaire. The results of a two-way ANOVA analysis showed that Canva-assisted PjBL was more effective than Expository Learning, mathematical aptitude had a significant effect, and there was an interaction between the two, with PjBL being more helpful for students with lower aptitude. This study confirms that Canva integration in PjBL is effective for 21st century learning.