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Contact Name
Ary Purmadi
Contact Email
jtp@ikipmataram.ac.id
Phone
+6281917931525
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jtp@undikma.ac.id
Editorial Address
Jl. Pemuda No. 59 A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran
ISSN : 25030620     EISSN : 26561417     DOI : https://doi.org/10.33394
Core Subject : Science, Education,
Jurnal Teknologi Pendidikan (JTP) : Jurnal Penelitian dan Pengembangan Pembelajaran is scientific journal published by Program Studi Teknologi Pendidikan, Fakultas Ilmu Pendidikan dan Psikologi (FIPP) Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2016 with ISSN: 2656-1417 (Online) and ISSN: 2503-0620 (Print). JTP contains scientific articles from research and critical review in Education, Teaching and Learning which include : Learning Media, Multymedia, E-learning, Curriculum, Educational Technology, Learning Technology, Learning Design, Assessment, Development, Management, & Learning Evaluation. Language used in this journal are Bahasa and English (Preferred). JTP is available for free (open access) to all readers.
Articles 525 Documents
Effectiveness of E-Module Teaching Material Development in Learning Procedure Text Using Flip Pdf For SMP Students Pertiwi, Nidia Harum; Widodo, Mulyanto; Ariyani, Farida; Sumarti, Sumarti; Samhati, Siti
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.16888

Abstract

This research aims to develop and evaluate the effectiveness of Flip PDF-based e-modules in learning procedure texts at junior high school level grade VII. The use of the ADDIE approach is the basis for the stages of analysis, design, development, implementation, and product evaluation. The assessment results show that this e-module is suitable for use in the teaching and learning process with a score of 80.3%, because it is able to facilitate understanding of the material, increase learning motivation, and is visually appealing and interactive. The evaluation also identified the need for improvement, such as adjusting the content to the local context and adding technical guidelines. The results of this study are expected to contribute to the development of effective and innovative technology-based learning media in improving learners' literacy skills, especially in understanding procedure texts
Cooperative Learning Model to Improve Learning Outcomes of Grade V PE Using E-Modules Iswarini, Septi; Riswandi, Riswandi; Kurniawan, Candra; Herpratiwi, Herpratiwi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.16995

Abstract

This research aims to develop technology-based e-modules to improve student learning outcomes in Physical Education and Health (PJOK) subjects. The method applied is the ADDIE development model, which includes the stages of needs analysis, design, development, and product evaluation. Data were collected through interviews, questionnaires, and formative test instruments, which were then validated by material, media, and design experts. The results showed that the development of an e-module-based cooperative learning model for Physical Education subjects at SDN 1 Sukaraja was very effective in improving the learning outcomes of grade V students. The application of the ADDIE approach in the development process ensures the quality of materials, media, and learning designs that are feasible and attractive, with the average feasibility assessment results reaching 87.67%, which is included in the very feasible category. The implementation of this model is proven to improve learning outcomes significantly, with the effectiveness rate increasing from 50.56% in the pretest to 91.56% in the posttest, as well as the N-Gain showing the majority of learners experienced a substantial increase in learning outcomes. The model also strengthened learners' social cooperation and skills in the learning process, in line with the characteristics of Physical Education learning. In addition, validation by experts showed that the developed e-module meets pedagogical and technological standards that can support a more interactive and enjoyable learning process.
Technology Integration in Teaching Materials for Optimizing Students' Learning Skills Through PJBL Approach Paramitha, Adelia Ayu; Nurwahidin, Muhammad; Rusminto, Nurlaksana Eko; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.16996

Abstract

This research examines the integration of technology in teaching materials to improve students' learning skills through the Project-Based Learning (PJBL) approach. Technology is used as a medium for collaboration, reflection and data collection that supports learning experiences that are interactive, engaging and relevant to students' real lives. The application of the Technological Pedagogical Content Knowledge (TPACK) framework helps teachers design effective and engaging learning experiences. The results show that the use of digital platforms such as Google Classroom, Edmodo and Microsoft Teams can improve students' motivation, engagement and 21st century skills, including collaboration, critical thinking and creativity. In addition, the integration of technology allows students to learn flexibly and actively participate in real projects, which ultimately supports the optimal success of implementing PPA
IMPLEMENTASI MEDIA LIVEWORKSHEET UNTUK MENINGKATKAN MOTIVASI BELAJAR BAHASA ARAB SISWA Nabila Fahira Yahsan; Herpratiwi; Rangga Firdaus; Muhammad Nurwahidin
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.17315

Abstract

Islamic-based character education is an important pillar in Indonesia, aiming to form students who have high morality and religious attitudes. The main goal of learning in schools is to create a pleasant atmosphere, which can attract the interest and enthusiasm of students, and motivate them to learn well. The challenges of Islamic Religious Education in the digital era are increasing, with technological innovations changing the learning paradigm. the development of livewoeksheet learning media is a relevant and innovative alternative. This media not only facilitates interactive learning, but also allows the integration of Islamic values through contextual exercises that can be accessed independently by students. This article aims to implement liveworksheet media to increase students' learning motivation. The research conducted was a development research with the ADDIE approach involving 29 students who had high, medium and low motivation, data analysis researchers used N-Gain analysis techniques. The results showed that there was a significant increase in student learning motivation after the application of Liveworksheets media. Before the use of the media, the average score of students' learning motivation was 4.48, which was classified in the good category. This increase was supported by observation and preliminary research which showed that the use of interactive media can provide a more interesting learning experience
Improving Reading Skills of Dyslexic Students in Remote Areas Through a Multisensory Alphabet Wheel Intervention Dahlan, Amirullah; Suparno
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.17326

Abstract

This study examines the effectiveness of a multisensory intervention using an alphabet-wheel medium to enhance the reading skills of dyslexic primary school students in a remote 3T (frontier, outermost, underdeveloped) region. Employing a Single Subject Research (SSR) A-B-A design, the research was conducted with a third-grade dyslexic student at SDN 001 Muara Ancalong, East Borneo. The intervention integrated visual, kinesthetic, and tactile stimuli to overcome phonological and visual processing barriers commonly experienced by dyslexic learners. Structured oral tests focusing on syllabic patterns (CV, VCV, CVCV) were administered across 12 sessions, and data were analyzed using descriptive statistics and visual analysis within and across phases. Findings revealed significant improvement; mean reading accuracy increased from 46.62% in the first baseline to 62.96% during intervention and reached 72.83% in the second baseline. Furthermore, learning independence improved, as the proportion of tasks completed without assistance rose from 20% to 65%. The results demonstrate that simple, low-cost alphabet-wheel media can effectively support reading skill development and foster independence in dyslexic learners in resource-limited settings. This study highlights the potential of context-sensitive multisensory approaches to address learning barriers, particularly in underserved regions, and recommends broader teacher training and policy integration of multisensory methods as inclusive education strategies.
Feasibility of Augmented Reality Media for Ecosystem Learning in Primary Education: Expert Validation and User Trials Cendani, Tinezia; Kristanto, Andi; Mariono, Andi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.17505

Abstract

This study aims to develop augmented reality application technology as a learning medium for ecosystem material in science subjects at the primary education level. The research belongs to a Research and Development (R&D) study employing the Holistic 4D Model (Define, Design, Develop, Deploy), limited to the Develop stage. The instrument used for data collection was an open-ended questionnaire to determine the feasibility of the media, with development subjects including expert review, one-on-one, and field test. Expert review involved media experts, subject matter experts, and instructional design experts who are competent in the field of educational technology. The one-on-one trial was conducted with three fifth-grade students in primary education, while the field test was carried out with 24 students at the same grade level. The results indicated that the Augmented Reality Media for Ecosystem Learning is highly valid. This was based on scores obtained from subject matter experts (3.80, highly valid category), media experts (3.83, highly valid category), and instructional design experts (3.81, highly valid category). The response to the media implementation reached 91% in the one-on-one trial and 87% in the field test. These findings demonstrate that the Augmented Reality Media for Ecosystem Learning is feasible to be used in learning within primary education.
Development of Web-based Differentiated Learning Media on Statistics Materials to Train Critical Thinking Skills at SMKN 1 Kraksaan Asrumi, Annisa Fadli; Fatirul, Ach Noor; Prayitno, Sunyoto Hadi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.18205

Abstract

This study aims to develop website-based differentiated learning media as a means of supporting mathematics learning, especially on statistics material for Vocational High School (SMK) level students. This learning media is designed to suit the various learning styles of students-visual, auditory, and kinesthetic-and to improve critical thinking skills through the integration of information technology and digital media in the learning process. The method used follows the development model (ADDIE) which includes the stages of analysis, design, development, implementation and evaluation, by integrating various types of media, such as ebooks, learning videos, and educational games. The results showed that the media developed averaged 91% expert test and 92.25% peer test, this means that the teaching materials are feasible to be applied to learning activities and are able to provide varied learning experiences and in accordance with the learning characteristics of students, thus having a positive impact on their motivation and critical thinking skills.
Development of Interactive Learning Media Based on Wordwall in Science Learning at ELementary School Wapuah; Hartono; Prasetyo, Danang
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.18208

Abstract

This study aims to develop interactive learning media based on Wordwall in the subject of science for grade IV at SD Negeri Jatiwates 1 Jombang. The research method used is the ADDIE development model which includes five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 20 fourth grade students and involved design experts, material experts, media experts, and colleagues as validators. The results of validation from experts and trials on students showed that Wordwall-based learning media were included in the "very feasible" category for use in the learning process. This media is able to increase motivation, learning activities, and student learning outcomes. The advantages of this media lie in its attractive visual appearance, high interactivity, and suitability to the learning characteristics of elementary school students. This study recommends the use of Wordwall as an alternative media in thematic learning in elementary schools, as well as opening up opportunities for further development in various subjects and levels of education.
THE EFFECT OF GOOGLE SITES ON ELEMENTARY STUDENTS’ CONCEPTUAL UNDERSTANDING IN MATHEMATICS Riyanto, Hendra Wahyu; Degeng, I Nyoman Sudana; Sitompul, Nurmida Catherine
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.18212

Abstract

The advancement of digital technology has transformed primary education, particularly in geometry learning, which relies heavily on visual-spatial skills. This study aims to examine the influence of Google Sites compared to e-books, as well as the role of visual-spatial intelligence, on fourth-grade students’ understanding of area and volume concepts. A quasi-experimental method with a 2x2 factorial design was employed, involving 62 students from SDN Losari, Jombang. The research instruments were validated and found to be reliable. Two-way ANOVA results indicated that both learning media and visual-spatial intelligence significantly affected students’ conceptual understanding (p < 0.05), with a significant interaction between the two variables. Students with high visual-spatial intelligence who used Google Sites achieved the highest learning outcomes. These findings highlight the effectiveness of interactive digital media and the importance of aligning instruction with students’ cognitive characteristics. It is recommended that teachers integrate web-based tools like Google Sites, especially for topics requiring spatial visualization, to foster more adaptive and meaningful learning experiences.
Initial Study of Learning Cycle 5E Based Learning Media Development to Improve Collaboration Skills In Elementary School Hendra, Putra You; Yulianti, Dwi; Adha, Muhammad Mona; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.18221

Abstract

This research is an initial study that aims to describe the condition of collaborative learning in elementary schools as a basis for developing learning media based on the Learning Cycle 5E model. The background of the research is based on the low collaboration skills of students and the unoptimal utilization of digital media and interactive approaches by teachers. The research method used descriptive quantitative and qualitative approaches with data collection techniques in the form of questionnaires (76 elementary school teachers), in-depth interviews (4 classroom teachers), and observations of 24 fourth grade students in Selagai Lingga District. The results show that 86% of teachers have not used technology-based media, 80% have not implemented interactive learning models, and 92% assess students' collaboration skills as low. The observation mean of 2.35 confirmed the weakness of five collaboration indicators: cooperation, flexibility, responsibility, compromise and communication. The Learning Cycle 5E model is considered relevant to increase students' active involvement, and the development of technology-based media such as Articulate Storyline III has the potential to strengthen collaborative activities in learning. Thus, the development of LC5E-based learning media is a strategic solution to improve students' collaboration skills contextually and applicatively.