cover
Contact Name
Miftahul Huda
Contact Email
hudablue11@gmail.com
Phone
+6281377790601
Journal Mail Official
amiki.data@gmail.com
Editorial Address
Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia, Jl. Teuku Nyak Arief No. 400 Jeulingke Banda Aceh
Location
Kota banda aceh,
Aceh
INDONESIA
Jurnal Indonesia : Manajemen Informatika dan Komunikasi
ISSN : 27768074     EISSN : 27237079     DOI : 10.35870
Core Subject : Science,
Jurnal Indonesia : Manajemen Informatika dan Komunikasi, with ISSN 2723-7060 (Online) dan XXXX-XXXX (Print) published by Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia. It is a biennial refereed journal that discusses community practices and processes. It provides a forum for academics, practitioners and community representatives to explore issues and reflect on practices related to the various activities involved. This journal is a peer-reviewed online journal dedicated to high-quality research publications that focus on research, implementation. FOCUS AND SCOPE Jurnal Indonesia: Manajemen Informatika dan Komunikasi is a scholarly journal that covers a wide range of topics within the fields of information technology and communication management. The journal aims to publish high-quality research and promote the exchange of knowledge and ideas in these areas. The focus and scope of the journal include. Focus The focus and scope of the journal include, but are not limited to, the following topics: Information Systems, Communication Management, E-Government and E-Governance, Digital Transformation, ICT for Development, Cybersecurity and Privacy. Scope The scope of JIMIK are Information Technology and Communication Science. The focus and scope of the journal include, but are not limited to, the following topics: Information Systems, Communication Management, E-Government and E-Governance, Digital Transformation, ICT for Development, Cybersecurity and Privacy
Articles 320 Documents
REDESIGN UI/UX WEBSITE OPEN LIBRARY TELKOM UNIVERSITY BERDASARKAN TIPE KEPRIBADIAN INFLUENCE DENGAN METODE DESIGN THINKING Dian Novitasari Puspitaningrum; Ilham Perdana; Nur Ichsan Utama
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 3 (2023): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i3.425

Abstract

This study applies a design thinking methodology approach to redesign the user interface and user experience on the Telkom University Open Library website by considering the type of influence on personality. The influential personality type discussed in this study is the DISC model which describes individuals as friendly, warm, and highly socially skilled. The main goal of this redesign is to provide a comfortable and satisfying experience for Telkom University students, who have influential personality types when interacting with the Open Library website service. The design thinking method is applied through six main steps, which are; empathize, define, imagine, prototype, test and execute. Testing of proposed changes is done using two methods, namely usability testing and user acceptance testing (UAT). Research results show that by taking into account the influencer's personality type and applying Gestalt principles and material design as design guides, the redesign successfully achieved the goal of meeting needs and increasing satisfaction of users with influencer personality types when using Telkom Open University. Library website. Therefore, applying a design thinking approach in redesigning the user interface and user experience on the Telkom University Open Library website, taking into account the influencer's personality type and following the principles of Gestalt and Material Design, successfully achieved the goal of increasing user satisfaction. with an influential personality type. visit website.
EKSISTENSI PENGGUNA FINSTAGRAM SEBAGAI BENTUK KEBEBASAN REMAJA BEREKSPRESI (STUDI ANALISIS ETNOGRAFI VIRTUAL) Marisda; Nurliah
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 3 (2023): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i3.426

Abstract

The development of the civilization of the times, the increase in technology and the internet in the world of life has also expanded by showing its existence not only in the real world but also in the virtual world. This has led to various efforts made as a form of channeling people's existence in actualizing themselves on various platforms on social media, one of which is Instagram. Social media users are then managed with different purposes so that a phenomenon that still occurs today is Finstagram or the management of two Instagram accounts by a user with the aim of managing the image and impression on the general public on the main account, and showing freedom of expression without being burdened by the image on the second accountbased on the concept of dramathurgy theory. The purpose of this research is to find out the motivation and factors of finstagram so that it can be a channel for freedom of expression. The type of research used is descriptive qualitative, with data collection techniques carried out by distributing questionnaires and interviews to be analyzed using cyber media analysis techniques with micro and macro levels based on virtual ethnographic analysis studies. The results of the study found that informants in utilizing the finstagram phenomenon to maintain the image and impression they manage but still channel their free expression without being burdened by the image they manage on the main account by managing two accounts with significant goals, and based on the experience of researchers as ethnographers, finstagram has functionality, namely interpretation, linkage, transmission of value, entertainment, information, and manipulate to persuade. They are with efforts and efforts to maintain their existence through various ways in the real world and the virtual world.
ASPECT-BASED SENTIMENT ANALYSIS TERHADAP ULASAN APLIKASI FLIP MENGGUNAKAN PEMBOBOTAN TERM FREQUENCY-INVERSE DOCUMENT FREQUENCY (TF-IDF) DENGAN METODE KLASIFIKASI K-NEAREST NEIGHBORS (K-NN) Ferda Ayu Dwi Putri Febrianti; Faqih Hamami; Riska Yanu Fa’rifah
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 3 (2023): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i3.429

Abstract

The rapid growth of online transactions in Indonesia has increased the demand for efficient interbank transfer solutions. However, the costs associated with such transactions have become a significant obstacle. Flip, a company with a vision to become a global leader in customer satisfaction-driven services, offers a solution to this challenge. This study proposes an aspect-based sentiment analysis method using the K-Nearest Neighbors (K-NN) algorithm to analyze user sentiment on key aspects, namely speed, security, and the cost of using the Flip application. The results of this research provide valuable information that can be used as a basis to provide insights, suggestions and recommendations to businesses, so they can create better solutions and promote optimal user experience. The research results show that the K-NN model has the ability to predict user psychology well in all aspects, with a significant level of accuracy, specifically speed (73.04%), security (86, 05%) and costs (80.11%). In addition, this study also compares two model validation methods: simple data splitting method and K-Fold cross-validation. Although the simple data splitting method has a higher average accuracy, K-fold cross-validation is considered superior as it provides a more accurate and reliable estimate of the overall performance of the model. Sentiment analysis results show that Flip app users tend to give negative feedback on speed and security, while they give positive feedback on cost. Therefore, the main recommendation is that the company PT Fliptech Lentera Inspirasi Pertiwi improves the speed and security aspects to increase user satisfaction with the Flip application. Therefore, this customer-centric service will continue to prioritize user satisfaction as its primary goal.
Fenomena Gerakan Indonesia Tanpa Pacaran Sebagai Kelompok Sub-Culture Aktivisme Keagamaan Rahmalia Wulan Azizah
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.498

Abstract

Since its establishment in 2019, the Indonesia Without Dating Movement has been fervently campaigning against the perceived negative consequences of dating and early marriage, positioning it as an absolute solution. La Ode Munafar, the founder and leader, along with the followers of this movement, appear actively engaged in voicing their opinions on the prohibition of dating through social media. The methodology employed involves content analysis of social media publications and coverage from various online media outlets. Recent developments indicate the emergence of controversial subcultural activism within the Indonesia Without Dating Movement, demonstrating symptoms of religious activism. This research reveals several characteristics of subculture within the Indonesia Without Dating Movement, portraying it as a religious activism group. These characteristics include the diffusion network among movement members, a shared identity, the exchange of distinctive meanings, resistance, and marginalization.
Implementasi Algoritma Naïve Bayes Terhadap Data Penjualan untuk Mengetahui Pola Pembelian Konsumen pada Kantin Raihan Putra Mohammad Rosidi; Kiki Setiawan
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.407

Abstract

Implementation of the Naïve Bayes algorithm on sales data to determine consumer buying patterns in canteens is an approach that seeks to overcome the limited understanding of consumer behavior in canteens. The goal of this approach is to analyze sales data and identify purchasing patterns to gain insight into consumer behavior, optimize sales strategies, and improve customer satisfaction. By applying the Naïve Bayes algorithm to sales data, this research seeks to identify factors that influence consumer behavior, such as price, convenience, and menu offerings, and provide insights that can be used to optimize menu offerings, pricing strategies and resource allocation. Additionally, the approach seeks to increase customer satisfaction and differentiate canteens from competitors by personalizing menu offerings and enhancing the overall customer experience. This research also aims to contribute to the field of consumer behavior research by applying the Naïve Bayes algorithm to canteen sales data, potentially providing insights that can be applied in other contexts. Overall, the application of the Naïve Bayes algorithm to canteen sales data can provide a data-driven approach to understanding consumer behavior and improving sales strategy and customer satisfaction.
Perancangan Arsitektur Teknologi Informasi di Dinas KOMINFO Kabupaten Semarang Menggunakan Enterprise Architecture Planning Muhammad Luthfi Al Fath; Melkior NN Sitokdana
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.419

Abstract

Department of communication and Information Technology (KOMINFO) Semarang requires the design of appropriate information technology architecture in order to perform its function as a government institution that is able to provide excellent service to the community. Therefore, the application of Enterprise Architecture Planning (EAP) as an Information Technology Architecture Design methodology was chosen to make it easier to design the right information technology architecture.This study aims to design the architecture of Information Technology in the Department of communication and information Semarang using EAP methodology. The research methodology used in the form of literature studies and direct observation in the field to collect information about infrastructure, applications, and data available at the Semarang district communication and Information Office.The results of this study are several implementation plans that need to be done, such as hardware and software updates,human resources training,Local Government Application Development, Local Government Network Development, E Office and Website Development. Each domain has components that are interrelated and grouped into subdomains, making it easier to manage. The design of this information technology architecture can help the Semarang district communication and Information Office in improving the current information system and improving its performance in providing services to the community.
Pengembangan Game 2D Platformer Berbasis Microbit Menggunakan Unity Rizqi Kurniawan Saputra; Kiki Setiawan
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.420

Abstract

This research aims to develop a 2D platformer game using the Microbit platform and Unity as the development tools. The Microbit serves as the controller with various sensors and computational capabilities. The development process starts with designing the game concept, including level design, characters, and mechanics. Unity is used to create levels, game logic, and connect the Microbit to the game. Users can control the character through the sensors and buttons on the Microbit. Testing involves participants to measure the game's quality and effectiveness and gather feedback. The collected data is used to analyze the strengths and weaknesses of the game and make iterations to enhance the gaming experience. As a result, the researchers have created a game that can be controlled via Microbit, enriching the gaming experience.
Perancangan Sistem Informasi Penjualan Obat Pembersih Kerak Lantai Berbasis Web pada PT Duta Jaya Fritztama Amellia Julianty Pratiwi; Hasbi Basith Sukarno; Rini Suwartika Kusumadiarti
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.422

Abstract

This research aims to analyze, design and build sales information systems at PT. Duta Jaya Fritztama. The design of this sales information system was developed using the PHP programming language using MySQL as the database. The method used is descriptive qualitative method and the system development used is the Waterfall method and the data collection techniques used are interviews, observation and literature study. The problems that occurred at PT. Duta Jaya Fritztama is in a sales system that has been computerized but is not optimal so that the system is less efficient and takes a long time to record sales. The effort to solve this problem is to create a web-based sales information system to make it easier for users in the process of recording sales, improve service, comfort and make company performance more effective and efficient.
Perancangan Sistem Informasi Penggajian Karyawan Berbasis Web dengan Menggunakan PHP dan MySQL pada CV. Sukses Sejahtera Jeni Sugiarti; Hasbi Basith Sukarno; Rini Suwartika Kusumadiarti
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.423

Abstract

The research aimed to know the system that is running, analyze design and build the accounting information system employee payroll at CV. Sukses Sejahtera. The research method used descriptive qualitative and data collection techniques used are observation, interviews, and literature reviews. System development method used is waterfall method. This accounting information system design used PHP and connect with MYSQL as database. The problem before making this system was data employee payroll still recorded manual in Microsoft Office Excel so this system not efficient, too much time to be wasted on recording or processing. The solution needed is to design a new payroll information system to make it easier to process data and generate reports quickly, precisely, and accurately.
Analisis Komunikasi Keterbukaan Diri Melalui Akun Kedua Instagram Pada Mahasiswa Ilmu Komunikasi Angkatan 2021 Universitas Mulawarman Afni Dwi Damayanti; Sugandi
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.427

Abstract

Science students in the 2021 batch of Mulawarman University on the second account of Instagram. This research uses a qualitative approach with descriptive methods. With a research focus using the theory of self-disclosure (Johari Window) which has four concepts, namely the concepts of open, blind, hidden, and unknown. This research consists of five informants. By using the in-depth interview method, this research uses a sampling technique, namely purposive sampling to determine informants to match the research criteria. Data analysis techniques were carried out by reducing data, presenting data, and drawing conclusions developed by Miles and Huberman. The results of this study indicate that every 2021 Communication Science student of Mulawarman University makes Instagram a medium for self-disclosure, especially Instagram's second account, which can maintain all forms of information exchange and good friendships. The largest area found in Communication Science students in the Class of 2021 in using a second account is the Open Self area and there are also several reasons for doing self-disclosure in Communication Science students in the Class of 2021, namely to feel more free to express, feel more comfortable and enjoy, have control over followers who see posts, and avoid negative comments or other people's talk.