cover
Contact Name
Miftahul Huda
Contact Email
hudablue11@gmail.com
Phone
+6281377790601
Journal Mail Official
amiki.data@gmail.com
Editorial Address
Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia, Jl. Teuku Nyak Arief No. 400 Jeulingke Banda Aceh
Location
Kota banda aceh,
Aceh
INDONESIA
Jurnal Indonesia : Manajemen Informatika dan Komunikasi
ISSN : 27768074     EISSN : 27237079     DOI : 10.35870
Core Subject : Science,
Jurnal Indonesia : Manajemen Informatika dan Komunikasi, with ISSN 2723-7060 (Online) dan XXXX-XXXX (Print) published by Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia. It is a biennial refereed journal that discusses community practices and processes. It provides a forum for academics, practitioners and community representatives to explore issues and reflect on practices related to the various activities involved. This journal is a peer-reviewed online journal dedicated to high-quality research publications that focus on research, implementation. FOCUS AND SCOPE Jurnal Indonesia: Manajemen Informatika dan Komunikasi is a scholarly journal that covers a wide range of topics within the fields of information technology and communication management. The journal aims to publish high-quality research and promote the exchange of knowledge and ideas in these areas. The focus and scope of the journal include. Focus The focus and scope of the journal include, but are not limited to, the following topics: Information Systems, Communication Management, E-Government and E-Governance, Digital Transformation, ICT for Development, Cybersecurity and Privacy. Scope The scope of JIMIK are Information Technology and Communication Science. The focus and scope of the journal include, but are not limited to, the following topics: Information Systems, Communication Management, E-Government and E-Governance, Digital Transformation, ICT for Development, Cybersecurity and Privacy
Articles 320 Documents
Aplikasi Pengenalan Anatomi Manusia Berbasis Augmented Reality Akbar Triyudha Sakti; Hajar Sejati
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.536

Abstract

Augmented Reality (AR) is an attempt to combine the real world and the virtual world in real-time. A real object that serves as a marker is used for positioning virtual objects that have been identified by the camera. Augmented Reality is widely used in various fields, one of which is the field of education. In the field of education Augmented Reality is used as an interactive learning media to be more creative, interesting and innovative. This Augmented Reality technology can be applied in the human anatomy learning system. The use of Augmented Reality technology is expected to display objects in the form of 3D virtual human body parts in a marker book as props. Markers detected by an android-based smartphone camera will display anatomical objects that will be used by the teacher, so that students can observe how the human anatomy looks in realtime.
Pola Komunikasi Interpersonal Siswa SMAN Sidikalang Terhadap Kecanduan Bermain Game Mobile Legend Afif Eido Pemanta Berampu; M. Yoserizal Saragih
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.537

Abstract

This research aims to determine the interpersonal communication patterns of SMAN 1 Sidikalang students regarding their addiction to playing Mobile Legends games. This research uses a qualitative descriptive method. This research is a field study. The data in this research comes from primary data obtained directly through direct findings in the research area such as the results of interviews and observations. This research data also comes from secondary data obtained through literature that relates to the research context such as journal articles and books. Data collection techniques in this research used semi-structured interviews and non-participant observation. Data analysis in this research was carried out by reducing, presenting, and then verifying the research data. The results of this research show that the interpersonal communication approach applied by teachers at SMA Negeri 1 Sidikalang is very focused on creating positive relationships with students. They listen attentively, show genuine interest, and avoid unnecessary interruptions. The body language they use supports a positive atmosphere, and simple language creates a comfortable environment. Teachers give praise to increase students' self-confidence and provide criticism wisely. They also demonstrate self-control and emotional maturity, helping students overcome gaming addiction problems. All of these approaches aim to create positive interpersonal relationships and provide important support in student development.
Pencarian Rute Terpendek menggunakan Algoritma Genetika (Studi Kasus : Pengoptimalan Mobilitas Kota Salatiga Terhadap Kota-Kota Tetangga) Agustho Isai; Adi Nugroho
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.538

Abstract

The increase in population in an area has a significant impact on vehicle density in that area. The problem that often arises is traffic jams that occur on several routes at once. This factor is a common problem, which is quite disturbing to the public and road users. To overcome this problem, the genetic algorithm method is used as a solution method. This case study was set at the regional or city level around Salatiga City, including Ambarawa City, Semarang City, Boyolali City, Solo City and Magelang City. By using the genetic algorithm method, the fastest route with the shortest distance can be found. The Genetic Algorithm used in this research allows optimal shortest route search results. Apart from that, this research can also minimize the distance and travel time of several alternative routes obtained, thus providing significant benefits in developing the transportation system in the region.
Aplikasi Augmented Reality Pengenalan Hewan Berdasarkan Jenis Pangan Berbasis Android Adyan Wahyu Pratama; Sutarman; Saucha Diwandari
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.539

Abstract

Augmented Reality applications have become one of the technologies that has developed rapidly in the last few decades. This technology will later be used to help solve challenges in the education sector. Common problems that occur in the world of education usually lie in learning methods. Teachers usually only use classical teaching aids and do not provide opportunities for students to explore further with existing media. Therefore, an Augmented Reality based application is used. Augmented Reality is a technology that combines digital information such as images, videos or 3D models with the user's environment in real time. Application design as Android-based learning media. This Augmented Reality application will later help students' learning process. The application runs on Android-based smartphones. The contents of this application will be a 3D model, detailed information about the animal. As well as audio that will explain the details of the animal. It is hoped that this application can facilitate students to learn about animals, especially based on types of food. In order to determine the effectiveness of the application being developed, a pretest and posttest were carried out. The results show that at the posttest students had better abilities compared to before
Perancangan UI/UX Aplikasi Sistem Informasi Pariwisata Kabupaten Jepara Menggunakan Metode Design Thinking Annisa Rachman; Joko Sutopo
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.543

Abstract

Jepara Regency is one of the regencies in Central Java that has great tourism potential. However, this potential has not been fully exploited due to a lack of information and promotion. To address this issue, a tourism information system application is needed that can provide complete and accurate information and promotion to tourists. This study uses the design thinking method to design the UI/UX of the tourism information system application of Jepara Regency. This method was chosen because it can involve users in the design process to produce a product that meets the needs and desires of users. The results of the study show that the designed tourism information system application of Jepara Regency has a user-friendly and responsive UI/UX. The application is also equipped with various features that can make it easy for tourists to get information and promotion about tourism in Jepara Regency.
Pengembangan Aplikasi Penyewaan Lapangan Futsal di Tiki-Taka Barcelona Futsal Berbasis Android dan Web Aziz Nur Rohman; Muhammad Fachrie
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.545

Abstract

Tiki-taka Barcelona Futsal is one of the places to rent futsal fields in Prambanan. The data collection and rental system at Tiki-taka Barcelona Futsal is still classified as manual, where renters must first ask for empty schedules via the WhatsApp application or come directly. This manual system has an impact on tenants and groundskeepers. Renters have to WhatsApp or come directly to the place which takes quite a long time because the guards or field admins are not always online on WhatsApp and the guards or field admins have to answer one by one if many people ask questions and not all renters have to travel distance to Tiki-taka Barcelona Futsal. near. By creating an Android and web-based futsal field rental application, it can make it easier for tenants to rent the field and for keepers to manage the field. This application can also carry out online transactions using Midtrans.
Strategi Komunikasi Dinas Perpustakaan dan Kearsipan Kabupaten Bangkalan dalam Meningkatkan Literasi Pemustaka Usia Sekolah Meithia Fani; Syifa Syarifah Alamiyah
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.548

Abstract

Literacy in Indonesia is relatively low at 0.001 percent. Referring to literacy data from East Java Province, Bangkalan Regency has a level of reading interest (TGM) of 67,2. As a strategy to increase the literacy of school-aged users, the Department of Library and Archives Regency Bangkalan carried out several program stages. This research aims to find out how the communication strategy of the Bangkalan Regency Library and Archives Service improves the literacy of school age users. The method used in the research is a descriptive qualitative method by collecting observation data and in-depth interviews with staff, librarians and school age users. The results of this research indicate that to increase the literacy of school-age users at the Department of Library and Archives Regency Bangkalan, they have implemented a communication strategy which was analyzed using a five-step strategy model. Apart from that, specific strategies to increase literacy consist of 4 forms, namely Internal (Library Development Training and TPBIS Development), External (BangLabang, Kubiling, eBecah, Library Visits, Literacy Seminars, Selection of Literacy Ambassadors, and Storytelling Competitions), Digital (Social media management: Instagram, Facebook, Youtube, and TikTok), and Collaboration (Bangkalan Children's Forum and PT Gramedia).
Komunikasi Politik Dewan Pimpinan Cabang Partai Keadilan Sejahtera (DPC PKS) dalam Rekrutmen Kader di Medan Denai M. Saripuddin; Elfi Yanti Ritonga
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.549

Abstract

The purpose of this research is to determine the political communication of the Prosperous Justice Party Branch Leadership Council (DPC PKS) in cadre recruitment in Medan Denai. This research uses qualitative methods with a field study approach. This research is a descriptive analysis study. Data sources for this research include primary data obtained through interviews and documentation, and secondary data originating from journal articles, books and relevant research. Data collection was carried out using semi-structured interview techniques and documentation studies. Data analysis follows the Miles and Huberman scheme, involving the process of data reduction, data presentation, and data verification. The results of this research indicate that the recruitment pattern for PKS DPC Medan Denai cadres involves three main approaches: open recruitment, internal selection, and informal approaches. In open recruitment, political communication is used to introduce the party's vision, mission and values to prospective cadres, build interest and encourage participation in the recruitment process. In internal selection, political communication helps explain new roles and responsibilities to potential cadres through dialogue, maintaining commitment and stability of party leadership. In the informal approach, political communication is personal and relies on personal relationships and trust, helping to motivate prospective cadres to join the party and contribute actively.
Analisis Personal Branding Anya Melfissa Sebagai Vtuber Indonesia di Media Sosial Muhammad Hendi Al Ishar; Rina Juwita
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.551

Abstract

Today’s digital technology has developed and can be utilized by its users, one of whom is doing Personal branding by becoming a VTuber (Virtual YouTuber). This research aims to find the Personal branding of an Indonesian VTuber named Anya Melfissa by utilizing YouTube and Twitter/X in her career. This research uses a qualitative method with a qualitative descriptive approach and is based on the Personal branding theory coined by Peter Montoya. Data collection techniques include observation, interviews, and documentation. In the interviews, three informants were obtained using purposive sampling technique. This research uses data analysis techniques from Matthew B. Miles and Michael Huberman. Based on the results of the study, Anya Melfissa’s personal brand has relevance to Peter Montoya’s Personal branding theory, which includes the concepts of specialization, leadership, personality, distinctiveness, visibility, persistence, and goodwill. The results showed that specialization in Anya Melfissa’s Personal branding, which is fluent in Indonesian, English, and Japanese, is the dominant characteristic in her Personal branding.
Pengembangan Aplikasi Penjualan Tiket Acara Berbasis Website dan Mobile Muhammad Abdurrasyid Nugroho; Muhammad Fachrie
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.552

Abstract

This research presents innovation in the form of web-based and mobile event ticket sales applications using the PHP and Kotlin programming languages. The goal is to provide convenience to users in booking event tickets and registering events themselves from their homes. The application is designed to simplify the ticket booking process, improve accessibility, and provide an optimal user experience. Key features include a responsive user interface, being able to register new events, book desired events, view booked events, view registered events. By combining the advantages of PHP and Kotlin programming languages, this research has the potential to provide a more efficient and satisfying event ticket booking and sales experience for users.