cover
Contact Name
Verdi Yasin
Contact Email
verdiyasin29@gmail.com
Phone
+62213905050
Journal Mail Official
jmijayakarta@jayakarta.ac.id
Editorial Address
Jalan Salemba I No.10 Kel.Kenari, Kec.Senen, Jakarta Pusat 10430 Indonesia
Location
Kota adm. jakarta pusat,
Dki jakarta
INDONESIA
Jurnal Manajemen Informatika Jayakarta
ISSN : 27465985     EISSN : 27970930     DOI : 10.52362
Terbitan berkala ini bertujuan untuk menerbit hasil pemikiran ilmiah dan hasil penelitian yang dapat dipertanggung jawabkan oleh seorang peneliti/Author. Terbitan berkala ini juga konsentrasi dalam bidang Ilmu Komputer, Teknologi Informasi, Sistem Informasi, Rekayasa Perangkat Lunak dan Data Sains.
Articles 169 Documents
ANALISIS KOMPARATIF ALGORITMA MACHINE LEARNING UNTUK MENDETEKSI MALICIOUS URL BERBASIS FITUR GANDA Alexander, Allan Desi; Warta, Joni; Lubis, Hendarman; Mahbub, Asep Ramdhani; Rasim, Rasim
Jurnal Manajamen Informatika Jayakarta Vol 5 No 3 (2025): Jurnal Manajemen Informatika Jayakarta ( JMI Jayakarta)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i3.2101

Abstract

Malicious URL Detection (MUD) merupakan komponen esensial dalam pertahanan siber, mengingat kerugian finansial global yang disebabkan oleh phishing, penyebaran malware, dan serangan botnet IoT. Pendekatan tradisional seperti blacklisting terbukti tidak efektif melawan URL yang baru dibuat atau polymorphic. Penelitian ini menyajikan analisis komparatif ekstensif dari tiga kelas algoritma utama: Ensemble Learning (Random Forest/RF), Kernel Methods (Support Vector Machine/SVM), dan Deep Learning (DL), dalam mengklasifikasikan URL yang berpotensi berbahaya. Data yang digunakan bersumber dari repositori publik URLhaus, yang sangat fokus pada malware download, khususnya kampanye botnet Mozi dan Mirai. Metodologi studi ini menekankan pada rekayasa fitur multi-modal, yang menggabungkan fitur leksikal, berbasis host/domain, dan fitur berbasis metadata (tag malware). Kinerja model dievaluasi menggunakan metrik yang sensitif terhadap keamanan siber, yaitu Presisi, Recall, dan F1-Score, untuk meminimalisir False Negatives. Hasil analisis memperlihatkan bahwa meskipun model DL mencapai akurasi tertinggi, Random Forest menawarkan keseimbangan optimal antara kinerja deteksi yang kuat dan efisiensi komputasi, menjadikannya ideal untuk implementasi real-time dalam sistem deteksi ancaman. Malicious URL Detection (MUD) is an essential component of cyber defense, given the global financial losses caused by phishing, malware distribution, and IoT botnet attacks. Traditional approaches such as blacklisting have proven ineffective against newly created or polymorphic URLs. This study presents an extensive comparative analysis of three main classes of algorithms: Ensemble Learning (Random Forest/RF), Kernel Methods (Support Vector Machine/SVM), and Deep Learning (DL), in classifying potentially malicious URLs. The data used is sourced from the public repository URLhaus, which focuses heavily on download malware, specifically the Mozi and Mirai botnet campaigns. The study's methodology emphasizes multi-modal feature engineering, combining lexical, host/domain-based, and metadata-based features (malware tags). Model performance is evaluated using cybersecurity-sensitive metrics, namely Precision, Recall, and F1-Score, to minimize False Negatives. The analysis results show that although the DL model achieves the highest accuracy, Random Forest offers an optimal balance between strong detection performance and computational efficiency, making it ideal for real-time implementation in threat detection systems.
PEMBUATAN APLIKASI MOBILE AUGMENTED REALITY UNTUK VISUALISASI RUMAH ADAT BERBASIS UNITY Nazarudin, Muhammad Faizal; Asmoro, Dimas Prasetyo Tegar; Sianipar, Anton Zulkarnain
Jurnal Manajamen Informatika Jayakarta Vol 4 No 4 (2024): JMI Jayakarta (September 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i4.1615

Abstract

Penelitian ini bertujuan untuk mengembangkan aplikasi mobile berbasis Augmented Reality (AR) menggunakan Unity dan AR Foundation yang bertujuan memvisualisasikan rumah adat Indonesia secara interaktif dan menarik. Dengan adanya aplikasi ini, diharapkan dapat meningkatkan pengetahuan masyarakat mengenai nilai historis dan arsitektural rumah adat, serta menumbuhkan minat generasi muda terhadap warisan budaya lokal. Aplikasi ini dirancang agar dapat berfungsi tanpa koneksi jaringan, memanfaatkan package tools terbaru yang disediakan oleh Unity. Metode penelitian yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang mencakup tahapan konsep, perancangan, pengumpulan bahan, pembuatan, pengujian, dan distribusi. Hasil penelitian menunjukkan bahwa aplikasi yang dikembangkan mampu menampilkan rumah adat dalam bentuk 3D secara akurat dan dapat diakses dengan mudah oleh pengguna. Evaluasi pengguna menunjukkan respons positif terhadap penggunaan aplikasi ini dalam meningkatkan pemahaman dan apresiasi terhadap rumah adat Indonesia.
ANALISA DESIGN UI/UX POINT OF SALES BERBASIS WEB PADA RAJA SAMUDRA POPOK MENGGUNAKAN METODE DESIGN THINKING Sanjaya, Andi; Mustika, Wida Prima; Rifai, Bakhtiar
Jurnal Manajamen Informatika Jayakarta Vol 4 No 2 (2024): JMI Jayakarta (April 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i2.1061

Abstract

Point Of Sale is a system for transactions, which includes the use of a cash register. Within the scope of POS, a cash register does not stand alone but includes supporting software and other devices. The Point of Sales application will help business owners to achieve goals and improve service to consumers. The time needed to serve consumers during sales transactions becomes faster and the information provided becomes more accurate. At Raja Samudra Popok, transactions and recording are still done manually with ledgers, including stock of raw materials which is still recorded using Microsoft Excel, which means the data is not always accurate. This research uses a user-oriented Design Thinking method. This method has 5 process stages, namely Emphatize, Define, Ideate, Prototype, and Testing. After carrying out these 5 stages well, the author then carried out usability testing using the System Usability Scale (SUS) method which resulted in an average score of 85. Based on the results of the SUS score interpretation, this value was included in grade A where the score obtained was already in above the average SUS score in general, which is 68.
PENERAPAN UI/UX PADA E-COMMERCE BATIK JAMBI DUO SERANGKAI BERBASIS WEB (STUDI KASUS GERAI BATIK JAMBI DUO SERANGKAI) Kurniawan, Akhmad Yudiyanto; Sany, Ezrifal; Megawaty, Merti
Jurnal Manajamen Informatika Jayakarta Vol 4 No 1 (2024): JMI Jayakarta (February 2024) Seleksi Paper SENATIKA-4 (October 2023)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i1.1313

Abstract

User experience is a science that studies how to design and change a user's feelings, perceptions and behavior towards a display, service and performance of a product, system or service. User experience (UX) assesses how satisfied and comfortable a person is with a product, system and service. The user interface is one of the factors that determines the increase in traffic on a website. Because users interact with programming logic through the user interface. And the design of the user interface itself is very important considering that the more effective and efficient a design is, the more comfortable the user will be to linger on the website. The user interface is one of the most important factors in building a website. E-commerce is a dynamic set of application technologies and business processes that connect companies, consumers and certain communities through electronic transactions and trading of goods, services and information that is carried out electronically. The UI/UX on the Batik Duo Serangkai Jambi e-commerce website is to provide a solution to enhance the transparent postage feature, display popular products, increase information about product color and size, and create a visual experience that spoils the eyes for customers.
SISTEM INFORMASI KOMITE OLAHRAGA NASIONAL INDONESIA (KONI) PROVINSI JAMBI Kodri, Kodri; Mulyati, Sri; Adriana, Windy
Jurnal Manajamen Informatika Jayakarta Vol 4 No 1 (2024): JMI Jayakarta (February 2024) Seleksi Paper SENATIKA-4 (October 2023)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i1.1299

Abstract

The Indonesian National Sports Committee (KONI) of Jambi Province is an organization responsible for nurturing athletes from Jambi Province, currently overseeing approximately 7,000 athletes. Athlete data is currently managed by KONI at the district or city level, making it challenging to identify the potential talents among the athletes. Therefore, this research aims to develop a web-based information system. The system is built using the Waterfall methodology, consisting of five planning stages: needs analysis, system design, implementation, system testing, and maintenance. During development, the system utilizes PHP programming language with the Laravel Framework and MySQL as the database. Feature testing conducted on the system demonstrates that each feature functions effectively. In conclusion, this research finds that the system can be utilized effectively.
PERANCANGAN SISTEM INFORMASI LOCATION BASED SERVICE (LBS) OBJEK WISATA MENGGUNAKAN METODE INKREMENTAL BERBASIS ANDROID DI KOTA BEKASI Fitriyani, Aida; Lubis, Hendarman; Hendharsetiawan, Andy Achmad
Jurnal Manajamen Informatika Jayakarta Vol 4 No 3 (2024): JMI Jayakarta (Juli 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i3.1496

Abstract

Tourist attractions are a necessity for people to go on holiday with their families. Tourist attractions in Bekasi also have great potential for regional income if they are managed well. Data from the Central Statistics Agency (BPS) shows that the population of Bekasi Regency currently reaches 3.3 million people and Bekasi City 2.6 million, an increase of around 1 million in the last 5 years. In the modern era, technology is developing so rapidly that it has become one of society's main needs. Technology that is always developing, such as smartphones and Android, can be easily utilized in carrying out various activities. Location Based Service (LBS) is a location service that uses GPS (Global Positioning Service) which functions to find a destination location to make it easier for users. Many people travel to a certain place to enjoy their holiday, this is a necessity in life to refresh the mind while working or studying. For this reason, it is necessary to present an information system that provides tourist attraction location services to make it easier for people to find these tourist attractions. The Location Based Service (LBS) information system can help the public in showing directions. This information system can help the public to carry out holiday activities to tourist attractions. This Location Based Service (LBS) system provides information services regarding tourist attractions and travel preparation tips. This tourist attraction's Location Based Service (LBS) system is also equipped with a location route feature.
RANCANG BANGUN APLIKASI MANAJEMEN TUGAS AKHIR MAHASISWA PROGRAM STUDI TEKNIK INFORMATIKA BERBASIS WEB DI UNIVERSITAS DIAN NUSANTARA – JAKARTA BARAT Abdullah, Saisa; Rusmawan, Uus
Jurnal Manajamen Informatika Jayakarta Vol 4 No 2 (2024): JMI Jayakarta (April 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i2.1360

Abstract

In the era of digitization and the advancement of information technology, the final projects at Universitas Dian Nusantara have become a determinant of success in higher education. Although the academic information system SISKA Undira has been helpful, there are deficiencies in final project management. Therefore, this research proposes a web-based final project management application for the Computer Science Program. This application facilitates students, supervising professors, and program coordinators in monitoring and managing final projects. With a focus on prerequisite validation and progress monitoring, this application is implemented using the waterfall method. The goal aims to improve the end project management's efficacy and efficiency. This research provides a relevant and sustainable solution to improve the higher education experience at Universitas Dian Nusantara.
ALGORITMA K-MEANS DALAM PENGELOMPOKAN SURAT KELUAR DI KANTOR KEMENTERIAN AGAMA KOTA PEMATANG SIANTAR Nasution, Mhd Aditia; Safii, M.
Jurnal Manajamen Informatika Jayakarta Vol 4 No 1 (2024): JMI Jayakarta (February 2024) Seleksi Paper SENATIKA-4 (October 2023)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i1.1304

Abstract

The management of outgoing letters within the Office of the Ministry of Religious Affairs in Pematang Siantar City is a crucial aspect of its operations. In an effort to enhance the efficiency and effectiveness of outgoing letter management, this research introduces the implementation of the K-Means Algorithm as one of the solutions. The objective of this research is to evaluate the impact of using the K-Means Algorithm in grouping outgoing letters. The results of the research indicate that the K-Means Algorithm has significantly aided in the process of grouping outgoing letters by identifying relevant patterns and characteristics. Grouping outgoing letters based on specific attribute similarities has allowed for improved letter distribution efficiency and a better understanding of sending patterns. Furthermore, the potential for further development in terms of integration with an electronic letter management system is evident. Therefore, this research demonstrates that the K-Means Algorithm has the potential to enhance outgoing letter management within the Office of the Ministry of Religious Affairs in Pematang Siantar City and can be considered a valuable tool in improving operational efficiency and publicservice.
ANALISA DESIGN UI/UX APLIKASI REKRUITMENT PADA PT. TERRA SAMUDRA JAYA SOLUSINDO Mustika, Wida Prima; Sudrajat, Budi; Lase, Mareanus
Jurnal Manajamen Informatika Jayakarta Vol 4 No 4 (2024): JMI Jayakarta (September 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i4.1582

Abstract

The most important component in a company is Human Resources (HR) to support the execution of the company's operational functions. With quality HR and high competence, the company's goals can be realized. As an initial step to acquire the necessary human resources, it is through the organization of new employee recruitment activities. This research uses a user-oriented Design Thinking method. This method has 5 stages in the process, namely Empathize, Define, Ideate, Prototype, and Testing. After successfully completing those 5 stages, the author then conducted usability testing using the System Usability Scale (SUS) method, which resulted in an average score of 82. Based on the interpretation of the SUS score, this value falls into grade A, where the score obtained is above the general average SUS score of 68.
PEMANFAATAN METODE ANALYTICAL HIERARCHY (AHP) DALAM SISTEM PENDUKUNG KEPUTUSAN PENENTUAN BONUS AKHIR TAHUN Cholifah, Wahyu Nur; Pujiastuti, Pujiastuti; Pauziah, Ulfa
Jurnal Manajamen Informatika Jayakarta Vol 4 No 2 (2024): JMI Jayakarta (April 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i2.1487

Abstract

Determining the year-end bonus is a strategic decision for PT. Dankos Farma in motivating employees and achieving company goals. In this context, the Analytical Hierarchy Process (AHP) method has been implemented as part of the company's decision support system. This study evaluates the use of AHP by PT. Dankos Farma is in the process of determining year-end bonuses. Through AHP, relevant criteria such as individual performance, contribution to the team, and achievement of company targets can be analyzed systematically. The relative weight of each criterion is determined based on company priorities. Alternatives for awarding bonuses are evaluated taking these factors into account. By using AHP, PT. Dankos Farma can make more objective and measurable bonus decisions, increasing transparency and accountability in the process. Additionally, AHP allows companies to adjust bonus policies quickly to changes in corporate strategy or market conditions. In conclusion, the use of AHP by PT. Dankos Farma's decision support system for determining year-end bonuses has helped increase efficiency and effectiveness in decision making related to employee incentives.