cover
Contact Name
Ira Vahlia
Contact Email
emteka@ummetro.ac.id
Phone
+6285768428721
Journal Mail Official
emteka@ummetro.ac.id
Editorial Address
Jalan Ki Hajar Dewantara Iringmulyo Metro Timur Lampung
Location
Kota metro,
Lampung
INDONESIA
EMTEKA: Jurnal Pendidikan Matematika
ISSN : 27465608     EISSN : 27465594     DOI : https://doi.org/10.24127
Core Subject :
Jurnal Pendidikan Matematika adalah jurnal penelitian di bidang pendidikan matematika memiliki fokus dan ruang lingkup R&D, Kuantitatif, Kualitatif, Korelasi dan Regresi, ICT based learning or IR 4.0, Scientific learning, Realistic Mathematics Education, Contextual Learning, Islamic studies on Mathematics, High order thinking skills (HOTS), Creative thinking, Critical thinking, dsb
Arjuna Subject : -
Articles 7 Documents
Search results for , issue "Vol 2 No 1 (2021)" : 7 Documents clear
ANALISIS EFEKTIVITAS PEMBELAJARAN MATEMATIKA SECARA DARING SISWA SMP DI BANGKA BELITUNG PADA MASA PANDEMI COVID-19 ayen arisisari; Yopa Yopa; Frisyeila Karennisa; Siti Farisma; Pendi Pendi; Intan Juwita; Fitri Anisa
EMTEKA: Jurnal Pendidikan Matematika Vol 2 No 1 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v2i1.590

Abstract

ABSTRAK Penelitian ini bertujuan untuk menganalisis keefektifan pembelajaran matematika secara daring (online) pada masa pandemi Virus Corona. Penelitian ini merupakan penelitian deskriptif kualitatif dengan menggunakan metode survey secara daring yang dilakukan dengan menyebarkan lembar angket secara daring kepada 32 orang responden yang merupakan siswa dari beberapa SMP di Bangka Belitung. Teknik analisis data yang digunakan terdiri dari reduksi data, tampilan data, dan gambaran kesimpulan/verifikasi. Hasil penelitian yang dilakukan menunjukkan bahwa kebanyakan siswa dari beberapa SMP di Bangka Belitung dalam pembelajaran matematika secara daring masih kurang paham, beberapa siswa merasa pembelajaran matematika secara daring ini dianggap kurang efektif, dan juga modul atau buku merupakan model pembelajaran matematika yang dianggap efektif dari kebanyakan siswa dalam pembelajaran secara daring karena siswa menggunakan gadget dalam pembelajarannya tentu memiliki kendala salah satunya yaitu mengalami jaringan internet yang lambat. Jadi proses pembelajaran matematika lebih efektif dilakukan secara tatap muka atau luring. Kata kunci : analisis; efektivitas; daring; pandemi ABSTRACT This study aims to analyze the effectiveness of online mathematics learning during the Corona Virus pandemic. This research is a research qualitative descriptive using an online survey method which was conducted by distributing questionnaire sheets online to 32 respondents who were students of several junior high schools in Bangka Belitung. in online learning because students use gadgets in their learning. Data analysis techniques used consist of data reduction, data display, and drawing conclusions / verification. The results of the research conducted show that most students from several junior high schools in Bangka Belitung in online mathematics learning still do not understand, some students feel that online mathematics learning is considered ineffective, and also modules or books are considered effective mathematics learning models for most students. one of them is experiencing a slow internet network. So the process of learning mathematics is more effectively done face-to-face or offline. Keywoards: analysis; efectivities, online, pandemic
PENGEMBANGAN MODUL BERBASIS KONTEKSTUAL KOMIK MATERI ARITMETIKA SOSIAL KELAS VII SMP PGRI 1 BATANGHARI Mei Luwane Yosri; Dwi Rahmawati; Rina Agustina
EMTEKA: Jurnal Pendidikan Matematika Vol 2 No 1 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v2i1.714

Abstract

ABSTRAK Penelitian ini memiliki tujuan 1) mengetahui proses mengembangkan modul berbasis kontekstual disertai komik pada materi aritmetika sosial untuk mengatasi masalah di kelas VII SMP PGRI 1 Batanghari, 2) mendapatkan modul berbasis kontekstual disertai komik pada materi aritmetika sosial yang dinyatakan valid, 3) mendapatkan modul berbasis kontekstual disertai komik pada materi aritmetika yang dinyatakan praktis, sehingga menghasilkan modul kontekstual disertai komik pada materi aritmetika sosial di kelas VII SMP PGRI 1 Batanghari. Penelitian menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation), dimana terfokus pada pengembangan produk saja dengan itu tahapan implementation belum dilakukan dan tahap evaluation dilakukan disetiap tahap. Instrumen yang digunakan berupa lembar validasi ahli dan lembar angket respon peserta didik. Teknik analisis data yang digunakan analisis data validasi dan kepraktisan produk. Penelitian dan pengembangan modul berbasis kontekstual disertai komik pada materi aritmetika sosial mendapatkan hasil, yaitu: 1) proses pengembangan pada tahap analysis diketahui kebutuhan peserta didik berupa modul kontekstual disertai komik sesuai dengan kurikulum 2013, tahap design memperoleh rancangan modul kontekstual dan komik agar dapat mewujudkan sebuah modul yang menarik, tahap development memperoleh hasil berupa modul dinyatakan valid dan praktis melalui uji validasi dan kepraktisan, tahap evaluation memperoleh sebuah evaluasi modul disetiap tahapan. 2) modul dinyatakan sangat valid presentase 87,93%, dan 3) modul dinyatakan sangat praktis dengan presentase 93,25%. Kata kunci : komik, kontekstual, modul, pengembangan ABSTRACT This research has the purpose of 1) knowing the process of developing a contextual-based module with comics on social arithmetic material to solve problems in class VII SMP PGRI 1 Batanghari, 2) getting a contextual-based module with comics on social arithmetic material which is declared valid, 3) getting a module based contextual accompanied by comics on arithmetic material which is stated to be practical, resulting in a contextual module accompanied by comics on social arithmetic material in class VII SMP PGRI 1 Batanghari. This research uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), which focuses on product development, so the implementation stage has not been carried out and the evaluation stage is carried out at each stage. The instruments used were expert validation sheets and student questionnaire responses.The data analysis technique used includes data analysis of validation and product practicality. Research and development of contextual-based modules accompanied by comics on social arithmetic material obtained results, namely: 1) the development process at the analysis stage identified the needs of students in the form of a contextual module accompanied by comics in accordance with the 2013 curriculum, the design stage obtained a contextual and comic module design in order to realize a an interesting module, the development stage obtains the results in the form of a module that has been declared valid and practical through the validation and practicality, the evaluation stage obtains an evaluation or module improvement at each stage. 2) the module is declared very valid with a percentage of 87.93%, and 3) the module is stated to be very practical with a percentage of 93.25%. Keywoards: comic; contextual; development; module
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS ANDROID MENGGUNAKAN PENDEKATAN REALISTIC MATHEMATICS EDUCATION (RME) Eka Indriyani; Yeni Rahmawati ES.; Ira Vahlia
EMTEKA: Jurnal Pendidikan Matematika Vol 2 No 1 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v2i1.727

Abstract

This research and development aims to produce Android-based mathematics learning media using the Realistic Mathematics Education (RME) approach is valid and practical criteria. This development uses the ADDIE development model which consists of analyze, design, development, implementation, and evaluation. But due to time constraints and the Covid-19 pandemic, this research does not use the stage. implementation and only arrived at the development stage. The results of the analysis at the validation test stage by the validator produced a percentage based on 2 aspects, namely 80.67% material and 86% media aspects included, and The average percentage of learning media validity is 83.33% so that the learning media is included in the very valid category. Furthermore, the results of the analysis of the practicality test 10 phase by class X produced an average percentage of 86,66% and entered the very practical criteria. Based on the validity test and practicality test carried out, it can be concluded that the Android-based mathematics learning media uses the Realistic Mathematics Education (RME) approach declared valid and practical to use.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS ANDROID PADA MATERI SEGI EMPAT DAN SEGITIGA SISWA KELAS VII SMP NEGERI 2 LABUHAN MARINGGAI Dian Nurhayati; Dwi Rahmawati; Nurul Farida
EMTEKA: Jurnal Pendidikan Matematika Vol 2 No 1 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v2i1.731

Abstract

ABSTRAK Penelitian ini bertujuan untuk; 1) mengetahui proses pengembangan media pembelajaran matematika berbasis android pada materi segi empat dan segitiga siswa kelas VII, 2) mengetahui kevalidan dan kepraktisan media pembelajaran matematika berbasis android pada materi segi empat dan segitiga siswa kelas VII SMP Negeri 2 Labuhan Maringgai. Jenis peneltian ini adalah pengembangan, model pengembangan yang digunakan adalah model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini dilakukan di SMP Negeri 2 Labuhan Maringgai. Objek penelitian ini adalah media pembelajaran matematika berbasis android. Jenis data dalam penelitian ini berupa data kuantitatif dan kualitatif. Teknik analisis data yang digunakan adalah analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Penelitian dan pengembangan media pembelajaran matematika berbasis android pada materi segi empat dan segitiga kelas VII diperoleh hasil bahwa;1) proses pengembangan pada tahap analysis diketahui kebutuhan dan minat belajar siswa berupa media pembelajaran matematika berbasis android, tahap design memperoleh rancangan media pembelajaran matematika agar dapat dikembangkan sebuah media pembelajaran matematika berbasis android yang menarik, tahap development diperoleh hasil berupa media pembelajaran matematika berbasis android yang telah dinyatakan valid dan praktis melalui uji validasi dan uji kepraktisan, tahap evaluation memperoleh sebuah evaluasi atau perbaikan media disetiap tahapan. 2) a media pembelajaran berbasis android dinyatakan sangat valid dengan presentase sebesar 89,2%, sedangkan untuk uji kepraktisan media pembelajaran matematika berbasis android dinyatakan sangat praktis dengan presentase sebesar 85,5 % dinyatakan valid dan praktis. Kata kunci: android, media pembelajaran matematika, s, segi empat, segitiga ABSTRACT This research aims to 1) know the process of developing Android-based mathematical learning media in the square and triangle materials of grade 7, 2) knowing the validity and practicality of Android-based mathematics learning media in the rectangular and triangular materials of grade 7 state junior high school 2 Labuhan Maringgai. This type of research is development, the development model used is ADDIE development model (analysis, design, development, implementation, evaluation). This research was conducted in junior high school 2 Labuhan Maringgai. The object of this research is android-based mathematical learning media. This type of data in this study are quantitative data and qualitative data. The data analysis techniques used are quantitative descriptive analysis and qualitative descriptive analysis. Research and development of Android-based mathematical learning media in rectangular and triangular materials obtained that result; 1) The development process at the analysis stage is known the needs and interests of learning students in the form of Android-based math learning media, the design stage acquires the design of mathematical learning media in order to be developed an interesting Android-based math learning medium, the development stage is obtained results of Android-based math learning media that has been declared valid and practical through validation test and practicality test, evaluation stage obtains an evaluation or improvement of media at each stage.2) the Android base learning media is declared very valid by percentage of 89.2%, while for the practicality test of Android-based mathematical learning media is stated to be very practical with a percentage of 85.5%, so it can be concluded that Android-based mathematical learning media on grade 7 rectangular and triangular materials is declared valid and practical. Keywords: android, development, mathematics learning media, rectangles, triangles.
PENGEMBANGAN BAHAN AJAR BERBASIS OPEN-ENDED DISERTAI ICT DAN NILAI-NILAI ISLAM MATERI SISTEM PERSAMAAN LINEAR Cialing Susanti; Nurul Farida; Swaditya Rizki
EMTEKA: Jurnal Pendidikan Matematika Vol 2 No 1 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v2i1.732

Abstract

ABSTRAK Penelitian dan pengembangan ini bertujuan untuk menghasilkan bahan ajar berbasis open-ended disertai ICT dan Nilai-nilai islam pada materi sistem persamaan linear yang memenuhi kriteria valid dan praktis. Pengembangan ini menggunakan model pengembangan 4-D (Define, Design, Develop, dan Diseminate). Define ialah tahapan melakukan pendefinisian syarat-syarat pembelajaran, Design ialah tahapan perancangan, Develop ialah tahapan yang bertujuan untuk menghasilkan perangkat pembelajaran yang sudah direvisi para ahli. Diseminate ialah tahapan penyebaran bahan ajar. Hasil analisis pada tahap uji validasi oleh validator menghasilkan presentase berdasarkan 4 aspek, yaitu aspek materi 80% masuk ke dalam kriteria valid, aspek desain 82% masuk dalam kriteria sangat valid, aspek media ICT 87% masuk kedalam kriteria sangat valid, aspek nilai-nilai islam 79% masuk kedalam kriteria valid, dan rata-rata presentase kevalidan bahan ajar ialah 81% sehingga bahan ajar masuk pada kriteria sangat valid, selanjutkan hasil analisis dari tahap uji kepraktisan oleh peserta didik X IPS 1 MAN 1 Metro, menghasilkan rata rata presentase 84% dan masuk pada kriteria sangat praktis. Berdasarkan uji kevalidan dan uji kepraktisan yang dilakukan, maka dapat disimpulkan bahan ajar berbasis open-ended disertai ICT (Information and Comunication of Technology) dan nilai-nilai islam pada materi sistem persamaan linear dinyatakan Valid dan Praktis untuk digunakan. Kata Kunci: bahan Ajar; ICT, open ended ABSTRACT This research and development aims to produce teaching materials based on open-ended accompanied by ICT and Islamic values in the material linear equations system that meet valid and practical criteria. This development used a 4-D development model (Define, Design, Develop, and Disseminate). Define is the stage of defining the learning requirements, Design is the design stage, Develop is the stage that aims to produce learning tools that have been revised by the experts.Disseminate is the stage of teaching materials distribution. The analysis results at the validation test stage by the validator produced a percentage based on 4 aspects, namely the material aspect 80% included in the valid criteria, the design aspect 82% included in the very valid criterion, the ICT media aspect 87% entered into the very valid criterion, the aspects of Islamic value 79% is included in the valid criteria, and the average percentage of the teaching materials validity is 81% so, the teaching materials are included in the criteria is very valid, then the analysis results of the practicality phase by students of X Grade Social 1 of Islamic Public High School 1 Metro, resulting in an average percentage of 84 % and into very practical criteria.Based on the validity test and practicality test conducted, it can be concluded that teaching materials based on open-ended accompanied by ICT (Information and Communication of Technology) and Islamic values on the material linear equations system are declared Valid and Practical to use. Keywords: ICT ; open ended; teaching materials,
INOVASI MEDIA PEMBELAJARAN MATERI ARITMATIKA SOSIAL BERBASIS MOBILE ANDROID UNTUK MENDUKUNG KEMAMPUAN SPASIAL VISUAL SISWA SMP KELAS VIII Arlin Astriyani; Alliya imani zahra
EMTEKA: Jurnal Pendidikan Matematika Vol 2 No 1 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v2i1.735

Abstract

ABSTRAK Penelitian ini bertujuan untuk menghasilkan media pembelajaran interaktif berbasis mobile android yang bertemakan game among us. Latar belakang penelitian ini adalah rasa prihatin terhadap tingkat pemahaman siswa yang disamaratakan saat proses kegiatan belajar mengajar berlangsung. Pada dasarnya setiap siswa memiliki kecerdasan majemuk yang jika dipahami dapat membantu guru menyampaikan materi pembelajaran, terutama materi pembelajaran matematika sesuai dengan cara belajar siswa. Media pembelajaran berbasis mobile android ini menggunakan Smart App Creator 3 dan aplikasi desain lainnya. Media ini diperuntukkan bagi peserta didik Sekolah Menengah Pertama (SMP) dan sederajat kelas 8 khususnya dengan kecerdasan spasial visual meliputi materi aritmatika sosial. Adapun metode yang digunakan pada penelitian ini adalah penelitian dan pengembangan (Research and Development/R&D). Pada metode penelitian R&D¸ dilakukan beberapa tahap pengukuran kualitas media meliputi kevalidan, kepraktisan, dan keefektifan. Berdasarkan penelitian yang dilakukan dapat disimpulkan bahwa produk yang dihasilkan telah memenuhi kriteria-kriteria yang ditentukan dan bersifat valid, praktis, serta efektif untuk digunakan dalam pembelajaran. Kesimpulan hasil penelitian yang didapatkan dari media pembelajaran interaktif ini adalah valid, praktis, dan efektif. Hal ini dibuktikan dengan penilaian akhir 83,33% dari para ahli, 89,6% dari respon guru, serta 90% dari respon siswa, penilaian tersebut termasuk dalam kategori sangat layak dan tidak revisi. Kata kunci: ADDIE; media; kecerdasan spasial visual; pembelajaran ABSTRACT This study aims to produce mobile-based interactive learning media Android with the theme of games among us. The background of this research is concern to a generalized level of student understanding during the teaching and learning process take place. Basically every student has multiple intelligence if understood can help teachers deliver learning material, especially learning material mathematics according to the way students learn. Android mobile based learning media it uses Smart App Creator 3 and other design apps. This medium is intended for junior high school students (SMP) and the equivalent grade 8, especially with Visual spatial intelligence includes social arithmetic material. The method used in this research is research and development (Research and Development / R & D). In the R & D research method, several stages of measuring the quality of the media are carried out including: validity, practicality, and effectiveness. Based on the research that can be done It is concluded that the product has met the specified criteria and is valid, practical, and effective for use in learning. Conclusion The research results obtained from this interactive learning media are valid, practical, and effective. This is evidenced by the final assessment of 83.33% of the experts, 89.6% of the experts teacher response, as well as 90% of student responses, the assessment is in the very category worthy and not revision. Keywords: ADDIE; learning; media; visual spatial intelligence
PENGEMBANGAN BAHAN AJAR MATEMATIKA BERBASIS ANDROID DENGAN PENDEKATAN REALISTIC MATHEMATICS EDUCATION (RME) MATERI KOORDINAT KARTESIUS Evi Ratna Sari; Yeni Rahmawati ES.; Ira Vahlia
EMTEKA: Jurnal Pendidikan Matematika Vol 2 No 1 (2021)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v2i1.764

Abstract

ABSTRAK Penelitian ini bertujuan untuk; 1) Menghasilkan produk bahan ajar matematika berbasis android dengan pendekatan Realistic Mathematics Education (RME) pada materi koordinat Kartesius kelas VIII SMP Negeri 1 Kotagajah, 2) Mengetahui kualitas produk yang dilihat dari tingkat kevalidan dan kepraktisan bahan ajar matematika berbasis android dengan pendekatan Realistic Mathematics Education (RME) pada materi koordinat Kartesius kelas viii SMP Negeri 1 Kotagajah. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Develop, Implementation, Evaluation). Instrumen pengumpulan data yang digunkan adalah lembar angket validasi ahli dan lembar angket respon siswa. Teknik analisis data mencakup analisis data validasi dan analisis data respon siswa. Berdasarkan hasil penelitian menunjukkan bahwa validasi yang dilakukan oleh 2 ahli materi diperoleh rata-rata persentase sebesar 83,50% dengan kategori kevalidan sangat valid, dan hasil validasi dengan 2 ahli media diperoleh rata-rata persentase sebesar 87,00% dengan kategori kevalidan sangat valid. Hasil dari keempat validasi diperoleh rata-rata persentase sebesar 85,25% dengan kategori sangat valid. Sedangkan hasil uji coba kelompok kecil dari 5 siswa di SMP Negeri 1 Kotagajah diperoleh rata-rata persentase sebesar 83,50% dengan kategori kepraktisan sangat praktis, maka dapat disimpulkan bahwa bahan ajar matematika berbasis android dengan pendekatan Realistic Mathematics Education (RME) pada materi koordinat Kartesius sangat valid dan sangat praktis untuk digunakan dalam proses pembelajaran. Kata Kunci: android; bahan ajar; pengembangan; realistic mathematics education (RME) ABSTRACT This research aims to; 1) Producing android-based mathematics teaching material products with the Realistic Mathematics Education (RME) approach on the Cartesian coordinate material for class VIII SMP Negeri 1 Kotagajah, 2) Knowing the quality of the product as seen from the level of validity and practicality of android-based mathematics teaching materials with the Realistic Mathematics Education (RME) approach on the Cartesian coordinate material for class VIII SMP Negeri 1 Kota Gajah. This study uses the ADDIE (Analysis, Design, Develop, Implementation, Evaluation)development model. The data collection instruments used were expert validation questionnaire sheets and student questionnaire sheets. Data analysis techniques include validation data analysis and student response data analysis. Based on the results of the study showed that the validation carried out by 2 material experts obtained an average percentage of 83.50% with a very valid validity category, and the results of validation with 2 media experts obtained an average percentage of 87.00% with a very valid validity category. The results of the four validations obtained an average percentage of 85.25% with a very valid category. While the results of the small group trial of 5 students in SMP Negeri 1 Kota Gajah obtained an average percentage of 83.50% with the category of very practical.So it can be concluded that Android-based mathematics teaching materials with the Realistic Mathematics Education (RME) approach to the material Cartesian coordinates are very valid and very practical to use in the learning process. Keywords: android; development; teaching materials; realistic mathematics education (RME)

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