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Ira Vahlia
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emteka@ummetro.ac.id
Phone
+6285768428721
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emteka@ummetro.ac.id
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INDONESIA
EMTEKA: Jurnal Pendidikan Matematika
ISSN : 27465608     EISSN : 27465594     DOI : https://doi.org/10.24127
Core Subject :
Jurnal Pendidikan Matematika adalah jurnal penelitian di bidang pendidikan matematika memiliki fokus dan ruang lingkup R&D, Kuantitatif, Kualitatif, Korelasi dan Regresi, ICT based learning or IR 4.0, Scientific learning, Realistic Mathematics Education, Contextual Learning, Islamic studies on Mathematics, High order thinking skills (HOTS), Creative thinking, Critical thinking, dsb
Arjuna Subject : -
Articles 25 Documents
Search results for , issue "Vol. 5 No. 1 (2024)" : 25 Documents clear
EFEKTIFITAS MEDIA GEOBOARD TERHADAP HASIL BELAJAR MATEMATIKA MATERI KELILING DAN LUAS BANGUN DATAR KELAS 3 Muhammad Ferry Nugroho; Wulan Sutriyani
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5219

Abstract

T This research aims to determine the effectiveness of using geoboard learning media in mathematics learning about the circumference and area of flat shapes carried out in class 3 at SDN 2 Guyangan, namely by increasing student learning outcomes. This type of research is experimental research with a Pre-Experimental Design One-Group Pretest-Posttest design. using three treatments. The population is all 19 class 3 students, then the sample used a saturated sample model which was also taken from all 19 class 3 students. The data collection instrument in this study used a mathematics test in class 3, which resulted in the following results: studying using geoboard media obtained an average score of 79.79 and without using geoboard media obtained an average score of 43.58. The difference in average value before using and after using the media is 36.21. paired sample t-test obtained t-value = 9.456. At the real significance level = 0.05, the t-table value = 2.101 with df = 18. This shows that t-count > t-table, so that H0 is rejected and H1 is accepted. This shows that there are differences in learning outcomes before and after using geoboard media and shows that geoboard media is effective in the mathematics learning outcomes of class 3 students at SDN 2 Guyangan.
PENERAPAN PEMBELAJARAN MENGGUNAKAN MEDIA PUZZLE MATH UNTUK MENINGKATKAN KETERAMPILAN MOTORIK SISWA Elfira Rahmadani; Ely Syafitri; Anim Anim; Syahriani Sirait
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5247

Abstract

Tujuan penelitian ini adalah untuk mengetahui pengaruh penggunaan media puzzle math terhadap keterampilan motorik halus siswa di UPTD. SD Negeri 014672 Tanjung Alam semester ganjil tahun ajaran 2023/2024. Jenis penelitian ini adalah quasi eksperimen dengan desain penelitian two group pre-test dan post-test. Populasi dalam penelitian ini adalah seluruh siswa di UPTD. SD Negeri 014672 Tanjung Alam. Adapun sampel dalam penelitian ini berjumlah 42 siswa yang terdiri dari kelas II A sebagai kelas eksperimen dengan jumlah 21 siswa dan kelas II B sebagai kelas kontrol dengan jumlah 2. Sebelum dilaksanakan pembelajaran, nilai rata-rata pretes kelas eksperimen 73,46 dan nilai rata-rata pretes kelas kontrol 70,92. Setelah penerapan pembelajaran menggunakan medua puzzle math, diperoleh nilai rata-rata postes kelas eksperimen 85,61 dan nilai rata-rata postes kelas kontrol 73,69. Selanjutnya dilakukan pengujian hipotesis dengan uji-t, hasil uji-t diperoleh thitung = 4,17 > ttabel = 2,072 maka Ha diterima dengan demikian diperoleh kesimpulan bahwa terdapat Pengaruh penggunaan media puzzle math terhadap keterampilan motorik siswa di UPTD. SD Negeri 014672 Tanjung Alam.
EFEKTIFITAS PENGGUNAAN MEDIA PUZZLE MATEMATIKA MATERI BILANGAN PECAHAN TERHADAP KEMANDIRIAN BELAJAR SISWA KELAS 2 SD Gumgum Gumilar; Sutama Sutama; Masduki Masduki
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5262

Abstract

Matematika memiliki peran krusial dalam pengembangan ilmu pengetahuan, terutama dalam konteks pendidikan dasar. Salah satu materi penting dalam matematika adalah bilangan pecahan, yang sering dianggap sulit oleh siswa. Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media puzzle matematika pada materi bilangan pecahan dalam meningkatkan kemandirian belajar siswa kelas 2 di SD Negeri Ngabeyan 01. Metode penelitian yang digunakan adalah penelitian kuantitatif dengan desain pre-experimental. Data dikumpulkan melalui tes pretest dan posttest serta nontes berupa wawancara, observasi, dan dokumentasi. Analisis data menggunakan uji-t (wilcoxom signed rank test), SPSS 25. Hasil penelitian menunjukkan adanya peningkatan signifikan dalam kemandirian belajar siswa setelah diberikan perlakuan menggunakan media puzzle matematika. Rata-rata nilai pretest adalah 34, sedangkan rata-rata nilai posttest meningkat menjadi 92,67. Uji wilcoxom signed rank test menghasilkan nilai signifikansi sebesar 0,001, menunjukkan perbedaan yang signifikan antara pretest dan posttest. Berdasarkan temuan ini, dapat disimpulkan bahwa penggunaan media puzzle matematika efektif dalam meningkatkan kemandirian belajar siswa pada materi bilangan pecahan di kelas 2 SD Negeri Ngabeyan 01. Oleh karena itu, dari hasil penelitian ini diharapkan menjadi salah satu acuan dalam pembelajaran untuk menciptakan lingkungan belajar yang inovatif dan menyenangkan, terutama dalam mengatasi kesulitan siswa dalam memahami konsep bilangan pecahan.
ANALISIS KEMAMPUAN BERPIKIR KRITIS MAHASISWA DALAM MENYELESAIKAN SOAL HOTS DITINJAU DARI SELF-REGULATED LEARNING Desty Haswati; Dwi Rizky Sulistyo; Rhizky Rhikad Gus Tandi; Sigit Raharjo
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5298

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan berpikir kritis mahasiswa dalam menyelesaikan soal HOTS dan kurangnya self-regulated learning dalam mengikuti perkuliahan Pengantar Dasar Matematika. Tujuan penelitian ini adalah untuk menganalisis kemampuan berpikir kritis mahasiswa dalam menyelesaikan soal HOTS ditinjau dari self-regulated learning. Penelitian ini menggunakan metodologi kualitatif dengan menggunakan teknik deskriptif. Subjek penelitian ini adalah 30 mahasiswa Pendidikan Matematika FKIP Universitas Muhammadiyah Tangerang yang telah mendapatkan materi bilangan bulat pada mata kuliah Pengantar Dasar Matematika dan dipilih secara purposive sampling yaitu mahasiswa semester 1 dan 3. Pengumpulan data dilakukan dengan memberikan angket self-regulated learning, soal HOTS bilangan bulat, dan wawancara. Hasil penelitian ini menunjukkan 20% mahasiswa memiliki kriteria self-regulated learning tinggi, 63% dengan kriteria sedang, dan 17% memiliki self-regulated learning dengan kriteria rendah. Mahasiswa dengan self-regulated learning tinggi mendapatkan skor rata-rata kemampuan berpikir kritis 3,06 dari 4, mahasiswa dengan self-regulated learning sedang mendapatkan skor rata-rata 3,20 dan 2,88 untuk mahasiswa dengan self-regulated learning rendah. Hal ini menunjukkan bahwa kemampuan berpikir kritis tidak selalu berhubungan dengan self-regulated learning.
ETNOMATEMATIKA PADA PERMAINAN GOBAK SODOR SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA SEKOLAH DASAR Sinta Widya Ningtias; Rahayu Soraya
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5332

Abstract

Penelitian ini bertujuan untuk mengkaji etnomatematika dalam permainan tradisional gobak sodor pada konsep-konsep matematika di tingkat Sekolah Dasar seperti bangun datar, operasi bilangan, hubungan antar garis, konsep kekongruenan dan penyajian serta pengolahan data. Penelitian ini menggunakan pendekatan etnografi untuk memperoleh gambaran analisis secara mendalam tentang suatu budaya berdasarkan hasil observasi, wawancara, dokumentasi dan catatan lapangan. Penelitian ini menggunakan analisis data triangulasi yang terdiri dari reduksi data, penyajian data dan penarikan kesimpulan. Hasil penelitian menunjukan terdapat unsur-unsur matematika sekolah dasar dalam permainan gobak sodor berupa bangun datar, operasi bilangan, hubungan antar garis, konsep kekongruenan dan penyajian serta pengolahan data. Dengan adanya permainan tradisional dalam pembelajaran matematika dapat memberikan manfaat yaitu memvisualisasikan pembelajaran matematika dalam bentuk nyata sehingga siswa lebih mudah memahami konsep-kansep matematika.
Penerapan Model TGT Berbantuan Media GAULL (Game Edukasi Wordwall) untuk Mempengaruhi Hasil Belajar Matematika Ulin Fatimatuz Zahro; M. Syafruddin Kuryanto; Lovika Ardana Riswari
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5404

Abstract

Mathematics is a core subject in elementary school which is considered difficult for most children. This research is motivated by low mathematics learning outcomes due to the monotonous and conventional learning process. The TGT model is a cooperative learning model so that students are more active. GAULL Media (Wordwall Educational Game) is an interesting technology-based media. So this research aims to determine the effect of implementing the TGT model with the help of GAULL media (Wordwall Educational Game) on the mathematics learning outcomes of class IV students. This research is a pre-experimental quantitative research with a one group pretest posttest design conducted on class IV students at SD 3 Karangbener. The independent variable in this research is the TGT model with GAULL media (Wordwall Educational Game) while the dependent variable is mathematics learning outcomes. The population of this study was all students in class IV of SD 3 Karangbener who also served as a sample of 15 students. The data collection technique in this research uses a test technique in the form of essay questions. Data analysis used the paired sample t test. The results of the paired sample t-test show that the Stg (2-tailed) value is 0.000 < 0.05, so Ho is rejected and Ha is accepted. This means that the application of the TGT model assisted by GAULL media (Wordwall Educational Game) influences the mathematics learning outcomes of class IV students.
EFEKTIVITAS KEMAMPUAN BERPIKIR KREATIF MATEMATIKA MELALUI MODEL THINK PAIR SHARE DI KELAS IV SD Mutiara Triana Zain; F. Shoufika Hilyana; Diana Ermawati
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5443

Abstract

Students’ creative mathematical thinking abilities are low due to students’ lack of creativity and accuracy in developing ideas to solve problems. Apart from that, the use of learning models and media does not attract students’ interest. This research aims to analyze the increase in students’ creative thinking abilities in class IV SD 2 Gemiringlor before and after using the learning model Think Pair Share assisted by Tangram media. This research design uses a quantitative approach with methods Pre-Experimental by design One Group Pretest-Posttest. The data obtained through the written test method is a description test. The location of this research will be carried out in class IV of SD 2 Gemiringlor. The sample in this study was 20 class IV students using saturated sampling techniques. The results of this research show the percentage value N-Gain amounting to 56% which shows quite effective improvement. So, there is an increase in value pretest and posttest students before and after learning using the model Think pair Shrae with the help of Tangram media on the creative thinking abilities of fourth grade students at SD 2 Gemiringlor.
KEMAMPUAN SISWA DALAM MENYELESAIKAN SOAL BANGUN DATAR GABUNGAN Zahra Agnia Dewi; Dori Lukman Hakim
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5473

Abstract

Geometry is a branch of mathematics taught at all levels of education. One of the foundations in understanding geometry is flat shapes, especially combined flat shapes. However, students' ability to solve combined flat-shape problems requires special attention. This research will look at students' abilities in solving combined flat shape problems, to describe students' abilities in applying the concepts of area and perimeter of combined flat shapes. Qualitative descriptive methods will be used to examine this research. The research will be carried out at one of the Junior High Schools (SMP) in Karawang Regency, with research subjects consisting of 15 class IX students. Data will be collected through a written test taken from the 2013 Curriculum Package Book (Mathematics) 2017 Revised Edition with 3 questions. From the results of this research, it was concluded that students' ability to solve combined flat-shape problems was considered quite good. This can be seen from the written test where the majority of students have understood the concept of combined plane shapes by following the appropriate processing steps and showing expertise in mathematical calculations. However, most students are still unable to identify information at the beginning of the problem. Therefore, a little effort is needed to develop students' abilities in solving problems, especially in identifying information.
PERBANDINGAN PENILAIAN AKHIR PEMBELAJARAN MATEMATIKA BERDASARKAN PENERAPAN KURIKULUM 2013 DAN KURIKULUM MERDEKA Azizah Rizqi Mubarokah; Dori Lukman Hakim
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5475

Abstract

Curriculum updates in Indonesia have become part of the history of the development of this country's education which is the focus of discussion in this article. These changes include various aspects such as knowledge and assessment results obtained during the learning process so that there are many changes in the learning process which affect the adaptation system of students' learning processes. The aim of this research is to evaluate the implementation of learning between the 2013 curriculum and the independent curriculum on students' mathematics learning outcomes. The method used in this article is descriptive quantitative with the research subject involving the deputy principal or curriculum department and mathematics subject teacher at a private high school in the Karawang area. So the results of the analysis that have been carried out are the learning outcomes of students when using the 2013 curriculum and the independent curriculum, with an average number of 89.72 for the 2013 curriculum which is higher, while independent curriculum learning has an average number of 82.921 using the independent curriculum which is still in the early stages of implementation at school.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN MACROMEDIA FLASH MATERI ARITMATIKA SOSIAL KELAS VII Asmarita Asmarita; Rahmi Rahmi; Villia Anggraini
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.5487

Abstract

The purpose of this study is to produce interactive learning media using macromedia flash on class VII social arithmetic material of SMP Negeri 3 Batang Anai Padang Pariaman Regency that is valid and practical. The type of research used is research and development (R&D) with the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). This research is only up to the implementation stage, because this research only develops valid and practical products. The instruments used in the study were validity questionnaires, and practicality questionnaires which were useful for seeing the practicality of interactive learning media by educators and students. Based on the results of the validity of learning media by validators, media experts and material experts, the final assessment percentage of the validity of interactive learning media was 85.7% with a very valid category. The final value of practicality with educators was 76.6% with the practical category and the final value of practicality with students was 87.25% with the very practical category. Based on the results of the study, it can be concluded that interactive learning media using macromedia flash on social arithmetic material is declared valid and practical.

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