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Contact Name
Agus Perdana Windarto
Contact Email
agus.perdana@amiktunasbangsa.ac.id
Phone
+6282273233495
Journal Mail Official
jsaktiamiktunasbangsa@gmail.com
Editorial Address
Sekretariat J-SAKTI (Jurnal Sains Komputer dan Informatika) Jln. Jendral Sudirman Blok A No. 1/2/3 Kota Pematang Siantar, Sumatera Utara 21127 Telepon: (0622) 2243
Location
Kota pematangsiantar,
Sumatera utara
INDONESIA
J-SAKTI (Jurnal Sains Komputer dan Informatika)
ISSN : 25489771     EISSN : 25497200     DOI : http://dx.doi.org/10.30645/j-sakti
J-SAKTI adalah jurnal yang diterbitkan oleh LPPM STIKOM Tunas Bangsa yang berfokus di bidang Manajemen Informatika. Pengiriman artikel tidak dipungut biaya, kemudian artikel yang diterima akan diterbitkan secara online dan dapat diakses secara gratis. Topik dari J-SAKTI adalah sebagai berikut (namun tidak terbatas pada topik berikut) : Artificial Intelegence, Digital Signal Processing, Human Computer Interaction, IT Governance, Networking Technology, Optical Communication Technology, New Media Technology, Information Search Engine, Multimedia, Computer Vision, Information System, Business Intelligence, Information Retrieval, Intelligent System, Distributed Computing System, Mobile Processing, Computer Network Security, Natural Language Processing, Business Process, Cognitive Systems, Software Engineering, Programming Methodology and Paradigm, Data Engineering, Information Management, Knowledge Based Management System, Game Technology.
Articles 499 Documents
Identifikasi Tulisan Tangan Huruf Katakana Jepang Dengan Metode Euclidean Riadi, Imam; Fadlil, Abdul; Annisa, Putri
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 4, No 1 (2020): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v4i1.184

Abstract

Katakana is one of the traditional Japanese letters used to absorption words from other languanges. In the inttroduction of an object a learning process is needed, which is obtained through the characteristics and experience of observing similar objects after being acquired. But manually it is quite difficult to distinguish between 5 hiragana vowels starting from the image data acquisition process, image processing, feature extraction using Gray Level Co-occurance Matrix (GLCM) while classifiers use the euclidean distance method. The results of the tests carried out showed an accuracy rate of around 78% using the euclidean method.
Membangun Game Edutainment “Pengenalan Komputer” Menggunakan Shuffle Random (SR) Dan Finite State Machine (FSM) Untuk Anak Tunagrahita Ringan Pratiwi, Heny; Arfyanti, Ita; Sururi, M Za’iem
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v3i2.149

Abstract

Research to build an Edutainment Game "Introduction to Computers" for mild retarded children is a study designed for teachers to deliver material to special school students (SLB) with special needs such as children with visual impairment, hearing impairment, mental retardation, intellectual disability, autism and blindness. . In this game the player will be presented with a variety of learning menus about "Computer Devices" and a game menu consisting of a guessing picture quiz to train memory, then there are typing games and labyrinth games to develop motor movements and increase students' responses and interests. Shuffle and Finite State Machine randomization algorithms will be applied in this study, with the aim of arranging the image position to be randomized in the learning menu and typing games as well as randomizing the position of the main characters and enemies in the labyrinth game made in three levels. This is done to improve students' learning and curiosity. The technology applied in this research is intelligent agent (intelligent system) which has a game agent character that will accompany children to learn and play.
Studi Komparatif Kinerja Karyawan Menggunakan Fuzzy Inference System Metode Mamdani Harmayani, H; Saleh, Khairul; Syaputra, Dwi
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 5, No 1 (2021): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v5i1.311

Abstract

The problems that can be seen in the company are related to performance including there are still employees who have poor performance, seen from some employees who often violate regulations. In addition, there are still employee performance qualities that are not in accordance with the company's expectations, the persistence and hard work of employees at work are still low and have not shown satisfying results for the company. Many employees who are not disciplined in work, such as working hours are often used for resting. From the research results show to improve performance among employees at PT. Permata Hijau Palm Oleo (PHPO) Belawan is made based on criteria For each employee value data consisting of discrete (crisp) values, the simulation value will then be made. The simulation value is a value that represents each quality achievement standard with a value range of 0 – 100. In this case, a range of values for the simulation can be made as follows : Nilai 0 dan 1 memiliki rentang nilai 0 – 50, nilai 2 memiliki rentang nilai 51 – 75, Nilai 3 memiliki rentang nilai 76 – 100
Analisis Penerimaan Sistem Informasi Pada Rumah Sakit Umum Daerah Sidoarjo A’yun, Ainul Fithrotul; Suharso, Wildan; Wahyuni, Evi Dwi
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 2, No 2 (2018): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v2i2.84

Abstract

Information systems become an important part in all areas of life, one of which is a hospital that uses information systems as a support for business processes. The level of user acceptance of the information system in the hospital needs to be reviewed and analyzed as a way to improve service because the main factors that play an important role are users. This study analyzes the factors that influence the acceptance of users of information using the TAM (Technology Acceptance Model). This study uses employee data as a sample, 30 respondents used to test the validity and reliability, from the number of 1436 employees used 112 respondents and the questionnaire returned was 94 questionnaires. Determination of the number of respondents based on Slovin formula shows the number used is 94 respondents. The research methodology includes literature study, determination of research variables, data collection and observation, hypothesis determination, instrument development, questionnaire distribution, data processing and analysis of results. In the development of instruments found 6 variables with 32 indicators, and 35 question items. Based on the validity test found 5 indicators that are not used and Cronbach's alpha value of 0.912 which means that the value is greater than 0.6 so that the instrument is reliable. Research shows that the correlation of the final results shows that the significance level is below 0.05 and shows that the independent variables have a significant influence on the dependent variable, so it can be concluded that user acceptance of the technology in Sidoarjo Regional General Hospital is good.
Extractive Text Summerization Pada Berita Berbahasa Indonesia Menggunakan Algoritma Support Vector Machine Aulia, Thalita Meisya Permata; Jamaludin, Asep; Padilah, Tesa Nur
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 5, No 2 (2021): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v5i2.371

Abstract

According to the Program for International Student Assessment (PISA) for the 2018 survey of 61 countries that participated in PISA, the reading interest of the Indonesian people still received a low score of 358 out of an overall average score of 472. One of the consequences of low reading is the difficulty of understanding the content of reading, especially for long and many texts, so it will be easier to read the summary. With advances in text summarization technology can be done using text mining methods. text mining will retrieve information on big data from text-based documents, the summary process will take the main points of news or important sentences without changing the content of the reading or also called extraction techniques. To get maximum results, the weighting is done by extracting sentence features based on numerical data, quotations, sentence length, sentence position in paragraphs, and overall sentence position. The research methodology uses knowledge discovery in database (KDD) and modeling using support vector machine algorithms. Testing or evaluation using recall, precision and F-measure. The best research result is the scenario of comparison of test data and training data 7:3, using the Linear kernel, with accuracy 72,4%, precision 63,4%, recall 51,9%, and F-measure 57,1%.
Analisis Pola Nilai Akademik Siswa MA Dengan Boarding Di Pondok Pesantren Tradisional Dengan Menggunakan Formal concept analysis Azizah, Nur; Hidayat, Taufiq; Rahmadi, Ridho
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 4, No 2 (2020): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v4i2.220

Abstract

Traditional boarding schools still look very minimal in general (non-religious) learning. This can be caused by the absence of learning that focuses on these general lessons in the pesantren, there is not enough learning for general lessons to implement them. With the aforementioned causes, it will be carried out collecting and analyzing the academic value patterns of MA students with boarding conducted using the formal concept analysis method. The purpose of this study was to get an overview of the academic abilities of MA students in traditional huts, especially for general (non-religious) subjects. The results of the analysis can be used for policy improvement recommendations for boarding schools by increasing the ability of students in general subjects.
Teknologi Augmented Reality Sebagai Media Pembelajaran Dalam Pengenalan Buah-Buahan (Kasus Paud Hidayatul Burhan) Maelani, Yeyen; Irawan, Agung Susilo Yuda; Suharso, Aries
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 5, No 2 (2021): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v5i2.387

Abstract

Paud Hidayatul Burhan is an Early Childhood Education which is located in Pasirtanjung Village, Lemahabang District, Karawang Regency. Currently, teachers are demanded to be creative in providing education to their students with various methods such as the rationalization of plant themes for fruits and so on. Due to the lack of educational facilities for this use of media, it is necessary to use technology to attract children's interest and motivation to learn. In this case, the fruit learning media still uses conventional methods such as books to see its shape in 2D. The method used in the application of augmented reality in this study is markerless, so that the black and white square markers are replaced by pictorial markers presented in the Augmented Reality Book (AR Book) containing strawberries, lemons and cherries. From the results of alpha testing, the application made can function properly. From the results of the marker test, the application can display 3D objects at a marker distance of 5 cm - 60 cm, with a marker tilt angle of 30 ° - 60 ° and the marker is blocked by other objects up to 75%. From the results of the questionnaire calculation using the Likert's Sumated Rating (LSR) method, a score of 85 was obtained, so the assessment range was very positive, which means that the application can be implemented properly. And also the calculations carried out by the author in the evaluation of students showed that Ho was rejected because there was no significant effect on children's understanding, while H1 was accepted because of a significant influence on children's understanding.
Analisis Metode Benefit Cost Analysis (BCA) Dalam Audit Sistem Informasi PT. Najwa Bintang Anugerah Mumtas, Fuad
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 5, No 1 (2021): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v5i1.331

Abstract

Nowadays the technology in the business world is very important in determining the progress of a company. Misuse of the use of the application system can occur. System Application and Product (SAP), which is a high-tech Enterprise Resource Planning (ERP) and is widely used by large companies, especially in Indonesia. Misuse of the use of the application system can occur. And to anticipate the emergence of problems related to data management in the future and for now, we need a system that can minimize the obstacles that occur. As a follow-up to the findings resulting from the audit results, the company invests in implementing improvements or enhancements to the management of the use of information systems. The company must consider whether the investment for improvement or improvement in the management is acceptable or not. Due to this, the results of the information system audit are combined using Benefit Cost Analysis (BCA).
Pengelompokkan Data Pembelian Tinta Dengan Menggunakan Metode K-Means Susliansyah, Susliansyah; Sumarno, Heny; Priyono, Hendro; Hikmah, Noer
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v3i2.156

Abstract

PT. Mayer Indah Indonesia is engaged in the production of goods, where the most important part to prepare the needs for production needs is the purchasing department, but in the purchasing section it is difficult to determine which items must be bought a lot, are and few in meeting the demand requirements of each part because of the needs goods for production are very unpredictable, eventually causing some goods demand not to be fulfilled because the goods are out of stock. To solve the problems experienced by the purchasing part, datamining using clustering algorithm is k-means method, where the initial stages determine the centroid randomly and do the first iteration calculation and determine the new centroid from the first iteration, then the second iteration calculation is done, because the results of the first and second iterations in the smallest layout of the three groups, the calculation stops. The results obtained by using the ink purchase data seen from the three attributes of incoming goods, items purchased and stock of goods, making it easier and help the purchasing department in classifying items that must be purchased a lot, medium and little.
Analisis Forensics Untuk Mendeteksi Pemalsuan Video Umar, Rusydi; Fadlil, Abdu; Putra, Alfiansyah Imanda
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v3i2.140

Abstract

The current technology is proving that the ease with which crimes occur using computer science in the field of video editing, in addition from time to time more and more video editing software and increasingly eassy to use, but the development of this technology is widely misused by video creators to manipulate video hoaxes that cause disputes, so many video cases are spread which cannot be trusted by the public. Counterfeiting is an act of modifying documents, products, images or videos, among other media. Forensic video is one of the scientific methods in research that aims to obtain evidence and facts in determining the authenticity of a video. This makes the basis of research to detect video falsification. This study uses analysis with 2 forensic tools, forevid and VideoCleaner. The result of this study is the detection of differences in metadata, hash and contrast of original videos and manipulated videos.