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Contact Name
Ahmad Zuhri Rosyidi
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rosyidiahmad08@gmail.com
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https://ejournal.nusantaraglobal.ac.id/index.php/jige/about/editorialTeam
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INDONESIA
JURNAL ILMIAH GLOBAL EDUCATION
ISSN : -     EISSN : 27234665     DOI : -
Core Subject : Education,
Focus and Scope JIGE publishes original research papers, case reports, and review articles. The publication includes the following topics: Early childhood education. Adult education Mathematics and science education. Guidance and counseling education. Educational technology. Character education. Special needs education. Global issues in education Technical and vocational education. Language education. Social science education Educational management Sport science and physical education Other areas in education.
Arjuna Subject : Umum - Umum
Articles 1,057 Documents
Model Kelayakan Penerimaan Bantuan Iuran (PBI) BPJS Kesehatan Menggunakan Metode SMART Berbasis Data Kependudukan di Kota Yogyakarta Anisya Maulina; Yumarlin MZ
Jurnal Ilmiah Global Education Vol. 7 No. 3 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i3.6146

Abstract

The Contribution Assistance Program (PBI) of BPJS Kesehatan is a government initiative designed to provide health insurance for underprivileged communities. However, the eligibility determination process in Yogyakarta City still faces several challenges, including limited information on requirements, data inconsistencies, and lengthy verification procedures that often force citizens to repeatedly visit related institutions. This study aims to develop a Decision Support System (DSS) to facilitate faster, more objective, and transparent evaluation of PBI eligibility. The Simple Multi Attribute Rating Technique (SMART) method is applied to assign weights and preference values based on several eligibility criteria, such as economic condition, residency status, housing condition, and asset ownership. The data used in this study are derived from population records provided by relevant institutions. The results indicate that the developed system can generate structured rankings of potential recipients, improve assessment accuracy, and reduce subjectivity in decision-making, thereby enhancing the effectiveness of the verification process. The study recommends integrating the system with regional population databases on an ongoing basis to ensure that PBI eligibility determination becomes more efficient, standardized, and accessible to the public.
Perbandingan Media Audio Visual dan Kontekstual Terhadap Hasil Belajar PPKn Materi Simbol-Simbol Pancasila Kelas II SD Fikriatunnisa Fikriatunnisa; Mimin Ninawati
Jurnal Ilmiah Global Education Vol. 7 No. 3 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i3.6780

Abstract

The purpose of this research is to determine if the learning results of Pancasila Education on the subject of Pancasila symbols differ among grade II students at SDN Susukan 07 Pagi who utilized audio-visual and contextual media. The study used a causal-comparative strategy and a quantitative methodology. Using non-probability sampling, 30 pupils from grade II A who used audio-visual media and 30 pupils from grade II B who used contextual media made up the sample of 60 students. Ten multiple-choice questions made up the test. The independent t-test, homogeneity test, and normality test were used to analyze the data. With a significance value of 0.719 > 0.05, the data showed no discernible difference between the two mediums. Students who used contextual media had somewhat better average learning results, but this difference was not statistically significant. Since both mediums are appropriate for second-graders who are still in the concrete thinking stage, they can be used.
Pengaruh Media Video Interaktif Berbasis Problem Based Learning (PBL) Terhadap Hasil Belajar dan Keterampilan Berpikir Kritis Siswa Sekolah Dasar Pada Pembelajaran IPAS Aprilia Azizah; Karsono Karsono; Supianto Supianto
Jurnal Ilmiah Global Education Vol. 7 No. 3 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i3.6807

Abstract

This study aims to examine the effectiveness of interactive video media based on Problem-Based Learning (PBL) in improving students' learning outcomes and critical thinking skills in IPAS subjects at the elementary school level. This research employed a quantitative approach with a quasi-experimental design using a pretest-posttest control group design. The participants consisted of 50 sixth-grade students divided into experimental and control groups. Data were collected using achievement tests, observation sheets, and student response questionnaires. Data analysis techniques included normality test, homogeneity test, N-Gain test, and independent sample t-test. The results showed that the experimental group experienced a higher improvement compared to the control group. The average N-Gain score of the experimental group was 0.68 (moderate-high), while the control group was 0.32 (low-moderate). The independent sample t-test indicated a significance value of less than 0.05, meaning that the implementation of interactive video media based on PBL significantly improves students’ learning outcomes and critical thinking skills. Therefore, this learning approach is considered effective in enhancing elementary science education .  
Pengaruh Media Edukasi Balok Pecahan terhadap Hasil Belajar Matematika Siswa Kelas IV SD Najwa Laika Putri Abdi; Rahmiati Rahmiati
Jurnal Ilmiah Global Education Vol. 7 No. 3 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i3.6832

Abstract

Low mathematics learning outcomes in fraction material are caused by students' difficulties in understanding abstract concepts and the limited use of concrete learning media. This study aimed to determine the effect of fraction block educational media on the mathematics learning outcomes of fourth-grade students at SDN Dukuh 01 East Jakarta. This study employed a quantitative approach using a quasi-experimental method with a nonequivalent control group design. The research sample consisted of 57 students, including 29 students in the experimental class and 28 students in the control class. Data were collected through a multiple-choice mathematics achievement test and analyzed using normality, homogeneity, and independent sample t-tests. The results showed that the experimental class obtained a mean score of 85.38, while the control class achieved a mean score of 73.00. The normality and homogeneity tests indicated that the data were normally distributed and homogeneous. The hypothesis test produced a t-value of 3.251, which was greater than the t-table value of 2.004 at a significance level of 0.05. These findings indicate a significant effect of fraction block educational media on students' mathematics learning outcomes. Therefore, fraction block educational media can be used as an effective learning medium to improve students' understanding and achievement in fraction learning.
Implementasi Media MESICA dalam Pembelajaran IPA: Studi Kualitatif Terhadap Proses dan Respon Siswa pada Materi Sifat-Sifat Cahaya di Kelas V SD Fatihatul Ghina Masnuriyah; Kasriman Kasriman
Jurnal Ilmiah Global Education Vol. 7 No. 3 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i3.6835

Abstract

This study aimed to describe the implementation of Media Sifat Cahaya (MESICA) in science learning on the topic of the properties of light and to explore students’ responses to its use during the learning process. This study employed a qualitative approach using a case study method conducted in a fifth-grade classroom at SDN Baru 06 Pagi, East Jakarta. Participants consisted of a classroom teacher and selected students chosen through purposive sampling. Data were collected through classroom observation, interviews, and documentation. The data were analyzed using the Miles and Huberman model, including data reduction, data display, and conclusion drawing, while data trustworthiness was ensured through source and technique triangulation. The findings revealed that MESICA was implemented through learning activities involving observation, experimentation, and discussion, enabling students to engage actively in the learning process. The use of MESICA helped students develop a more concrete understanding of the properties of light through direct learning experiences. Students also demonstrated positive responses reflected in cognitive, affective, and psychomotor aspects. They showed improved understanding of the learning material, enthusiasm during classroom activities, and active participation in experiments and group discussions. These findings suggest that MESICA can be used as an alternative instructional medium to support active and meaningful science learning in elementary schools.
Penerapan Gamifikasi Ular Tangga Berbasis Quizwhizzer dalam Meningkatkan Motivasi Belajar Siswa Pada Mata Pelajaran Pendidikan Pancasila Kelas IV SD Desi Fitria Sari; Kasriman Kasriman
Jurnal Ilmiah Global Education Vol. 7 No. 3 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i3.6836

Abstract

This study aimed to describe the implementation of QuizWhizzer-based digital snakes and ladders gamification in improving students' learning motivation in Pancasila Education, particularly on the topics of moral norms and social etiquette norms, in the fourth grade of SD Negeri Cawang 12. The study employed a qualitative approach with a descriptive method. The research subjects consisted of a fourth-grade teacher and fourth-grade students of SD Negeri Cawang 12. Data were collected through observation, interviews, and documentation. Data analysis was conducted using the Miles and Huberman interactive model, including data reduction, data display, and conclusion drawing. Data validity was ensured through source triangulation and technique triangulation. The findings revealed that the implementation of QuizWhizzer-based digital snakes and ladders gamification created a more interactive, enjoyable, and student-centered learning environment. Students demonstrated positive responses, as indicated by increased enthusiasm, participation, and engagement throughout the learning process. Furthermore, the gamification approach contributed to improving students’ learning motivation, which was reflected in greater attention, activeness, confidence in answering questions, and persistence in completing learning activities. The integration of the traditional snakes and ladders game with the QuizWhizzer digital platform also enhanced students’ interest in learning and facilitated a better understanding of moral and social etiquette norms. Therefore, QuizWhizzer-based digital snakes and ladders gamification can serve as an effective alternative learning strategy to enhance students’ learning motivation in Pancasila Education at the elementary school level.  
Upaya Meningkatkan Kemampuan Membaca Pemahaman Melalui Metode SQ3R Pada Siswa Kelas IV Nur Azizah; Mimin Ninawati
Jurnal Ilmiah Global Education Vol. 7 No. 3 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i3.6904

Abstract

This study was conducted in response to the low reading comprehension ability of fourth-grade students at SDN Cideng 13 Central Jakarta, as reflected by an initial learning mastery rate of only 50%. The research aimed to enhance students' reading comprehension skills through the implementation of the SQ3R (Survey, Question, Read, Recite, and Review) method. A Classroom Action Research (CAR) approach based on the Kemmis and McTaggart model was employed and carried out in two cycles, each consisting of planning, action, observation, and reflection. The participants were 16 fourth-grade students of SDN Cideng 13 Central Jakarta in the 2025/2026 academic year. Data were obtained through reading comprehension tests, observations of teacher and student activities, and field notes, then analyzed using descriptive quantitative and qualitative approaches. The findings demonstrated that the implementation of the SQ3R method successfully improved students' reading comprehension skills. The mean score increased from 71.25 in the pre-test to 75.60 in Cycle I and further improved to 78.75 in Cycle II. In addition, classical learning mastery increased from 50% in the pre-test to 62.5% in Cycle I and reached 75% in Cycle II. These findings suggest that the SQ3R method can serve as an effective instructional strategy for enhancing reading comprehension skills among elementary school students.  

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