cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 3,839 Documents
Penerapan Model Pembelajaran Konstruktivisme Menggunakan Media Google Classroom untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Dasar-Dasar Desain Komunikasi Visual Kelas X di SMKN 3 Kuningan Yusanto, Aorta Prakabayu; Ripai, Ipan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1801

Abstract

This study aims to determine the learning outcomes of students using the constructivism method using google classroom media in the subject of Visual Communication Design Basics class X SMKN 3 Kuningan in 2023/2024. The method used was quantitative with the type of quasi-experimental method with a pretest-posttest control group design. The population in this study is class X students of SMKN 3 Kuningan. The sample used in this study was divided into 2 classes (experimental and control) with a total of 72 students. The data collection techniques used in this study are tests and questionnaires. The data analysis techniques used in this study are using normality tests, homogeneity tests, hypothesis tests, validity tests, and reliability tests. The results of this study show that the learning outcomes of students in the subject of Fundamentals of Visual Communication Design of CorelDraw material in class X at SMKN 3 Kuningan before using the Constructivism learning model are still lacking with an average score of 77.78. Student learning outcomes in the subject of Fundamentals of Visual Communication Design CorelDraw material in class X at SMKN 3 Kuningan after using the Constructivism learning model are good with an average score of 84.72. There was a change in the learning model of Constructivism on student learning outcomes in the basic subjects of visual communication design
Desain Game 2D Mini Zoo Edukasi Interaktif untuk Anak-Anak Usia 7 Tahun Keatas Siamboro, Febri; Pertiwi, Ratih
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1802

Abstract

This research focuses on the development of 2D Mini Zoo games specifically designed for children aged 7 years and above. By combining jigsaw puzzle game elements and square puzzles, the game aims to create a fun and rewarding learning experience. The approach used in this study is a qualitative approach. The data collected from these observations and interviews is expected to be authentically integrated in game development. Data analysis was carried out qualitatively consisting of data reduction, data presentation and conclusion drawing. The results of the study show that through this game, children can learn to recognize shapes and animals in an interactive and colorful way. The friendly and attractive visual design was deliberately chosen to make children feel comfortable and interested in continuing to play while learning. In addition, this game also helps children in developing important skills such as eye-hand coordination, memory, and problem-solving skills. We hope that Mini Zoo can be a fun learning companion for children, helping them grow and develop in a supportive and educational environment
Pengaruh Gerakan Literasi Ruang Pojok Baca Sekolah Terhadap Minat Baca Peserta Didik Kelas IV SDN Bugangan 01 Kota Semarang Putri, Ganenia Tristina Ulia; Utami, Rizky Esti; Agustini, Ferina; Badriyah, Siti
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1803

Abstract

The aim of this research is to find out how the school reading corner literacy movement is implemented on the reading interest of class IV students at SDN Bugangan 01, Semarang City. A quantitative approach was used in this research. In determining the sample, researchers used a non-probability sampling method. Observations were carried out with the aim of measuring the level of student involvement in using the reading corner, as well as assessing their reading interest and data collection techniques using questionnaires. The data analysis technique used in this research is descriptive. Based on the research results obtained from the implementation of the school reading corner literacy movement on the reading interest of class IV students at SDN Bugangan 01, Semarang City, the reading corner in class IV at SDN Bugangan 01 is in the good category. Likewise, the reading interest of class IV students in the Reading Corner at SDN Bugangan 01 and reading interest increased along with the presentation interval, reaching 64.5% in the good category
Efektivitas Buku Digital terhadap Empati Siswa Kelas IV SDN Bugangan 01 Semarang Zumala, Fata; Purnamasari, Veryliana; Siti Badriyah; Agustini, Ferina
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1804

Abstract

Education plays an important role in producing a superior and characterful young generation, so it is necessary to instill empathy in students. This study aims to determine the effectiveness of digital books on empathy in grade IV students of SDN Bugangan 01. This study uses quantitative research with a pre-experimental design, with a one group pretest-posttest design. The population in this study was grade IV, totaling 22 students. Research data were collected through a questionnaire in the form of a checklist of 25 questions to measure the level of student empathy. Data processing in this study used a normality test, homogeneity test, paired sample t-test and N-Gain test. The results of the pretest normality test have a significance value of 0.251 > 0.05, while the posttest value is 0.175 > 0.05. Then in the homogeneity test the significance is 0.224 > 0.05. This shows that the data is normally distributed and homogeneous. The results of the paired sample t-test show that digital books are effective in empathy in grade IV students. Furthermore, the N-Gain test shows a value of 0.51. So, digital books are effective for the empathy of grade IV students at SDN Bugangan 01 which is classified as moderate
Analisis Minat Membaca Melalui Buku Cerita Bergambar pada Peserta Didik Kelas III di SDN Bugangan 01 Isworo, Diantri Nurjati; Rizky Esti Utami; Aries Tika Damayani; Suwarti, Suwarti
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1805

Abstract

Reading interest is a strong motivation and active effort by individuals to engage in reading activities. This study aims to analyze the reading interest of grade III students at SDN Bugangan 01 through picture storybooks. The research employed is qualitative. The subjects of this study were grade 6 students, totaling 18 children. The primary data sources for this study were interviews and direct observations. The data collection methods included observations through questionnaires, interviews, and documentation. The data analysis technique involved data reduction, data presentation, and drawing conclusions. Based on the results of the data analysis, it can be concluded that the reading interest of grade 6 students is good. This conclusion is supported by the following indicators: the pleasure experienced when reading a good book, the strong need to read books, the interest in quality books, and the desire to read good books
Penerapan Model Pembelajaran Drill and Practice Menggunakan Media Focusky untuk Mengetahui Hasil Belajar TIK pada Siswa Kelas VIII SMPN Karangkancana Kabupaten Kuningan Sukardi, Dadi; Zakaria, Yoyo
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1811

Abstract

This study aims to determine the application of the drill and practice learning model using Focusky media to determine the ICT learning outcomes in grade VIII students of SMPN 1 Karangkancana, Kuningan Regency. The research method applied in this study is quantitative by applying a drill and practice learning model in grade VIII students of Karangkancana Junior High School. The results of the study show that the application of scientific research methods that use numbers to measure and analyze data. The hypothesis test was carried out by system experts, namely using the SPSS V26 application and produced a 100% result which was included in the "Very Feasible" category. The results of student responses to the results of the application of the drill and practice learning model using Focusky media obtained from hypothesis tests were also strengthened by the results of starting the pretest mean. 53.66, while the mean postest is 81.33 so that the difference between the pretest and the posttest is 27.67 The hypothesis results can be said to be significant and feasible, there is a significant increase after applying the drill and practice learning model
Penerapan Media Pembelajaran Kahoot untuk Meningkatkan Minat Belajar Siswa pada Mata Pelajaran Informatika di MTsN 9 Kuningan Kelas VII Husaini, Mochammad Fahri Akbar; Gustiana, Eva
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1812

Abstract

This study aims to find out the extent of the application of kahoot media in increasing students' interest in learning informatics subjects in MTsN 9 Kuningan school. The research method used is a quantitative method. The design used was quasi-experimental which was part of the experimental method, this study grouped the respondents into two parts, namely the first class as an experimental class that was given treatment using Kahoot media and the second class as a control class that was given treatment using conventional learning. The instrument in this study is in the form of a questionnaire that uses kahoot media which has previously been tested for validity and reliability. Data analysis includes normality and homogeneity tests, linearity and the use of paired sample t-tests. The results of this study indicate that there are differences in terms of increasing the learning interest of students taught using conventional learning methods with students taught using kahoot learning media. The use of kahoot learning media in learning Informatics class VII MTsN 9 Kuningan is better than conventional media. This is evidenced by the results of the pretest and posttest questionnaire calculations for the experimental class, the pretest was 71.44 and the posttest was 80.25. This shows a significant increase in student interest in learning after the kahoot learning media treatment with an increase value of 5.81
Penerapan Metode Pembelajaran Positivisme Menggunakan Video Pembelajaran untuk Meningkatkan Hasil Belajar Siswa Kelas XI SMK Plus Pertiwi Cholis, Fazri Nur; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1813

Abstract

The research aims to determine the application of the positivism (quantitative) learning method in the subject "Basics of Photography" in class XI DKV SMK Plus Pertiwi Sukamulya Kuningan with the help of learning video media using the Wondershare Filmora application. This study uses the Pre-Experiment with One Group Pre-Test and Post-Test Design research method. The data collection techniques used are observation, interviews, tests and documentation of activities. The research sample consisted of grade XI students of Visual Communication Design (DKV) by being given a pretest to measure their initial ability in learning the basics of Photography. The data from the pretest and posttest results were analyzed using descriptive and inferential statistics assisted by SPSS and Microsoft Excel applications. The results of the research before being given treatment (pretest) received the highest score of 80, the lowest score of 40 and the average was 59. Then the results after being given treatment (posttest) by obtaining the highest score of 93, the lowest score of 60 and the average score of 77, the average increase in the score from pretest to posttest was 18. So it can be concluded that the results of the posttest obtained a higher average score compared to the pretest score, and there was a significant difference in value between the pretest and the posttest
Penerapan Media Pembelajaran Interaktif Quizwhizzer dengan Metode Diferensiasi Pembelajaran untuk Meningkatkan Hasil Belajar Siswa di SMK Muhammadiyah 2 Kuningan Riana, Fadil Eka; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1815

Abstract

This research aims to improve student learning outcomes in Computer Fundamentals subjects by using the learning differentiation method using quizwhizzer interactive media. This study uses the pre-experiment method with the research design used is "One Gruop Pretest-Posttest Design". The sample was 16 people consisting of 14 men and 3 women in class X Computer Engineering, Network Engineering, Data Collection Questions/Tests (Pretest-Posttest) and Quesioner (Pretest-Posttest). Data analysis was carried out on the results of the pretest and posttest which were tested using the t-test. The results of the study showed that there was a difference in the learning outcomes of students who were taught using conventional learning methods and the learning outcomes of students who were taught using quizwhizzer learning media using the differentiation method in the Computer Basics material of class X TKJ at SMK Muhammadiyah 2 Kuningan, this can be seen from the results of hypothesis testing using the t-test obtained from the results of the calculation of the hypothesis test (t-test) the posttest score was known to be the average score 60.75 while the pretest with an average of 48.37 so that it is known that the increase in the posttest learning outcome score is greater than 12.38 compared to the pretest learning outcome score. So that it can be stated that there is a significant difference in the increase in learning outcomes in the pretest and posttest
Pengaruh Penggunaan Media Pembelajaran E-Book (Flif Book Maker) Terhadap Minat Belajar Siswa pada Mata Pelajaran Ilmu Pengetahuan Alam di SMP Negeri 1 Cilebak Masluhin, Uhin; Zakaria, Yoyo
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1816

Abstract

Learning media is one of the means that can increase the effectiveness and efficiency of teaching and learning activities. The purpose of this study is to determine the effect of the use of e-book learning media (flif book maker) on students' interest in learning in Natural Sciences subjects at SMP Negeri 1 Cilebak. This study uses a quantitative research method with an experimental quasy type. The sample in this study is class VIII-A as many as 21 students as a control class or a class that is not given treatment with a preetest and class VIII-B as an experimental class as many as 21 students or a class that is given treatment and given a posttest. The data collection techniques used are prettest, posttest, and questionnaire questions. The results of hypothesis testing using the N-gain test were obtained with an average value of 71.9048 increase in the experimental group while the increase in the control class was 54.7619 so that it was known that the increase in the learning outcomes of the experimental class was 17.14286 compared to the control class. This study concludes that there is a significant influence between the learning process using conventional methods and learning using E-book media (Flipbook Maker) on students' learning interest

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