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Contact Name
Dedy Yusman
Contact Email
dedy.yusman@stmikplk.ac.id
Phone
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Journal Mail Official
jurnalsaintekom@stmikplk.ac.id
Editorial Address
Jl. George Obos No. 114, Kel. Menteng, Kec. Jekan Raya, Palangka Raya, 73112
Location
Kota palangkaraya,
Kalimantan tengah
INDONESIA
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen
Published by STMIK Palangka Raya
ISSN : 20881770     EISSN : 25033247     DOI : 10.33020
Core Subject : Science,
Jurnal Saintekom adalah singkatan dari Sains, Teknologi, Komputer dan Manajemen, merupakan jurnal ilmiah yang berfungsi sebagai media mengkomunikasikan ide, gagasan dan pemikiran seputar kajian aktual tentang sains, teknologi, komputer dan manajemen antarkademisi dan peneliti.
Articles 161 Documents
Pengembangan Perangkat Lunak Generate File Akun Uang Kuliah Tunggal (UKT) Universitas Palangka Raya Pranatawijaya, Viktor Handrianus; Adidyana Anugrah Putra, Putu Bagus; ., Widiatry; Kamala Sari, Nova Noor
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 8 No 2 (2018): September 2018
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (719.96 KB) | DOI: 10.33020/saintekom.v8i2.72

Abstract

Regulations concerning Single Tuition Fee have been contained in the Regulation of Minister of Research, Technology and Higher Education Number 39 of 2016. In addition, the Law on Higher Education Number 12 of 2012 Article 88 stipulates that the minister posseses the authority to set the unit standard for Higher Education operational costs which becomes the basis of state universities to set the costs charged by the students in the scope of Ministry of Research, Technology and Higher Education. University of Palangka Raya applies Generate File Software Development Account to determine the cost of Single Tuition Fee which is a development method of modified Waterfall software. This method consists of four stages; (1) Analysis; (2) Design; (3) Implementation, and; (4) Testing. Quicksort and Depth First Search Algorithm also implemented on system. Thus this website utilizes Generate Data Account of Single Tuition Fee which will work automatically from each Higher Education entry, namely SNMPTN, SBMPTN and SMMPTN-BARAT and create easier to the management team to change automatically the data of study program from students’ Singgle Tuition Fee account based on the specified study program. Keywords: Single Tuition Fee, Generate File, Quicksort, Depth First Search
Analisis Trend Topik Penelitian pada Web Of Science dan SINTA untuk Penentuan Tema Tugas Akhir Mahasiswa AMIK Indonesia Banda Aceh Bahruni, Bahruni; Fathurrahmad, Fathurrahmad
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 10 No 1 (2020): Maret 2020
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (410.261 KB) | DOI: 10.33020/saintekom.v10i1.91

Abstract

Penelitian ini mencoba melakukan penambangan dengan menggunakan teknologi web untuk mengumpulkan data informasi yang berasal dari Web of Science dan SINTA yang dikumpulkan. Metodologi Cross Industry Standard Process for Data Mining (CRISP–DM) digunakan sebagai standard proses data mining sekaligus sebagai metode penelitian. Peneliti mengumpulkan data melalui daftar jurnal Web of Science dan SINTA. Untuk melacak trend topik penelitian, peneliti memilih rentang waktu dari tahun 2018 sampai dengan 2019 dan mengekspor data dari Web of Science Core Collection pada April 2019. Ada 38.162 publikasi yang berhasil diambil di Web-Science-defined kategori Ilmu Komputer dan Sistem Informasi dan 230 diambil dari website SINTA. Tetapi, penulis hanya mengambil 20 Jurnal dengan H-Index Tertinggi di Web of Science Core Collection. Sedangkan pada SINTA, penulis juga mengambil 20 Jurnal dengan rangking SINTA 1 dan 2. penelitian ini menyimpulkan topik penelitian dalam jurnal Web of Science dan dikaitkan dengan dengan tren topik penelitian dan yang muncul terbanyak adalah learning, network, analysis, system, control, data, image, optimization, systems, dan neural. Adapun untuk klasifikasi menggunakan model Naive Bayes, Generalized Linear Model, Logistic Regression, Fast Large Margin, Deep Learning, Decision Tree, Random Forest, Gradient Boosted Trees, dan Support Vector Machine. Berdasarkan hasil akurasi, model Generalized Linear Model dan Decision Tree memiliki akurasi sebesar 94.3%, sedangkan Gradient Boosted Trees memiliki persentase akurasi sebesar 93.8%. Naive Bayes menunjukkan tingkat akurasi sebesar 91.4%, diikuti dengan model Fast Large Margin, Deep Learning, Random Forest, dan Support Vector Machine memiliki akurasi sebesar 91.4%. Nilai dengan akurasi terendah menggunakan model Logistic Regression sebesar 65.2%. Hal ini menunjukan bahwa tingkat akurasi tertinggi yaitu dengan menggunakan model Generalized Linear Model dan Decision Tree sehingga hasilnya dapat memprediksi cukup akurat.
PENERAPAN KOMBINASI METODE VIGENERE CIPHER, CAESAR CIPHER DAN SIMBOL BACA DALAM MENGAMANKAN PESAN Hardita, Veny Cahya; Sholeha, Eka Wahyu
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 11 No 1 (2021): Maret 2021
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.608 KB) | DOI: 10.33020/saintekom.v11i1.202

Abstract

The concept that an important information cannot be known by parties who don’t have rights can be done by making the confidentiality of data using cryptography. Safety in vigenere ciphers depends on the number of keys used, the more the number of keys, the wider the key space. While caesar cipher or often also called caesar code is a classic coding system based on simple substitution. This study uses a combination of Vigenere Cipher and Caesar Cipher algorithms so that the security of the contents of the message is protected stronger and safer so that if the message sent is tapped by someone who is not responsible then the hijacker has difficulty knowing contents of the message. So that the confidentiality and authenticity of message is up to the recipient In this study successfully implemented both methods and has an output in the form of a reading symbol, not letters.
PENERAPAN METODE APRIORI SEBAGAI SISTEM PENDUKUNG KEPUTUSAN PEMBENTUKAN PAKET PENJUALAN BIBIT BUAH Hammad, Rifqi; Hardita, Veny Cahya; Zulfikri, Muhammad; Sholeha, Eka Wahyu
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 12 No 1 (2022): Maret 2022
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33020/saintekom.v12i1.240

Abstract

Taletan Ijo is an online shop that sells fruit seeds. In carrying out its business processes, he utilizes a sales information system. The system is used to manage sales data. If the data is not used, it will lead to accumulation of data but lack of information. Taletan ijo uses the manual method in its product marketing strategy so that the strategy used is not quite right. Stored sales transaction data can be used as a reference in making marketing strategies such as making product sales packages. This study uses data mining methods, namely associations with a priori algorithms to process transaction data into information that can help support decisions in determining marketing strategies. The results of the study show that the lift ratio test results obtained are 3.2 which indicates that the value is valid with a minimum number of transactions of 10 and a confidence value of 80.
Perancangan Media Pembelajaran Fisika Materi Konsep Termodinamika Dalam Mesin Kalor Dan Sifat-Sifat Gas Ideal Monoatomik Untuk SMA Kelas XI IPA Sitohang, Hotmian
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 6 No 1 (2016): Maret 2016
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (644.094 KB) | DOI: 10.33020/saintekom.v6i1.4

Abstract

Computer-based learning system is now much improved, making the faculty more enthusiastic in making a model of learning so that students do not get bored easily. Physics is a subject that is grealty feared by students because the course is filled by counting, concepts and formulas. designing or creating instructional media. Learning physics is expected to be an interactive learning tool that can improve the learning interest of the user. This study uses R & D (Research and Development), namely the development of computer-based animation instructional media. Making learning applications of thermodynamics in physics to the concept of heat engines and properties of monatomic ideal gas is by using Visual Basic 6.0 software to design the application, Microsoft Access 2007 to design a database system for data storage applications, while Adobe Photoshop to design the image. The test results showed that the instructional media program for the display program, the suitability of the program with the teaching material, and technical quality were good. Based on these results it can be concluded that the program deserves to be a medium of learning and can be used in teaching Physics especially about heat engines and thermodynamic properties of monatomic ideal gas to high school grade XI.
Dempster Shafer Untuk Sistem Diagnosa Gejala Penyakit Kulit Pada Kucing Widyaningsih, Maura; Gunadi, Rio
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 7 No 1 (2017): March 2017
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1237.787 KB) | DOI: 10.33020/saintekom.v7i1.24

Abstract

Expert System which is a branch of Artifical Intelligence, who learned about the estimation or decision-making ability of an expert. Methods and concepts are still needed in solving the problem of diagnosis, with engineering calculations involve computing systems., given the level of need for information and resolving cases. The application development is aimed at implementing the knowledge of an expert into a program that can help in diagnosing the symptoms of skin health problems in cats. Dempster Shafer (DS) is a method that is non monotonous in solving the problem of uncertainty due to the addition or subtraction of new facts.The system is made to diagnose the type of skin disease in cats after applying the method of DS. The system can also perform data management if there is a data change disease, symptoms, treatment solutions, as well as the rules of the disease. The diagnosis system with DS according to analysis from experts.
Analisis Penerapan Metode Convex Hull Dan Convexity Defects Untuk Pengenalan Isyarat Tangan Saputra, Artha Gilang; Utami, Ema; Fatta, Hanif Al
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 8 No 2 (2018): September 2018
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (481.28 KB) | DOI: 10.33020/saintekom.v8i2.59

Abstract

Research of Human Computer Interaction (HCI) and Computer Vision (CV) is increasingly focused on advanced interface for interacting with humans and creating system models for various purposes. Especially for input device problem to interact with computer. Humans are accustomed to communicate with fellow human beings using voice communication and accompanied by body pose and hand gesture. The main purpose of this research is to applying the Convex Hull and Convexity Defects methods for Hand Gesture Recognition system. In this research, the Hand Gesture Recognition system designed with the OpenCV library and then receives input from the user's hand gesture using an integrated webcam on the computer and system generates a language output from the hand-recognizable gestures. Testing involves several variables which affect success in recognizing user's hand gestures, such as hand distance with webcam, corner of the finger, light conditions and background conditions. As a result, the user's hand gestures can be recognized with a stable and accurate when at a distance of 50cm-70cm, corner of the finger 25o–70o, light conditions 150lux-460lux and plain background conditions.
Aplikasi Pengarsipan Data Kliping Surat Kabar Harian Bidang Hubungan Masyarakat Kepolisian Daerah Kalimantan Selatan -, Herpendi; Saputri, Septi; Hafizd, Khairul Anwar
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 9 No 2 (2019): September 2019
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.896 KB) | DOI: 10.33020/saintekom.v9i2.87

Abstract

The Public Relations Sub Division in the South Kalimantan Regional Police records the clipping of daily newspapers using Microsoft Excel. Clipping data is recorded and then processed and counted types of characters, sizes, pages and coverage. Each type is divided into 3 (three) categories. The types of characters consist of Positive, Negative and Neutral. The type of size consists of Length, Medium and Small. The type of page consists of Front, Middle and Back. Then the type of coverage consists of Large, Enough and less. At the time of recording, errors often occur so that the data generated is not in accordance with the results of calculations. Therefore, a system is built that can be used to record data clipping files with automatic calculation formulas to reduce the risk of errors and incompatibility of the calculation results. This system is built with web-based using the PHP programming language. System development method using Waterfall method.
Metode Simple Additive Weighting Dalam Pemilihan Karyawan Berprestasi Pada PT. Kereta Commuter Indonesia Stasiun Rawa Buntu Utami, Yuliantika Siswanti; Ramanda, Kresna
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 10 No 2 (2020): September 2020
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (200.917 KB) | DOI: 10.33020/saintekom.v10i2.125

Abstract

Rawa Buntu Indonesia Commuter Train Station has its own qualifications in selecting employees, as well as in determining employees who excel. This study aims to give awards to employees who excel. Through this award every employee is expected to be motivated to become better and improve quality. The problem faced is the difficulty in determining who is chosen to be an outstanding employee with subjective criteria. To overcome this problem, a decision support system is designed for the selection of outstanding employees using the SAW Method. By using 5 different variables, namely Integrity, Cooperation, Communication, Quality of Work and Work Discipline. By applying the Simple Additive Weighting (SAW) method, the process of selecting employee performance is more efficient so that the station can make decisions more quickly for employees who excel. Decision making system using the Simple Additive Weighting (SAW) method has helped the station in determining the selection of employee performance.
TERAPAN MCRNG SEBAGAI GENERATOR ACAK UNTUK GAME Nurhasan, Usman; Purnomo, Bagus
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 12 No 1 (2022): Maret 2022
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33020/saintekom.v12i1.146

Abstract

Most game s are used as a means of entertainment, but can also function as a means of training, education and simulation. In the field of education, educational game s can be applied by adopting educational materials to be informed in an interesting way to users. To provide a challenge to the user, the concept of level and scoring is applied in the game . The type of game made is a quiz-based educational game . Elements of educational game s made in the form of text, images, sounds and videos regarding knowledge about the classification of vertebrate and invertebrate animals. The data and answers used in the quiz are also displayed in a random way. The randomization process uses a random generator that applies the concept of Multiplicative Congruential Random Number Generator (CRNG). The use of this generator is intended so that users get different questions and answer compositions at each level. This is so that the user does not get bored quickly and the game becomes more interesting to play. So that the user indirectly conducts learning activities because the information conveyed is in the form of knowledge that is packaged in the form of a game.

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