cover
Contact Name
Tengku Mohd Diansyah
Contact Email
unhar.lppm@gmail.com
Phone
+6281361000256
Journal Mail Official
unhar.lppm@gmail.com
Editorial Address
Jl kelapa VII no2
Location
Kota medan,
Sumatera utara
INDONESIA
Prosiding Snastikom
ISSN : -     EISSN : 29641950     DOI : -
Core Subject : Science,
seminar Nasional Teknologi Informasi dan Komunikasi yang diselangarakan oleh Program Studi Teknik Informatika Universitas Harapan Medan merupakan agenda kegiatan tahunan sebagai sarana pengembangan ilmu pengetahuan dibidang teknologi informasi dan komunikasi untuk mahasiswa, akademisi maupun praktisi. Diharapkan dengan adanya penyelenggaraan SNASTIKOM ini dapat membantu dalam perkembangan ilmu pengetahuan di Indonesia.
Articles 143 Documents
MEDIA PENGENALAN ORGAN TUBUH MANUSIA DALAM BAHASA LATIN UNTUK SISWA SMP BERBASIS ADOBE AFTER EFFECT Bella Puspita; Herlina Harahap; Sumi Khairani
SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI Vol. 1 No. 1 (2020): PROSIDING SNASTIKOM 2020
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (560.261 KB)

Abstract

Making media on the introduction of human body organs in Latin based on Adobe After Effect is aimed at junior high school students with the aim and purpose that junior high school students are more interested getting to know the human organs in Latin with this 2D animated video. Making media introduction to human organs in Latin based on Adobe After Effect through three applications, the Adobe After Effect application is used for making animation, Adobe Illustrator to draw all of characters, background settings or other ambience and Adobe Audition as audio editing manager before being combined into Adobe After Effect. The process of making this animation requires a story idea, scene and storyboard. There are several steps to make an animated object to become a 2D animation video, modeling or depiction of background characters and other ambience, audio editing and animation. The result of this animation research is a learning medium for human body organs in Latin for junior high school students which aims to provide information about animation the body organs in the human body along with an explanation.
Implementasi data mining untuk menganalisa pola penjualan produk cap-lang menggunakan metode associatin rule ulfa Dwi Yanti; Ahmad Zakir; Dedy Irwan
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.407 KB)

Abstract

Data mining is operation of resourcing and using data to find patterns or relationships from large data sets. Data mining has been implemented in various aspects, one of which is in the field of product sales. The company can find out the buyer's interest by utilizing data mining to process data on sales of wind oil products. This study analyzes the search for information from wind oil sales transaction data using data mining with a priori algorithm. The results obtained are quite accurate as an analysis in conducting stock in sales transactions and with easy work steps. Making this method appropriate for the system in this study. And it is hoped that in the future they can develop this research related to the method used or the web that has been built to complement the shortcomings of this researc
PERBANDINGAN QUALITY OF SERVICE JARINGAN MENGGUNAKAN ANTENA WAJAN BOLIC DAN ANTENA WIFI GUN Tomi Hidayat; Ilham Faisal; Mufida Khairani
SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI Vol. 1 No. 1 (2020): PROSIDING SNASTIKOM 2020
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (832.602 KB)

Abstract

MiFi (Mini Wifi) is an internet service provider tool that can share internet connections with devices that are connected to it, unfortunately MiFi (Mini Wifi) has a very small hotspot range, so users are required to be close to MiFi (Mini Wifi) so that to connect, the farther a device is from MiFi (Mini Wifi), the less internet speed is given to the device. From this problem, researchers intend to expand the range of reception of hotspot signals on the MiFi (Mini Wifi), namely by using a pan grid antenna and a wifi gun antenna. Therefore, this study aims to compare the level of difference in the quality of network traffic using a griddle antenna and a wifi gun antenna in providing Quality of Service (QoS) services when capturing long-distance signals. The result of this comparison is as a reference for the community to choose the best long distance signal catcher between the griddle antenna and the wifi gun antenna.
Daftar Isi Snanstikom 2023 snastikom snastikom
SNASTIKOM Vol. 2 No. 1 (2023): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2023
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (686.154 KB)

Abstract

Daftar Isi
Enkripsi Citra Digital dengan IDEA Cipher: Pengacakan Blok Pseudorandom LCG dan Evaluasi Melalui Image Correlation Analysis Manovri Yeni; Tommy; Rosyidah Siregar
SNASTIKOM Vol. 2 No. 1 (2023): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2023
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1029.336 KB)

Abstract

The use of cryptography methods in digital image processing has become a crucial focus of research in safeguarding visual information. This study analyzes the utilization of the Linear Congruential Generator (LCG) as a block scrambling tool in the image encryption process using the International Data Encryption Algorithm (IDEA). The aim of this research is to evaluate the effectiveness of LCG in reducing correlation patterns among pixel blocks in encrypted images. In experiments conducted using image datasets from OpenDataset, the test results indicated a significant difference between encrypting images using regular IDEA and IDEA enhanced with LCG. The block scrambling method using LCG successfully generated encrypted images with correlation coefficient values approaching zero, signifying its effectiveness in obscuring correlation patterns among pixel blocks. Despite a decrease in Mean Squared Error (MSE) and slight degradation in the quality of the encrypted images, the evaluation results affirmed a significant improvement in the average correlation coefficient by 4.57. This indicates an enhanced security level for encrypted images against cryptanalysis leveraging correlation patterns, while considering compromises in image quality. The findings of this research affirm that utilizing LCG in block scrambling during image encryption with IDEA can produce encrypted images with higher security levels by reducing correlation patterns, albeit with a slight sacrifice in image quality. The implications of these findings might contribute to the development of security methods in digital image processing in the future
Perancangan Game Edukasi Pengenalan Lagu Wajib Pada Siswa SD Menggunakan Metode CBI Berbasis Android Amelia Siregar; Herlina Harahap; Nenna Irsa Syahputri
SNASTIKOM Vol. 2 No. 1 (2023): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2023
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.796 KB)

Abstract

The development of technology is now growing rapidly so that it has a varied impact. Including a positive impact, where now there are many effective and interesting learning media that can be accessed only through smartphones. Educational games are a tool used in introducing national compulsory songs to elementary school children. There are many national compulsory songs and each song contains different meanings, both in the form of celebrating the services of heroes and in fostering the spirit and love of the motherland. In this study, the game was designed based on Android, because it can be accessed and used anytime and anywhere. The method used in designing this application is the Computer based Instruction (CBI) method where this method aims to increase children's interest in learning and can be a substitute medium for books in learning. Because the Computer Based Instruction (CBI) method is a learning method that is instructed by computers as a whole. The results of this study show that the compulsory song recognition educational game for elementary school students using the Android-based Computer Based Instrument method is worthy as an interesting and influential introduction and learning medium for elementary school students.
Implementasi Algoritma Sequential Search Dalam Game Edukasi Penyusunan Kalimat Terstruktur Siddiq Alridho; Khairunnisa; Dharmawati
SNASTIKOM Vol. 2 No. 1 (2023): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2023
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (354.015 KB)

Abstract

The problem in this research is that it is difficult to learn structured sentences, especially in composing words, due to minimal knowledge, so this research aims to implement the Sequential Search algorithm in an educational game which aims to help users in composing structured sentences. The Sequential Search algorithm is used to search for and arrange words sequentially according to correct grammatical rules. This game is designed to help players, especially children, understand the concept of constructing sentences correctly in language. This research uses data originating from Indonesian language books. Through the implementation of this algorithm, it is hoped that players can develop their skills in constructing sentences correctly and effectively, as well as improve their understanding of grammar. This research combines the concept of learning through games (game-based learning) with an understanding of the Sequential Search algorithm in the context of language education. It is hoped that the results of this research can make a positive contribution in improving players' abilities in the field of composing structured sentences.
Sistem Kontrol dan Pengamanan Kotak Penyimpanan Uang Menggunakan Aplikasi Telegram Berbasis Arduino Fahmy Anugrah
SNASTIKOM Vol. 2 No. 1 (2023): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2023
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (395.959 KB)

Abstract

In the digital technology era, the traditional method of saving money through piggy banks is becoming less popular. A new innovation in the form of a microcontroller-based money storage box has replaced the traditional saving method. This box is connected to smartphones via the Telegram Bot application and equipped with GPS technology for location tracking. With password protection, this box ensures security and provides balance information. Utilizing the NodeMCU ESP8266 as a microcontroller and the TCS3200 sensor to detect currency colours, the box also employs the GPS Neo 6m for precise location tracking using Google Maps. Through testing, the box is capable of distinguishing currency types, providing accurate balances, and conducting tracking via Google Maps. Operating without external power sources, this box offers an efficient and secure solution for saving money, featuring control through smartphones, accurate tracking, and high security.
Alat Bantu Jalan Penyandang Disabilitas Ganda (DeafBlind) Dengan Peringatan Getaran Berbasis Mikrokontroler Nizmaldy Astoro Witjati; Ade Zulkarnain Hasibuan; Arnes Sembiring
SNASTIKOM Vol. 2 No. 1 (2023): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2023
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.027 KB)

Abstract

The sense of sight is a vital source of information that is very important for humans, but not a few people experience problems with their vision. Blindness is a general term used to describe the condition of a person who experiences obstacles or impairments in their visual abilities. Because the function of the sense of vision decreases, blind people maximize the function of other senses such as the sense of touch, smell, hearing, and others. However, there are also blind people who suffer from abnormalities such as the loss of the sense of hearing (deafblind) which is usually called double disability (deafblind). It can be understood that if a person has impaired vision and hearing (deafblind), then their activities are very limited, because the information obtained will be reduced compared to someone with normal vision and hearing. In general, blind people use a cane as a walker to assist movement when walking, therefore, a walker is made that can detect objects or obstacles in front using an ultrasonic sensor based on an arduino nano microcontroller, with vibration output as a warning to people with disabilities. The purpose of this tool is to make it easier for people with multiple disabilities (deafblind) to detect obstacles in front when walking. The results obtained from this tool work accordingly and stably as expected, as evidenced by the detection success rate of 99.26% and a very minimal error rate of 0.74%, and the results of the comfort of using a cane carried out by users (deafblind) reached 70,83% with comfortable criteria.
Sistem Pendukung Keputusan Pemilihan Obat Demam Terbaik Menggunakan Metode Simple Additive Weighting (Saw) Hendri Maradona; Dona; Mi’rajul Rifqi; Kiki Yasdomi; Nasrizal
SNASTIKOM Vol. 2 No. 1 (2023): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2023
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (775.713 KB)

Abstract

Decision Support System (DSS) or Decision Support System (DSS) is a system that is able to provide problemsolving and communication skills for problems with semi-structured and unstructured conditions. Along with the development of technology and information, as if it has created a new standard that must be met in the world of health. With the rapid development of technology, it is encouraging to build a computer-based system for the selection of fever drugs in pharmacies, using this kompeter system can facilitate the search for the determination of appropriate drugs. In making this system using the Simple Additive Weighting (SAW) method. With this method can make it easier in calculating the value of fever medication that is suitable for customers, in this case taken from the Apotek Semangat. On the results of the output in this system will display the value and data name of the drug in accordance with the customer that has been inputted by the admin in charge. With the use of this system, it will certainly be able to help pharmacies not give greetings in administering fever medicines

Page 4 of 15 | Total Record : 143