cover
Contact Name
Betty Masruroh
Contact Email
publisher@um.ac.id
Phone
+6285733562345
Journal Mail Official
jodli@um.ac.id
Editorial Address
PUIPT Disruptive Learning Innovation Universitas Negeri Malang (PUIPT DLI UM) Gedung B15 Lantai 1, Universitas Negeri Malang Jl. Semarang No.5, Kota Malang Jawa Timur, Indonesia
Location
Kota malang,
Jawa timur
INDONESIA
Journal of Disruptive Learning Innovation (JODLI)
ISSN : 27748715     EISSN : 27214486     DOI : http://dx.doi.org/10.17977/um072
Core Subject : Education,
Journal of Disruptive Learning Innovation (JODLI): is an academic, open access journal about concepts, phenomena, and new discoveries that create transformative effects in education based on what the community needs of their time based on three research and development groups, namely: (1) Web / Mobile based Learning Platform with integration of Artificial Intelligent (2) Ubiquitous Education Technology (u-learning) equipped with Augmented Reality, and (3) One-Stop Learning that utilizes data mining and the power of data analysts.
Arjuna Subject : Umum - Umum
Articles 6 Documents
Search results for , issue "Vol 1, No 1 (2019)" : 6 Documents clear
A Poster Digital Sain Media for Humanity Interaction based Interactive Augmented Reality Muhammad Ashar; Azhar Ahmad Smaragdina; Muhammad Iqbal Akbar; Dicki Dwi Prasetya
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (761.499 KB) | DOI: 10.17977/um072v1i12019p7-20

Abstract

Interactive and innovative learning media supported by Augmented Reality (AR) is specifically used in the field of science in helping the development of student learning process at State University of Malang (UM). This media is designed to build the pillar of learning innovation strategy through IT fusion on curriculum and learning. Specifically, the main target in the development of teaching media with interaction through AR mobile media and science posters integrated with virtual communications is to improve the visual capabilities of information. Several stages to be done to realize this service are: 1)build a framework of the system in a comprehensive manner, 2)testing with a number of students as a user response, 3)making showcase and 4)demonstrating application system with multimedia content with science materials with 3D perspective (animation and interactive video). The software engineering method used in this application development is the waterfall model, while the qualitative method approach is needed to measure the effectiveness and efficacy of this AR science product on increasing the level of student understanding after using this media through a questioner. It is expected that with the development of this media will accelerate the formation of learning innovation in life-based learning in UM in the future. In broader impact, this work will be able to make UM as a learning innovation university as the competitive and superior university as well as become a reference in the technology of learning media.
Design and Implementation The Learning of Classification Aromatherapy made from Indonesian Spices using K-Nearest Neighbor (KNN) Maulia Wijiyanti Hidayah; Muhammad Ashar; I Made Wirawan
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (673.58 KB) | DOI: 10.17977/um072v1i12019p21-33

Abstract

Indonesia is country that has various plants which have many benefits for human. There are more than 31 types of medicinal plants as one of material that needed by industry as traditional medicine and spices. Traditional spiceal medicine comes from spiceal plants that used from Indonesian spices. This spices can produce aromatherapy include essential oils. Aromatherapy can help in maintaning the healthy of human body. This is necessary that aromatherapy can be classsified using K-Nearest Neighbor to classify aromatherapy from Indonesian spices. The accuracy result which shown by K-Nearest Neighbor algorithm is 97.5 percent, the accuracy data testing using confusion matrix which will be followed by front end and back end testing that shown the valid result for application design and valid using weka application with an accuracy result of 97.5 percent. This research will produce product such as android application that can be accessed by android users.
Modelling The Learner Model Based Ontology In Adaptive Learning Environment Saida Ulfa; Deddy Barnabas Lasfeto; Citra Kurniawan
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (184.379 KB) | DOI: 10.17977/um072v1i12019p34-45

Abstract

Currently, the online learners are increasingly demanding more personalized learning since the web technology, and the learners have individual features of characteristics such as learning goals, experiences, interests, personality traits, learning styles, learning activities, and prior knowledge. A personalized learning process requires an adaptive learning system (ALS). In order to adapt, a learner model is required. Thus, modelling the learner model in an adaptive system environment is a key point to success in recommending the learner. The ontology-based approach was used to model the adaptive learning model in this research.   Ontology is a graph structure that consists of a collection of contexts, relationships, and models which related to contexts. The ontology of the learner model enables to produce a description of learner’s properties which contains important information about domain knowledge, learning performance, interests, preference, goal, tasks, and personal traits.Keywords - Personalized Learning, Adaptive Learning System, Ontology, Learner Model
Learning Innovation Online Course Based on Blended Learning for Interactive Learning in The Era of Education 4.0 Andika Bagus Nur Rahma Putra; Awalia Habibatuz Zahro; Amat Mukhadis; Nurul Ulfatin; Muhammad Ashar
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (605.515 KB) | DOI: 10.17977/um072v1i12019p46-55

Abstract

The objectives of this study: (1) developing online learning innovations based on blended learning for interactive learning media era education 4.0; and (2) testing the attractiveness of the product being developed. The development of Quipper School learning tools follows the 4-D model (namely defining, designing, developing, and disseminating). The results of this study include: (1) quipper school has several advantages to help the learning process, including students being able to learn independently, learning that is fun and interesting through features, displaying material and varied videos, students can practice questions, and teachers can monitor the progress of student learning; (2) Quipper School media which is proven to improve student learning outcomes
Validating an instrument to investigate students’ conception of Salt hydrolysis Isnatul Husniah; Habiddin Habiddin; Muhammad Sua’idy; Nuryono Nuryono
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (81.786 KB) | DOI: 10.17977/um072v1i12019p1-6

Abstract

This paper outlines the development and validation of a Four-tier instrument in the topic of salt hydrolysis (FTISH). The instrument was developed by using the procedure of FTDICK instrument as published by Habiddin & Page (2019). This study was a part of other separates studies conducted by other groups of researchers including Devita, Habiddin & Suaidy (2019) (in press). This study involved 127 students in total and data collection were carried out two times involving 64 students in the first data collection and 63 students in the second one. The participants of both groups were public secondary school students from Malang. The FTISH consists of 23 questions. The results show that the validity of the questions ranged between 0.263 and 0.745. The reliability of the instrument was 0.80 and falls in the high category. The future implementation of the instrument to support the teaching and learning of salt hydrolysis are also discussed.
Design and Implementation a Management Information System Extracurricular WebBased (Case Study: SMAN 1 Sampang) Achmad Hamdan; I Made Irawan; M. Zainal Arifin
Journal of Disruptive Learning Innovation (JODLI) Vol 1, No 1 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (68.351 KB) | DOI: 10.17977/um072v1i12019p56-59

Abstract

This research aims to design and implement a Management Information System Extracurricular Web-Based in SMA Negeri 1 Sampang to be able to further improve the performance of the school in extracurricular management. SMA Negeri 1 Sampang is a leading public school in the town of Sampang. However extracurricular school management system is still not supported by good information technology facilities. And so we need an information system as an efficiency improvement of school performance in extracurricular management. This research using research design development. The this development goal is to develop a extracurricular management information system web-based as a means to improve the performance of the school in order to support the extracurricular management skills to further develop the student maximum and can also support the academic achievement of students. This development using Waterfall model. The conclusion of this research is that the extracurricular management information system is declared to be feasible and valid to be used because the percentage generated is quite high, namely the average usability aspect of 89.54 percent and the functionality aspect of 99.99 percent.Keyword: Information System, Management, Extracurricular

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