Prosiding Seminar Nasional Sisfotek (Sistem Informasi dan Teknologi Informasi)
Seminar Nasional Sistem Informasi dan Teknologi (SISFOTEK) merupakan ajang pertemuan ilmiah, sarana diskusi dan publikasi hasil penelitian maupun penerapan teknologi terkini dari para praktisi, peneliti, akademisi dan umum di bidang sistem informasi dan teknologi dalam artian luas.
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472 Documents
Pembangunan Sistem Informasi Manajemen Aset pada PT. Kraft Ultrajaya Indonesia
Mukti Kinani;
Yulison Herry Chrisnanto;
Irma Santikarama
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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Asset management information systems are widely used by private and government companies because they can help companies and governments in managing assets that aim to manage, maintain, and supervise important assets. In this study, researchers tried to implement a system to manage asset management at PT. Kraft Ultrajaya Indonesia because there are still problems where asset management that does not have inaccurate information about the assets owned causes the managers not to have specific references used in determining needs in the procurement process. In addition, there is an inadequate monitoring process for the realization of assets received that are not in accordance with the purchase order form, resulting in a lack of information on the status of realization of assets received. In other cases there is also insufficient depreciation of asset maintenance information, resulting in inconsistencies in data and information regarding the condition of assets that are inconsistent with the condition of assets that are depreciated in the field, which may result in uncontrolling of the available assets. From this problem, researchers tried to implement an asset management information system in order to make it easier to help access historical data that is easy in the process of asset data processing and asset control starting from the asset planning process to revenue so that it can help the company evaluate each asset owned and simplify the decision-making process, thereby minimizing the purchase of excess assets that can harm the company and can also control every asset management that exists in the company. In addition, the asset management information system that is implemented will provide information on asset status management, especially the depreciation of each asset, so as to know the quality status of existing assets and the condition of asset depreciation.
Kombinasi Metode Analytical Hierarchy Process (AHP) dan Multi- Attribute Utility Theory (MAUT) Pada Lomba Balita Sehat Untuk Usia 6- 24 Bulan
Heliza Rahmania Hatta;
Boby Pradana;
Dyna Marisa Khairina
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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The competition for healthy toddlers is one of the activities to improve public awareness of children's health. Healthy Toddler competition in Puskesmas Remaja, Samarinda, East Kalimantan, has two categories of valuation, i.e. group of age 6 to 24 months and a group of ages 2 to 5 years. Both categories have considerable assessment criteria so that the calculations are effective and efficient so that the competition can run precisely and quickly as expected. During this time, the collected data is still in paper form so it needs a good and safe storage place. This Puskesmas Remaja has often experienced flooding so that many papers (data) are damaged because of flooded flooding. Therefore, a decision support system is required that can help Puskesmas Remaja in conducting calculations for healthy toddler competitions as well as in the storage of the competition data. The system is built using a combination of Analytical Hierarchy Process (AHP) and Multi-attribute Utility Theory (MAUT). The system generates the priority of weights using the AHP method and results of the evaluation of the competition in the form of the method of MAUT. The system uses 27 criteria and 19 alternate data participants in healthy toddlers competition in the group age 6 to 24 months, the system generates an accuracy of 73.68%.
Sistem Informasi Peminjaman Ruangan Fakultas MIPA Universitas Tanjungpura
Renny Puspita Sari;
Ibnur Rusi;
Tasha Safira Putri
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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The room loan information system at the Faculty of Mathematics and Natural Sciences, Tanjungpura University was built because the process of borrowing space at the Faculty of Mathematics and Natural Sciences was not yet using technology. Need help that is better than expected, both from the borrower and those who have lending facilities, there are still those who ask for a loan approval letter, the amount of lending data can help redundancies based on room lending information for a long time, the lending process, must be approved by various party. In this research, as a first step in developing the system, a system analysis using the PIECES framework is used as an analysis of the functional requirements of the system to see the weaknesses of conventional old systems compared to new systems using technology. From this analysis the system design is made using UML. Furthermore, the design that has been made will be implemented into the PHP Programming Language. The final results of this study will display the room usage schedule, the process of filing a room loan, the loan report and the notification flow which are expected to provide complete and efficient information related to room lending that must be searched for the long and difficult process of borrowing the room and help assist the search process in the borrower room online and can be computerized well.
Sistem Informasi Manajemen Aset Pada PT.XYZ Menggunakan Metode Garis Lurus
Dini Eka Pratiwi;
Tacbir Hendro Pudjiantoro
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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XYZ is engaged in trade and services. The process of recording asset planning data planning and submission is not well recorded in one document, this causes frequent data mismatches, the process of asset maintenance is not recorded properly so that it does not know what assets have been maintained and when making depreciation calculations often experience errors in calculating depreciation costs caused by errors in determining the acquisition cost or errors in estimating the economic life that can cause company profits to be smaller, with the existence of asset management at PT. XYZ can help the problems that exist in the company. The output of this research is expected to produce a system that can help companies in asset data management, asset planning, asset filing, asset maintenance and asset depreciation using the straight line method.
Sistem Informasi Penjualan Buku Agama Islam Berbasis Website Pada Toko Buku Al-Barkah
Eko Saputra;
Safrul Hamdani
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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Very rapid technological developments directly or indirectly affect the trading system. At present, only by accessing e-Commerce through the internet, we can choose the desired items, know the details of the goods and can make transactions with anyone without being limited by time and distance. The purpose of this study is to facilitate the inputting and processing of book data, online book sales transactions, and simplify the book sales service to consumers. With the implementation of a website-based Islamic religious book sales information system on the Al-Barkah Bookstore using the PHP and MYSQL programming language, consumers find it easier to find books of Islamic religion that are trusted with their knowledge without having to come directly to the bookstore, in payment, consumers can make transactions through transfer via mobile banking or ATM, while for reports on sales and checking of goods for bookstore owners becomes easier. The research methodology used is Research & Development.
Implementasi Frequent Pattern Growth untuk Melihat Trend dari Penjualan Tisu di PT XYZ
Bima Wahyu Utama;
Tacbir Hendro Pudjiantoro
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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Prediction is a technology that learns from experience (data) to predict individual behavior in the future to encourage better decisions. Prediction is different from forecasting, forecasting makes aggregate predictions at the macroscopic level. Tissue is a practical cleaning tool for use and multifunctionality, so that tissue is commonly found and used by the public, tissue is used for travel equipment, complement the dining table, and cleaning tools stored in modern toilets. The sale of tissue, which sometimes cannot be fulfilled, makes some customers stop buying tissue from the company. The use of Frequent Pattern Growth algorithm or FP-Tree which is a development of apriori algorithm is one alternative algorithm to determine the set of data that often appears. The use of the Frequent Pattern Growth method for the case of tissue sales predictions gets fairly accurate results and can make it easier for related sections to see tissue demand trends in a country calculated based on tissue trends in the previous month.
Segmentasi Pelanggan Berdasarkan Keluhan Dengan Menggunakan K-Means Cluster Analysis Pada PT Infomedia Nusantara
Sheila Nurmeila Ashma;
Wina Witanti;
Puspita Nurul Sabrina
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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Customer segmentation is the division of customer groups that have different needs, characteristics and behaviors (heterogeneous) in this case very helpful in a more targeted service process so that company resources can be used effectively and efficiently for example making it easier to distinguish complaints and map with segments the same one. Customer complaints are an expression of feelings of customer dissatisfaction with service standards, actions that affect customers. In the service of handling customer complaints is the most important. This study aims to segment customers based on complaints. To overcome these problems a solution is needed to find the level of complaints. Where data has a lot of variation and amount of clustering process is needed. Clustering is a technique used to analyze data both in machine learning, data mining, pattern recognition, image analysis and bioinformatics. To produce useful information, it needs a data analysis using the clustering process. Researchers will use the K-Means method where this method becomes an efficient and effective algorithm in processing large amounts of data. Before data processing is carried out, data mining is carried out, namely data selection, data cleaning and data transformation, then the data is processed into several clusters. The clustered data results in the level of complaint handling based on difficult, normal and easy complaints handling time in each cluster.
Desain Game Edukasi Bertema Penerapan Akhlakul Karimah Menggunakan Framework Mechanics Dynamics Aesthetics
Selia Aysiah;
Agus Komarudin;
Rezki Yuniarti
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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Good character is a commendable attitude in accordance with Islamic teachings. Someone who has a moral character will always be liked by fellow human beings. A child does not understand whether what he is doing is dangerous or not, beneficial or detrimental, as well as right and wrong. The way to develop morality in children is by teaching them noble character. But in fact the environments that exist at this time more are considered as the cause of the occurrence of moral dedication, one of which is the rise of gadgets that contain game elements that are less educational. Based on these problems, it is necessary to present an educational game that is expected to be one of the ways to deliver the material so that children can participate in the learning of morality with good fun. In designing and compiling elements in a game one of them uses a framework method that has a sub method called Mechanics Dynamics Aesthetics (MDA). The MDA Framework was developed as a framework for understanding games through the perspective of users and developers. Based on the evaluation results of the game test through a questionnaire, where the aspects tested consist of the background of the respondent, the interaction of the respondent with the User Interface of the game, and the aesthetic or emotional challenge that must be felt when playing a good character game shows that the respondent feels happy and gets new knowledge about the character good and bad in the game.
Penerapan Support Vector Machine Untuk Jalur Peminatan Program Studi
Dion Krisnadi;
Nadya D. Bachtiar;
Samuel Lukas;
Pujianto Yugopuspito;
Petrus Widjaja
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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It is common that in a curriculum of field of study provides some electives subjects to be selected by their students. Some electives subjects are grouped into a major study. Universitas Pelita Harapan Informatics department offers three major studies. They are Software Engineering, Medical Informatics and Intelligent & Interactive Media. These majors are provided in order to fit interest of the students. Students must choose one major for persuing their degree after they finished the first two years studies. This paper discusses on how to implement the Support Vector machines technology for helping students in determining their major based on their academic records. The inputs of the system ere grades of the subjects of the first two years studied and the outputs is the GPA of the electives subjects for each major.
Sistem Informasi E-Learning Berbasis Web Pada SMP N 4 Kubung Kabupaten Solok
Srima Yanti;
Muhammad Rafqi;
Yulhan
Prosiding SISFOTEK Vol 4 No 1 (2020): Vol 4 No 1 (2020): SISFOTEK 2020
Publisher : Ikatan Ahli Informatika Indonesia
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SMP 4 KUBUNG is one of the state schools in Solok Regency. The learning system in SMP 4 KUBUNG still uses a manual system that is the learning process is still bound by time and there is still face to face in the classroom between the teacher and students. So that students become passive because they are dominantly listening to the lecture method and are more likely to emphasize results rather than processes. In this case an effective learning system is needed with an online-based learning system that is E-learning which was built using the programming languages ??PHP, Dreamweaver, Xampp and supported by a MySQL database. To help and provide solutions in the learning process at SMP 4 KUBUNG to facilitate students in learning without a period determined by the school, so students can also access lessons at home if at any time the student is unable to attend school due to illness or there is a need urging others. E-learning can also increase students' interest and creativity in learning because it consists of subject matter and a question bank for practice that can be accessed with their computers, laptops, and even smartphones.