cover
Contact Name
Antomi Saregar
Contact Email
antomisaregar@radenintan.ac.id
Phone
+6285279618867
Journal Mail Official
antomisaregar@radenintan.ac.id
Editorial Address
Jl. Letnan Kolonel H Endro Suratmin, Sukarame, Kec. Sukarame, Kota Bandar Lampung, Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Online Learning in Educational Research
ISSN : 27989736     EISSN : 27982351     DOI : -
Core Subject : Education,
Online Learning in Educational Research (OLER Journal) is a medium of communication for researchers, academicians, and practitioners that provides a means for sustained discussion of relevant issues that fall within the focus and scopes of the journal which examined empirically. Journal Online Learning in Educational Research is a biannual publication that highlights field research and library research in the broad area of Computer Mediated Learning which includes distance, online, electronic, virtual, distributed, blended, mobile learning, develoving media for online learning, and instument assessment for online learning. Computer-mediated learning occurs when an individual interactively learns (formally or informally, synchronously or asynchronously) about material via computer means where the learning materials and pedagogy are developed to take advantage of the available technologies. The goals of OLER are to: Promote a scholarly approach to the practice and profession of teaching in computer-mediated environments. Foster dialogue concerning innovative computer-mediated teaching, learning and assessment strategies. Enhance understanding and application of best practices in online teaching and learning.
Articles 5 Documents
Search results for , issue "Vol 2, No 2 (2022): Online Learning in Educational Research" : 5 Documents clear
POE-Based E-Module (Predict, Observe, and Explain): Improving Students' Critical Thinking Skills on Kinetic Theory of Gases Aulia, Maryam; Yuliani, Hadma
Online Learning In Educational Research (OLER) Vol 2, No 2 (2022): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v2i2.128

Abstract

Based on interviews and observations, students' critical thinking skills at SMAN 5 Palangka Raya could have been more optimal. Therefore, the researchers offer a solution by using POE-based e-modules. This study aimed to see the improvement in critical thinking skills after using the POE-based e-modules in physics learning. This research method is quantitative with a one-group pretest-posttest design. Students critical thinking skills were determined usinga description test and analyzed using the N-Gain calculation. Based on the purposive sampling technique, the sample of this study was class XI MIPA 2 with 25 students. The result of this study was an increase in critical thinking skills after implementing a POE-based e-module, as indicated by an N-Gain of 0.73 (high category). This study concludes that POE-based e-modules can improve students' critical thinking skills.
E-module in Learning Mathematics: An effort to Stimulate Learning Independence Netriwati, Netriwati; Tricia, Ami; Gunawan, Wawan; Nendra, Fadly
Online Learning In Educational Research (OLER) Vol 2, No 2 (2022): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v2i2.149

Abstract

The use of technology in education results in user-friendly, distinctive, valuable, and informative learning apps. MIT App Inventor was used in this development research to create a valid and interesting junior high school mathematics learning module. The ADDIE model was used to conduct this development research. To assess the product's feasibility, validation was performed by media and material experts. Product trials were conducted by analyzing students' answers to establish the product's attractiveness. This study's test subjects were 45 UIN Raden Intan Lampung students majoring in Mathematics Education in semester 1. The feasibility test results from media and material validators were 3.32 and 3.52 in the valid category. The attractiveness test received a score of 3.54 on the small-scale trial with the highly attractive and 3.6 on the large-scale trial with the same criteria. It is possible to conclude that the developed module is feasible.
Online and Face-to-Face Learning during COVID-19 Pandemic: A Comparative Analysis of Instructors and Student's Performance Aziz, Khanda Gharib; Faraj, Bawar Mohammed; Rostam, Khalan Jalil
Online Learning In Educational Research (OLER) Vol 2, No 2 (2022): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v2i2.186

Abstract

The COVID-19 pandemic necessitated a sudden shift to online learning, prompting discussions on its effectiveness compared to traditional face-to-face methods, especially in higher education contexts. This study explores the perception of teachers and students regarding online learning's advantages, disadvantages, and recommendations. A quantitative case study was conducted from April to December 2021, involving 81 participants (teachers and students) from various disciplines, including science, law, administration, agriculture, and economics.Data were analyzed using Pearson’s correlation and Chi-square tests with SPSS version 25. The study identified that online learning offers flexibility and supports lifelong learning. However, inefficiencies were noted in teaching practical skills, and significant weaknesses were observed in student-teacher and student-student interactions. Additionally, online learning posed challenges in preventing academic dishonesty. The findings highlight the need for improved strategies to enhance interaction, practical skill development, and quality assurance in online education. Policymakers and educators should consider these insights to develop more robust online learning frameworks.
Biography Text E-media for the Tenth-grade High School Students: Prezi Application Development AR, Ridha Adilla; Samhati, Siti; Widodo, Mulyanto
Online Learning In Educational Research (OLER) Vol 2, No 2 (2022): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v2i2.191

Abstract

utilizing Prezi applications on biography text material. The research technique is the research and development approach that employs the DDD-E model (Decide, Design, Develop, and Evaluate). The primary outcome of this research is Indonesian language learning media created with the Prezi application. The quality of Indonesian language learning media utilizing the Prezi application is extremely feasible based on the product development process, which includes product validation by experts (material expert, media expert, and practitioner expert validations). Students from SMAN 5 Bandar Lampung were the research subjects. The researchers also performed a small-scale trial with ten randomly chosen students and a large-scale trial with thirty students. The product feasibility test at SMAN 5 Bandar Lampung yielded a percentage feasibility score of 92.83 (very feasible). The developed media is likely appropriate for use in the learning process. This research, however, was only limited to the development stage. It is envisaged that this media will be tested for effectiveness.
Character Education-Based Physics Digital Comic for 12-14 Years Old Students Fitri, Megawati Ridwan; Saregar, Antomi; Latifah, Sri
Online Learning In Educational Research (OLER) Vol 2, No 2 (2022): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v2i2.216

Abstract

Character values must be instilled in students through unique learning media. Therefore, it is necessary to investigate and develop new learning media relevant to character education's current challenges. This research aimed to determine the feasibility of character education-based physics digital comics. The Research and Development method with Borg and Gall model was employed in this development research. The product was validated by two media experts, two material experts, one language expert, and one IT expert. The development of character education-based digital comics received a material expert validation score of 98.33%, a media expert validation score of 90.33%, a language expert validation score of 80%, and an IT expert validation score of 80%. The product is appropriate for physics learning based on the validation score. However, because the product developed was limited to KI-3, more research is needed to develop the comic to contain KI-4 (skills).

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