Indonesian Journal Of Educational Research and Review
As an international, multi-disciplinary, peer-refereed journal, the scope of this journal is in learning and instruction area which provides a platform for the publication of the most advanced scientific researches in the areas of learning, development, instruction and teaching at Indonesian Journal of Educational Research and Review. The journal welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in review and the selection process concerns the significance of the contribution to the area of learning and instruction. Instruction, learning and teaching, curriculum development, learning environment, teacher education, educational, technology, and educational development at Indonesian Journal of Educational Research and Review
Articles
365 Documents
Designing Educational Board Games For Children On Snake Handling Using Competitive Mechanisms
Josefin Oktaviane;
Jasson Prestiliano;
T. Arie Setiawan Prasida
Indonesian Journal Of Educational Research and Review Vol. 4 No. 1: April 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v4i1.30443
Education with material and only listening to explanations make some people bored so that the information they want to convey is not well received. In addition, there is a lack of media that can educate snake handling and facilitate children in learning in a fun way and can be played outside of study hours. This study aims to analyze an educational board game for snake handling using competitive mechanisms in children. This research uses a descriptive method. The techniques used in collecting data are interviews, observations, and questionnaires. The instrument used to collect data is a questionnaire. Sources of data obtained from previous studies, online articles, and interviews will be analyzed descriptively. Based on the results of data analysis, the board game as an educational media about the basic handling of snakes has a positive impact on the target. 80% of the targets who do not understand handling snakes and other types of snakes understand and enjoy the education implemented in the board game media. It can be concluded that educational board games can educate children about snake handling using competitive mechanisms.
The STAD Model Assisted by Audio Visual Media Increases Student Motivation and Learning Achievement
Dian Istiqorini Setiarufi
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v4i2.30556
The low learning motivation of students in the learning process. The initial motivation of students is 69% (less), namely out of 14 students, only four students meet the indicators of success. It is because teachers still dominate teaching and learning activities so that learning is teacher-centered. In the learning process, some students did not pay attention to the lessons given by the teacher. This study aims to determine the increase in motivation and learning achievement of students through the cooperative model of the Student Teams Achievement Divisions type assisted by audio-visual media. This type of research is classroom action research. The research procedure was carried out in two cycles. The source of the data taken is the entire class V, totaling 14 students. Data collection methods used are documentation, questionnaires, and interviews. The data analysis technique used is quantitative and descriptive qualitative analysis. The results showed an increase in student motivation. Students' learning motivation in the first cycle reached 74% (enough) as many as 8 students had met the success indicators, and in the second cycle, it was 81% (good) as many as 12 students had met the success indicators. Based on the results of the analysis and discussion, it can be concluded that the Student Teams Achievement Divisions type cooperative model can increase students' motivation and learning achievement.
Validity and Reliability: An Ability Assessment Instrument to Identify the Number Concept
Bella Vira Rista;
Agung Gede Agung;
Putu Rahayu Ujianti
Indonesian Journal Of Educational Research and Review Vol. 3 No. 3: October 2020
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v3i3.30614
This study aims to develop an instrument of assessment of the ability to recognize the concept of the number for the children in Kindergarten. This research is development research by applying RDR model research (Research, Development, Research). The subjects in this study were students of group A kindergarten in Buleleng Regency. Variables studied are instruments of introduction to the concept of numbers that become the necessary foundation in mathematics learning. Data collection is done using questionnaires and interviews. The data obtained is analyzed with the help of Microsoft Excel 2010. The results of this study state that the validity and reliability of the instrument are categorized very well. The effects on the validity test are indicated with a score of 0.91. As for the results of the reliability, the test gets a score of 0.81. This research is expected to be used as a reference in the learning assessment process for the children in Kindergarten in knowing the concept of numbers.
Development of Kindergarten Child Stability Instruments
Mega Eni Lestari;
Putu Aditya Antara;
Putu Rahayu Ujianti
Indonesian Journal Of Educational Research and Review Vol. 4 No. 1: April 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v4i1.30636
Lack of preparation and evaluation carried out by carrying out learning results in a decrease in the quality of student learning. The ability to stabilize children in the age range of 4-6 years is very important as they grow up. This study aims to develop an instrument for assessing the stability ability of children in Group B Kindergarten. This research is a development research with the RDR (Research, Development, Research) development model. This development research uses the developed RDR model, which includes three steps: product development, development, and effectiveness. Data collection techniques in this study were observation, interviews, and questionnaires. The instrument used in collecting data is a questionnaire. The technique used to analyze the data is qualitative and quantitative analysis. Based on the results of data analysis, the results of the validity and reliability of the instrument showed very high results. The value of the validity test is 0.92, and the reliability test is 0.80. Both scores are in the very high category. It indicates that the instrument has met the qualifications as a useful and appropriate instrument to use. This research implies that the instrument developed can be used as a guide in preparing early childhood learning assessments
The Relationship Between Self-Concept and Assertive Behavior of Students
Kusumawati Kusumawati;
Rakhmawati Rakhmawati;
Hartini Hartini
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v4i2.30686
Adolescents are required to be open and firm in expressing their opinions and thoughts to others without losing their self-confidence. However, the data shows that 3.69% still behave and speak dishonestly, 2.30% of students find it challenging to communicate. The purpose of this study is to analyze the relationship between self-concept and student assertive behavior. This study uses a quantitative ex post facto method. The total population used is 101 students. The instrument used in this research is the self-concept scale and the students' assertive behavior scale. The reliability analysis using Cronbach's Alpha formula was obtained from the assertive behavior scale of 0.864, the self-concept scale of 0.894. This figure is then consulted with the product-moment table for N=34, with a 5% significance level of 0.339. The value of the coefficient of determination R2 generated is 0.284, which means that 28.4% of assertive behavior is influenced by self-concept, while the remaining 71.6% can be influenced by other variables not examined. BK teachers should provide guidance and counseling services according to the needs of students. Students who have a high category should be given individual counseling immediately. According to the needs of students at that time.
Utilization of Quizizz Educational Game Media to Increase Learning Interest and Achievement
Rina Yuliana Pratama
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v4i2.30690
When explaining the material, the teacher only uses blackboard learning media and is monotonous. This has an impact on student learning outcomes are low. This study aims to analyze the effectiveness of the Quizizz Game learning media in increasing enthusiasm and learning outcomes. This type of research is classroom action research. The research subjects were fourth-grade students with 23 students. The data in this study were obtained through pretest, post-test questions contained in the Quizizz Game application from observations and documentation. The instruments used to collect data are questionnaires and tests. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were that students obtained a percentage of learning completeness of 43.47%. After being given action I, the average score was 72, with a learning completeness percentage of 60.86% in Cycle I. In Cycle II, the average score increased to 85 with a learning completeness percentage of 95.65%. From the analysis above, it can be concluded that the application of the Quizizz Game learning media can increase students' interest and learning achievement. This research implies that teachers can use the application of the Quizizz Game learning media to increase student interest and learning outcomes.
The Development of Learning Video Based on Micro-Learning Principle Towards Science Subject in Junior High School
I Made Chandra Adhipertama;
I Nyoman Jampel;
I Gde Wawan Sudatha
Indonesian Journal Of Educational Research and Review Vol. 3 No. 3: October 2020
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v4i1.30761
Learning videos can attract the students' interest and facilitate them during the learning process. The use of learning media is an alternative in the process of developing better learning instruction. This study aims to analyze and develop instructional video products based on the principles of microlearning in Science subjects. The data collection methods used were observation, interview, document recording, and questionnaires. This development research used the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The data generated in this research were qualitative and quantitative. The review result given by the learning content expert was in the category of very excellent with its percentage of 95%. The reviews by learning design experts obtained an excellent category, and the percentage score was 95%. The review results by learning media experts obtained an excellent category and the percentage score was 91.6%. Besides, the results of individual testing obtained an excellent category and the percentage score was 98.4%. The results of the small-group testing obtained an excellent category and the percentage score was 97.5%. Therefore, this study revealed that learning videos based on micro-learning principles sat in the excellent qualifications and were suitable to be implemented as supporting learning activities to establish more interesting and enjoyable activities.
Development of Quizizz-based Learning Media on Basic Computer and Network Subjects
Trully Yetti Puspita;
Ganefri Ganefri
Indonesian Journal Of Educational Research and Review Vol. 3 No. 3: October 2020
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v3i3.30949
The impact of the Covid-19 virus affects various sectors of life, including the provision of educational services. For the continuity of education and participating in breaking the chain of spread of the covid-19 virus, the implementation of learning is adjusted to social distancing policies. Teaching and learning activities are carried out at each student's home and carried out through bold media (online). In the learning process, the teacher who acts as the Teacher Center uses a method that causes students to pay less attention to the teacher, and sometimes students experience boredom in learning. This study aims to develop Quizizz in basic computer and network subjects as a learning medium and to see the validity, practicality, and effectiveness of Quizizz as a learning medium in Basic Computer and Network subjects. This study uses the Research and Development (R&D) method with ADDIE development procedures which include Analysis, Design, Development, Implementation and Evaluation. The data analysis technique uses descriptive analysis techniques to describe the value of validity. The results of Quizizz-based learning media in this development research are: the validity of Quizizz-based learning media is declared valid with a value category of 0.87, Quizizz learning practical media based on the responses of two teachers with an average score of 89.4 in the very practical category and student responses with an average score of 85.57 in the very practical category. The effectiveness of Quizizz-based learning media is stated to be effective in improving learning outcomes. Based on the research results, it can be denied that Quizizz-based learning media are valid, practical, and effective to be used as learning media in Basic Computer and Network subjects.
Development of Picture Card Learning Media to Improve Sexual Understanding in Group B Kindergarten Children
Ni Made Putri Widiarsini;
Putu Rahayu Ujianti;
Mutiara Magta
Indonesian Journal Of Educational Research and Review Vol. 4 No. 1: April 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v4i1.31565
The rise of cases of sexual violence that occurs in minors causes victims to cause negative reactions such as shame, anger, hatred, offense, and psychological disorders. This study aimed to use picture card learning media to increase sexual understanding in early childhood. This type of research was development research. The model used in the study was the ADDIE model, which consisted of five steps, analysis, design, development, implementation, and evaluation. The techniques used in collecting data were observation, interviews, and questionnaires. The instrument used to collect data was a questionnaire. The data analysis method used was the descriptive quantitative analysis technique. The material expert validity test was carried out with one material expert and one learning media expert. The study results were the assessments given by subject matter and learning media experts. The image media developed were very well qualified. It could be concluded that the picture card learning media was appropriate to be used as a learning media because it could increase students' enthusiasm and motivation in learning to increase children's understanding of sexuality. This research implied that the developed media could be used by teachers in increasing sexual understanding in early childhood.
Research Production at King Khalid University: Perceptions, Challenges, and Suggestions for Improvement
Fadi Al-Khasawneh;
Mohammad Ahmad Al-Khasawneh;
Mohammad Abedrabbu Al-Khawaldeh
Indonesian Journal Of Educational Research and Review Vol. 4 No. 1: April 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijerr.v4i1.31964
Scientific research is very important since it contributes to the development of nations worldwide. However, there is a scarcity of empirical research conducted to investigate the challenges of research production among faculty members at universities. The present study seeks to explore the perceptions, challenges, and suggestions to improve research production at King Khalid University, Saudi Arabia. A questionnaire) was used to collect the data of the present study. The sample of this study included 55 faculty members from the Faculty of Languages and Translation at King Khalid University. The findings revealed that the long waiting period for manuscript publication, lack of allocated time for research, and lack of research training programs were the most prominent challenges in research production. The participants have also stated some suggestions to improve research production such as conducting research training programs, providing research incentives, and providing adequate research facilities.