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INDONESIA
Indonesian Journal Of Educational Research and Review
ISSN : 26214792     EISSN : 26218984     DOI : -
Core Subject : Education,
As an international, multi-disciplinary, peer-refereed journal, the scope of this journal is in learning and instruction area which provides a platform for the publication of the most advanced scientific researches in the areas of learning, development, instruction and teaching at Indonesian Journal of Educational Research and Review. The journal welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in review and the selection process concerns the significance of the contribution to the area of learning and instruction. Instruction, learning and teaching, curriculum development, learning environment, teacher education, educational, technology, and educational development at Indonesian Journal of Educational Research and Review
Arjuna Subject : -
Articles 365 Documents
Effective Implementation of Outcome-based Education: The Role of Faculty Awareness Srinivasa Pai P; Gururaj Upadhyaya
Indonesian Journal Of Educational Research and Review Vol. 4 No. 3: October 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (326.19 KB) | DOI: 10.23887/ijerr.v4i3.39009

Abstract

Accreditation of technical institutions is very important to guarantee the quality of technical education that is being offered. Outcome based education (OBE) is followed in the delivery of technical education across all Institutions in India and the National Board of Accreditation (NBA), which is the nodal accreditation body for technical institutions in India follows outcome based accreditation (OBA) in the accreditation of technical programs. In the OBE and OBA, faculty constitutes the most important component and plays an important role in facilitation of the same. In this regard, the authors felt that there is a need to understand the level of awareness of faculty about the same and accordingly a survey was conducted among the faculty of the authors’ institution, which is an autonomous Institution and comes under Tier I scheme of NBA accreditation process. From among 285 faculty members, about 96 participated in the survey. This paper discusses the significance of faculty’s awareness and involvement in the accreditation process and implementation of OBE. The results of the survey indicate some interesting findings, which is discussed in detail. Some suggestions and guidelines are given at the end to increase the level of awareness and their involvement in the OBE and OBA processes respectively.
Teacher Preparation, Motivation, and Self-Efficacy: A Comparative Study of New Teachers in Japan and the United States Shaoan Zhang; Andromeda Hightower; Qingmin Shi
Indonesian Journal Of Educational Research and Review Vol. 4 No. 3: October 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (327.207 KB) | DOI: 10.23887/ijerr.v4i3.39010

Abstract

Using the Teaching and Learning International Survey (TALIS) 2018, this study examines U.S. and Japanese new teachers’ initial teacher preparation (ITP), feelings of preparedness, motivations, and self-efficacy. The analysis of 355 U.S. and 433 Japanese new secondary teachers provided several findings. First, ITP in the U.S. more often included teaching in mixed-ability and multicultural settings, cross-curricular skills, and technology than Japan, and U.S. teachers felt more prepared than Japanese teachers in every category of preparation. Second, Japanese teachers were more likely to declare teaching as their first career choice and reportedly scored significantly higher on motivations to become a teacher of personal utility value, while U.S. new teachers scored higher on social utility value. Third, there were no significant differences in self-efficacy between U.S. and Japanese new teachers. This study contributes to the gap of large-scale, comparative literature between the U.S. and Japanese initial teacher preparation. Implications for practice and directions for future research are discussed.
Contextual Approach Animated Video in Science Material for Grade Fourth Elementary School Students Ni Putu Ari Mardanti; Ida Bagus Gede Surya Abadi
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (332.566 KB) | DOI: 10.23887/ijerr.v4i2.39431

Abstract

Lack of learning support materials and the need for media development to assist teachers in explaining learning materials. Learning is only based on the theme book. Therefore, it is necessary to develop animated videos with a contextual approach to the content of science material. This study aims to develop an animated video learning media with a contextual approach to the content of science material. This type of research is the development of the ADDIE model development research model. Data collection methods used are questionnaires or questionnaires, interview methods, and document recording methods. Data analysis techniques used are qualitative analysis techniques and quantitative analysis techniques. The subject of this research is the development of animated video media. The results of this study are a description of the design and development of animated video media with a contextual approach in the form of product development documentation and validation according to subject content experts' reviews which obtained a score of 100% very good qualification, a review of learning design experts obtained a score of 97% with very good qualifications. Learning media expert reviews obtained a score of 97% with very good qualifications, and media expert reviews were obtained by 97.3% with very good qualifications and group expert reviews with 98.67% gains with very good qualifications. So it can be said as the development of animated video media with a contextual approach is very well used in fourth-grade science material in elementary schools. The research implication is that contextual approach animation video media can help students in learning.
Learning Video Based on Contextual Approach Science Content of Grade V Elementary School Gede Ngurah Griantara Manuaba; DB. KT. NGR. Semara Putra
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (291.593 KB) | DOI: 10.23887/ijerr.v4i2.39432

Abstract

The lack of use of video media in the learning process causes students to have difficulties in learning. This research aims to develop audiovisual learning media tailored to the needs of today's learning. The test subjects in this study consisted of several experts and students. The experts consist of learning content experts, learning design experts and learning media experts and involve grade V students to conduct individual trials and small group trials. This development research uses ADDIE development model (analyze, design, development, implementation, evaluation) as systematic steps in the product development process. The data collection method in this study consists of observations, questionnaires and interviews. The data analysis techniques used are quantitative and qualitative descriptive data analysis techniques. Based on the results of product trials, the instructional video was declared feasible by the test subjects, namely learning content experts, learning design experts, learning media experts and students. The results of the evaluation of the learning content expert obtained a percentage (95.83%) with very good qualification, the results of the learning design expert's assessment obtained a percentage (94.23%) with very good qualification, the results of the learning media expert's assessment obtained a percentage (85.00%) with good qualifications and the results of student assessments through individual tests obtained a percentage (94.00%) with very good qualification, and the results of student assessments through small group tests obtained a percentage (95.83%). Based on the results of the product trial, it is concluded that the developed learning videos in very good qualifications and suitable for use in the learning process.
Multimedia Interactive Learning on Indonesian Language Content Ni Made Ayu Christina; Ni Nyoman Ganing
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.32 KB) | DOI: 10.23887/ijerr.v4i2.39434

Abstract

The impact of covid-19, which requires all types of learning activities to be carried out online. As a result, teachers have limitations in finding learning media suitable for student characteristics and suitable for use in online learning conditions. The purpose of this development research was to determine the feasibility of designing interactive multimedia learning. This type of research is development research. The research model used is the ADDIE model. The subjects of this study were 3 grade III elementary school students. The data collection methods used were observation, interview and questionnaire methods. The product design test was carried out by several experts and students, learning material experts, learning design experts, instructional media experts, and individual trials consisting of three students. The form of data analysis used in this research was descriptive quantitative data analysis. Based on the results of the study, showed the feasibility percentage level of interactive multimedia according to learning material experts was 95%, the percentage level of the feasibility of interactive learning media according to learning design experts was 90%, and according to individual trials, the percentage level of the feasibility of interactive learning multimedia was 96.52% with excellent qualifications. This development research indicated that the development of interactive multimedia learning assisted was suitable for use in the learning process on Indonesian language content in literary appreciation for grade III elementary school students.
Assessment of Academic Achievements of Special Children Khizar Hayat; Muhammad Hafeez
Indonesian Journal Of Educational Research and Review Vol. 4 No. 3: October 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (371.319 KB) | DOI: 10.23887/ijerr.v4i3.39530

Abstract

Life skills are the social and psychological abilities that are very helpful in the learning process and to develop a healthy and sound society. These skills play a key role in academic achievement of students. The better academic achievements and life skills provide a way to the better academic achievements. Life skills development also played an important role for the development of a society and nation. So, knowing the importance of life skills a research study was conducted. This study aims to investigate the life skills of male and female mentally retarted students (ii) to assess the life skills of female and male mentally retarded students as perceived by their teachers (iii) to analyze the academic achievements of the mentally retarded students (iv) to investigate the impact of the life skills of mentally retarded students on their academic achievement. The total 20 students of 10th grade were selected for the current study. The researcher used questionnaire for data collection. The questionnaires were distributed among the concerned teachers. The academic achievements of 10th grade students with mental retardation were analysed by using descriptive statistics and percentage formula. The results of the study showed that students with mental retardation achieved low academic scores.  Out of 20 students, 4 students got 33% marks, 7 students got 33-40% marks, 5 students got 41-50% marks, 4 students got 51-60% marks and no students got more than 60% marks. This low academic achievements of students with mental retardation indicated that children with mental retardation needs special care and extra efforts to achieve better academic achievements. So, it is suggested that special care children must be cared with special attention.
Multimedia Interactive Learning in Science Subjects for Grade Fourth Elementary School Students Mega Putri Islamyati; Ida Bagus Surya Manuaba
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (388.995 KB) | DOI: 10.23887/ijerr.v4i2.39664

Abstract

Teaching materials and online learning outcomes that are less than optimal affect the learning process. Students need visualization that can help concrete understanding of the material, especially in implementing online learning. This study aimed to develop interactive multimedia learning in science subjects according to the validation of expert tests and individual trials. This development research applies the DDD-E model (Decide, Design, Develop, Evaluate). The method used to collect data is a questionnaire equipped with observations and interviews. The data analysis used is quantitative and qualitative descriptive analysis. The subject of this development research is interactive learning multimedia. Then a review is carried out from subject content expert validators, instructional design experts, learning media experts, and individual trials on students. The results of data analysis based on validation by subject matter content experts obtained a percentage score of 96.15% with very good qualifications, instructional design experts obtained a score percentage of 87.5% with good qualifications, learning media experts obtained a percentage score of 93.00% with very good qualifications, and the results of the review of 3 students in individual trials obtained a percentage score of 91.66% with very good qualifications. Based on the results obtained, it can be concluded that the interactive learning multimedia developed is very feasible in science learning for sixth-grade elementary school students.
Credibility of Digital Comic Media in Audio Visual Form on Style Topic for Elementary School Students I Putu Oka Sastrawan; I Gede Margunayasa; Gede Wira Bayu
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.979 KB) | DOI: 10.23887/ijerr.v4i2.39665

Abstract

Lack of teacher creativity in learning to develop instructional media makes learning less effective. Therefore, it is necessary to develop media that can make students enthusiastic about learning, such as digital comics. This research produces a product in the form of Digital Comic media on elementary school student style whose validity has been tested. The model used is the ADDIE model with the stages of Analyze, Design, Development, Implementation, Evaluation. In this study, digital comic media used as research subjects were 2 media expert lecturers, 2 material experts, 2 teachers. The method and instrument of data collection in this study is to use the rating scale method. To measure the validity of digital comic media using an instrument to assess the validity of digital comic media. The results of the data that have been obtained will be analyzed using the Aiken validity index formula for expert data and the mean formula for respondents' data in order to determine the validity of digital comic media. The results of the media validity on the Aiken validity index analysis, the assessment of the experts, got a score of 0.95 from the material experts with the criteria of "high validity", 0.95 from the media experts with the criteria of "high validity", while the analysis of the assessment scores of the respondents used the formula. The mean obtained an average of 4.57 from the practical response with the predicate "very good" and 4.50 from the student response with "very good". So, digital comic media is very suitable for use during the learning process, especially science learning.
Knowing Puberty With E-Modules Ketut Yuli Ayu Wulandari; I Made Tegeh; Ndara Tanggu Renda
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (409.88 KB) | DOI: 10.23887/ijerr.v4i2.39666

Abstract

Teachers still do not use media/teaching materials when teaching, especially in online learning. So that teachers still do not use innovative media/teaching materials in learning. Therefore, this study aims to develop an e-module in science learning on Puberty as seen from its validity. This type of research refers to the ADDIE development model procedure that consists of the stages of analysis, design, development, implementation, and evaluation. In this study, the implementation and evaluation stages were not carried out because they are currently still in the Covid-19 pandemic period, so they must comply with health protocols. The subjects in this study were e-modules on science learning on Puberty and experts who were competent in their fields. This study used a questionnaire method in collecting data. A rating scale instrument was used in an assessment sheet for two material experts, two media experts, and two practitioners to determine e-module validity. The test results of the science e-module on the topic of Puberty were calculated and converted into a five-scale guideline table. Based on the developed e-module, the science e-module validity test results from material experts, media experts, and practitioners obtained very good qualifications and were declared valid. So that the science e-module on the topic of Puberty is suitable for use by teachers when teaching because this e-module has an attractive appearance and the content/content in the e-module is complete so that it can support student learning activities.
Media Fun Thinkers Based on Calistug Questions Jummita Jummita; I Gusti Ayu Tri Agustiana; I Ketut Dibia
Indonesian Journal Of Educational Research and Review Vol. 4 No. 2: July 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (439.591 KB) | DOI: 10.23887/ijerr.v4i2.39667

Abstract

Continuous use of gadgets can hurt students. This has an impact on behaviour patterns and student learning activities. The need for balancing media in online learning is media that is concrete. This type of research is development research using the ADDIE procedure. The test subjects in this study were 2 subject matter experts, 2 learning media experts, 2 practitioners and 7 students. The method used to collect data in this study is the questionnaire. The data collection instrument used in this study was a rating scale. The data analysis technique used in this research is descriptive qualitative and quantitative data analysis. The results of the study are the results of the assessment given by subject matter experts assessing 4.63 (very good), learning media experts giving an assessment of 4.82 (very good), the assessment given by practitioner response experts is 4.85 (very good), and the results of the media student response test were 4.95 (very good). So media fun thinkers based on calistung questions can be used in the learning process. The assessment implies that this learning media can be used by teachers and in the learning process.