cover
Contact Name
Adam Mudinillah
Contact Email
adammudinillah@staialhikmahpariangan.ac.id
Phone
+6285379388533
Journal Mail Official
adammudinillah@staialhikmahpariangan.ac.id
Editorial Address
Jorong Padang Panjang Pariangan No. 17 Kec. Pariangan
Location
Kab. tanah datar,
Sumatera barat
INDONESIA
Journal International Inspire Education Technology (JIIET)
ISSN : 28301021     EISSN : 28301013     DOI : https://doi.org/10.55849/jiiet
Journal International Inspire Education Technology (JIIET) is an international peer-reviewed open-access journal dedicated to interchange for the results of high-quality research in all aspect of Educational Technology (Learning). The scope of Journal International Inspire Education Technology is not only in the form of study, research, or development, but also book review on education technology. But also focused on: Distant and Open Learning, Information and Communication Technology (ICT) for Education, Learning Strategy, Learning Media, Innovative Learning System or Model, Development of Digital Learning Content, Utilization of ICT and other media for Education (Learning). The journal publishes state-of-art papers in fundamental theory, experiments, and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion, and concise conclusion. As our commitment to the advancement of science and technology, the JIIET follows the open access policy that allows the published articles freely available online without any subscription. Submitted papers must be written in English for initial review stage by editors and further review process by minimum two international reviewers.
Arjuna Subject : Umum - Umum
Articles 6 Documents
Search results for , issue "Vol. 2 No. 1 (2023)" : 6 Documents clear
Implementation of the Problem Based Learning Learning Model in Increasing the Motivation of Man 1 Kuningan Students Komar, Komarudin Humaedi; Gumiandari, Septi; Xavier, Murphy; Elliot, McCarty
Journal International Inspire Education Technology Vol. 2 No. 1 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v2i1.168

Abstract

In learning, teachers need a learning approach that can foster their motivation to learn. An educator is required to be able to design and choose a learning model that suits the needs of students. The problem-based learning model is one of the educational models that can help students develop problem-solving skills so that they can improve student learning outcomes and motivation. This study aims: (1) to determine the increase in extrinsic motivation through the problem based learning model; (2) To find out the learning outcomes and cooperative attitudes of students after using the problem based learning model. This study uses a qualitative approach by conducting interviews based on a list of questions to the informants. The results of this study prove that the application of the problem-based learning model can increase student learning motivation and also increase student knowledge and increase student learning outcomes. This is evident from the results of observations and the results of interviews that have been conducted, and the results obtained are: (1) Implementation of learning using the PBL model increases learning motivation, (2) student learning outcomes through problem-based learning are better than before. This shows that in implementing the lesson plan using the PBL model, it fosters students' curiosity about the material provided by the teacher and increases their understanding. The material provided by the teacher increases in the PBL model. The PBL model has a positive impact on learning activities.
Utilization of the Canva Application for Elementary School Learning Media Hidayati, Rita; Thomas, Villeda; Luciani, Chasson
Journal International Inspire Education Technology Vol. 2 No. 1 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v2i1.219

Abstract

The purpose of this research is to develop learning media using the Canva application in elementary schools, for beginners and teachers in elementary schools which are used to create multimedia-based learning media as teaching materials that are used at this time, the decreasing quality of learning at this time especially in among the elementary school level, it is on this occasion that we explain the use and use of the Canva application, the aim is to increase the interest and sympathy of teachers and students in learning and also to facilitate the process of understanding student learning in schools so that it can be said that the quality of education in elementary schools is perfect. This Canva application has several interesting features to offer including ready-to-use templates, icons and illustrations, text, background tips and tricks for using applications, animations and duplication, as time goes by and the use of technology depends on ourselves to use it.
Making Creative Videos as Learning Media Sahirin, Rahmat; Cian, Lung; Wang, Yuanyuan; Zou, Guijiao
Journal International Inspire Education Technology Vol. 2 No. 1 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v2i1.239

Abstract

This article is the development of several field studies that researchers have summarized. This research was conducted for the process of making learning media into creative videos through the use of the Canva application. Learning media is needed by an educator to facilitate the teaching and learning process in schools through the material taught. Usually, in teaching material, the teacher will use many books according to the government-provided ones. Various methods will also be used to teach students in supporting the teaching and learning process. One application that is easy to use & used in making videos as a learning medium is the Canva application. This application is online based, the contents of which provide exciting features, designs, templates and so on. By using the Canva application, teachers can develop skills materials for students so that the media used can be utilized in academic life.
Utilization of the Kinemaster Application as a Learning Media Anggra, Rangga; Kashino, Saijo; Vera, Poupot; Jiao, Deng
Journal International Inspire Education Technology Vol. 2 No. 1 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v2i1.244

Abstract

This pandemic has had a considerable impact, disrupting education. However, the implementation of learning must continue. So, for that, teachers are required to be able to make learning videos that are used as practical, exciting learning media so that they are easy to understand. This is so that students can learn as effectively and efficiently as possible in their homes. The purpose of this is so that teachers can improve their ability to make learning media in the form of learning videos using the Kinemaster learning application. Since April 2020, there have been 100,000,000 students ranging from elementary school to tertiary levels have experienced this pandemic, which caused them to be unable to carry out face-to-face learning. Teachers and students are required to adapt to online or online learning. Moreover, of course, teachers are demanded to be more creative, active and innovative in providing materials or teaching materials later; therefore, the ability of teachers to process IT is very much needed in supporting this online learning. Good IT skills and utilization in online learning are required at all levels of education. Still, in online or online learning, videos or creative teaching materials are very much needed, which will take advantage of the sophistication of IT.
Utilization of the VivaVideo Application During Covid-19 Qian, Shodiq; Thomas, Defoort; Samir, Katayama; Jie, Lie
Journal International Inspire Education Technology Vol. 2 No. 1 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v2i1.245

Abstract

The use of the VivaVideo application for education during the Covid-19 pandemic is very much needed because distance learning is carried out; the VivaVideo application makes it easy for educators to carry out a fun learning process and does not require an internet network. In remote areas with limited internet, using the VivaVideo application as a learning medium is a suitable solution because VivaVideo does not need an internet network; educators can use the VivaVideo application as a learning medium by sharing videos explaining material made in the VivaVideo application to students. An example is the use of the VivaVideo application in elementary schools as a social science learning medium.
Development of Educandy Platform as an Educational Game to Improve Arabic Language Learning Achievement Rezi, Melisa; Quintana, Jacob; Dominic, Walker; Darius, Liu
Journal International Inspire Education Technology Vol. 2 No. 1 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v2i1.445

Abstract

Game-based learning is certainly very favored by students, especially nowadays games in learning do not need to be done in the classroom using a cellphone. One application that can be developed to improve student achievement is the Educandy platform. The purpose of this research is to develop the Educandy platform as a learning media in improving Arabic language learning achievement. The method used in this research is research and development method with ADDIE model. The results of this study indicate that the Educandy platform is able to improve student achievement so that students are happy in learning Arabic. The conclusion of this study can be seen that the use of the Educandy platform as an educational game in learning Arabic can support the learning and teaching process. The limitation of this research is that researchers only make Arabic language games at the junior high school level so that the game cannot be developed as a whole, for that the researcher hopes that the next researcher can do the same research and be practiced at boarding schools where there is more knowledge about Arabic lessons.

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