cover
Contact Name
Buyung
Contact Email
buyung@unib.ac.id
Phone
-
Journal Mail Official
diadik.fkip@unib.ac.id
Editorial Address
Jalan W.R. Supratman, Kandang Limun Bengkulu
Location
Kota bengkulu,
Bengkulu
INDONESIA
Diadik: Jurnal Ilmiah Teknologi Pendidikan
Published by Universitas Bengkulu
ISSN : -     EISSN : 26558130     DOI : 10.33369/diadik
Core Subject : Education, Social,
Diadik : Jurnal Ilmiah Teknologi Pendidikan adalah jurnal ilmiah yang dikelola oleh Program Studi Magister Teknologi Pendidikan, FKIP Universitas Bengkulu. Jurnal ini memuat hasil penelitian maupun kajian yang berkaitan dengan perkembangan teknologi pendidikan.
Articles 377 Documents
PELAKSANAAN PEMBELAJARAN DARING DI MASA PANDEMI COVID 19 Ela Febriani; Nina Kurniah
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27517

Abstract

This study aims to describe the implementation of online learning during COVID-19 pandemic at TK Pertiwi II Bengkulu City. The type of study used in this research is descriptive qualitative research. Data collection methods used are interviews, observation and documentation. The data sources are teachers, school principals and parents at TK Pertiwi II and documentation in the form of learning devices used during COVID-19 pandemic. The data analysis technique used is data reduction, recording the results of interviews with teachers, school principals, and parent of students, recording coding of data according to the information provided by informants, displaying data outlining the results of interviews with school principals, teachers and parents and verifying data thinking about reviewing the results of interviews, reviewing field notes, rethinking observational data and findings in the field, in order to draw conclusions from the results of research that has been done. The results of this study describe the implementation of online learning during covid-19 pandemic which is carried out at TK Pertiwi II carried out online
PENERAPAN METODE BERCERITA BERBASIS GAMBAR SERI UNTUK MENINGKATKAN KEMAMPUAN DAYA PIKIR DAN MENDENGARKAN Wiwit Murzian
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27520

Abstract

The purpose of this study was to describe the application of the storytelling method through serial picture media to improve thinking and listening skills in Group B children at Pembina Tais State Kindergarten. Subject of this research are B1 for CAR group, B2 for experiment group and B3 for control group. This type of research uses a combination of Classroom Action Research (CAR) with quasi-experimental. The technic used in data collection is an observation sheet. Analyze of data use mean persentage and t test. The results of the classroom action research showed an increase in children's thinking ability and listening ability between cycles. The application of the storytelling method through serial picture media is effective in improving children's listening skills. The implication of this research is that teachers can try to apply the storytelling method through picture series media as a daily learning method, especially in early childhood learning group B. The results of this study show storytelling can increase in children's thinking ability and listening ability
PENERAPAN MODEL BERMAIN PERAN UNTUK MENINGKATKAN KETERAMPILAN SOSIAL DAN KEMAMPUAN BERBICARA ANAK USIA DINI Gustin Maripi
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27521

Abstract

The purpose of this study was to describe the application of the role-playing model to improve children's social skills and speaking skills and to know its effectiveness compared to the model used by teachers in group B at Pembina Tais Pembina State Kindergarten. This type of research uses a combination of Classroom Action Research (CAR) with quasi-experimental. This is done for the purpose of broadening and deepening understanding of the conditions that occur in the field. In this research, the research design is Sequential Exploratory Design. The tool used in data collection is an observation sheet. The results of the classroom action research showed that there was an increase in children's social skills and speaking skills between cycles. The application of the role play model is effective in improving children's social skills and speaking skills. The implication of this study is that teachers can try to apply role-playing models as a daily learning method, especially in early childhood learning group B. The results of this study recommend that teachers should prefer learning models and methods as well as learning media that can improve aspects of learning. aspects of child development
PENERAPAN PERMAINAN TRADISIONAL LOMPAT TALI BERVARIASI UNTUK MENINGKATKAN PERCAYA DIRI DAN MOTORIK KASAR ANAK USIA DINI DI TK DHARMA WANITA TAIS PADA KELOMPOK B Zelmi Sulastri
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27522

Abstract

This study aims to describe the application of the method of playing through jumping rope games to increase self-confidence and gross motor skills of early childhood in group B at Dharma Wanita Tais Kindergarten; (2) Describe and analyze the effectiveness of the application of the playing method through the game of jumping rope to improve the gross motor skills of early childhood in group B at Dharma Wanita Tais Kindergarten. This type of research uses a combination of Classroom Action Research (CAR) with quasi-experimental, which is an observation of learning activities in the form of an action, which is deliberately raised that occurs in a class together. Subject of this research are B1 for CAR group, B2 for experiment group and B3 for control group. The tool used in data collection is an observation sheet. The results of classroom action research (CAR) show that there is an increase in children's self-confidence and gross motor skills in each cycle. This can be seen from the increase in every aspect of self-assessment and gross motor skills. The implication of this research is that teachers can try to apply various traditional jumping rope games as a daily learning method. The results of this study recommend that teachers can prefer learning models and methods as well as learning media that can improve aspects of child development.
PENGGUNAAN MEDIA PAPAN FLANEL UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN KEMAMPUAN MENGENAL KATA Erni Patul Aini
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27523

Abstract

This study aims to 1) analyze the use of flannel board media in increasing learning motivation for group B children at Al Wakhidah Kindergarten Pasar Bembah North Bengkulu 2) analyze the use of flannel board media in improving word recognition skills for group B children in Al Wakhidah Kindergarten Pasar Bembah Bengkulu Utara 3) analyzed the effectiveness of using flannel board media in improving the ability to recognize words for children in group B at Al Wakhidah Kindergarten, Pasar Bembah, North Bengkulu compared to the media that had been used by teachers. This research uses Classroom Action Research (CAR). Classroom Action Research is a translation of Classroom Action Research, which is an Action Research conducted in class. The population in this study were students of TK Al Wakhidah Pasar Bembah, North Bengkulu, totaling 30 people divided into 3 classes. The population in this study is also the sample or research subject. The sample in this study was for the CAR class that would be treated with the play method, group B.1 consisted of 10 children. While B.2 as many as 10 children as an experimental class and B.3 as a control class with a total of 10 children from Al Wakhidah Kindergarten, Pasar Bembah, North Bengkulu. The results of the study revealed that 1) the use of flannel board media was able to increase children's motivation. 2) The application of flannel board media can improve children's ability to recognize letters. Children are motivated to recognize letter by letter. 3) This research proves that the application of flannel board media will be more effective than the conventional method. The results of the study in the experimental class and control class showed that there was a significant increase in the ability to recognize letters in children after using flannel board media in learning.
PENERAPAN PERMAINAN ULAR TANGGA BERBASIS LINGKUNGAN UNTUK MENINGKATKAN KEMAMPUAN MENGENAL BILANGAN DAN PEMECAHAN MASALAH DI TK NEGERI PEMBINA TAIS PADA KELOMPOK B Apri Hayani
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27524

Abstract

This study aims to describe the application of an environment-based game of snakes and ladders to improve number recognition and problem solving at an early age in group B at Pembina Tais State Kindergarten. This type of research is Classroom Action Research (CAR), the research stages include 1) planning, 2) implementation, 3) observation, 4) reflection followed by quasi-experimental. The CAR subjects were children of group B1 while the quasi-experimental research sample was group B2 at Pembina Tais State Kindergarten. The data collection technique used is observation. The data obtained were then analyzed by means of the average test and t test. The tool used in data collection is an observation sheet. The observation sheets used in this study were the teacher's observation sheet and the child's observation sheet. The results of classroom action research (CAR) that have been carried out have shown an increase in the recognition of numbers in each cycle. This can be seen from the increase in every aspect of life knowing numbers. Based on the results of classroom action research (CAR) there is an increase in problem solving abilities in each cycle. This can be seen from the improvement in every aspect of problem solving life. This can be seen from the results of the t-test between cycles which show a significant difference between the first, second and third cycles
PENERAPAN METODE BERCERITA BERBASIS ANIMASI UNTUK MENINGKATKAN KEMAMPUAN EKSPRESI DAN KEMAMPUAN BERBICARA Wiwisti Herawati
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27525

Abstract

The purpose of this study was to describe the application of animation based storytelling methods to improve children's expression and speaking skills and to analyze their effectiveness compared to the learning that has been done by teachers (conventional methods in group B at TK Pertiwi II Bengkulu City. This type of research uses a combination of Classroom Action Research (CAR) with quasi-experimental. This is done for the purpose of broadening and deepening understanding of the conditions that occur in the field. Subject of this research are in group B at TK Pertiwi II Bengkulu City (B1 group for CAR, B2 and B3 for quasi-experimental). This research uses a Sequential Exploratory Design research design. Analyze used in this research are mean, pensentage and t test. The tools used in data collection are observation sheets. The results of classroom action research showed an increase in children's expression and speaking skills between cycles. The application of the animation-based storytelling method was effective in improving speaking skills. The implication of this research is that the teacher can make the application of the storytelling method more effective. through animation-based media as a daily learning method, especially in early childhood learning group B. The results of this study recommend that teachers can prefer learning models and methods as well as learning media that can improve aspects of child development
PENERAPAN MODEL PEMBELAJARAN VALUE CLARIFICATION TECHNIQUE (VCT) UNTUK MENINGKATKAN KEJUJURAN DAN PRESTASI BELAJAR Relinda Sirait
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27526

Abstract

This study purpose to describe the application of the learning model VCT to improve honesty, learning achievement , and the application of an effective learning model to improve learning achievement compared to learning that does not use the model VCT. The research method used isClassroom Action Research and uses Quasi Experiments. The subjects of this study were students of class X SMA Negeri 3 in Rejang Lebong in the first semester of the 2021/2022 academic year. The number of students in the experimental class, namely class X IPA 1, which amounted to 35 students, for the control class, namely X IPA 3, which amounted to 35 students. The method used in collecting data in this study used learning observation sheets, honesty observation sheets and student achievement tests. Data analysis used the analysis of the average data score and the t-test which consisted of a difference test between cycles and a difference test of two unrelated samples. The results showed that the application of thelearning model VCT could increase students' honesty, learning achievement and the application of thelearning model was VCT effective for improving learning achievement in Civics subjects for class X SMA Negeri 3 in Rejang Lebong.
PENERAPAN MODEL EXPLICIT INSTRUCTION (EI) UNTUK MENINGKATKAN ANTUSIASME DAN PRESTASI BELAJAR Ristika Pratiwi
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27527

Abstract

This study purpose to describe the application of learning methods to improve students' enthusiasm and learning achievement. The research method used is Classroom Action Research and uses Quasi Experiments. The subjects of this study were students of class X SMA Negeri 3 in Rejang Lebong in the first semester 2 of the 2021/2022 academic year. The number of students for the CAR class, namely class X IPS 1, amounted to 35 people, for the control class, namely X IPS 2, which amounted to 35 people. The method used in data collection in this study used learning observation sheets, enthusiasm observation sheets and student learning outcomes tests. Data analysis used the analysis of the average data score and the t-test which consisted of a difference test between cycles and a different test of two unrelated samples. The results showed that the application of thelearning Explicit Instruction (EI) model could increase students' enthusiasm, learning achievement and the effectiveness of the application of the learning Explicit Instruction (EI) model in Civics subjects for class X IPS SMA Negeri 3 in Rejang Lebong
PENERAPAN MODEL PROJECT BASED LEARNING (PjBL) DENGAN MENGGUNAKAN LOOSE PARTS UNTUK MENINGKATKAN KREATIVITAS DAN KEMAMPUAN MOTORIK HALUS Kustila
DIADIK Vol 13 No 1: April 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v13i1.27528

Abstract

The purpose of this study was to describe the implementation of Project Based Learning (PjBL) using Loose Parts to improve creativity and fine motor skills in group B of Smart Children's Kindergarten, Rejang Lebong district, the research method used was Classroom Action Research Method (CAR) which was carried out in 3 cycles. and continued with Quasi Experiments. The subjects of this study were group B1 children who found 15 children, while the experimental sample group B1 TKIT Smart Children collected 15 children and group B2 as the control group collected 15 children. Data collection techniques using observation sheets while data analysis using t tests, based on research results can be obtained: (1) the application of the Project Based Learning (PjBL) model by using the loose part can increase creativity. (2) the application of the Project Based Learning (PjBL) model by using loose parts can improve fine motor skills. (3) the implementation of the Project Based Learning (PjBL) model by using loose parts is more effective when compared to the learning that has been done so far.