cover
Contact Name
Yasir Sidiq
Contact Email
lppi@ums.ac.id
Phone
+6282134901660
Journal Mail Official
iseth@ums.ac.id
Editorial Address
Gedung Induk Siti Walidah Jalan Ahmad Yani, Pabelan, Kartasura, Surakarta 57162, Jawa Tengah, Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
Proceeding ISETH (International Summit on Science, Technology, and Humanity)
ISSN : 24773328     EISSN : 28077245     DOI : -
The International Summit on Science, Technology and Humanity (ISETH) is organised by Universitas Muhammadiyah Surakarta. This summit aims to provide a platform for researchers and academics to share their research findings with others and meet lecturers and researchers from other institutions and to strengthen the collaboration and networking amongst the participants.
Arjuna Subject : Umum - Umum
Articles 1,328 Documents
Literacy Corner Management as an Alternative and Innovative Reading Space to Foster Reading Interest in Grade IV Students
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

This study was motivated by the low reading interest among elementary school students, which calls for innovation in alternative reading spaces in the classroom environment. The purpose of this study was to describe literacy corner management as an innovative reading space in increasing the reading interest of fourth-grade students at SD Muhammadiyah Plus Malangjiwan. The research method used a descriptive qualitative approach with fourth grade teachers and students as subjects. Data were collected through observation, interviews, and documentation, then analyzed through reduction, data presentation, and conclusion drawing. The results showed that literacy corner management had been implemented effectively through structured stages of planning, implementation, and evaluation. Teacher support, active student participation, and innovations such as attractive room layout and the use of QR codes on books contributed to increasing students' reading motivation and learning independence. The implications of this study confirm that literacy corners can be a practical strategy for strengthening literacy culture in elementary schools.
Innovation in Literacy Management in Indonesian Language Learning: Efforts to Foster a Love for Writing Creative Stories
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: Creative writing skills are very important in Indonesian language learning, but many elementary school students still have difficulty generating ideas and writing coherently. This study aims to analyze literacy management innovations using YouTube animated videos through the POAC (Planning, Organizing, Implementing, Controlling) framework as an effort to increase students' interest and ability in creative writing at SDN 5 Ketro. The research was conducted at SDN 5 Ketro, Indonesian. Methodology: Using a descriptive qualitative approach with a case study design, data were collected through observation, interviews, and documentation, and analyzed using the Miles and Huberman model.Results: The results show that the use of animated videos effectively stimulates students' imagination, increases engagement, and strengthens the coherence and creativity of their writing. The POAC based management structure also supports smoother implementation, although challenges such as limited facilities, varying student abilities, and limited literacy time remain obstacles.Applications/Originality/Value: Overall, this innovation demonstrates that digital media can strengthen literacy learning when integrated with consistent and well-organized management. The findings imply that schools need to improve technological readiness, teachers should develop structured literacy plans, and literacy programs must shift toward adaptive digital-based management to meet the needs of 21st-century learning.
Implementation of the Let's Read Smart Challenge in Improving Third Grade Students' Reading Interest in Elementary School
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: This study aims to analyze the implementation of literacy management through the Let's Read Smart Challenge program as an effort to foster reading interest among third-grade students at SD Negeri Bibis Luhur I Surakarta. This program is designed as a technology-based learning innovation that combines literacy management with digital media that is attractive and easily accessible to students. Through reading challenge activities, students are encouraged to enjoy reading independently while fostering enjoyable and sustainable literacy habits.Methodology: This study uses a qualitative approach with a case study method. The research subjects consisted of the principal, classroom teachers, and third-grade students. Data collection was conducted through observation, in-depth interviews, and documentation. The data were analyzed using Miles and Huberman's interactive analysis model, which includes data reduction, data presentation, and conclusion drawing. Data validity was obtained through triangulation of sources, techniques, and time to ensure the credibility of the research results.Results: The results show that the Let's Read Smart Challenge program effectively increases students' interest in reading. Before the program was implemented, students tended to be less interested in reading. After implementation, students became more enthusiastic, actively discussed, and showed independence in choosing and understanding digital reading materials. The success of the program was supported by the leadership of the principal, teacher training, the availability of digital facilities, and parental support.Applications/Originality/Value: This study contributes to the development of digital literacy management in elementary schools. The Let's Read Smart Challenge program is an effective innovative model for building a fun and sustainable literacy culture and encouraging students' critical thinking skills and motivation to learn in the digital age.
Implementation of Gamification Technology to Improve Motivation and Understanding of IPAS Subject Material
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: This study aims to evaluate the impact of gamification on increasing learning motivation and understanding of science subject material among fourth-grade elementary school students. Specifically, this study emphasizes the mechanisms by which gamification components can produce a more engaging, interactive, and efficient learning experience to increase student participation and conceptual comprehension.Methodology: This study used a one-group pretest-posttest design and quantitative methodology. A total of 21 fourth-grade students participated in this study. A learning motivation questionnaire and material comprehension test with pre-tests and post-tests were used to collect data. In addition, student participation during the gamification-based learning process was observed. To assess the differences between the pretest and posttest, the data were analyzed using a paired sample t-test, validity and reliability tests, and normality tests.Results: The results of the t-test for paired samples show a significant increase in students' understanding of IPAS material, as seen from the significance value (2-tailed) of 0.000, which is less than 0.05. The effectiveness of gamification in improving learning outcomes is proven by the higher average posttest scores compared to the pretest scores. In addition, students' motivation to learn increased from moderate to high, in line with existing motivational concepts. Furthermore, observations show that this approach creates a more competitive, energetic, and enthusiastic learning atmosphere in a constructive context.Applications/Originality/Value: This research contributes significantly to the implementation of learning at the elementary school level by demonstrating the effectiveness of gamification in increasing intrinsic motivation and IPAS comprehension competencies. The novelty aspect of this research is evident in the adaptation of game components that are aligned with the developmental characteristics of fourth-grade students, which results in a more meaningful and engaging learning experience. The implications of this research can be used as a scientific reference for education practitioners, schools, and academics in designing learning innovations that are integrated with learning technology.
Implementation of Educational Management through Joyful Learning to Shape Grade 2 Students' Discipline Character
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: This study aims to analyze the implementation of educational management through the Joyful Learning approach in shaping the disciplinary character of second-grade students at SD Negeri 01 Karang. The research focuses on how management functions planning, organizing, actuating, and controlling are applied to support structured, engaging, and character-oriented learning.Methodology: This study employs a qualitative descriptive approach. Data were collected through classroom observations, in-depth interviews with teachers, students, and parents, as well as documentation of learning activities and school records. The data were analyzed through data reduction, data display, and conclusion drawing to obtain a comprehensive understanding of learning processes and discipline formation.Results: The findings show that educational management plays a significant role in strengthening student discipline. Teachers collaborate with students in setting classroom rules, organize student roles systematically, model positive behavior, and conduct continuous monitoring. Joyful Learning, implemented through educational games, songs, visual media, and group activities successfully increases students’ motivation, focus, and engagement. The enjoyable learning atmosphere enables students to follow instructions, behave more orderly, and complete tasks on time. Supporting factors include teacher creativity, school leadership support, and parental involvement, while inhibiting factors consist of limited media, varied student characteristics, and time constraints.Applications/Originality/Value: This study provides both theoretical and practical insights into the integration of educational management and Joyful Learning as an effective strategy for developing disciplinary character in elementary students. The findings serve as a model for teachers in designing learning activities that are simultaneously joyful and characterbuilding.
Implementation of Classroom Management to Foster Discipline Among Students in Grade V at SDN 2 Gledeg Klaten
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: This study aims to determine the implementation, supporting factors, and impact of classroom management in grade V at SDN 2 Gledeg. Methodology: This study uses a qualitative approach, with teachers, students, and parents as participants. Data collection methods include interviews, observation, and documentation.Results: This research topic was chosen due to the importance of classroom management in shaping student discipline, which plays a major role in creating an orderly and conducive learning environment. The results of the study indicate that the implementation of classroom management at SDN 2 Gledeg through the POAC (Planning, Organizing, Actuating, and Controlling) approach is effective, with the support of student involvement, teacher role modeling, parent-school cooperation, a reward and punishment system, and effective communication between teachers, students, and parents. The impact is evident in increased awareness of discipline, a conducive classroom atmosphere, and higher student motivation to learn.Application, Originality, and Value: This study confirms the effectiveness of the POAC approach in classroom management and the importance of collaboration between teachers, students, and parents in establishing discipline and a conducive learning environment.
Egrang Batok Traditional Game on Measurement Material
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: This study aims to analyze the application of traditional egrang batok game as a learning media on measurement material in elementary school. Methodology: This study used a qualitative approach with subjects consisting of one mathematics teacher and 20 third grade students of SD Muhammadiyah Plus Malangjiwan Colomadu with the selection of interview subjects of one teacher and two students seen from the initial ability regarding measurement material. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman interactive model which includes data reduction, data presentation, and conclusion drawing. Data validity was obtained through triangulation of sources and techniques.Results: The results showed that the application of egrang batok game in measurement learning was associated with the practice of standard and non-standard units in measurement material. Students can understand the difference between standard and non-standard units through the activity of measuring step distance.Applications/Originality/Value: The novelty of the research lies in the use of the traditional game egrang batok as a learning medium.
Duha Prayer in Building Religious Habits among Madrasah Ibtidaiyah Students Nadila Ristiani; S Sutama
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: This article has three research objectives. 1) To describe the procedure of wudhu (ablution) before Duha prayer in building religious habits among elementary school students. 2) To describe the implementation of Duha prayer in building religious habits among elementary school students. 3) To explore the practice of prayer after Duha prayer in building religious habits.Methodology: This study used a qualitative-ethnographic approach. Data collection was conducted through interviews, observations, and document analysis.Results: The results show that students perform ablution procedures in accordance with Islamic law. These ablution procedures serve as a means of instilling religious values. The routine practice of Duha prayer instills discipline and devotion in students and builds religious habits. The practice of prayer after Duha prayer has an impact on strengthening spiritual awareness. These religious habits can grow through consistent and meaningful prayer practicesApplications/Originality/Value: This study shows that wudhu, regular Duha prayers, and prayers after salat are effective in building discipline, devotion, and spiritual awareness in students. These findings provide practical guidance for teachers and schools in consistently instilling religious values, as well as adding to the understanding of the direct relationship between daily worship practices and the formation of religious habits in children.