cover
Contact Name
Yasir Sidiq
Contact Email
lppi@ums.ac.id
Phone
+6282134901660
Journal Mail Official
iseth@ums.ac.id
Editorial Address
Gedung Induk Siti Walidah Jalan Ahmad Yani, Pabelan, Kartasura, Surakarta 57162, Jawa Tengah, Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
Proceeding ISETH (International Summit on Science, Technology, and Humanity)
ISSN : 24773328     EISSN : 28077245     DOI : -
The International Summit on Science, Technology and Humanity (ISETH) is organised by Universitas Muhammadiyah Surakarta. This summit aims to provide a platform for researchers and academics to share their research findings with others and meet lecturers and researchers from other institutions and to strengthen the collaboration and networking amongst the participants.
Arjuna Subject : Umum - Umum
Articles 1,013 Documents
Analysis of Gadget Use at Home on Children's Concentration Aisyiyah Dibal Boyolali Kindergarten Novitasari, Yosi; Asmawulan, Tri
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: The use of gadgets among children is increasing, including in the home environment, which can affect their ability to concentrate at school. This study aims to identify the causes of Aisyiyah Kindergarten children in Dibal Village using gadgets at home and describe the impact on their concentration at school. Methodology: This study uses a qualitative descriptive method with data collection techniques through observation, interviews, and documentation. The data was analyzed with a thematic analysis approach in accordance with the Miles and Huberman model, which involved three main stages, namely data reduction, data presentation, and drawing conclusions and verification, namely integrated learning that uses themes to relate several subjects so that they can provide meaningful experiences to students, this is to find patterns in children's behavior related to the use of gadgets and their impact on concentration at school. Results: The results of the study show that the main causes of children using gadgets at home are for entertainment, following the habits of parents, and lack of alternative activities. Excessive use of gadgets leads to a decrease in children's concentration levels while studying at school. Applications/Originality/Value: In conclusion, the use of gadgets at home has a significant negative impact on children's concentration in Aisyiyah Kindergarten, so it is necessary to supervise and time the use of gadgets to minimize these negative impacts.
Assessment of Language Learning Based on Merdeka Curriculum at an Indonesian Junior High School Zahidannisa, Z; Hikmat, Mauly Halwat
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: This study aims to find out the application of assessment used by teachers in language learning based on Merdeka Curriculum in Junior High Schools in Indonesia. Methodology: This study used a descriptive qualitative approach, using observation and interviews with 3 English teachers from the same school to collect data. Results: The results of this study show that the implementation of assessment based on the aspects determined by the Independent Curriculum is carried out efficiently by the teachers while still maintaining the basic concept of learning based on the Independent Curriculum. This is evidenced by the synchronization of interview results with classroom observations. Applications/Originality/Value: The results of this study also contribute to a broader understanding of assessment implementation by providing insights into assessment methods in measuring student competence and offering recommendations for aligning assessment practices with the competency-based learning objectives promoted by Merdeka Curriculum.
The Effectiveness of Reading Spinning Wheel Learning Media on Initial Reading Ability in Elementary Schools Ningrum, Zahra Puspita; Kaltsum, Honest Ummi
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Purpose: This research aims to know the level of students' initial reading comprehen-sion before and after using spinning wheel learning media and to test the ef-fectiveness of reading spinning wheel media on initial reading ability. Methodology: The research method used is quantitative Pre-Experimental with One-Group Pretest-Posttest Design. The data collection instruments are pretest and post-test. The subject of this study is grade 1 of SDN 02 Pasekan Ambarawa, with a total of 37 students. Results: The research results show that the average difference between the pretest and the posttest was 14.46, meaning there was a significant increase in reading comprehension. The N-gain result of the percent of pretest and posttest data is 57.999%, which means that using the reading spinning wheel media is quite effective. The results of the T-test showed a significance result of 0.000 < 0.05, then H0 was rejected, and Ha was accepted. This refers to the use of reading spinning wheel media on the initial reading ability of grade 1 students of SDN 02 Pasekan Ambarawa has been tested to be effective. Applications/Originality/Value: The authenticity of this study is that there are pockets and letter cards to form a syllable, word, or sentence on the media. The pragmatic implication of this study is that innovative and interactive reading spinning wheel media can engage students and create a fun reading learning atmosphere in terms of initial reading skills.
Design of Teaching Materials to Criticize Information from Various Sources in Grade XII of High School Based on Language Motives in Cybercrime Actions Ariyanto, Zahy Riswahyudha; Rahmawati, Laili Etika
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: The urgency of this research is the urgent need to accelerate digital literacy education for the younger generation as a preventive effort to deal with cybercrime. Currently, cybercrime is wrapped in complex persuasive, and manipulative language. Methodology: This research is development research that adopts the Three-D (3-D) model, a modification of the Four-D model, which consists of three stages: Define, Design, and Develop. The focus of this research is to develop Indonesian language teaching materials for grade XII SMA Merdeka Curriculum students to critique information from various sources based on language motives in cybercrime actions. At the Define stage, researchers define the characteristics of persuasive language in cybercrime and their relevance to Indonesian lan-guage learning in high school. The Design stage includes data classification and categorization to design a learning design that focuses on language mo-tives in digital communication that intends to deceive. At the development stage, teaching materials are refined and compiled based on the results of the analysis, accompanied by the preparation of a learning flow. Research data comes from literature reviews and electronic documents, including articles, journals, and digital texts, such as doxing, scamming, and phishing. The data collection techniques used are document study and content analysis, while the data analysis technique applies framework analysis with the stages of da-ta reduction, coding, presentation, and interpretation. Data validity is main-tained through triangulation of sources and methods. Results: The results of this study are the results of the development of teaching mate-rials and stages of learning to criticize information from various sources. Applications/Originality/Value: In conclusion, the development of this teaching material is a preventive ef-fort to deal with cybercrime and supports the development of digital literacy and 21st-century learning based on 4C.
Strategies of Parents and Teachers in Form Positive Discipline Character of Students in Elementary School Aini, Denada Nur; Wulandari, Murfiah Dewi
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: To find out how the strategies of teachers and parents to form students' positive discipline character in elementary school, to find out what are the supporting and inhibiting factors for the success of forming positive discipline character. Methodology: This study uses a qualitative research method with a phenomenological approach. The subjects targeted in this study are 3 parents who have preschool children in grades 4, 5, and 6 and teachers in grades 4, 5, and 6. Data collection techniques with observation, interviews, and documentation. The data analysis technique goes through three stages, namely data reduction, data presentation, and conclusion drawn. Results: Teachers' strategies in forming positive student discipline, namely by making school rules, providing punishment and rewards, and habituating. Meanwhile, parents' strategies are to apply rules at home, make the bed every morning, play with mobile phones not excessively, always accompany children to study, always remind children during prayer time. The supporting factors for the success of the formation of discipline character are by giving a little attention, giving praise or awards, always involving children in activities, communicating well; Give them examples of things that can shape positive discipline character. Factors that hinder the success of the formation of positive discipline character are not obeying the rules, parents and teachers cannot set an example, parents are busy, lack of attention. Applications/Originality/Value: Strategies used by teachers and parents have been proven to be able to shape the positive discipline character of elementary school students.
The Application of ScratchJr as an Interactive Learning Media to Improve Early Childhood Creativity Hapsari, Carla Raysatama; Asmawulan, Tri
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: This study aims to explore the application of the ScratchJr coding application as an interactive learning medium to develop creativity in early childhood. The focus is on how digital tools can support creative expression and cognitive growth in young learners. Methodology: The research employed a descriptive qualitative approach. Data were collected through observation of learning activities at KB Aisyiyah Smart Kids, interviews with the principal and classroom teacher, and documentation analysis, including samples of student work, activity documentation, and assessment sheets. Results: The study found that the ScratchJr application can be effectively used as an alternative interactive learning medium to enhance creativity in early childhood. The use of simple games and interactive storytelling within ScratchJr encouraged active engagement, improved cognitive and problem-solving skills, and supported creative expression among children. Applications/Originality/Value: This research highlights the educational value of integrating digital-based tools such as ScratchJr into early childhood learning. It provides practical insights into how interactive media can be leveraged to foster creativity, digital literacy, and holistic development in young learners.
Exploring the Role of Shadow Teachers in the Implementation of Education in Inclusive Primary Schools in Surakarta City Yudhani, Ardheila Setya; Fauziati, Endang; Minsih, M; Rahmawati, Laili Etika
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: This study aims to explore the role of shadow teachers in the implementation of inclusive education in primary schools, with a particular focus on SD Negeri 1 Pajang, Surakarta. The research addresses how shadow teachers contribute to supporting students with special needs in regular classrooms. Methodology: A qualitative research approach was employed, using data collection techniques such as direct observation, in-depth interviews with shadow teachers, class teachers, and school principals, along with interactive data analysis to gain comprehensive insights into inclusive educational practices. Results: Findings indicate that shadow teachers play a pivotal role in adapting learning materials, managing student behavior, and collaborating with class teachers to create inclusive learning environments. Despite their significant contribution, challenges persist, including the limited availability of shadow teachers and the lack of specialized training programs to enhance their effectiveness. Applications/Originality/Value: This study contributes original insights into the practical strategies used by shadow teachers to overcome inclusive education barriers. It also offers valuable input for policymakers and educational institutions to strengthen the support system for shadow teachers, thereby improving the overall quality of inclusive education in Indonesia.
Pop-Up Book Media Based on Local Wisdom Within The Dimension of Global Diversity and Critical Thinking Salsabila, Apriliana; Wulandari, Murfiah Dewi
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: This study aims to investigate the effect of using local wisdom-based Pop-Up Book media on two key dimensions in fourth-grade elementary school students: global diversity and critical thinking. Methodology: The study employs a quantitative approach. The population consists of 220 fourth-grade students selected randomly from three elementary schools in Surakarta and its surrounding areas. The independent variable (X) is the Pop-Up Book media based on local wisdom, while the dependent variables (Y1 and Y2) are global diversity and critical thinking, respectively. Data were collected using questionnaires and analyzed through a Multivariate Analysis of Covariance (MANCOVA) to assess the simultaneous effects on both dependent variables. Data normality was confirmed with p-values of 0.098 for global diversity and 0.055 for critical thinking, both exceeding the 0.05 threshold. Results: The Wilks’ Lambda multivariate test yielded a value of 0.936, with F = 7.380 and a significance level of 0.001 (p < 0.05), indicating that the use of local wisdom-based Pop-Up Book media has a significant positive influence on students’ global diversity awareness and critical thinking skills. Applications/Originality/Value: The findings highlight the potential of culturally grounded instructional media to foster both global perspectives and higher-order thinking skills. By integrating local values into interactive learning tools, educators can create meaningful and engaging classroom experiences that promote cognitive and cultural competence among elementary students.
A Case Study of the Implementation of the English Teaching in ABBS Surakarta Pamungkas, Damar Jati; Hikmat1, Mauly Halwat
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: This study evaluates the effectiveness of an English Teaching Program in an immersive learning environment on students' language proficiency in an Indonesian context, focusing on both conversational skills and academic language proficiency. Methodology: A qualitative research design was employed, using semi-structured interviews, classroom observations, and document analysis. The study involved 40 students from two programs the Cambridge Class and the ICT Class. Data triangulation ensured reliability, and the analysis followed an interactive approach to identify key themes. Results: The findings indicate significant improvements in students' conversational proficiency in speaking, writing, listening, and reading. However, challenges were identified in academic language proficiency, especially in technical subjects such as mathematics and physics. While students excelled in Basic Interpersonal Communicative Skills (BICS), many struggled with Cognitive Academic Language Proficiency (CALP). Interactive teaching methods, including group projects and presentations, were well-received, promoting engagement and active language use. The study also highlighted the need for better teacher training to address the challenges of teaching complex academic content in English. Applications/Originality/Value: This study provides insights into the challenges of immersive English teaching programs in Indonesia. It emphasizes the gap between conversational and academic English proficiency, offering recommendations for curriculum improvements and teacher development. The originality of the study lies in its dual focus on student and teacher perspectives, providing a comprehensive understanding of the program's impact and areas for future enhancement.
Environmental Awareness Character Building Strategies in Early Childhood at Jatikuwung 02 Jatipuro Kindergarten Yuliyantini, Nana; Katoningsih, Sri
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2024: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Purpose: The objective of this study is to determine how game addiction and the school environment affect the emotional development of students at Karanganyar High School (SMA). The study seeks to understand the joint influence between internal (gaming addiction) and external (school environment) factors on emotional development, which may be more complex than the influence of either factor alone. Methodology: The research method used is a quantitative correlation approach. Data were collected using a questionnaire consisting of 51 statements. The sample included 263 students from various high schools (SMA) across Karanganyar. Data analysis involved prerequisite tests (normality, multicollinearity, and heteroscedasticity) and hypothesis testing using multiple regression, F-test, and coefficient of determination. Results: The study shows that game addiction (X1) has a positive and significant effect on emotional development, with a significance value of 0.000 < 0.05 and a t-value of 3.682 > t-table (1.969). Similarly, the school environment variable (X2) also has a positive and significant effect, with a significance value of 0.000 < 0.05 and a t-value of 14.911 > t-table (1.969). The F significance value is 0.000 < 0.05 and the Adjusted R Square value is 0.558, indicating that 55.8% of the variation in emotional development is explained by the two variables, while 44.2% is influenced by other factors. Findings reveal that online game addiction can hinder emotional intelligence (e.g., alexithymia), while a positive school environment (e.g., teacher support, extracurriculars) can foster emotional well-being. Applications/Originality/Value: This study provides a novel perspective by emphasizing the emotional impact of gaming addiction, rather than the commonly studied academic impacts. It highlights the school environment as either a protective or risk factor, offering practical insights for educational institutions to support students’ emotional development. This dual focus on internal and external influences adds depth to the understanding of emotional health among adolescents.

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