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INDONESIA
Suluh: Jurnal Seni Desain Budaya
ISSN : 26153289     EISSN : 26154315     DOI : -
Core Subject : Art,
Jurnal ini berisikan tentang keilmuan yang berada pada rumpun seni budaya. Harapan kami tim redaksi jurnal suluh, semoga penerbitan jurnal ini dapat dipergunakan sebagai salah satu acuan, petunjuk maupun pedoman untuk berbagai penulisan di bidang seni budaya.
Articles 153 Documents
PERANCANGAN BUKU ENSIKLOPEDIA FLORA DAN FAUNA SEBAGAI MEDIA EDUKASI SISWA MADRASAH IBTIDAIYAH AL-ISHLAHIYYAH WONOREJO PASURUAN Eka Rini Widya Astuti Eka Rini Widya Astuti; Amidatus Sholihat Jamil Amidatus Sholihat Jamil; Senjaya Machfudi Zulkif Senjaya Machfudi Zulkif; Nurul Mufidah Nurul Mufidah
SULUH: Jurnal Seni Desain Budaya Vol. 7 No. 2 (2024)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/n63pnb97

Abstract

Abstrak Penelitian ini bertujuan untuk merancang sebuah buku ensiklopedia bertema flora dan fauna Indonesia sebagai media edukasi yang menyenangkan dan informatif bagi siswa kelas 4, 5, dan 6 Madrasah Ibtidaiyah Al-Ishlahiyyah di Wonorejo, Pasuruan. Latar belakang penelitian ini didasarkan pada rendahnya minat siswa terhadap pelajaran Ilmu Pengetahuan Alam (IPA), khususnya topik flora dan fauna, akibat penggunaan media pembelajaran konvensional yang kurang menarik dan tidak sesuai dengan karakteristik usia siswa. Metode penelitian yang digunakan adalah Research and Development (R&D) model Sugiyono yang melibatkan tahapan: potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, dan uji efektivitas. Produk berupa buku ensiklopedia dirancang menggunakan pendekatan desain grafis edukatif dengan aplikasi CorelDraw, menggunakan tipografi yang mudah dibaca serta ilustrasi menarik dengan nuansa warna alami. Validasi dilakukan oleh ahli media dan ahli materi dengan hasil skor berturut-turut 85% dan 90% (kategori sangat valid). Uji coba terbatas kepada siswa menunjukkan skor kelayakan sebesar 74,8% (kategori baik). Hasil penelitian ini menunjukkan bahwa buku ensiklopedia yang dirancang mampu meningkatkan minat belajar siswa serta memfasilitasi pemahaman materi flora dan fauna secara efektif.   Kata Kunci: Ensiklopedia, Media Edukasi, Flora dan Fauna   Abstract   This study aims to design an encyclopedia book about Indonesian flora and fauna as an educational medium that is both engaging and informative for students in grades 4, 5, and 6 of Madrasah Ibtidaiyah Al-Ishlahiyyah, Wonorejo, Pasuruan. The background of this research is based on students' low interest in Natural Science subjects, especially flora and fauna, due to the use of conventional learning media that are less attractive and not age-appropriate. The research method employed is the Research and Development (R&D) model by Sugiyono, involving stages such as potential and problem identification, data collection, product design, design validation, design revision, product testing, and effectiveness testing. The product, an encyclopedia book, was designed using educational graphic design approaches with CorelDraw software, easy-to-read typography, and attractive illustrations in natural tones. Validation by media and material experts yielded scores of 85% and 90%, respectively (very valid category). A limited trial with students produced a feasibility score of 74.8% (good category). The results indicate that the designed encyclopedia effectively enhances students’ learning interest and facilitates a better understanding of flora and fauna topics.   Keywords: Encyclopedia, Educational Media, Flora and Fauna
Visualisasi Dakwah Digital melalui Komik Pelangi di Atas Sajadah sebagai untuk Generasi Muda Kalimantan Barat Eka Rini Widya Astuti; Amidatus Sholihat Jamil; Kharisma Nanda Zenmira; Senjaya Machfudi Zulkif; Tashya
SULUH: Jurnal Seni Desain Budaya Vol. 9 No. 1 (2026): Jurnal Seni Desain Budaya
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/7cmtfa75

Abstract

The development of digital media has influenced the way young people receive information, including Islamic preaching content. Conventional preaching media are considered less appealing because they tend to be monotonous and less relevant to the characteristics of adolescents in the digital era. This study aims to design the digital comic Pelangi di Atas Sajadah as a digital preaching medium for young people in West Kalimantan. The study employed a Research and Development method with qualitative and quantitative approaches. Data were collected through online observation, interviews, documentation, and questionnaires. Product testing involved 103 respondents aged 12–25 years. The results showed that the digital comic obtained a media expert validation score of 93.33%, a material expert validation score of 85.5%, and a product trial result of 89.5%, all categorized as very good. Therefore, the digital comic Pelangi di Atas Sajadah is considered feasible as a digital preaching medium for young people and was published through Webtoon and Instagram platforms.
ANALISIS EKSPRESI VISUAL DALAM KARYA SENI RUPA DUA DIMENSI PADA KEGIATAN EKSTRAKURIKULER DRAWING AND COLORING DI SD ISLAM BILINGUAL ANNISA KOTA SEMARANG Rafli Fernanda; Rofian Rofian; Siti Patonah
SULUH: Jurnal Seni Desain Budaya Vol. 9 No. 2 (2026): Jurnal Seni Desain Budaya
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Visual art is an important medium for students to express ideas, feelings, and experiences visually. This study aims to describe the implementation of the Drawing and Coloring extracurricular activity at SD Islam Bilingual Annisa Semarang City and to identify the forms and meanings of visual expression in students' two-dimensional artworks. A descriptive qualitative approach was used, with data from observation, interviews, and documentation of fifth-grade students' artworks, validated through source and technique triangulation. Verbal data were analyzed using the Miles, Huberman, and Saldana interactive model, while visual data were analyzed using Feldman's art criticism method. Results show the activity has run in a structured manner since 2014, providing students with space for free expression. Analysis of artworks themed "Special Moments of Ramadan" revealed varied lines, shapes, and colors rich in symbolic meaning, corresponding to the dawning realism stage per Viktor Lowenfeld, and diverse expression types per Herbert Read. These findings confirm that each student expresses experience through visual art in a unique way.