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Contact Name
Raimon Efendi
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raimon.efendi@gmail.com
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Jalan Lintas Sumatra KM 18 Koto Baru Kabupaten Dharmasraya Provinsi Sumatra Barat Kode Pos 27681
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INDONESIA
Journal of Vocational Education and Information Technology (JVEIT)
ISSN : -     EISSN : 27225305     DOI : -
Journal of Vocational Education and Information Technology (JVEIT) merupakan Jurnal Penelitian dan Karya Ilmiah yang dikelola dan diterbitkan oleh Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia yang terbit dua kali setahun. Jurnal JVEIT merupakan sebuah jurnal Blind peer-review yang didedikasikan untuk publikasi hasil penelitian yang berkualitas dalam bidang pendidikan dan teknologi informasi.
Articles 115 Documents
Comparison of CNN-PERCLOS and SVM-HOG Models for Drowsiness Detection in University Students: Perbandingan Model CNN-PERCLOS dan SVM-HOG untuk Deteksi Kantuk Mahasiswa Dodik Ariyanto; Raden Muhammad Raditya Rahman; Muhammad Rafi Alexander Prayoga; Rafii Khairan Saragih; Faldiena Marcelita
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2234

Abstract

Pembelajaran daring menuntut mahasiswa untuk mempertahankan perhatian visual dalam durasi yang panjang, sedangkan pola tidur yang kurang baik dan kelelahan dapat menurunkan konsentrasi serta meningkatkan risiko kantuk. Penelitian ini membandingkan metode CNN-PERCLOS dan SVM-HOG untuk mendeteksi kantuk mahasiswa menggunakan data citra wajah. Dataset yang digunakan diperoleh dari Kaggle Drowsiness Dataset dan terdiri atas empat kelas, yaitu Closed_Eyes, Open_Eyes, Yawn, dan No_yawn. Tahapan penelitian meliputi akuisisi dataset, pra-pemrosesan, klasifikasi visual berbasis CNN, perhitungan PERCLOS, ekstraksi fitur HOG, klasifikasi SVM, dan evaluasi model. Evaluasi dilakukan menggunakan akurasi, presisi, recall, F1-score, dan confusion matrix. Hasil pengujian menunjukkan bahwa CNN-PERCLOS memperoleh performa lebih baik dibandingkan SVM-HOG, dengan akurasi 92.5%, presisi 92.9%, recall 92.5%, dan F1-score 92.5%. Sementara itu, SVM-HOG memperoleh akurasi 82.7%, presisi 83.2%, recall 82.7%, dan F1-score 82.6%. Hasil tersebut menunjukkan bahwa CNN-PERCLOS lebih efektif dalam mengenali pola visual kantuk dibandingkan fitur manual HOG dengan SVM.
Intent-Based Networking-Driven Network QoS Management Automation Using Qwen2.5-Coder-7B LLM and n8n Orchestration: Otomatisasi Manajemen QoS Jaringan Berbasis Intent-Based Networking Menggunakan LLM Qwen2.5-Coder-7B dan Orkestrasi n8n Muhammad Rafi Muhtaddin Noor; Achmad Junaidi; Eva Yulia Puspaningrum
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2279

Abstract

Quality of Service (QoS) management using Simple Queue on MikroTik routers often faces allocation inefficiencies due to manual, static, and reactive configurations. This study proposes a closed-loop autonomous automation architecture based on Intent-Based Networking (IBN) by integrating the Qwen2.5-Coder-7B Large Language Model (LLM) and the n8n orchestration engine. Procedurally, the system workflow encompasses a pre-execution monitoring phase via SSH speedtest, text denoising using structured prompt engineering, and automated configuration injection through the MikroTik RouterOS v7 REST API. Experimental results across 10 test cases demonstrated that the model's cognitive component achieved a 100% Exact Match Rate in translating unstructured natural language commands into deterministic JSON objects. The state-aware logic within n8n effectively acted as a network safety valve by autonomously capping the child bandwidth allocation to a maximum threshold of 70% of the actual ISP capacity to prevent bufferbloat. Furthermore, the system successfully isolated command executions using HTTP PATCH to minimize the control-plane overhead on the resource-constrained MikroTik hAP Lite router. The measured end-to-end operational latency ranged from 27.66 seconds to 43.98 seconds, which was predominantly driven by the active probing sampling time on the physical ISP link. This integration successfully delivered an adaptive, precise, and secure autonomous network quality management system for SOHO environments while eliminating human configuration errors.
Implementation of Interactive Digital Illustrated Story Media to Develop Emotional Intelligence and Global Diversity Dimension Values ​​in 5-6 Year Old Children at Bangun Seranten State Kindergarten: Implementasi Media Cerita Bergambar Digital Interaktif untuk Mengembangkan Kecerdasan Emosional dan Nilai Dimensi Berbhinekaan Global Pada Anak Usia 5-6 Tahun di TK Negeri Bangun Seranten Yuli Kusuma Astuti; Amrindono
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2281

Abstract

Emotional intelligence and global diversity values are essential competencies for early childhood in the 21st century. However, conventional teaching methods often fail to engage children in meaningful character education. This study aims to implement interactive digital picture story media to develop emotional intelligence and global diversity dimension values in children aged 5-6 years at TK Negeri Bangun Seranten. This research employs Classroom Action Research (PTK) using the Kemmis and McTaggart model, conducted in two cycles. The subjects were 18 children (9 boys and 9 girls) aged 5-6 years in Group B. Data collection techniques included observation, documentation, field notes, and unstructured interviews, analyzed using descriptive qualitative and quantitative methods. The results showed significant improvement in both aspects. In the pre-cycle, only 27.8% of children reached the expected developmental milestones (BSH/BSB) in emotional intelligence, and 22.2% in global diversity values. These figures increased to 61.1% and 55.6% respectively in Cycle I, and reached 88.9% and 83.3% in Cycle II. The interactive digital picture story media, featuring multimedia elements (audio narration, animation, interactive quizzes), successfully enhanced children's emotional awareness, empathy, cultural appreciation, and intercultural communication skills. The study concludes that interactive digital picture story media is an effective pedagogical tool for developing early childhood emotional intelligence and global diversity values.
Improving Early Childhood Learning Concentration through Brain Games and Brain Gymnastics: Peningkatan Konsentrasi Belajar Anak Usia Dini melalui Brain Games dan Senam Otak Rusnaini
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2283

Abstract

Attention span is a crucial executive function that significantly influences early childhood learning outcomes. However, excessive screen time exposure and sedentary lifestyles have led to declining attention spans among young children. This study aims to improve the learning concentration of early childhood through brain games and brain gym activities at TK Mukti Tama III B. This research employs Classroom Action Research (PTK) using the Kemmis and McTaggart model, conducted in two cycles. The subjects were 20 children (10 boys and 10 girls) aged 5-6 years in Group B. Data collection techniques included observation, documentation, field notes, and unstructured interviews, analyzed using descriptive qualitative and quantitative methods. The results showed a significant improvement in children's learning concentration. In the pre-cycle, only 30% of children reached the expected developmental milestones (BSH/BSB). This increased to 60% in Cycle I and reached 85% in Cycle II. The integration of brain games (puzzle, memory games, pattern recognition) and brain gym activities (cross crawl, hook-ups, lazy holds) based on Dennison's Brain Gym theory successfully enhanced children's sustained attention, selective attention, and cognitive flexibility. The study concludes that brain games and brain gym activities are effective pedagogical interventions for improving early childhood learning concentration.
Improving Early Childhood Expressive Language Skills through Local Wisdom-Based Singing Methods at Pertiwi IXE Tebo Kindergarten: Peningkatan Kemampuan Bahasa Ekspresif Anak Usia Dini melalui Metode Bernyanyi Berbasis Kearifan Lokal di TK Pertiwi IXE Tebo Kasiatun
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2284

Abstract

 Expressive language skills are fundamental for early childhood communication, social interaction, and cognitive development. However, excessive gadget exposure and the erosion of local cultural values have led to a decline in children's expressive language abilities. This study aims to improve the expressive language skills of early childhood through a singing method based on local wisdom at TK Pertiwi IXE Tebo, Jambi. This research employs Classroom Action Research (PTK) using the Kemmis and McTaggart model, conducted in two cycles. The subjects were 18 children (9 boys and 9 girls) aged 5-6 years in Group B. Data collection techniques included observation, documentation, field notes, and unstructured interviews, analyzed using descriptive qualitative and quantitative methods. The results showed a significant improvement in children's expressive language skills. In the pre-cycle, only 27.8% of children reached the expected developmental milestones (BSH/BSB). This increased to 61.1% in Cycle I and reached 88.9% in Cycle II. The singing method based on Jambi local wisdom, featuring modified traditional songs such as 'Injit-injit Semut', 'Selendang Mayang', 'Pinang Muda', and 'Seloko Melayu Jambi', successfully enhanced children's vocabulary, sentence construction, articulation, storytelling ability, and question-answer skills. The study concludes that a singing method based on local wisdom is an effective pedagogical intervention for improving early childhood expressive language skills while preserving cultural heritage.
Development of Social-Emotional Skills in Group B Through Guided Role Play: A PTK Study at Sejahtera Mandiri Early Childhood Education Center: Pengembangan Keterampilan Sosial-Emosional Kelompok B Melalui Bermain Peran Terbimbing: Studi PTK Di Paud Sejahtera Mandiri Emi Suryani; Della Amrina Yusra
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2285

Abstract

Social-emotional development is a fundamental aspect of early childhood that influences future academic success and mental well-being. This study aimed to improve the social-emotional skills of Group B children at PAUD Sejahtera Mandiri through guided role-playing. This Classroom Action Research (PTK) was conducted in two cycles using the Kemmis and McTaggart model, involving 15 children (8 boys and 7 girls) aged 5-6 years. Data were collected through observation, field notes, and documentation, then analyzed using qualitative descriptive and quantitative percentage techniques. The results showed that before the intervention, only 20% of children achieved the expected developmental milestones. In Cycle I, guided role-playing with the theme "Visiting a Sick Friend" increased the completeness to 53.3%. After reflection and improvement in Cycle II with the theme "Working Together to Build a City", the completeness reached 86.7%. The study concludes that guided role-playing effectively enhances children's empathy, emotional regulation, and cooperation. Teachers are recommended to act as active facilitators who provide emotional scaffolding during play.
Event Registration and Management Information System for the Bukittinggi City Communication and Informatics Agency: Sistem Informasi Pendaftaran dan Manajemen Event pada Dinas Komunikasi, Informatika Kota Bukittinggi Dwi Winarti; neny widyanti; Efri Yandani
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2293

Abstract

Abstrak: Perkembangan teknologi informasi mendorong instansi pemerintah menerapkan sistem digital guna mendukung efisiensi pelayanan publik, termasuk pengelolaan event dan pendaftaran peserta. Pada Dinas Komunikasi, Informatika Kota Bukittinggi, proses tersebut masih dilakukan manual sehingga penyebaran informasi, pendataan peserta, dan pengelolaan kegiatan kurang efektif dan efisien, serta menimbulkan hambatan seperti lamanya verifikasi data, risiko kesalahan pencatatan, dan keterbatasan akses informasi bagi masyarakat. Penelitian ini bertujuan membangun sistem informasi pendaftaran dan manajemen event berbasis web yang membantu administrator mengelola event, peserta, dan kode akses, serta memudahkan masyarakat memperoleh informasi dan mendaftar event secara online. Sistem dilengkapi fitur registrasi dan login pengguna, verifikasi kode akses, manajemen event, pendaftaran dan manajemen peserta, pengelolaan kode akses, notifikasi email, serta tautan grup WhatsApp event. Pengembangan sistem menggunakan metode SDLC model Waterfall, dengan teknologi Laravel Framework, PHP, MySQL, dan Bootstrap, serta diuji menggunakan metode Black Box Testing. Hasil penelitian menunjukkan sistem mampu menjalankan seluruh fungsi utama sesuai kebutuhan pengguna. Dapat disimpulkan sistem ini mampu meningkatkan efektivitas dan efisiensi pengelolaan event serta mempermudah pendaftaran peserta pada Dinas Komunikasi, Informatika Kota Bukittinggi.
Web-Based Financial Information System for Rang Kito Fish Rendang MSMEs in Kenagarian IV Koto Pulau Punjung: Sistem Informasi Keuangan UMKM Rendang Paku Ikan Rang Kito Berbasis Web pada Kenagarian IV Koto Pulau Punjung Try Hadyanto; Leysia Fajrin; Fauzi Tri Yuniko
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2297

Abstract

Financial administration in many Micro, Small, and Medium Enterprises (MSMEs) is still predominantly managed through manual procedures, resulting in recording errors, delayed financial reporting, and limited availability of accurate financial information for managerial decision-making. Similar conditions were identified at UMKM Rendang Paku Ikan Rang Kito, where transaction recording and financial reporting relied on conventional bookkeeping practices. The implementation of a web-based financial information system offers an alternative approach to improving the efficiency, accuracy, and effectiveness of financial data management. System development followed the Waterfall software development model, including requirements analysis, system design using Unified Modeling Language (UML), implementation with the Laravel framework, and functional evaluation through Black Box Testing. The developed system integrates sales and purchase transactions, cash inflows, cash outflows, periodic financial reporting, Role-Based Access Control (RBAC), and Activity Log features within a single web-based platform. Functional testing demonstrated that all system modules operated according to the specified requirements, indicating that the system successfully supports financial administration, improves data accuracy, accelerates financial reporting, and strengthens user activity monitoring. The proposed system provides a practical digital solution for MSMEs to enhance financial information management and support data-driven business decision-making.
Application of Branching Narrative and State Machine Concepts to an Interactive Simulation Scenario on the Impact of Bullying at the Junior High School Level: Penerapan Konsep Branching Narrative dan State Machine pada Skenario Simulasi Interaktif Dampak Bullying Jenjang Sekolah Menengah Pertama Niken Febrinikmah Siharta; Chrystia Aji Putra; Yisti Vita Via
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2298

Abstract

Kasus perundungan di sekolah menengah terus meningkat, sementara program pencegahan yang berjalan selama ini masih didominasi metode konvensional satu arah seperti ceramah, sehingga kurang menyentuh sisi afektif siswa. Penelitian ini mengembangkan simulasi digital interaktif anti-bullying berbasis Unity 2D dengan metode Multimedia Development Life Cycle (MDLC). Kode program dipisahkan menggunakan pola Model-View-Presenter (MVP), sementara kondisi emosional tokoh utama direpresentasikan lewat Emotional Meter yang dikendalikan algoritma Finite State Machine (FSM) secara real-time. Pengujian fungsionalitas dengan Black Box Testing menunjukkan seluruh sistem navigasi dan mekanik branching narrative berjalan sesuai rancangan. Uji coba terhadap kelompok siswa menghasilkan kenaikan skor pre-test ke post-test dari rata-rata 50.8 menjadi 84.7, dengan N-Gain Score 0.70 (kategori Sedang). Kepuasan pengguna yang diukur dengan GUESS-18 mencapai tingkat kelayakan 88.6%, yang berarti simulasi ini dinilai layak digunakan dan cukup efektif membangun kepekaan sosial siswa terhadap dampak perundungan.
Web-Based Decision Support System for Family Hope Program (PKH) Beneficiaries in Dharmasraya Using the Simple Additive Weighting (SAW) Method.: Sistem Pendukung Keputusan Penerima Bantuan Program Keluarga Harapan (PKH) di Dharmasraya Menggunakan Metode Simple Additive Weighting (SAW) Berbasis Web Azzahra Hafidza Melco; Elinda Revita; Evi Yulia Susanti
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2300

Abstract

The Family Hope Program (PKH) is a social assistance program aimed at improving the welfare of low-income families. The process of determining beneficiaries in Dharmasraya Regency is still carried out manually through screening, and other issues, such as inclusion and exclusion errors, can potentially lead to inaccurate targeting. This research aims to design and build a web-based Decision Support System (DSS). The system development process uses Waterfall, UML, and is implemented using the PHP programming language with a MySQL database. The Simple Additive Weighting (SAW) method successfully helps determine PKH recipients objectively and accurately. The SAW method is used to calculate the value of each alternative based on predetermined criteria weights, then produces a ranking of potential recipients. The research stages include data collection through observation, interviews, literature and documentation studies, followed by needs analysis, system design, implementation, and testing using Black Box Testing. The results show that the system is able to minimize errors and subjectivity in determining beneficiaries.

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