cover
Contact Name
Safnowandi
Contact Email
lp3kamandanu@gmail.com
Phone
+6287865818141
Journal Mail Official
pantherajurnal@gmail.com
Editorial Address
Jln. TGH. Lopan, Griya Rumak Asri, Kediri, Lombok Barat, Nusa Tenggara Barat 83362
Location
Kab. lombok barat,
Nusa tenggara barat
INDONESIA
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan
ISSN : 28083636     EISSN : 2808246X     DOI : https://doi.org/10.36312/panthera
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan (P : JIPST), offers an interdisciplinary forum for the publication of original peer-reviewed, contributed and invited research articles of the highest quality that address different topics of science education with implications for improving and enhancing science education practices and theories. The topics involves biology, chemistry, mathematics, physics, as well as some applications pedagogy and teacher development. The journal provides an invigorating and informative variety of research papers that expand and deepen our theoretical understanding. It also provides practice and policy based implications in the relevant contexts of science education and applied science.
Arjuna Subject : Umum - Umum
Articles 251 Documents
Pengembangan Multimedia Interaktif Android Pembelajaran Sistem Pengapian DLI Peserta Didik Kelas XI SMK Muhammadiyah Bligo Setiawan, Irman; Kurniawan, Adhetya
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January (In Progress)
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.1023

Abstract

This study aims to develop Android-based interactive multimedia in Distributor Less Ignition System (DLI) learning to improve student learning outcomes. The research method used is research and development with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The research population included all students of class XI of SMK Muhammadiyah Bligo, with a purposive sampling technique involving two classes totaling 70 students. Data collection instruments include learning outcome tests and student response questionnaires. The results of the media feasibility test showed that the assessment by media experts was 88% and by material experts by 90%, both of which were in the "very feasible" category. The implementation was carried out in two classes, namely the experimental class that uses Android-based interactive multimedia, and the control class that uses conventional methods. The results of the t-test (independent sample t-test) showed a value of sig. (2-tailed) = 0.001 (p < 0.05), which means that there is a significant difference between the learning outcomes of students in the experimental class (mean = 86.7) and the control class (mean = 74.3). Educators' and learners' responses to multimedia use received scores of 92% and 91%, respectively, in the "very feasible" category. Based on these findings, it can be concluded that Android-based interactive multimedia developed using Lectora Inspire software has proven to be effective and feasible to be used as a learning medium to improve students' learning outcomes on the basic competencies of the DLI ignition system in vocational high schools.