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MANUFACTURE OF CHEMICAL UNO SPIN LEARNING MEDIA ON ELEMENTS PERIODIC SYSTEM MATERIALS
Siti Halimatusya’diah;
Imelda Helsy;
Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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This study aims to describe the appearance of chemical uno spin learning media and analyze the results of the validation test of chemical uno spin learning media on the elemental periodic system material. This research method uses the Design Based Research (DBR) method. Flowcharts and storyboards contain the stages of making chemical uno spin media including media design, media components and rules for using chemical uno spin media. The uno spin chemistry learning media is expected to be a tool in the learning process regarding the periodic system material through educational and challenging games. Then the validation test was carried out on three validators, namely media experts, learning experts and content experts. The validation result data shows a value of 0.89, which indicates that the uno spin chemical media is valid and can be used as a tool in the learning process of the element periodic system material.
MANUFACTURE OF CHEMFUN GAME BOARD LEARNING MEDIA IN SCIENCE LITERATION ORIENTED CHEMICAL BONDING MATERIALS
Teti Fathonah;
Cucu Zenab Subarkah;
Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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This study aims to analyze the results of the validation and describe the appearance of the board game learning media on chemical bonding material based on scientific literacy. This game board is expected to be a tool in learning about chemical bonding material which is then oriented to scientific literacy. Chemical bonding is an important concept that is to understand other topics in chemistry. This research method uses Design Based Research. The results of the validation of this game obtain data that this game is suitable for use as a learning medium with the validation test results of 0.86. So this shows that the learning media for the Chemfun board game of chemical bonds oriented to scientific literacy is valid to be developed in learning. The display of learning media for chemical bond chemfun board games, including questions and materials, which is equipped with pictures of chemical bonds oriented to scientific literacy, which contain aspects of context, content, process, and attitudes.
MAKING AUGMENTED REALITY (AR) BASED CHEMANJI LEARNING GAME ON MOLECULAR GEOMETRY CONCEPT
Vina Malihah;
Ida Farida;
Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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Chemistry requires the ability to understand macroscopic, submicroscopic and symbolic phenomena. However, the lack of a strategy to understand the concept at the submicroscopic level has resulted in an incomplete understanding of the concept of chemistry. This is due to the limited tools that can provide visualization of abstract concepts.The use of the Chemanji game board that collaborates with AR technology is expected to be able to visualize the concept of the macroscopic, symbolic and submicroscopic levels and cultivate character in competitive and collaborative team type play. The purpose of this study was to analyze the results of the validation test and describe the appearance of the product of the Chemanji learning game based on Augmented Reality (AR) on the molecular geometry concept. The research method used is Design Based Research (DBR) which is used to describe the appearance of Chemanji learning games based AR through flowcharts, storyboards and validation tests using validation sheets. The results of the Chemanji learning game based on Augmented Reality (AR) have an average value was 0.89 which indicates that chemanji learning games AR-based are valid and can be used as a learning media that is effectively used in learning.
MAKING A WORK SAFETY AND SECURITY MAGAZINE INFORMATION-ORIENTED LABORATORY
Zulfa Munifah;
Neneng Windayani;
Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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This research was driven from a lack of understanding and awareness of information regarding the safety aspects of laboratory work. Thus causing the number of work accidents in the laboratory to be high. The method used is Design Based Research (DBR). Based1 on the results1 of the1 study, obtained magazine oriented information literacy products that present material about safety laboratory work with questions that refer to information literacy. General, this results of magazine validation are declared valid with an average calculation of 0.76 in the presentation of material; 0.73 in the language; and 0.74 in the magazine display. The test results show decent results with a percentage 86.5% in the presentation of material; 85% in the language; and 86% in the magazine display. This shows that magazine are very feasible to use as teaching materials for learning.
MAKING OF CHEMICAL LITERACY ORIENTED CHEMICAL ADVENTURE LEARNING MEDIA IN ADDITIVE MATERIAL
Cindy Phangestu;
Cucu Zenab Subarkah;
Imelda Helsy
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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This research was motivated by the importance of a learning media that can improve students chemical literacy skills by connecting additive material with phenomena that occur in everyday life. This study aimed to produce an educational game in the form of chemical adventure media which has characteristics such as modified game rules from adventure games and monopoly, equipped with questions, obstacles in chemical literacy-oriented games which include the use of additives, impacts, consumption limits and Islamic view of good foods for consumption. This study used the Design Based Research (DBR) method. The validation test results of the chemical adventure media product were valid with an average rcount of 0.80, with 0.84 on the presentation aspect of the material content and 0.76 on the display aspect. This shows that the chemical adventure media is valid and can be used as a learning media.
MAKING CHEMINOSMART MEDIA ON INORGANIC COMPOUND NOMENCLATURE MATERIAL
Gina Lestari;
Ida Farida;
Imelda Helsy
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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Chemistry subject is an abstract and theoritical material. One of them is in the nomenclature of inorganic compounds. Student will find it difficult to understand the material if the learning process uses inappropriate learning media. Thus, it can reduce student attractiveness and interest in learning. The use of cheminosmart media can help students understand the nomenclature of inorganic compounds. Students will collaborate and be fully involved in a cheminosmart game match. The purpose of this study was to describe the appearance of the product and to analyze the results of the cheminosmart media validation test on the nomenclature of inorganic compounds. The research method used was Design Based Research (DBR) using flowchart instruments, story boards and validation questionnaires. The results of the validation test showed that the average value of rcount was 0.87, so that the cheminosmart game media is declaired valid and can be used as an effective learning media.
DEVELOPMENT OF PROJECT BASED WORKSHEETS ON THE MAKING OF FACIAL TONERS FROM CITRUS AURANTIFOLIA PEEL
Reza Iga Sahara;
Neneng Windayani;
Imelda Helsy
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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This study aims to describe the preparation of project-based worksheets on the manufacture of facial toner from lime peel distillate (Citrus aurantifolia) and to analyze the results of the validity test of the Worksheet format on making facial toner from lime peel distillate (C. aurantifolia). The method used is Design. Based Research (DBR), with three stages 1) Analysis 2) Design 3) Development. The instrument used was a validation test questionnaire using the correlation technique. The results of the project-based worksheet validation test are declared valid with an average value of rcount of 0.85 which is included in the high validity category, thus the worksheet can be used to help the learning process on cosmeseutical material.
DEVELOPMENT OF PROJECT BASED WORKSHEETS ON THE UTILIZATION OF FERMENTED DATE SEEDS WASTE AS A RAW MATERIAL TO DRINKING DATE COFFEE
Rifa Zaena Tazqiyah;
Neneng Windayani;
Imelda Helsy
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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This study aims to describe the appearance of project-based worksheet products and to analyze the results of project-based worksheet validation tests on the utilization of fermented date palm waste as raw material for date coffee drinks. This research method is Design Based Research (DBR), with three stages, namely analysis, design, development. These stages include analysis of fermentation chemicals, analysis of literature on the content of date seeds, literature analysis of fermented coffee processing research, analysis of steps on project-based worksheets and then linking experimental procedure design to developing project-based worksheets. The instrument used was a validation test questionnaire using the correlation technique (r). The results of this research are in the form of a project-based worksheet product on the use of fermented date coffee waste as raw material for date coffee drinks, with a validation test result of a mean count of 0.87. Thus the resulting project-based worksheets are declared valid and worthy of being used as learning media.
PROBLEM-BASED WORKSHEET DEVELOPMENT IN THE MAKING OF LIQUID SOAP FOR LEMON PEEL (CITRUS LIMON)
Robiah Siti Hanifah;
Neneng Windayani;
Imelda Helsy
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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The experiment in making innovative products that have benefits for everyday life is one of the efforts to face the challenges of the 21st century. One of the innovative products related to the concept of colloids and which can be made easily by students is antimicrobial liquid soap. During its development, the experiment required worksheets to direct students to the concepts to be studied and make it easier for students to carry out experiments. As for answering the challenges of the 21st century, the experimental worksheets that are made must be able to construct students' critical and creative thinking skills. To achieve this goal, the experimental worksheet is arranged with problem-based learning stages. This study aims to describe the stages of the development of problem-based worksheets on the manufacture of antimicrobial liquid soap from lemon zest (Citrus limon) extract and to analyze the results of the validation test. The research method used is design based research (DBR) and literature. Worksheets are arranged through analysis and development stages. The design stage is replaced by the library method. The worksheets that are arranged have a display in the form of discourse and questions that are arranged based on the stages of problem-based learning. Based on the results of the validation test, an average rcount of 0.76 was obtained, which means that the worksheets prepared were valid and could be used in Basic Chemistry practicum on colloid material.
APPLICATION OF SETS-BASED WORKSHEETS (SCIENCE, ENVIRONMENT, TECHNOLOGY, SOCIETY) TO DEVELOP CRITICAL THINKING ABILITIES IN COLLOID MATERIALS
Salsa Virginia;
Cucu Zenab Subarkah;
Saepudin Rahmatullah
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung
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The purpose of this study was to analyze the increase in students' critical thinking skills after implementing SETS-based worksheets (science, environment, technology, society) on colloid material. In this study, the method chosen was pre-experiment and the research design used was a one-group pretest-posttest design which was carried out without a comparison group. The research subjects were 37 fourth semester students. The instruments used were worksheets and an eight-item essay test. The results show that the n-gain value obtained is 0.41, including the medium category. Indicators of critical thinking skills that have the highest value are identifying assumptions (79.05) and the lowest asking and answering indicators (28.37). Thus, SETS-based LK has an effect on the critical thinking skills of students.