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Contact Name
Eko Risdianto
Contact Email
eko_risdianto@unib.ac.id
Phone
+6285267321435
Journal Mail Official
finger.1001tutorial@gmail.com
Editorial Address
Perumnas Pinangmas Blok J No. 234 Bentiring Permai Kota Bengkulu Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
Finger : Jurnal Ilmiah Teknologi Pendidikan
ISSN : 28306813     EISSN : 28306813     DOI : https://doi.org/10.58723/finger.v2i1.85
FINGER: Jurnal Ilmiah Teknologi Pendidikan with ISSN: 2830-6813 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on community service activities in the fields of education, design, development, assessment, model, Technology, Elearning, Blended Learning, MOOCs, Multimedia, Digital Learning Etc. FINGER :Jurnal Ilmiah Teknologi Pendidikan starting in 2022 Three times a year, in February, June, And November. Published articles can be downloaded for free, read and distributed as references for the next article. Paper is submitted online by registering first on this website or can be sent via email to finger.1001tutorial@gmail.com
Articles 10 Documents
Search results for , issue "Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022" : 10 Documents clear
Development of E-Module Learning Media on Android-Based Alternating Current Materials to Improve Student's Critical Thinking Ability Titin Oktavia
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.983 KB) | DOI: 10.58723/finger.v1i1.17

Abstract

This study aims to determine the feasibility perception of the development of android-based e-module learning media. This research is a continuation of previous research, which is limited to the analysis stage. The research method used is descriptive and is part of research and development (RnD) with the ADDIE model. This media consists of concept maps, material descriptions, learning videos, worksheets, and practice questions that are packaged in such a way that students can be more active in the learning process in class. The research instrument used was a validation sheet consisting of validation by material experts, media experts and linguists. The results of expert validation obtained a percentage of 84% and the results of student perceptions obtained a percentage of 82% in other words this e-module is feasible to use.
Development Of E-Comic Based Learning Media On Large And Unit Materials To Increase Student Learning Motivation Eliza Septiana
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (784.646 KB) | DOI: 10.58723/finger.v1i1.18

Abstract

This study aims to determine the perception and feasibility of e-comics that will be developed to increase the learning motivation of high school students. This research is a follow-up research that has been carried out previously which is only up to the analysis stage. The research method carried out is R n D with the ADDIE model which has five stages, namely; analysis stage (analysis); design ; development ; implementation (use); evaluation, but this research is only carried out until the development stage. The assessment instrument used in this study is an expert validation sheet consisting of several aspects, namely; material aspects, language aspects, and media aspects. Based on the results of the product validation test from the validator, a percentage of the score was obtained 92.5% for the material aspect, 90% for the language aspect, 82.4% for the media aspect, and 77.08% for the motivation aspect so that the total average score is 90% which is included in the very decent category. The results of the student perception response showed a good response with a percentage of 78.94%. Thus E-Comics material of Magnitude and Units to Increase Motivation of High School Students becomes a product worthy of use
Development of E-Module Elasticity Materials and Hooke's Law Using Flip PDF Corporate Edition to Improve Critical Thinking Ability of High School Students Rita Erlina; Eko Risdianto; Dedy Hamdani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (656.478 KB) | DOI: 10.58723/finger.v1i1.19

Abstract

This study aims to determine the characteristics and feasibility of the e-module developed using flip pdf corporate edition to improve the critical thinking skills of high school students. This research is a follow-up research that has been done previously which is only limited to the analysis stage, the method in this research is R n D with the ADDIE model which has five stages, namely; analysis (analysis); design (design), development (development and testing); implementation (use); and evaluation (evaluation), but in this study it was only carried out until the develop stage. The assessment instrument used in this study was an expert validation sheet containing material aspects, language aspects and media aspects. Based on the results of product validation tests by experts, the percentage score of 88% for the material aspect, 92% for the language aspect, 89.58% for the media aspect, and 85% for the critical thinking aspect so that the total average score is 88.6% including the in the very valid category. And the result of student perception response showed very good with a percentage of 87.64 % . Thus, the e-module material on elasticity and Hooke's law uses a flip pdf corporate edition to improve the critical thinking skills of high school students into a product that is feasible to use.
Implementation of the Blended Learning Model to Increase Students' Motivation to Learn Mathematics Fauziah Pasaribu; Wiwik Novitasari; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.847 KB) | DOI: 10.58723/finger.v1i1.20

Abstract

The problem of this research is the low motivation of students to learn mathematics, the ability of teachers to manage learning, student learning activities are low. To overcome this problem, a Blended Learning learning strategy was applied. The purpose of this study was to increase students' motivation to learn mathematics, improve teacher performance in managing learning and improve student learning activities by implementing the Blended Learning learning model at SMA N 6 Padangsidimpuan. This type of research is classroom action research (CAR). The subjects in this study were students of class X MIA 1 SMA N 6 Padangsidimpuan which consisted of 34 students. Data collection techniques are questionnaires and observations. Descriptive data analysis technique. The percentage of student questionnaire results in the first cycle was 50.15% to 89.97% in the second cycle and the increase in the percentage of student questionnaires was 39.82%. Student activity in learning increased, this was obtained from the percentage of 63.08% in the first cycle and 83.36% in the second cycle with an increase of 26.89%. Teacher performance activities increased with the acquisition of a percentage of 54.27% in the first cycle to 83.36% in the second cycle with an increase of 29.9%. So this research stopped in cycle II . The results of this study show that the Blended Learning learning model can increase students' learning motivation, can improve teacher performance and increase student learning activities at SMA N 6 Padangsidimpuan.
The Role of Ethnomathematics Based on Traditional Engklek Games in Improving the Ability to Understand Mathematical Concepts Sipirok Muhammadiyah Elementary School Students Nur Sahara; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.931 KB) | DOI: 10.58723/finger.v1i1.23

Abstract

This study aims to determine the effectiveness of the role of ethnomatematics based on traditional crank game in increasing the ability of students to understand mathematical concepts at SD Muhammadiyah Sipirok and their responses to learning. This type of research is qualitative research. The learning model developed is a type of traditional game where elementary school students will be more enthusiastic about learning mathematics, especially in flat shape material where the concepts used will improve students' understanding of mathematical concepts. From the results of the analysis of observations during the learning process and the results of interviews conducted by comparing the tcount and ttable values ​​that the calculated value is greater than the table value and the results of the questionnaire students' responses to learning with the use of ethnomatematics based on traditional crank games are already in the very happy category because each None of the students scored 30 below or obtained half the expected maximum score of 60 where all students were above 30. The results of the research will be the type of flat shape in the crank game, the problem of the suitability of the crank game with the flat shape material and its understanding, the flat shape is used as contextual learning.
Development of E-Module Learning Media on Android-Based Alternating Current Materials to Improve Student's Critical Thinking Ability Oktavia, Titin
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v1i1.17

Abstract

This study aims to determine the feasibility perception of the development of android-based e-module learning media. This research is a continuation of previous research, which is limited to the analysis stage. The research method used is descriptive and is part of research and development (RnD) with the ADDIE model. This media consists of concept maps, material descriptions, learning videos, worksheets, and practice questions that are packaged in such a way that students can be more active in the learning process in class. The research instrument used was a validation sheet consisting of validation by material experts, media experts and linguists. The results of expert validation obtained a percentage of 84% and the results of student perceptions obtained a percentage of 82% in other words this e-module is feasible to use.
Development of E-Comic Based Learning Media on Large and Unit Materials to Increase Student Learning Motivation Septiana, Eliza
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v1i1.18

Abstract

This study aims to determine the perception and feasibility of e-comics that will be developed to increase the learning motivation of high school students. This research is a follow-up research that has been carried out previously which is only up to the analysis stage. The research method carried out is R n D with the ADDIE model which has five stages, namely; analysis stage (analysis); design ; development ; implementation (use); evaluation, but this research is only carried out until the development stage. The assessment instrument used in this study is an expert validation sheet consisting of several aspects, namely; material aspects, language aspects, and media aspects. Based on the results of the product validation test from the validator, a percentage of the score was obtained 92.5% for the material aspect, 90% for the language aspect, 82.4% for the media aspect, and 77.08% for the motivation aspect so that the total average score is 90% which is included in the very decent category. The results of the student perception response showed a good response with a percentage of 78.94%. Thus E-Comics material of Magnitude and Units to Increase Motivation of High School Students becomes a product worthy of use
Development of E-Module Elasticity Materials and Hooke's Law Using Flip PDF Corporate Edition to Improve Critical Thinking Ability of High School Students Erlina, Rita; Risdianto, Eko; Hamdani, Dedy
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v1i1.19

Abstract

This study aims to determine the characteristics and feasibility of the e-module developed using flip pdf corporate edition to improve the critical thinking skills of high school students. This research is a follow-up research that has been done previously which is only limited to the analysis stage, the method in this research is R n D with the ADDIE model which has five stages, namely; analysis (analysis); design (design), development (development and testing); implementation (use); and evaluation (evaluation), but in this study it was only carried out until the develop stage. The assessment instrument used in this study was an expert validation sheet containing material aspects, language aspects and media aspects. Based on the results of product validation tests by experts, the percentage score of 88% for the material aspect, 92% for the language aspect, 89.58% for the media aspect, and 85% for the critical thinking aspect so that the total average score is 88.6% including the in the very valid category. And the result of student perception response showed very good with a percentage of 87.64 % . Thus, the e-module material on elasticity and Hooke's law uses a flip pdf corporate edition to improve the critical thinking skills of high school students into a product that is feasible to use.
Implementation of the Blended Learning Model to Increase Students' Motivation to Learn Mathematics Pasaribu, Fauziah; Novitasari, Wiwik; Fitriani, Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v1i1.20

Abstract

The problem of this research is the low motivation of students to learn mathematics, the ability of teachers to manage learning, student learning activities are low. To overcome this problem, a Blended Learning learning strategy was applied. The purpose of this study was to increase students' motivation to learn mathematics, improve teacher performance in managing learning and improve student learning activities by implementing the Blended Learning learning model at SMA N 6 Padangsidimpuan. This type of research is classroom action research (CAR). The subjects in this study were students of class X MIA 1 SMA N 6 Padangsidimpuan which consisted of 34 students. Data collection techniques are questionnaires and observations. Descriptive data analysis technique. The percentage of student questionnaire results in the first cycle was 50.15% to 89.97% in the second cycle and the increase in the percentage of student questionnaires was 39.82%. Student activity in learning increased, this was obtained from the percentage of 63.08% in the first cycle and 83.36% in the second cycle with an increase of 26.89%. Teacher performance activities increased with the acquisition of a percentage of 54.27% in the first cycle to 83.36% in the second cycle with an increase of 29.9%. So this research stopped in cycle II . The results of this study show that the Blended Learning learning model can increase students' learning motivation, can improve teacher performance and increase student learning activities at SMA N 6 Padangsidimpuan.
The Role of Ethnomathematics Based on Traditional Engklek Games in Improving the Ability to Understand Mathematical Concepts Sipirok Muhammadiyah Elementary School Students Sahara, Nur; Fitriani, Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v1i1.23

Abstract

This study aims to determine the effectiveness of the role of ethnomatematics based on traditional crank game in increasing the ability of students to understand mathematical concepts at SD Muhammadiyah Sipirok and their responses to learning. This type of research is qualitative research. The learning model developed is a type of traditional game where elementary school students will be more enthusiastic about learning mathematics, especially in flat shape material where the concepts used will improve students' understanding of mathematical concepts. From the results of the analysis of observations during the learning process and the results of interviews conducted by comparing the tcount and ttable values ​​that the calculated value is greater than the table value and the results of the questionnaire students' responses to learning with the use of ethnomatematics based on traditional crank games are already in the very happy category because each None of the students scored 30 below or obtained half the expected maximum score of 60 where all students were above 30. The results of the research will be the type of flat shape in the crank game, the problem of the suitability of the crank game with the flat shape material and its understanding, the flat shape is used as contextual learning.

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