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Contact Name
Adam Mudinillah
Contact Email
adammudinillah@staialhikmahpariangan.ac.id
Phone
+6285379388533
Journal Mail Official
adammudinillah@staialhikmahpariangan.ac.id
Editorial Address
Jln. Batu Tujuh Tapak, Jorong Sungai Tarab, Kec. Sungai Tarab, Kab. Tanah Datar Prov. Sumatera Barat
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Kab. tanah datar,
Sumatera barat
INDONESIA
Scientechno: Journal of Science and Technology
ISSN : 29864887     EISSN : 29637481     DOI : 10.70177/Scientechno
Scientechno: Journal of Science and Technology is published by Yayasan Pedidikan Islam Daarut Thufulah, West Sumatra, Indonesia. Is an international peer reviewed and open access journal in Science and Technology. The aim is to publish conceptual and research articles that explore the application of any Science and Technology. Its scope is international in that it welcomes articles from academics, researchers, graduate students and policy makers. All articles should be in English.
Articles 54 Documents
Development, Implementation, and Evaluation of Instructional Learning Package in Teaching-Learning Geometry 7 Mercado, Justine; Sy, Julian John Paul; Ambay, Rica Joy
Scientechno: Journal of Science and Technology Vol. 3 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i2.765

Abstract

The present study investigated the effectiveness of a developed learning package in teaching Geometry 7 specifically in constructions and solving problems involving polygons. Geometry is one of the subjects that many students find to be the most difficult and may be challenging for some children. The major goal of this study is to determine the effect of the developed learning package in teaching Geometry 7 improving the skills of construction and problem solving skills of the students. The learning package sought to provide an engaging learning environment by merging real-world situations and game-based components. The research design adapted a quasi-experimental design wherein it has a control and an experimental group. Pretest and posttest were conducted in the control and experimental group to compare the performance of students who utilized the learning package with those who did not. With the pretest and posttest scores of the students, it was found that the learning package was not effective in school A but effective in school B. The learning package has had a big impact in rural areas, resulting in the absence of significant differences between rural and urban schools. Furthermore, the study did not produce significant interaction between the locality and the usage of the developed learning package. Thus, the Developed Learning Package improved students’ comprehension and engagement with Geometry.
Constructing Based Mathematics Learning Bruner's Theory to Improve Learning Outcomes Grade IV students at SD Negeri 15 Ternate City Fatah, Malinda
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.787

Abstract

This study aims to construct learning mathematics based on Bruner's theory to improve the learning outcomes of fourth grade elementary school students in studying the material for adding fractions with different denominators. The research approach used is a qualitative approach with a class action research design (CAR). Place of research, in SD Negeri 15 Kota Ternate. The subjects in this study were 4 students, taken one high ranking student, two medium ranking students, and one low ranking student. Data collection techniques in this study were student ability tests, observations, and interviews. The collected data were analyzed qualitatively and quantitatively. This research was conducted in 3 learning actions. Based on the results of this study it is suggested (1) in teaching fraction addition operations material, the teacher needs to relate the knowledge that students already have, namely the concept of fractions and the concept of equivalent fractions, (2) to teach the concept of arithmetic operations for adding fractions with different denominators, the teacher should make a learning plan through three stages of presentation namely the enactive stage, the iconic stage, and the symbolic stage by using a variety of teaching methods so that it is fun for students, (3) the teacher needs to know the difficulties and causes in learning the arithmetic operations of adding fractions with different denominators, and(4) the results of this study can be used as reference material for researchers, teachers who teach mathematics in elementary schools.
Constructing Realistic Mathematics Learning Assisted by Augmented Reality Technology to Improve Students' Mathematical Creative Thinking Ability Students' Mathematical Creative Thinking Hurulean, Fadila Annura; Miliyawati, Bety
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.788

Abstract

This article presents the results of quasi-experimental research with posttest control group design that examines the context of realistic mathematics assisted by Augmented Reality Technology (ART) on students' mathematical creative thinking skills. The population in this study were all public elementary school students in Ternate City. The sample involved 110 fourth grade students from two high and medium school level elementary schools. The instruments used were initial mathematical ability test, mathematical creative thinking ability test and student attitude scale. The research data for pretest, post-test, and normalized gain scores of mathematical creative thinking ability were analyzed by two-way ANOVA and Mann-Whitney and post hoc test of One-Way ANOVA. The assumptions of normality and homogeneity of variance were performed first before using this combined statistical test. The results showed that students who received learning through Realistic mathematics context assisted by Augmented Reality Technology (ART) were significantly superior to the improvement of mathematical creative thinking skills compared to students who received Ordinary Learning (OL). The results of this study also found that there was no interaction between Mathematical Creative Thinking Ability (MCTA) and students' attitude scale in terms of both school levels.
The Influence of a Realistic Mathematics Approach Based on Local Wisdom on Improving Elementary School Students' Mathematical Numeracy Ability Sangadji, Indira; Umar, Wahid
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.790

Abstract

The aim of this research is to comprehensively describe the influence of a realistic mathematics approach based on local wisdom on elementary school students' mathematical numeration abilities. The research method used was quasi-experimental, with a posttest control group research design design. The population in this study were all state elementary school students in class V odd semester of the 2022/2023 academic year in Ternate City. The sample involved 124 students spread across two elementary schools based on experimental and control levels and classes. The instruments used include mathematical numeracy ability test items and student attitude scale guidelines. Data analysis was carried out quantitatively and the statistical tests used were the t-test, Mann-Whitney test , and two-way ANOVA test. Next, to find out the average increase in students' mathematical numeration abilities, namely by using the mastery level and normalized gain test (N-Gain). Based on the results of data analysis, it shows that learning factors have an influence on increasing students' mathematical numeration abilities, namely where the normalized gain test (N-Gain) was obtained at 0.58 with a class average value of (62.82%), but there was no interaction between the learning approach and the students' KAM (initial mathematical ability) category. When viewed from Meltzer's classification, the overall increase in students' mathematical numeracy abilities is included in the high category. The conclusion is that there is an increase in the achievement of each indicator of students' mathematical numeracy abilities through a realistic mathematics approach (RML) based on local wisdom (LW) which is better than conventional/usual learning.
Revisiting Neoliberalism in Indonesian Minimarket Marketing Strategies and Financial Reporting: How Do They Perform? Destiana, Rina; Rawi, Rawi; Muthiarsih, Tiara
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.1012

Abstract

This study analyzes the impact of neoliberalism in minimarket marketing strategies on financial reporting and financial performance in Indonesia, focusing on the case studies of Indomaret and Alfamart. Neoliberalism, with its emphasis on market liberalization and deregulation, has influenced the business model and marketing strategy of minimarkets. This study uses a qualitative approach with descriptive analysis. Data was obtained through in-depth interviews, literature studies, and analysis of financial statements. The results of the study show that marketing strategies influenced by neoliberalism have a significant impact on financial reporting and financial performance of the two minimarkets.
Factors Influencing Intention to Use Mobile Learning: A Quantitative Study in Higher Education Sappaile, Baso Intang; Sukoco, Hendro
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.1047

Abstract

In this modern era, the use of technology is increasingly widespread among students at universities. One of them is the increasing use of mobile technology in learning, showing the importance of understanding the factors that influence the intention to use mobile learning among students. The aim of this research is to determine and analyze the factors that influence the intention to use mobile learning among college students. Apart from that, it is also to find out the relationship between the variables studied. This research method uses a quantitative method with a questionnaire as a data collection instrument. The research sample consisted of students at universities who used mobile learning in the learning process. The results of this research indicate that there are several factors that influence the intention to use mobile learning in higher education, including ease of use, perceived benefits, perceptions of usefulness, and social factors. These variables make a significant contribution to the intention to use mobile learning among students. The conclusion of this study confirms that factors such as ease of use, perceived usefulness, perception of usefulness, and social factors play an important role in forming intentions to use mobile learning in higher education environments. The implication of this research is the importance of integrating these factors in the development of effective learning strategies using mobile technology to increase student participation and performance in higher learning. The limitation of this research is that the researcher did not directly conduct research at universities, but by distributing questionnaires to students at universities.
Artificial General Intelligence: Advantages in English Language Learning Purnama, Yulian; Gaspersz, Sherly
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.1049

Abstract

Learning English has become a major focus in this modern era, where cross-cultural communication is increasingly important. However, the language learning process is often challenging for many individuals, especially those who do not have adequate access or resources. The advent of Artificial General Intelligence promises significant advances in language learning approaches, with the potential to increase the accessibility, speed and effectiveness of learning. This research aims to explore the potential benefits of Artificial General Intelligence in English language learning, especially in the context of accessibility, speed and effectiveness of learning. The research method uses a qualitative approach involving a comprehensive literature study on the latest developments in the use of Artificial General Intelligence in language learning. The research results show that Artificial General Intelligence has great potential to improve English language learning. Apart from that, there are also many benefits to be gained from using Artificial General Intelligence in English language learning. The conclusions in this research confirm that the use of Artificial General Intelligence in English language learning offers significant potential to increase the accessibility, speed and effectiveness of learning. However, challenges related to ethics, privacy and data security also need to be seriously considered in the development and implementation of this technology. With a careful and integrated approach, Artificial General Intelligence can be a valuable tool in supporting inclusive and effective English language learning for all individuals. The limitation of this research is that this research only conducted research at the educational unit level, specifically in English language learning.
The Impact of Gamification Learning on Student Motivation in Elementary School Learning Sappaile, Baso Intang
Scientechno: Journal of Science and Technology Vol. 3 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i2.1050

Abstract

Lately, many students have found a lack of motivation in learning in elementary schools. This can be caused by a lack of methods or use of technology that can attract students' attention so they are motivated to learn. Student motivation is a key factor in successful learning in elementary schools. However, one often finds it challenging to maintain high levels of motivation among students. For this reason, a gamification approach, which uses game elements in learning, has attracted attention as a way to increase student motivation. This research aims to determine the impact of gamified learning on student motivation in learning in elementary schools. The focus is to find out whether the use of game elements in learning can increase student motivation. This research uses a quantitative approach with a preposttest-posttest experimental design. Data was collected through questionnaires that measured students' motivation levels before and after the intervention. The research results show that gamified learning has a positive impact on student motivation in elementary schools. Students who engaged in learning with gamification elements showed greater increases in their motivation levels compared to students who received conventional learning. Factors such as challenge, reward, and self-recognition in the context of play help increase student interest and engagement in learning. The conclusion of this research explains that gamified learning can be an effective tool for increasing student motivation in elementary schools. The integration of game elements such as points, levels, and challenges in learning can increase student interest, engagement, and overall motivation. These findings provide an important contribution to the development of more innovative and effective learning strategies in the future.
Utilization of Google Meet Application as Computer Learning Media during COVID-19 Pandemic Yuri, Jennifer; Crosbie, Kho; Joanna, Charvet
Scientechno: Journal of Science and Technology Vol. 3 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/scientechno.v3i2.1333

Abstract

Learning media is very influential in the teaching and learning process during the COVID-19 pandemic, especially in computer subjects. However, there are still many who have knowledge of existing technology, especially in the use of the Google Meet application in learning media, and to make it easier for teachers to carry out computer learning, it is necessary to use the Google Meet application. The purpose of the study was to determine the benefits of the Google Meet application media on computer learning in high school. This research method uses Quantitative methods with survey models. The survey conducted in this study was online-based using the Google Form Platform. The results of this study explain that learning media using the Google Meet application can be used by teachers and students in helping and improving the teaching and learning process of students in computer courses, especially in high school. The conclusion of this study illustrates that the use of the Google Meet Application is very helpful for teachers and students in the atmosphere of the COVID-19 pandemic. The limitation of this study is that researchers only conducted research on the utilization of the Google Meet Application in Computer subjects, researchers hope that future researchers can conduct the same research but develop it in other subjects.
Ethics of Using Social Media for Learning: Encouraging Appreciation and Responsibility Erwin, Erwin; Dakhalan, Andi Muhammad
Scientechno: Journal of Science and Technology Vol. 3 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/scientechno.v3i2.1355

Abstract

In today’s era that is all about technology, social media is an important need for many people. Social media is now inherent in social circles, especially the current millennial generation. Almost all teenagers, adults and even children have social media. It is not uncommon for us to always be connected to the outside world through social media. The use of the internet through social media has presented a web forum that can form an online community. The purpose of the study is to find out the learning attitudes that can encourage students to use social media in learning in high school, as well as have a potential impact in encouraged, respectful and responsible attitudes in the use of social media as learning. The research uses a quantitative method that can be used to determine the results of research on student learning activities. The data was obtained from documents in the form of books and journals related to the theme, finally this research focused on encouraging students to social media as a form of attitude and responsibility in the world of Education. The results of these observations explain the ethics of using social media for learning in encouraging students to act respectfully and responsibly which can play an important role in encouraging the use of social media for students to be more concerned about their responsibilities. In this use, it is inseparable from an ability and a deficiency in the attitude of students if applied in learning, therefore educators and parents are very influential. The conclusion obtained from the study is that in encouraging the ethics of using social media today, social media has shown great hope in encouraging education. In this observation, the use of social media can be used as an attitude of respect and responsibility. With the use of social media, you can form good ethics to encourage mutual respect.