cover
Contact Name
Setyo Eko Atmojo
Contact Email
setyoekoatmojo@yahoo.co.id
Phone
+6285225998365
Journal Mail Official
lppm@upy.ac.id
Editorial Address
LPPM Universitas PGRI Yogyakarta Jl. PGRI I Sonosewu No. 117 Daerah Istimewa Yogyakarta 55182 Indonesia
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Applied Science and Technology Research Journal
ISSN : ""     EISSN : 29636698     DOI : https://doi.org/10.31316/astro.v2i1
Applied Science and Technology Research Journal specifically focuses on problems in the development of Research in science and technology
Articles 86 Documents
Determination Of Freshwater Consumption Fish Diseases Using Artificial Neural Network Methods Apriyanto, Bagas; Riyadi, Ahmad; Kusuma Wardana, Ari; Nasrun Mohd Nawi, Mohd
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 1 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i1.6217

Abstract

Artificial Neural Network (ANN) is a branch of Artificial Intelligence (AI) that uses neuron-based computational methods to identify and solve problems. In this study, we tried to use ANN to identify diseases of freshwater fish commonly consumed by the public, using one of the ANN methods, namely backpropagation. This research produces a website-based system that uses the backpropagation Neural Network method so that it can be used to help freshwater fish breeders or cultivators identify fish diseases that are kept more accurately than conventional methods. In addition, it is hoped that this system can anticipate more severe infections in fish belonging to cultivators. The results of system testing show that regarding the appearance of the system, 38.5% of respondents answered that the design was beautiful, related to the ease of use of the system, 46.2% of respondents answered that the approach was straightforward to use, regarding the performance of the system 53.8% of respondents answered that the system performance was excellent. Regarding the system's benefits, 76.9% of respondents answered that the system was beneficial
Planning System Gauge Strength Wind Based on the Internet of Things Ari Wibowo, Aziz; Hardyanto, R. Hafid; Wahyu Ciptadi, Prahenusa; Harry Pratisto, Eko
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 1 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i1.6221

Abstract

The wind moves air​ from place One to somewhere else because there exists a different pressure of air. There are many​ benefits of wind for creatures living in the world, especially humans among them use wind by fishermen, generators of electricity power wind, and sports flight like kites.​ Prevention of disaster Because wind only can give warning to minimize casualties and damage in the area that occurs nipple pickaxe namely Anemometer as gauge speed wind. Besides a lot of benefits wind, however own impact bad adverse winds​ man. This tool is designed To measure the speed of the wind as well as minimize disasters caused by wind.​ This tool uses the ESP32 microcontroller as the main connected system through device wifi as Anemometer connections and sensors used as gauge strength wind, connected web server with a microcontroller via wifi as an interface for monitoring. Making tools using the data collection method used that is literature study, observation, and interviews. The system development stage consists of analysis, implementation system design as well as testing. Testing on the system is carried out with a test Anemometer sensor in an open area with monitoring using a connected web server with a microcontroller via wifi site testing with exists tool This measuring system design strength wind based on the Internet of Things.
Service Website Implementation Use Laboratory For Faculty Science and Technology of Universitas PGRI Yogyakarta Japeiter, Hilton; Setia Wardani; Putri, Puji Handayani
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.6349

Abstract

The purpose of study is develop service website use laboratories in the Faculty Science and Technology (FST) for increase efficiency , effectiveness and quality service laboratory . This website will help to unravel Variety problems found in the FST laboratory , such as lack of source Power human (HR), limitations capacity , availability and quality services , as well as lack of information about needs , demands , and feeds come back from user laboratory.Website This will provide Features like confirmation use laboratory , inventory and reporting use laboratory online . This website will also give Variety information latest as well as accurate regarding conditions , and facilities laboratory.Development of this website expected can increase efficiency , effectiveness and quality service laboratory for its users . This website can also help manager laboratory in carry out monitoring and maintenance equipment laboratory , so that can minimize damage equipment laboratory and extend age equipment laboratory.Website This will built with use modern web technologies such as HTML, CSS, JavaScript, and PHP. This website will also using MySQL database for store user , laboratory , and equipment data laboratory.research This expected Can give benefit especially in improvement quality service laboratory at FST.
Design Of Educational Game “Adventure Of A Sholeh Child” Using Adobe Flash Based On Android Yohanda Oktaviary; Wahana, Aditya; Putri, Puji Handayani
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.6357

Abstract

The material of the pillars of Islam is main the teachings of the Islamic religion guidelines for a person muslim . A number of schools and TPA and TPQ places convey material the with how teachers and children educate notice Then child educate repeat . This is assessed not enough efficient Approach This not enough effective use prevent boredom in children educate moment learn . Because that , is needed multimedia applications in the form of educational games Android based which contains material Pillars of Islam. Application This made using Adobe Flash CS6. The purpose of study is make educational game design " adventure " child pious " with Adobe Flash based android . For child under 10 years of age who will Study harmonious Islam . The data collection method used is bibliography , interviews , and observation . Design application methodical inbeetwen ( byframe ) .
Design Of An Educational Game For Numbers In Early Childhood With Android-Based Biometrics Septiardi, Rizqy Dwi; Wahana, Aditya; Rianto
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.6668

Abstract

Counting is learning from mathematics logical and ability sorting , counting and thinking in a way logical . Skills count very required in life everyday . Counting is also a​ skills base mathematics in Education . Purpose of Counting is For learn basics​​ mathematics so that child Ready face learning more counting​ complex.media Conventional which is often used teacher in give lesson counting to child not enough effective due to the development of the electronic world at that time this . Therefore That Making a Counting Game This aiming For follow development of the times with develop a counting game that can used on android with use method biometrics as learning.Based on Trial the system that has been carried out by media experts and expert material get results like following 80% or very worthy by media experts and 75% or qualified by expert material . Testing Application This No only carried out by media experts and expert material just testing​ also conducted on students at KB TK AN NAHL. Test Results to 20 students of KB TK AN NAHL received results like following 85% very agree and agree , 14% less agree and 1% disagree agree using this game.
Savings And Loan Information System At KSU Madu Kencana Using AHP-WP Method Ariyanto, Pradana Feri; Rianto; Wibawa
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.6682

Abstract

Information technology has become a major driver of significant global development, changing the way we work, communicate, and access information. Koperasi Serba Usaha (KSU) Madu Kencana is a community-based financial institution with a savings and loan system that requires an information system that can support its operations to be faster, more precise, accurate, and relevant in improving the quality of service to customers and employee performance. The lag in the information system at KSU Madu Kencana will slow down service and data processing. The AHP method is used to determine the weight, then the WP method is used to determine the best alternative or priority order of alternatives. The results of this study are a savings and loan information system that can be used by KSU Madu Kencana in assessing loan applicants.
Android-Based Tourism and Culture Information System in Bantul Regency Yanu Wikanandhi; Putri, Puji Handayani; Wahana, Aditya; Mohd Nawi, Mohd Nasrun
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.7118

Abstract

Information systems are a combination of information technology and human activities that use technology to support operations and management. Tourism is a travel activity carried out by a person or group of people to an interesting place. One of the famous tourist and cultural attractions in Indonesia is Yogyakarta, especially Bantul Regency, which has very rich and diverse tourism and cultural potential. Limited access to information is a major obstacle for tourists and local people who want to explore Bantul Regency. To overcome this problem, a Tourism and Cultural Information System is needed that can facilitate visitors and the public in accessing information easily, accurately, and up to date. The benefits of the system are that the information presented in the application helps in efforts to preserve and promote local tourism and culture. and tourists can plan their trips well, including travel routes to tourist attractions and culture. Data collection methods by conducting observations, interviews, literature studies and research methods using the Waterfall method. The results of the system testing run well and the expected appearance and results are as expected.
System Information Management Sales of TB Prima Keloran Equipment and Goods with the Waterfall Method Dwi Baskara, Yusril; Wibawa; Putri, Puji Handayani; Pratisto, Eko Harry
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.7125

Abstract

In the digital era, many company switch to system information to improve efficiency and retrieval decision . However , Prima Keloran Building Store Still use method manual bookkeeping in management sales . This method face various weaknesses , such as risk error recording by employees , difficulties data access , and limitations in reporting as well as analysis sales . With growth business and increasing transaction volumes , the need will more system​ efficient become the more important . Implementation system information management sale with Waterfall method can become effective solution . This method follow step sequentially , starting from analysis need until implementation , so that allow developers to meet need specific shop in a way systematically . With system this , it is expected sales data management become more accurate and real-time, as well as analysis processes for planning strategic can made easier . Research This aims to design and implement capable system​ overcome constraint moment this and support development Prima Keloran Building Store business . With Thus , the implementation system This expected No only overcome existing problems , but also constructive ones a strong foundation for growth business in the future.
Analysis Comparison of Depression Levels Based on Gender and Academic Factors of Students Verdiana, Miranti; Nugroho, Eko Dwi; Anggraini, Leslie; Bagaskara, Radhinka; Yulita, Winda; Afriansyah, Aidil; Algifari, Muhammad Habib
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 4 No. 2 (2025): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v4i2.7975

Abstract

This study aims to analyze the level of depression among university students by examining gender and several academic indicators. The dataset includes responses from 27,901 students across various regions, with variables covering age, gender, academic pressure, study satisfaction, work/study hours, CGPA, and depression status. The analytical methods applied in this study include the chi-square test to evaluate the association between gender and depression status, point-biserial correlation to examine the relationship between numeric variables and depression, and logistic regression to develop a prediction model. The chi-square test results revealed no significant relationship between gender and depression (p = 0.774), indicating that depression affects both genders. In contrast, academic pressure exhibited the strongest correlation with depression status (r = 0.47), followed by work/study hours (r = 0.209) and study satisfaction (r = -0.168). The Logistic Regression model constructed using the four most relevant variables demonstrated satisfactory performance, achieving 75.5% accuracy and 82.1% recall in identifying students experiencing depression. These findings highlight the critical role of academic-related factors—particularly academic pressure—in influencing students' mental health. Therefore, targeted academic support strategies are essential to mitigate depression risks in higher education environments.
Analysis of Factors Influencing User Retention on the Community Feature of The Asian Parent Application Ningrum, Almayanti Susilia; Pamikatsih, Mae Niken; Fernanda, Rois Ali; Dwijayanti, Irmma
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 4 No. 2 (2025): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v4i2.7980

Abstract

The community feature in parenting apps like The Asian Parent plays a crucial role in building digital social interactions among users, especially parents. Active community engagement is a crucial factor in maintaining user retention. This study aims to analyze the factors influencing user experience retention in the community feature within The Asian Parent app using the User Experience Questionnaire (UEQ) approach. The research method involved distributing questionnaires to active app users, covering six user experience dimensions: attractiveness, clarity, efficiency, accuracy, stimulation, and novelty. The collected data were analyzed descriptively to determine the tendency of user perceptions towards each dimension. The analysis results show that hedonic dimensions, especially stimulation and novelty, have the greatest influence on user retention, followed by pragmatic aspects such as efficiency and clarity. These findings suggest that emotional experience and cognitive satisfaction play a significant role in encouraging users to remain active in the app community. This research is expected to provide insights for app developers to design more engaging, adaptive, and sustainable community features to increase user loyalty.