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Contact Name
Fakhruddin Kurnia M
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INDONESIA
Lajagoe Journal of Informatics, Multimedia, And Information
ISSN : -     EISSN : 29877377     DOI : -
Core Subject : Science,
Lajutek : Lajagoe Journal of Informatics, Multimedia, And Information is a peer-reviewed national journal (overseas authors are welcome), aims to unite research in the fields of information science and technology, multimedia systems, and computational intelligence, including theory, methods, tools, technologies, applications , and Information. This journal is published twice a year starting (April-June and November-December)
Articles 30 Documents
SISTEM INFORMASI PENYEWAAN KONTRAKAN BERBASIS WEBSITE DI KABUPATEN BULUKUMBA Wahab, Zaskia Darajat; Hendryadi, Dedy; Halik, Sri Asfirawati
journal Informatika, Multimedia, dan Informasi Vol 3 No 1 (2025): Hal 1-70
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i1.129

Abstract

This research aims to: (1) Design a website-based rental information system in the Bulukumba city area. (2) Implementing a website-based rental information system in the Bulukumba city area. (3) Knowing the response of users of the website-based rental information system in the Bulukumba city area. The research method used in this research is the System Development Life Cycle (SDLC) method with the Waterfall Model. It has several stages, namely: requirements analysis, design, implementation, testing, and maintenance. The data collection used was: Interviews, Literature Study and Documentation. The results of this research are: (1) This website-based rental information system was designed using the Unified Modeling Language (UML) and programmed using the PHP programming language so that it can make it easier and faster for customers to search for rentals. (2) Result of implementing a website-based rental information system in Bulukumba district, that is, with this website, it can provide fast service to potential customers when they want to rent a rental. (3) The results of testing the use of the system using a Likert scale obtained a score of 89.7% from 20 respondents, which is very positive.
SISTEM INFORMASI PARIWISATA BERBASIS WEBSITE DI KAWASAN BIRA BULUKUMBA Amar, Musdalifa; Sulaiman, Husni; Iryani, Juniarti
journal Informatika, Multimedia, dan Informasi Vol 3 No 1 (2025): Hal 1-70
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i1.131

Abstract

This study aims to: (1) Design a website-based tourism information system in the Bira Bulukumba area. (2) Know the response of a website-based tourism information system in the Bira Bulukumba area. This study uses the four-D (4-D) method with the stages, namely: (1) Define (define). (2) Design (design). (3) Development (development). (4) Disseminate (disseminate). Based on the results of the research that has been conducted, several conclusions can be drawn, namely: (1) Website-based Tourism Information System in the Bira Bulukumba Region is designed using UML (Unified Modeling Language) diagram, (usecase diagram, sequence, and the data-based diagram of a Black-princogram (2) Based on the system validation conducted by 2 expert validators produce a value of 0,8 with a high level of validity, meaning that the system has good quality and attraction. The user response to the system was obtained from a test results resulted in a value of 84%. The user satisfaction rate in the website-based tourism information system in the bisamba area is included in the excellent category.
SISTEM INFORMASI ADMINISTRASI PEMBAYARAN SPP BERBASIS WEB PADA PONDOK PESANTREN PAKKUSIANTA AL-ISTIQAMAH Sa’adah, Siti; Candra, Adi; Iryani, Juniarti
journal Informatika, Multimedia, dan Informasi Vol 3 No 1 (2025): Hal 1-70
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i1.132

Abstract

This study aims to: (1) Know the form of a valid web-based SPP payment administration information system design at the Pakkusianta Al-Istiqamah Bulukumba Islamic boarding school. (2) To find out the user's response to the web-based SPP payment administration information system at the Pakkusianta Al-Istiqamah Bulukumba Islamic boarding school. This research uses 4D methods, namely Define, Design, Development, and Disseminate. The test method used is Black box testing. The results of this study are (1) Web-based SPP payment administration information system at Pesantren Pakkusianta Al-Istiqamah Bulukumba which can present data more efficiently and can store processed results. The web-based SPP payment administration information system is built using PHP programming language and MySql database. System design uses UML (Unifield Modeling Language) language which consists of use case diagrams, sequence diagrams, activity diagrams, and class diagrams. (2) The calculation result of the respondent's assessment is obtained a percentage of 92.4%. This percentage falls into the very good category.
SISTEM INFORMASI PERSEDIAAN OBAT PADA PUSKESMAS BATUARA BERBASIS WEBSITE Arena, Tina; Farida, Farida; Perawati, Perawati
journal Informatika, Multimedia, dan Informasi Vol 3 No 1 (2025): Hal 1-70
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i1.133

Abstract

This study aims to: 1) facilitate the warehouse in batuara Health Center drug supplies 2) determine the response of users to The Information System Prsediaan drugs in Batuara Health Center-based Website. This study uses the Waterfall research method is a software development model in order. Waterfall research method has several stages, namely: analysis stage, design stage, coding stage, testing stage and maintenance stage (maintenance). The results of this study showed that 1) drug inventory information system is designed using PHP programming language MySQL Database and UML (Unified Model Language) design language, namely Usecase Diagram, Activity Diagram, Sequence Diagram and Class Diagram. 2) to determine the response of drug inventory Information System users using the system usability scale (SUS) by knowing the score obtained with the results of 82% of 10 respondents with the value of the letter A and the category is very good.
PENGEMBANGAN SISTEM INFORMASI DESA BERBASIS WEB PADA KANTOR DESA TUGONDENG Ramadani, Rina Aulia; Wirawan, Raden; Syam, Nurwahid
journal Informatika, Multimedia, dan Informasi Vol 3 No 1 (2025): Hal 1-70
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i1.134

Abstract

This study aims to: (1) know the process of developing a Web-based Information System at the Tugondeng Village Office. (2) know the process of using the Web Information System at the Tugondeng Village Office. This research uses qualitative methods using an R&D or Research and Development approach to develop a Village Information System at the Tugondeng Village Office. This method has 6 stages of preparation including: (1) identifying potential problems, (2) research and data collection, (3) design, (4) design validation tests, (5) product validation and finally (6). This research uses data collection techniques, namely, observation, interviews, literature studies, questionnaires / questionnaires, documentation. The results of the study, using a Database Management System (DBMS) consisting of use cases, class diagrams, activity diagrams, and sequence diagrams. This system uses a MySQL database using Research and Development and uses PHP, CSS, and HTML programming languages, showing the results that the implementation of a website-based village information system effectively facilitates access to information for residents, such as village budget data, population data, activity agendas, beneficiary data and public services. The web-based village information system in Tugondeng village gave a response result with a value of 84.8%, which means that it strongly agrees with the existence of a web-based village information system at the Tugondeng village office.
The EFFECT OF USING AI-POWERED CHATBOTS ON STUDENTS' SELF-REGULATED LEARNING Yanti, Nur Eva
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.147

Abstract

This study aims to examine the influence of AI-based chatbot utilization on students’ self-directed learning. The background of this research arises from the increasing adoption of Artificial Intelligence in higher education, particularly chatbots such as ChatGPT, which provide real-time explanations, instant feedback, and personalized learning support. A quantitative approach with a correlational design was employed. The sample consisted of 50 students selected through purposive sampling, and data were collected using an online questionnaire. The data were analyzed using descriptive statistics, normality tests, Pearson correlation, and simple linear regression. The results indicate that both the level of AI chatbot utilization and students’ self-directed learning fall into the moderate category. Pearson correlation analysis shows a very strong and significant relationship between AI chatbot use and self-directed learning (r = 0.836; p < 0.01). Simple linear regression further confirms that AI chatbot utilization has a positive and significant effect on self-directed learning (B = 0.718; p = 0.000). These findings suggest that AI-based chatbots play an important role as learning tools that enhance students’ ability to learn independently. The study recommends strengthening AI literacy, providing ethical use guidelines, and integrating chatbots into the digital learning ecosystem in higher education.  
SISTEM INFORMASI PERTANGGUNG JAWABAN SURAT PERINTAH PERJALANAN DINAS (SPPD) BERBASIS WEB APPLICATION PADA DINAS PARIWISATA, PEMUDA DAN OLAHRAGA P, Nurfadillah; Sulaiman, Husni; Halik, Sri Asfirawati
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.164

Abstract

Th This study aims : (1) Design an Information System for Official Travel Warrant Coverage (SPPD) on the Tourism, Youth and Sports Office Web Application. (2) To implement an Information System for accountability for official travel orders (SPPD) at the Web Application-based Tourism, Youth and Sports Office. This study uses the waterfall method. This method consists of 6 stages including Requirements Analysis, Design, Program Code Writing, Testing, Implementation, and Maintenance. This research uses UML (Unified Modeling Language) design which consists of Use Case Diagrams, Class Diagrams, Activity Diagrams and Sequence Diagrams. Information System for Official Travel Orders (SPPD) at the Tourism, Youth and Sports Office of Bulukumba Regency based on Web Applications that can be used on computers and laptops by opening the link provided. This system can be run based on the system work procedures that the user wants, making it easier in the process of making official orders, fast work systems without having to take a lot of time to process. This system also provides a place to store data for business travel orders that have been made previously so that there is no need to open and search for data in stacks of documents because this system is made to manage files in a structured manner without the need to fear that the paper will be damaged or lost.
SISTEM INFORMASI PEMESANAN DAN PEMBELIAN OBAT BERBASIS WEB PADA APOTEK PUTRI FARMA BULUKUMBA Asisa, Wapik; wirawan, Raden; Nur, Muhammad Awal
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.165

Abstract

This study aims to: (1) design an information system for ordering and purchasing Web-based drugs at Putri Farma Pharmacy, Bulukumba. (2) To implement an Information System for ordering and purchasing Web-Based drugs at Putri Farma Pharmacy Bulukumba. This study uses the Waterfall research method, where the stages are as follows: Needs analysis, System Design, Coding & Testing, Application and Maintenance. Based on the results of this study, it can be interpreted that: (1) Web-based drug ordering and purchasing information system is designed based on problems that occur in the process of selling drugs in pharmacies, using UML (Unified Modeling Language) including use case diagrams, activity diagrams, class diagrams and sequence diagrams and. The php programming language using the Mysql database as its database storage. (2) The implementation of a web-based drug ordering and purchasing information system at the Putri Farma Bulukumba Pharmacy is well implemented. This can be seen from the results of testing the use of the system using the System Usability Scale (SUS) obtained a score of 81% of 10 respondents with a letter grade of A or very good.
APLIKASI MEDIA PROMOSI BERBASIS AUGMENTED REALITY MENGGUNAKAN METODE MARKER BASED TRACKING DI INSTITUT TEKNOLOGI DAN BISNIS BINA ADINATA Rahmawati, Rahmawati; wirawan, Raden; Faizah, Andi Nurul
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.166

Abstract

This study aims to: (1) Design augmented reality-based promotional media applications using the marker-based tracking method on the Bina Adinata Institute of Technology and Business campus. (2)Determine user response to augmented reality-based promotional applications using the marker-based tracking method at the Institute Technology and Business Bina Adinata.This study used the Multimedia Development Life Cycle (MDLC) Model method. This method has six stages, namely concept, design, material collection, assembly, testing, and distribution. Data collection techniques used in this study were observation, interviews, literature study, questionnaires and documentation. At the design stage, the android specifications for campus promotional media applications are at least Android version 11 with a RAM capacity of 3 GB.The results of the study show that:(1) The design stage of augmented reality-based campus promotional media applications uses the marker-based tracking method, starting with the design of markers and 3D objects as input. In designing application requirements there are many supporting components, namely, using the Unity software version 2022.1.20f1 to build augmented reality applications. Vuforia engine version 10.10.2 is used as a tool that can insert target images into unity 3D, where the marker used is the logo of the Bina Adinata Institute of Technology and Business. Making 3D objects for campus buildings is designed using the Sketchup 2019 software, the author uses the CorellDraw application to make the application background and the buttons. In addition, the application used is also a video editing application, namely VN and Kine Master. And the operating system used is Microsoft Windows 10. All of these components are integrated into Unity to become an augmented reality-based campus promotional media application. (2) The response of the New Student Admissions Committee (PMB) to campus promotional media applications, among others, is that this application is quite interesting, easy to use, the information presented is interesting, and can be used as a reference for campus promotional media. Based on the response of the respondents from the questionnaire that was distributed, the response was obtained in a very positive category with the results of data analysis, namely 91,09%.
MEDIA PEMBELAJARAN BAHASA DAERAH AKSARA LONTARA BERBASIS MULTIMEDIA UNTUK PESERTA DIDIK KELAS III SEKOLAH DASAR NEGERI 29 BONTOMACINNA Anggraeni, Reni; Farida, Farida; Nur, Muhammad Awal
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.167

Abstract

This research aimed to: (1) Design multimedia-based Lontara script of local language learning media for the third grade students of Sekolah Dasar Negeri 29 Bontomacinna, (2) To find out the implementation of multimedia-based Lontara of locall language learning media for third grade students of Sekolah Dasar Negeri 29 Bontomacinna. This research used a multimedia development method, namely the multimedia development life cycle (MDLC). This research aimed to develop interesting and efficient learning so that it can increase the knowledge and interest in learning for students, which consisted of 6 stages namely concept, design, collection of materials, assembly, testing and distribution.The result of this research are (1) The design stage of multimedia-based Lontara script of Local language learning media for the third grade students of Sekolah Dasar Negeri 29 Bontomacinna was designed using the Unified Modeling Language (UML), namely, use case diagram, sequence diagram and activity diagram with making application using Adobe flash professional Cs6 and CorelDraw X7, (2) The learning media for the Local language of the Lontara script have been implemented by educators for the Third Grade students of Sekolah Dasar Negeri 29 Bontomacinna which can be used easily as new breakthrough in learning process, and validation has been carried out with the result of blackbox testing , all icons and buttons work according to their function. Testing the use of learning media applications using the System Usability Scale (SUS) method with a value of 72, it means the value scale is B or included in the Good category.

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