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Contact Name
Fakhruddin Kurnia M
Contact Email
fahruddinkurnia20@gmail.com
Phone
+6282394333342
Journal Mail Official
fahruddinkurnia20@gmail.com
Editorial Address
Jl. harapan Bangsa Perumahan BTN Batulappa No. D7 No 1
Location
Kab. sidenreng rappang,
Sulawesi selatan
INDONESIA
Lajagoe Journal of Informatics, Multimedia, And Information
ISSN : -     EISSN : 29877377     DOI : -
Core Subject : Science,
Lajutek : Lajagoe Journal of Informatics, Multimedia, And Information is a peer-reviewed national journal (overseas authors are welcome), aims to unite research in the fields of information science and technology, multimedia systems, and computational intelligence, including theory, methods, tools, technologies, applications , and Information. This journal is published twice a year starting (April-June and November-December)
Articles 26 Documents
RANCANG BANGUN ALAT PELIPAT BAJU SEMI – OTOMATIS BERBASIS ARDUINO Reni Rudiadi; Husni Sulaiman; Sri Asfirawati Halik
journal Informatika, Multimedia, dan Informasi Vol 1 No 1 (2023): Hal 1-75
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

This study aims: (1) To design an arduino-based semi-automatic clothes folder (2) To implement and test an arduino-based semi-automatic clothes folder at Cahaya Laundry. This study uses research methods (Action Research) with several stages, starting with: (1) Design, (2) Analysis, (3) Design and (4) Implementation. Based on the results of this study, it can be concluded that: (1) Design of an Arduino-based semi-automatic clothes folding device designed or manufactured using ultrasonic sensors, servos and arduino uno. The tool will work if the ultrasonic sensor detects an object, when the sensor detects the object servo 1 moves, after servo 1 moves then servo 2 moves, after servo 2 moves then servo 3 moves until the clothes are finished folding. (2) Implementation of the design of an arduino-based semi-automatic clothes folding device in a laundry room that can fold clothes semi-automatically and is able to save time in terms of folding clothes.
RANCANG BANGUN ALAT PENAKAR DAN PENGEMAS GULA PASIR BERBASIS ARDUINO UNO Agustina Damayanti; Dedy Hendryadi; Nurwahid Syam
journal Informatika, Multimedia, dan Informasi Vol 1 No 1 (2023): Hal 1-75
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

This study aims to: (1) Design a valid Arduino Uno-based sugar measuring and packaging tool. (2) Knowing the user's response to the Arduino Uno-based sugar measuring and packaging device. The research method used is Research and Development (Research and Development) is a research method to develop and test products that will later be developed in sugar packaging designs that can assist users in measuring and packing granulated sugar. R&D research methods: Identification of potential problems, information gathering, product design, tool validation, product revision, small group trial, product revision 1, large group trial, product revision 2. Based on the results of this study, it can be concluded that: (1) The design product of the measuring device and packaging for granulated sugar that has been designed based on the assessment of experts and practitioners has been declared valid, with the following profiles, the design of the measuring device and packaging for granulated sugar starts from seeking information through the literature , then do the collection of materials and tools. After the tools and materials have been collected, a product design is carried out to determine a series of component positions, the product that has been designed is made and then validated. The validation results are used as a benchmark for implementation and revision. (2) The user's perception of the arduino uno-based sugar measuring and packaging tool which gets an average value of 81.1% or very positive where this tool is capable of measuring and packing granulated sugar and can be used at the Ical Jaya shop
PROTOTYPE LARANGAN PENGENDARA MELEWATI ZEBRA CROSS DI TRAFFIC LIGHT BERBASIS ESP32 CAM A Muh Idham; Adi Candra; Andi Nurul Faizah
journal Informatika, Multimedia, dan Informasi Vol 1 No 1 (2023): Hal 1-75
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

This research aims to: 1 ) Designing a prototype prohibiting motorists from a zebra crossing at a traffic light based on esp32 cam. 2) Implemented a prototype prohibiting motorists from crossing a zebra crossing at an esp32 cam based traffic light. This study uses action research methods (action research) with planning steps (plan), action (action), and observation. Data collection is done a way : observation, interview, literature riview, documentation. Based on the results of this study it can be concluded that: 1) The Esp32 Cam-Based Zebra Cross Passing prototype in Traffic Light was designed and built using Esp32 Cam, Loop Detector, Relay, Speaker, Dev mini, Cables Jumper, and Blynk. 2) Implementation of the Zebra Cross Based Esp32 Cam at Traffic Light can work well where if the sensor detects a vehicle, the speaker will sound and we can see or monitor it through the Blynk.
MEDIA PEMBELAJARAN PENGENALAN SUARA HEWAN BERBASIS ANDROID DI TK PERTIWI BORONGGANJENG Nur Asima; Dedy Hendryadi; Andi Nurul Faizah
journal Informatika, Multimedia, dan Informasi Vol 1 No 1 (2023): Hal 1-75
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

This study aims to: (1) design a learning media application for animal speech recognition, especially for TK Pertiwi Borongganjeng using android. (2) implementing an android-based animal voice recognition learning media application at Pertiwi Borongganjeng Kindergarten. (3) increase knowledge and interest in learning for students in learning Animals or Animals, especially knowing the surrounding environment. This study uses the Multimedia Development Life Cycle (MDLC) method. This multimedia development model consists of six stages, namely concept, design, collecting material, assembly, testing, and distribution. From the results of data processing and discussion conducted, this research resulted in the conclusion that the learning media created can increase interest in learning and increase student knowledge and can be implemented. Based on this research, using an instrument in the form of a questionnaire to determine the success rate of application and student learning. Then on the aspect of student knowledge, it can be known by giving a quiz after using the application. From the questionnaire that was distributed after using the application, an average of 53% was obtained in the "Medium" category. This shows that students' interest in learning increases and students' knowledge increases. From these data, it can be concluded that the learning media made was successful and could increase students' interest in learning and knowledge in learning animal voice recognition and can be used as a learning medium for animal voice recognition for TK Pertiwi Borongganjeng.
PROTOTIPE PEMILAH SAMPAH OTOMATIS BERBASIS ARDUINO UNO DENGAN NOTIFIKASI SMS GATEWAY DI SMP.S TERPADU SYEKH MUHAMMAD JA’FAR BANYORANG KABUPATEN BANTAENG Hastuti; Andi Candra; Juniarti Iryani
journal Informatika, Multimedia, dan Informasi Vol 1 No 1 (2023): Hal 1-75
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

This study aims to: (1) This study aims to design an arduino uno-based automatic waste sorting prototype with SMS gateway notifications at Sheikh Muhammad Ja'far Integrated Middle School, (2)implement an arduino uno-based automatic waste sorting prototype (3)and find out the response of school principals, teachers, students to the waste sorting prototype. arduino uno based automation with SMS gateway notifications.The author makes observations at the research site to find problems that will be used as the basis for research and to get solutions that can overcome existing problems, then the author collects information by conducting direct interviews with the Principal about how waste management is at the school, then the author conducts a design waste temperature prototype product by combining all the components of the tool used to create an arduino uno-based automatic waste sorting prototype with an SMS gateway notification, then the authors validate the design of the tool that has been made. The author conducts validation tests on one lecturer who is an expert in this field, then the author tests the tools that have been made. Tool trials were carried out at the research site.The results of this study obtained an automatic waste sorting prototype with SMS Gateway notifications that can function properly by combining arduino uno, servo motors, inductive capacitive proximity sensors, ultrasonic sensors, and SIM modules. Implementing an arduino uno-based waste sorting prototype with SMS gateway notifications by bringing the device to school and storing it there. school principals, teachers and students give good responsibility to the existence of these tools. Because, provide benefits and will have an impact on the schoool environment.
SISTEM PENDUKUNG KEPUTUSAN PEMBERIAN BANTUAN MESIN KETINTING BAGI NELAYAN DESA BAJO MENGGUNAKAN METODE ADDITIVE RATIO ASSESSMENT Azwar; Hamria; Anas
journal Informatika, Multimedia, dan Informasi Vol 1 No 2 (2023): Hal, 110-123
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

This study aims to design a decision support system to provide ketinting machine assistance for fishing communities in Bajo village. As well as selecting to provide ketinting machine assistance. The method used in this study is the Additive Ratio Assessment (ARAS) method. The ARAS method is used in this study because it can rank by comparing one alternative with another to provide more precise and accurate results. The results obtained in this study are the results of the purchase ranking of recipients of the highest ketinting machine assistance received in calculating the ARAS method so that the value of the order can provide information about recipients of ketinting machine assistance.
The Development of Video Tutorials to Improve Computer Assembling Skills for Grade X TKJ SMK Students: Development of Video Tutorials to Improve Computer Assembling Skills for Grade X TKJ SMK Students Yanti, Nur Eva; Hamdi Daming
journal Informatika, Multimedia, dan Informasi Vol 1 No 2 (2023): Hal, 110-123
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

This study aims to determine the feasibility of video tutorials developed in terms of media aspects and content aspects to improve computer assembly skills for class X TKJ SMK students. This research and development refers to the ADDIE development model which consists of 5 stages, namely: analysis, design, development, implementation, and evaluation. The testing in this product consists of alpha test, beta test, and effectiveness test. The alpha test involved 2 material experts and 2 media experts to determine the feasibility level of the video tutorial product. The video tutorials produced proved to be very suitable for use to increase students' knowledge of assembling computers based on the assessment of material aspects 4.70 (very feasible), media aspects 4.09 (decent), small group responses namely teachers 4.27 (very feasible) and students 4.23 (very feasible), and the large group response 4.11 (decent)..
PENGARUH PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN EDMODO TERHADAP HASIL BELAJAR SISWA KELAS VIII MTS MAHAD PANGKAJENE : PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN EDMODO TERHADAP HASIL BELAJAR SISWA KELAS VIII MTS MAHAD PANGKAJENE M. Daming, Hamdi; Yanti, Nur Eva
journal Informatika, Multimedia, dan Informasi Vol 1 No 2 (2023): Hal, 110-123
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

ABSTRACT The sample of this study is class VIII, totaling 30 students. The data collection techniques used in this study are documentation and test techniques, for data analysis techniques in this study using the Mean formula. Based on the results of the study, according to hypothesis testing through data analysis, the results of the control group (Y) were lower than the test results of the experimental group (X), namely Y = 66.33 < X = 88.26 The difference in the results of these values ​​proves that the hypothesis The work which states that there is an effect of using Edmodo Media on the learning outcomes of students of Islamic Cultural History class VIII Mts Mahad Pangkajene "Accepted". While the null hypothesis which states "There is no effect of using Edmodo Media on student learning outcomes of Islamic Cultural History class VIII Mts Mahad Pangkajene "Rejected". Thus, it can be concluded that the use of Edmodo media affects the learning outcomes of the VIII grade students of Mts Mahad Pangkajene Cultural History.
PROTOTIPE PENGONTROL SMART DOORBELL BERBASIS TELEGRAM Sakia, Sakia; Farida, Farida; Iryani, Juniarti
journal Informatika, Multimedia, dan Informasi Vol 1 No 2 (2023): Hal, 110-123
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

Abstract This study aims to: (1) Design a Telegram-Based Smart Doorbell Controller Prototype. (2) Find out the implementation of a Telegram Based Smart Doorbell Controller Prototype in the house of resident at Ponre, Matekko Village, Gantarang District, Bulukumba Regency. This study used the R&D research method, namely by comparing previous research so that the research carried out was even better. R&D research has several stages, namely: (1) analysis stage. (2) Design stages. (3) Development stages. (4) Stages of testing. And (5) report stages. The results of this study indicate that: (1) Telegram-based smart doorbell controller prototypes were made or designed using Esp32 Cam, Push Buttons, Df Mini Player, Memory, Speakers, Relays, Selenoids, Servo Motors, Android Smartphones, Telegram Applications, Wifi, and 12V adapter. (2) implementation of the telegram-based smart doorbell controller prototype which was carried out at the house of a resident in Ponre, Ponre, Matekko Village, Gantarang District, Bulukumba Regency. When someone visits the house and then presses the bell, it can emit a sound that has been entered into the df mini player's memory such as "Assalamualaikum", can send notifications (sample images) to the telegram application to see guests visiting the house and can control the door via the telegram application via selenoid so that it can open automatically through commands given such as "/open and /close" and the servo motor can open the door automatically.
ALAT PENDETEKSI SUHU TUBUH MANUSIA DENGAN SENSOR MLX90614 GY-906 BERBASIS ARDUINO UNO Usman, Muh; Wirawan, Raden; Awal Nur, Muhammad
journal Informatika, Multimedia, dan Informasi Vol 1 No 2 (2023): Hal, 110-123
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

Moment This thermometer is widely used by Public aim for prevention main transmission of the covid-19 virus. Aim study this are : (1) For designed a human body temperature detection tool using Arduino with MLX90614 GY-906 temperature sensor . (2) To find out the implementation of human body temperature detection devices in the Cafe Sawah tour. The research method used in study this is a method of research and development R&D ( Research and Development) . The design of a human body temperature detection device is carried out using a System Block Diagram. This tool is made in assembling the MLX90614 Gy-906 Sensor, Arduino Uno, 16x2 LCD, Mini DF Player, Speaker, and Resistor. Results of the implementation of the detector temperature body done with compare level accuracy with an infrared thermometer, results testing accuracy tool obtained detector temperature at a distance of 1 C cm level 99% accuracy , distance 2 C centimeters level 98.17% accuracy, distance 3 cm level accuracy 96.66%, distance 4 C centimeter level accuracy 96.24%, and a distance of 5 cm level accuracy 94.63%.

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