cover
Contact Name
Khairunnisa
Contact Email
spacepro@isi-padangpanjang.ac.id
Phone
+6282284648424
Journal Mail Official
spacepro@isi-padangpanjang.ac.id
Editorial Address
Institut Seni Indonesia Padangpanjang Jln. Bahder Johan, Kota Padangpanjang 27128 Sumatera Barat - Indonesia
Location
Kota padang panjang,
Sumatera barat
INDONESIA
SPACEPRO
ISSN : -     EISSN : 30261260     DOI : 10.26887/spacepro
Core Subject : Art,
SPACEPRO: Product Design Journal (E-ISSN 3026-1260) is an academic journal published by Department of Product Design, Faculty of Arts dan Design, Institut Seni Indonesia Padangpanjang twice a year. This journal publishes original articles with focuses on the results of studies in the field of Product Design since 2023.
Articles 42 Documents
Perancangan Produk Dengan Fitur Asisten Virtual Berbasis UI/UX untuk Optimalisasi Pencarian Rute pada Halte Bus Transjakarta Gibran, Papo Khalil Al; Siregar, Ismail Alif
SPACEPRO: Product Design Jurnal Volume 3 Nomor 2, November 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i2.5794

Abstract

Penelitian ini bertujuan merancang produk asisten virtual berbasis UI/UX untuk mengoptimalkan pencarian rute dan informasi layanan TransJakarta di halte bus. Jakarta sebagai kota metropolitan menghadapi tantangan mobilitas seperti kemacetan dan akses informasi transportasi publik yang terbatas. Melalui observasi naturalistik dan wawancara acak terhadap pengguna, ditemukan bahwa banyak penumpang terutama lansia dan penyandang disabilitas yang mengalami kesulitan dalam memahami sistem rute dan jadwal bus. Sebagai solusi, dirancang mesin interaktif yang dilengkapi dengan fitur pencarian rute real-time, integrasi moda transportasi lain, serta dukungan aksesibilitas seperti suara dan huruf braille. Desain produk mengacu pada prinsip ergonomi dan inklusivitas agar dapat digunakan secara nyaman oleh berbagai kalangan. Inovasi ini diharapkan dapat meningkatkan efisiensi perjalanan, akses informasi, serta kualitas layanan transportasi publik secara keseluruhan.
Pemanfaatan Mesin CNC Untuk Pembuatan Mainan Anak Dari Kayu Riyadi, Aulia Aviyanti; Darajat, Teddy Mohamad
SPACEPRO: Product Design Jurnal Volume 3 Nomor 2, November 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i2.5795

Abstract

Perkembangan teknologi manufaktur digital, khususnya Computer Numerical Control (CNC) Router, telah memberikan dampak signifikan terhadap efisiensi dan kualitas produksi dalam industri desain produk, terutama pada sektor furniture kayu. Penelitian ini bertujuan untuk merancang dan mengevaluasi penerapan teknologi CNC Router dalam pembuatan produk furniture anak berupa mainan kayu berbentuk hewan goyang. Metode yang digunakan meliputi observasi proses produksi konvensional, perancangan digital model 3D menggunakan perangkat lunak desain berbasis CAD, serta pemrosesan material menggunakan mesin CNC Router. Hasil perancangan menunjukkan peningkatan presisi pemotongan, konsistensi bentuk, dan pengurangan limbah material dibandingkan dengan metode manual. Selain itu, penggunaan CNC Router juga mempermudah proses replikasi desain dan meningkatkan nilai estetika produk. Dengan demikian, implementasi teknologi CNC Router dalam proses perancangan dan produksi furniture tidak hanya meningkatkan efisiensi kerja, tetapi juga memperkuat daya saing produk lokal di pasar industri kreatif Kata kunci: CNC Router, furniture kayu, efisiensi produksi, desain produk, mainan
Penerapan Emotional Connection Dalam Perancangan Board Game Edukatif Bertema Konservasi Badak Jawa Gadri, Rafie Maulana Yusuf; Sujatmiko, Guguh; Cintya, Hedi Amelia Bella
SPACEPRO: Product Design Jurnal Volume 3 Nomor 2, November 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i2.6088

Abstract

This study focuses on the application of emotional connection in the design process of a board game themed around Javan rhino conservation as an educational medium for teenagers. Rather than emphasizing a finalized product, the research positions the design process as a reflective medium to explore how emotional approaches can foster empathy toward environmental issues. The study employs a design research approach with a descriptive qualitative method through literature review, field observation, and interviews with three officers from Ujung Kulon National Park. The game mechanics were developed through a dual role systemconservation and hunter teamsrepresenting the value conflict between preservation and exploitation of nature. The findings reveal that the implementation of emotional connection at both narrative and social levels enhances players’ emotional engagement, even without a finalized visual prototype. This study affirms that design functions as a reflective practice integrating empathy, social awareness, and ecological values. Conceptually, it contributes to the discourse of design for empathy and demonstrates the potential of board games as educational media that encourage moral reflection and ecological awareness.
Analisis Studi Kasus: Observasi Respons Fisik, Pemicu Social Anxiety, dan Kajian Furnitur Publik Eksisting di Ruang Publik Sutanto, Dharma Adhi; Hairunnas, Hairunnas; Sujatmiko, Guguh
SPACEPRO: Product Design Jurnal Volume 3 Nomor 2, November 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i2.5479

Abstract

This study aims to analyze the physical responses associated with social anxiety, identify its underlying factors, and evaluate existing public furniture in Surabaya's public spaces. Utilizing a case study and observational methodology, data were collected through direct field observations and surveys administered to public space users. The research employed both qualitative and quantitative analysis to comprehensively understand the interplay between environmental conditions and the physical manifestations of social anxiety. Findings indicate that behaviors such as increased mobile phone usage, grounding techniques, and fidgeting are significant physical responses when individuals encounter ambiguous or crowded public environments. Additionally, the evaluation of current public furniture revealed that existing designs do not adequately address the needs of users experiencing social anxiety, highlighting a critical opportunity for innovative design interventions. In conclusion, enhancing the design of public furniture to be more responsive to the emotional and physical needs of users can serve as an effective strategy in reducing social anxiety levels and improving the overall quality of urban public experiences.
Inovasi Perancangan Sepatu Touring Menggunakan Teknik Scamper Maulid, Amy; Pratama, Randi; Yasti, Miftah Amalia; Sari, Dian Fitriarni; Wijaya, Okza Hendrian; Arrozi, Muhammad
SPACEPRO: Product Design Jurnal Volume 3 Nomor 2, November 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i2.6072

Abstract

Meningkatnya tren touring antar kota di kalangan anak muda Indonesia, khususnya mahasiswa pengguna motor matic, telah menyoroti kesenjangan signifikan pada pasar alas kaki yang sesuai. Penelitian ini bertujuan untuk mengembangkan sepatu touring yang dirancang khusus untuk mahasiswa laki-laki usia 20-25 tahun yang mengendarai motor matic, guna menjembatani kesenjangan antara sneakers kasual yang minim proteksi dengan sepatu touring konvensional yang sering dianggap terlalu kaku dan berlebihan secara gaya untuk demografi ini. Penelitian ini menggunakan metode penelitian deskriptif kualitatif, dengan memanfaatkan studi pustaka, observasi lapangan, dan wawancara untuk pengumpulan data. Inti dari proses perancangan adalah teknik berpikir kreatif SCAMPER, yang digunakan untuk menganalisis produk eksisting dan memunculkan gagasan inovatif dengan mengeksplorasi tujuh sudut pandang berbeda yaitu Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, dan Reverse/Rearrange. Hasil dari perancangan ini adalah desain final sepatu touring slip-on yang kasual, sederhana, dan klasik, yang menyatukan fungsionalitas untuk touring jarak menengah (100-150 km) dengan estetika yang relevan untuk aktivitas sehari-hari. Fitur utamanya meliputi kombinasi material kulit asli, kulit sintetis, dan kain elastis, serta komponen fungsional seperti karet elastis dan garis reflektor untuk keamanan. Sebagai kesimpulan, perancangan ini menawarkan solusi hibrida yang menjawab kebutuhan spesifik pengendara motor matic dari kalangan muda, dengan menyediakan produk yang aman, nyaman, dan tetap bergaya.
Desain Meja Konveyor Otomatis untuk Restoran Sushi Puspitasari, Ratna; Hidayat, Muhammad Junaidi; W, Kiki Cahyaning
SPACEPRO: Product Design Jurnal Volume 3 Nomor 2, November 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i2.5491

Abstract

Penelitian ini bertujuan untuk merancang meja makan dengan konveyor otomatis untuk restoran sushi guna meningkatkan efisiensi pelayanan melalui otomatisasi pengangkutan piring kotor ke dapur. Metode penelitian menggunakan pendekatan campuran, menggabungkan data kualitatif dari wawancara dan observasi dengan data kuantitatif dari kuesioner. Desain yang diusulkan mengintegrasikan sistem konveyor, sensor PIR, dan kontrol berbasis Arduino untuk mengoptimalkan efisiensi operasional. Hasil penelitian menunjukkan bahwa desain ini mengurangi tenaga manual, meningkatkan kebersihan, dan memuaskan pelanggan. Simpulan penelitian ini adalah meja konveyor otomatis merupakan solusi yang layak untuk restoran sushi modern.
Strategi Desain Produk Komunitas Berbasis Ekonomi Sirkular: Pengembangan Sistem Amenitas di Desa Wisata Tembi, Bantul Nasywa Bintang Azalia; Rahmawan D Prasetya; Sekar Adita
SPACEPRO: Product Design Jurnal Volume 4 Nomor 1, Mei 2026
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v4i1.30945

Abstract

Tembi Tourism Village has skilled local artisans who work with natural fibers and other local materials. However, their products are still largely produced as white-label goods and have not been systematically integrated into the village tourism-service ecosystem. This study aims to formulate a community-based product design strategy for homestay amenities by connecting local craft production, tourism services, and circular-economy principles. The research used an exploratory qualitative approach supported by field observation, semi-structured interviews, focus group discussion, documentation, thematic analysis, and SWOT analysis. Participants included tourism managers, homestay owners, local artisans, community representatives, and design facilitators selected through purposive sampling. The findings show that local production and tourism services in Tembi still operate separately, causing community products to remain peripheral to the tourist experience. The proposed strategy is to develop amenity products such as toiletry containers, room slippers, and coasters using local materials and collaborative production mechanisms. These products can strengthen the visual identity of homestays, create a more authentic visitor experience, and keep economic circulation within the village through local production, local use, and local reinvestment. The contribution of this study lies in positioning community products not merely as souvenirs, but as functional service components within a Community-Based Tourism ecosystem.
Perancangan Kursi Ergonomis untuk Pekerja dengan Skoliosis Baiq Kalisa Sarah Daka; Rahmawan Dwi Prasetya; Sekar Adita
SPACEPRO: Product Design Jurnal Volume 4 Nomor 1, Mei 2026
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v4i1.30819

Abstract

Scoliosis is often exacerbated by poor sitting habits, particularly during prolonged work activities. Addressing this issue, this study focuses on the design of an ergonomic office chair specifically tailored for individuals with scoliosis to help maintain proper sitting posture while enhancing comfort during work. The design approach used is the Double Diamond method, which includes the discovery, definition, development, and delivery phases. Data was collected through questionnaires and interviews with 33 adult respondents with scoliosis, as well as through a literature review on the relationship between sitting posture and the progression of scoliosis. Analysis results indicate that the primary user need—comfort—can be achieved through the use of cushioning materials and a chair design capable of adapting to the direction of spinal curvature. This design research resulted in an office chair featuring elements such as a memory foam seat that conforms to the body’s shape, and adjustable features tailored to spinal curvature.
Desain Stack Cabinet Multifungsi Sebagai Solusi Keterbatasan Ruang pada Hunian Rumah Susun Kunthi Lathifatus Syarifah; Mochamad Junaidi Hidayat
SPACEPRO: Product Design Jurnal Volume 4 Nomor 1, Mei 2026
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v4i1.30946

Abstract

This study aims to design a multifunctional stack cabinet for residents of low-cost flats (rumah susun) in Surabaya as a solution to limited storage space and restricted access for transporting large furniture. Observations and interviews were conducted directly at two locations: RUSUNAWA Pesapen and RUSUN Menanggal, Surabaya. A mixed method approach was applied, combining qualitative methods through field observation, in-depth interviews, and documentation, with quantitative methods through a Voice of Customer (VOC) questionnaire involving 15 residents. Design analysis was carried out across eight dimensions: needs, materials, systematics, placement, color, anthropometry, form, and ergonomics. The results indicate that residents primarily need storage in the form of a wardrobe, TV cabinet, shoe rack, and display rack. The final design applies the Minimalist Stacking concept with a Scandinavian style, using a combination of plywood and particle board materials with HPL and decosheet finishing in a monochromatic white, black, and natural wood palette. The stacking system allows vertical arrangement to maximize space efficiency, making it suitable for the limited interior conditions of low-cost flats.
ANALISIS PRODUK EKSISTING KANDANG HAMSTER SEBAGAI UPAYA MENDUKUNG PEMELIHARAAN Fransiska Regis Febryanti
SPACEPRO: Product Design Jurnal Volume 4 Nomor 1, Mei 2026
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v4i1.6156

Abstract

Meningkatnya minat terhadap hamster sebagai hewan peliharaan memunculkan berbagai produk kandang komersial di marketplace dan toko offline. Namun, pemilihan kandang sering lebih didasarkan pada tampilan dan harga dibanding kebutuhan dasar hamster. Penelitian ini bertujuan menganalisis produk kandang hamster eksisting sebagai bahan pertimbangan pemeliharaan yang lebih baik. Metode yang digunakan adalah kualitatif deskriptif dengan enam sampel kandang yang dipilih secara purposif, terdiri dari produk marketplace dan toko offline. Data diperoleh melalui observasi dan dokumentasi, kemudian dianalisis berdasarkan bentuk dan struktur, material, ventilasi, kemudahan pembersihan, serta aspek keamanan. Hasil menunjukkan tiga tipe utama, yaitu kandang plastik tertutup, kandang jeruji besi, dan kandang akuarium kaca. Masing-masing memiliki kelebihan tertentu, tetapi belum ada yang sepenuhnya memenuhi kebutuhan ideal hamster terkait ruang gerak, kualitas udara, dan perawatan. Temuan ini menegaskan perlunya kriteria desain kandang hamster yang lebih berorientasi pada kesejahteraan hewan.