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INDONESIA
JURNAL VOKASI TEKNIK (JUVOTEK)
Published by CV. Medan Tekno Solusi
ISSN : 30251125     EISSN : -     DOI : -
Jurnal Vokasi Teknik memuat tentang artikel hasil penelitian dan kajian konseptual rumpun ilmu bidang teknik. Secara garis besar topik utama yang diterbitkan adalah : 1. Teknik Kimia 2. Teknik Mesin 3. Teknik Elektro 4. Teknik Informatika 5. Teknik Industri.
Articles 175 Documents
Rancang Bangun Game Edukatif Pengenalan Hewan Khas Kalimantan Menggunakan Unity Engine Dhea Puspita; Muhammad Farman Andrijasa; Bambang Cahyono
JURNAL VOKASI TEKNIK Vol 3 No 1 (2025): April Issue 2025 Issue | JUVOTEK JURNAL
Publisher : CV MEDAN TEKNO SOLUSI

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Abstract

Among children at elementary school level, the introduction of typical Kalimantan animals is still limited, especially at State Elementary School 009 Samarinda Seberang, Mangkupalas Village, East Kalimantan. The learning media at this school still relies on books as the main source. As a solution to this problem, this research aims to create media that can introduce typical Kalimantan animals to children aged 9-12 years, through desktop-based educational games using Unity software with the Game Development Life Cycle (GDLC) method which consists of five stages: Initiation, Pre-production, Production, Testing, and Release. This research was carried out at State Elementary School 009 Samarinda Seberang, Mangkupalas District, East Kalimantan, by carrying out alpha and beta testing, the scenario test results for alpha testing showed 100% results and beta testing with a questionnaire of 50 respondents using a Likert scale for children showed results of 97.1% of children agreeing that this game helps get to know typical Kalimantan animals and for teachers with 11 respondents showing 93% agree that this game helps children get to know 12 typical Kalimantan animals such as the Mahakam Porpoise, Horned Hornbill, Gibbon, Sentarum Langur, Proboscis Monkey, Orangutan, Clouded Leopard, Red Cat, Sun Bear, Capapuya Frog, Pangolin and Pygmy Elephant. The result of this research is an educational game introducing typical Kalimantan animals in desktop-based 3D which has been uploaded via the itch.io platform.
Implementasi Iot dalam Simulasi Pendeteksi Objek Orang yang Masuk Dalam Suatu Ruangan Muhammad Ricki Ghozali; Ade Putra
JURNAL VOKASI TEKNIK Vol 3 No 1 (2025): April Issue 2025 Issue | JUVOTEK JURNAL
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This research discusses the Implementation of IoT in the Simulation of Object Detectors of People Entering a Room. Smart people detector calculation system is a technological tool that functions to calculate objects that enter a room so that users can find out information about the number of visitors. The way this tool works is when visitors pass through the sensor that has been installed on the door of the room, the tool will send a signal to the ESP8266 Module to send the information to the LCD to display the information. Smart people detector calculation system is one of the innovation products from REO which is under the auspices of the Directorate of Innovation and Business Incubator (DIIB).
Pembuatan Film Pendek “Berbagi Asa” Dengan Menggunakan Teknik Color Grading dalam Editing Muhammad Maulana; Agusdi Syafrizal; Farindika Metandi
JURNAL VOKASI TEKNIK Vol 3 No 1 (2025): April Issue 2025 Issue | JUVOTEK JURNAL
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Technological developments in the digital era have made multimedia an important element in conveying information. One effective form of multimedia is short films, audio-visual media that are able to convey messages easily and are interesting to the public. The short film BERBAGI ASA was developed to promote the KIP-Kuliah Program and Samarinda State Polytechnic Campus, a tertiary institution that offers various study programs and educational scholarships. The process of making this film uses the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: Concept, Design, Material Collecting, Assembly, Testing, and Distribution. This method was chosen because of its ability to ensure that each design step is carried out in a structured and efficient manner. Apart from that, color grading techniques are applied at the editing stage to improve visual quality, so that the final result is more attractive and professional. The short film BERBAGI ASA succeeded in meeting the target of 3000 views in three days, produced through this process and used as informative and inspirational promotional media, helping to increase public understanding of the benefits of the KIP-Kuliah Program and introducing the Samarinda State Polytechnic more widely.
Pembuatan Game Edukasi Pengenalan Alat Musik Tradisional Kalimantan Timur Berbasis Android Ibra Ariyana; Yusni Nyura; Anton Topadang
JURNAL VOKASI TEKNIK Vol 3 No 02 (2025): July Issue | JUVOTEK JURNAL
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East Kalimantan is famous for its rich culture, one of which is traditional musical instruments for example Sape, Kelentangan, and Gambus. These musical instruments have deep cultural and historical value, but interest in them is declining due to a lack of introduction and socialization to the next generation. Therefore, the author conducted research with the aim of creating an Android-based educational game for East Kalimantan traditional musical instruments, so that it can be used as a learning medium for elementary school students so they can recognize and understand the musical instruments found in East Kalimantan. This educational game introduces 3 types of traditional East Kalimantan musical instruments, namely Sape, Kelentangan, and Gambus. This game consists of material on introducing musical instruments, playing musical instruments, puzzle games and quizzes. Making games using Construct 2 and the ADDIE Development Model (Analysis, Design, Development, Implementation, Evaluation). Construct 2 is used in this research because Construct 2 is one of the games that is popular with game developers and is easy to use, while the ADDIE development model is used because the framework is simple and easy to use for creating various types of media. Furthermore, this research has produced an educational game introducing traditional East Kalimantan musical instruments based on Android and can be used as a learning medium for elementary school students, based on the results of material validation and media validation experts.
Iklan Layanan Masyarakat Tentang Pelecehan Seksual Menggunakan Teknik Sinematografi Tri Nur Nugraha Satria; Noor Alam Hadiwijaya; Yusni Nyura
JURNAL VOKASI TEKNIK Vol 3 No 02 (2025): July Issue | JUVOTEK JURNAL
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Public Service Announcements (PSAs) are an effective medium for conveying social messages to the public. This study discusses sexual harassment in the form of catcalling by using cinematographic techniques, particularly Types of Shots, to deliver messages clearly and engagingly. The method used is the Multimedia Development Life Cycle (MDLC), which includes the stages of Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The result of the study is a PSA video lasting 2 minutes and 43 seconds, uploaded to YouTube, incorporating various Types of Shots such as Long Shot, Medium Shot, Close-Up, and others to enhance the effectiveness of message delivery.
Film   Pendek   “Kesalahan   dalam   Penyesalan”   Dengan   Menerapkan Teknik Type of Shot Veronika Yessy Marsita; Agusdi Syafrizal; Farindika Metandi
JURNAL VOKASI TEKNIK Vol 3 No 03 (2025): November Issue | JUVOTEK JURNAL
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In the making of the short film entitled "Kesalahan dalam Penyesalan" aims to explore the use of shooting techniques in cinematography. In the short film, it tells the story of a student who is careless and irresponsible in his academy in order to play games. Through this film, the author applies various types of shooting, such as extreme long shot, medium shot, close-up, cut-in, medium close-up, medium long shot, extreme close-up, wide shot, over shoulder shot. To highlight the expression and atmosphere in the story. Using the Multimedia Development Live Cycle (MDLC) method, the development of this short film consists of 6 stages: concept, design, material collection, manufacturing, testing, and distribution. The test of this film was through a questionnaire with a total of 40 respondents. And it was watched as many as 2,500, liked as many as 480, commented 66 and subscribed 100.
Rancang Bangun Aplikasi Pengelolaan Pengaduan Pemeliharaan Aset Pada Politeknik Negeri Samarinda Alfat Fauzang Haniar; Bambang Cahyono; Yusni Nyura
JURNAL VOKASI TEKNIK Vol 4 No 01 (2026): April ISSUE | JUVOTEK JURNAL
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Abstract

Asset maintenance is an important element to ensure smooth operations and service quality in educational institutions. Obstacles often arise in the management of asset repair complaints, especially if the process is still done manually. This study aims to design and build an Android-based asset maintenance complaint management application using the Kotlin programming language. This application uses the Firebase Realtime Database for real-time data management and is developed through the Android Studio platform. The test results show that this application is able to increase the efficiency and effectiveness of the complaint reporting and monitoring process. With this application, users can report asset damage in real-time, monitor repair status, and access complaint history easily.
Pembuatan Video Promosi Agrowisata Swargo Tani Menggunakan Metode Color Grading Dalam Teknik Editing Septi Widya Rani Rahayu; Agusdi Syafrizal; Subhan Hartanto
JURNAL VOKASI TEKNIK Vol 4 No 01 (2026): April ISSUE | JUVOTEK JURNAL
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Swargo Tani Agrotourism is a rural farming destination located in Kutai Kartanegara. Despite its potential, ineffective promotional strategies hinder public engagement. This study aims to develop a promotional video using editing techniques, particularly color grading, to improve visual appeal and message delivery. The project follows four stages:pre-production, production, post-production, and distribution. Color grading is applied to balance tones and enhance natural visuals such as green vegetation and blue skies. The video is published via digital platforms and effectively attracts more attention. The findings indicate that applying color grading enhances video quality and effectiveness in promoting local agrotourism.
Pembuatan Vidio Promosi Café Luminary Menggunakan Teknik Live Shoot Dan Motion Graphic Intan Gelar Nusa; Agusdi Syafrizal; Subhan Hartanto
JURNAL VOKASI TEKNIK Vol 4 No 01 (2026): April ISSUE | JUVOTEK JURNAL
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Café Luminary, located in Samarinda, carries a classic concept with indoor and outdoor areas. The promotion of the café has so far only relied on Instagram and word-of-mouth communication, making it less optimal in reaching a wider audience. This research aims to create a promotional video by utilizing live shoot and motion graphic techniques. The live shoot technique is used to capture the authentic atmosphere of the café and customer activities, while motion graphics add dynamic visual elements to make the information more interesting. This research was conducted through three main stages: pre-production (idea design, screenwriting, and storyboarding), production (live shooting and creating graphic elements), and post-production (video editing using CapCut). The 1-minute 30-second promotional video was publicized through social media and other digital platforms. The results show that this combination of techniques is effective in increasing the visual appeal and competitiveness of the promotion. The resulting promotional video is expected to strengthen Café Luminary's branding, increase public awareness, and attract more visitors.
Pembuatan   Video    Promosi   Rumah    Makan    Angkringan    Hamka Menggunakan Teknik Editing Nuridayati Nuridayati; Subhan Hartanto; Agusdi Syafrizal
JURNAL VOKASI TEKNIK Vol 4 No 01 (2026): April ISSUE | JUVOTEK JURNAL
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Angkringan Hamka Restaurant, known for its cozy atmosphere and unique place as well as typical dishes, has not yet utilized a promotional video to showcase its unique qualities to a broader audience. To address this, a promotional video was created using editing techniques that incorporate sound effects and voice-over elements. These elements were designed to produce an informative and engaging video capable of conveying the ambiance and distinctiveness of Angkringan Hamka to the public. The video production process involved four main stages: pre-production, which included idea development, scriptwriting, and storyboard creation; production, covering footage capture and the recording of narration and sound effects; post-production, consisting of video editing, combining visual and audio elements, and adding color grading; and finally, distribution through YouTube and other social media platforms. The resulting video successfully highlighted the ambiance, facilities, and signature menu of Angkringan Hamka, receiving positive feedback from viewers who appreciated its visual appeal and clear messaging. The innovative aspect introduced was the use of sound effects and voice-over in editing techniques to create an audiovisual experience that feels immersive and lifelike, thereby enhancing the promotional appeal and establishing a new model for marketing local culinary businesses.