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Contact Name
Muhammad Haris
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garuda@apji.org
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+6285726173515
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adminojs@apji.org
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Perum Cluster G11 Nomor 17 Jl. Plamongan Indah, Kadungwringin, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
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INDONESIA
Ardhi: Jurnal Pengabdian dalam Negri
ISSN : 30318173     EISSN : 30318246     DOI : 10.61132
education, engineering, agriculture, social humanities, computers and health published by the Association of Indonesian Religious and Philosophical Education.
Arjuna Subject : Umum - Umum
Articles 321 Documents
Penerapan Permainan Edukatif ‘Seblak Prasmanan’ dalam Pembelajaran Perkalian pada Siswa Kelas 3 Sekolah Dasar Syifa Nur Haliza; Syafirda Azmi Auliya; Diah Putri Rahmawati; Dian Mustika Anggraini
ARDHI : Jurnal Pengabdian Dalam Negri Vol. 4 No. 2 (2026): April: ARDHI : Jurnal Pengabdian Dalam Negri
Publisher : Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ardhi.v4i2.1953

Abstract

Mathematics learning at the elementary school level plays an important role in shaping students' logical thinking. However, understanding multiplication concepts remains a challenge for some students, mainly due to the learning process which tends to be monotonous and lacks active participation. This study aims to describe the implementation of context-based educational games "Seblak Prasmanan" and to examine their impact on students' activity and understanding in multiplication material. The study uses a descriptive qualitative approach with 21 third-grade students at MI Miftahul Ulum 02 Honggosoco as subjects. Data collection techniques were conducted through direct observation and documentation with the help of observation sheets containing indicators of student involvement and understanding. The results of the study show that the implementation of educational games can encourage students to participate more actively in learning. In addition, students find it easier to understand the concept of multiplication as repeated addition through contextual learning experiences. A more enjoyable learning atmosphere also impacts the increase in students' interest and motivation to learn. Thus, the use of educational games based on everyday life contexts can be an alternative learning strategy to effectively improve the quality of mathematics learning in elementary schools.