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INDONESIA
Jurnal Pendidikan, Bahasa dan Budaya
ISSN : 29620864     EISSN : 29621143     DOI : 10.55606
Core Subject : Education,
jpbb adalah jurnal pendidikan, bahasa, sastra, seni, dan budaya. Kaitannya dengan jurnal ini, tidak lain adalah mengambil makna filosofis kebesaran burung enggang agar jurnal pendidikan, bahasa, sastra, seni, dan budaya ini, nantinya menjadi besar yang akan dikenal secara lokal, nasional, dan internasional.
Articles 224 Documents
Meningkatkan Aktivitas Dan Hasil Belajar Matematika Menggunakan Model PBL, TGT Dan Improve Di SDN Telaga Biru 6 Banjarmasin Sheila Adella Puteri; Ahmad Muhyani Rizalie
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 3 (2023): September : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i3.2160

Abstract

The problems that occur in this study are low activity and learning outcomes in Mathematics content, due to the use of limited learning media, learning is less interesting and less fun because learning models and methods are less varied, students are still hesitant in expressing opinions about the material. Efforts are made by implementing learning with a combination of PBL, TGT and Improve models. This study aims to increase the activity and student learning outcomes. This research was centered on fourth grade students at SDN Telaga Biru 6 Banjarmasin, totaling 25 students. The research method used is a qualitative approach with the type of Classroom Action Research (CAR). The data used are qualitative data obtained through observing the activities of teachers and students, while quantitative data is through student learning outcomes from individual written test results. The results showed that the combination of the PBL, TGT and Improve models at the fourth meeting showed that the teacher's activity obtained a score of 92 in the very good category. Student activities get a score of 91 in the very good category. Cognitive, affective and psychomotor completeness learning outcomes reached 88%. Based on the results showed that the combination of Problem Based Learning, Teams Games Tournament and Improve models could increase the activity of teachers, students, and student learning outcomes in Mathematics content.
Pengembangan Media Pembelajaran Fiberglass Simulator Pernapasan Manusia Di Kelas V UPT SDN 17 Gresik Imroah Lailatuz Zaikiyah
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2023): Desember : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i4.2165

Abstract

The main objective of this research is to study learning media Fingerglass human breathing simulator. Utilization of simulation models designed to resemble the human respiratory system serves as an invaluable educational tool. The aim is to facilitate a comprehensive understanding of scientific concepts, particularly in the field of natural sciences, with the ultimate goal of practical application in everyday life. By using this simulator it is hoped that students will be involved to be actively involved in the learning process, fostering a high interest in understanding the subject matter. This research took place at UPT SDN 17 Gresik for Grade 5 students. The model used is a simulator of the human respiratory system following the ADDIE model, which consists of five stages: analysis, design, development, implementation and evaluation. This model is based on the scientific approach to ADDIE development theory outlined by Robert Maribe Branch. The validation process for two levels of material expert validators I and II resulted in a validation level of 85% indicating that the material was included in the valid category. Likewise, the results of the validator material expert validator II show a validation level of 100% which is also included in the valid category. This implies that the contents of the learning media are relevant to the subject matter of the fifth grade Human Respiratory System in elementary school. Thus it can be concluded that the quality of the Fiberglass Learning Media Human Breathing Simulator meets valid criteria in terms of the material it contains. In addition, the student's response obtained a value of 87% indicating that the Human Breathing Simulator Fiberglass Learning Media was very suitable for use in the learning process
Peningkatan Hasil Belajar Dengan Model PAKEM Pada Bahasa Indonesia Dalam Menyimpulkan Cerita Anak Pada Siswa Kelas VA SDN Cikidangbayang Mande Renny Nur Afriyani; Iis Ristiani
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 3 (2023): September : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i3.2199

Abstract

This study aims to describe learning outcomes through the application of the PAKEM learning model. The research subjects were students of class Va SD Negeri Cikidangbayabang Kec. Mande. The improvement of learning outcomes was reviewed from four categories, namely absorption, learning effectiveness, student learning completeness both individual completeness and classical completeness and completeness of learning outcomes. The instruments used for data collection were reading tests and written tests in the form of LKS which were carried out after the learning process. The results showed that the percentage of student completeness increased from 33.33% to 73.33% categorized as good, the effectiveness of learning was categorized as very effective. While the completeness of student learning outcomes was declared complete. Based on the results of the study, it can be concluded that the application of the PAKEM learning model can improve learning outcomes in the material of Summarizing the contents of children's stories in several sentences in class Va students of SD Negeri Cikidangbayabang Kec. Mande.
Pembelajaran Inovatif Dengan Pendekatan Model Pembelajaran Quantum Learning Di Sekolah Dasar Dalam Peningkatan Kreativitas Berpikir Dan Hasil Belajar Siswa Enjang Warman; Iis Ristiani
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2023): Desember : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i4.2204

Abstract

This research was motivated by the queue and understanding of students in Indonesian learning activities in the classroom which was shown by the lack of student thinking activities in learning activities. The purpose of this study is to improve the creativity of thinking and the ability of grade VI students of SDN Gekbrong 1. The learning model used in this study is the Quantum Learning method. Quantum Learning is a research-based learning model that integrates the best teaching strategies with how students receive lessons. In this study, researchers apply the Quantum Learning method to Indonesian language learning The results obtained after applying the Quantum Learning method are an increase in thinking creativity and the ability of students in learning as evidenced by learning outcomes that reach an average of 90 and 94% learning completeness.  With the Quantum Learning Learning model, students are more active, creative and fun, because this method also contains elements of play while learning.
Model Pembelajaran Contextual Teaching Learning (CTL) pada Sekolah Dasar Desy Rusminawati Amijaya; Iis Ristiani
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2023): Desember : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i4.2215

Abstract

This research is a preliminary research that contains efforts to apply the contextual teaching learning model at the elementary school level. This study also aims to determine student responses to the application of the contextual teaching learning model in grade 4 students of SD Negeri Pangestu. This study uses a research design with a "One Shot Case Study" design, which is research conducted by giving certain treatment to research subjects, in this case the contextual teaching learning model. The data obtained were then analyzed using research methods to the students. In this study, researchers used questionnaire data collection techniques. The questionnaire data used in this study was student motivation data. From data processing, research results were obtained which showed that student responses to learning with the contextual teaching learning method received a positive response from students with 9.0.82% of students liking to follow learning with the CTL model. And 87.90% of students agree that the CTL learning model is applied to Indonesian language learning in the future.
Analisis Pengaruh ChatGPT Terhadap Tingkat Kemalasan Berpikir Mahasiswa ITS Dalam Proses Pengerjaan Tugas Alya Resti Saraswati; Vasya Ayu Karmina; Maharani Putri Efendi; Zahrina Candrakanti; Nur Aini Rakhmawati
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2023): Desember : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i4.2223

Abstract

In the continuously evolving digital era, Information and Communication Technology (ICT) has transformed the landscape of higher education. One of the emerging innovations is the use of ChatGPT. The use of ChatGPT in the learning process can also have complex impacts. One of the aspects that needs attention is the possibility of an increase in students' levels of laziness, as ChatGPT can interpret and engage in natural human language conversations. The objective of this research is to provide an understanding of how the use of ChatGPT in the context of higher education can influence student behavior and motivation. The research conducted is of an analytical observational type with a cross-sectional approach. The research was conducted at the Institut Teknologi Sepuluh Nopember in Surabaya. The population in this study consisted of ITS students. The sample used in this research included 100 ITS students. Data collection techniques in this study involved surveys through Google Forms and observations. The instruments used in the research included validity sheets, observation sheets, and documentation. Data analysis techniques used in this research included validity testing, observation data analysis, prerequisite testing, and hypothesis testing. The research results indicate that there is an influence of ChatGPT on the level of laziness among students in completing assignments. However, this influence is not statistically significant.
Meningkatkan Aktivitas dan Hasil Belajar Siswa Menggunakan Model PBL, TPS, dan Make a Match pada Siswa Kelas IV Sekolah Dasar Tiana; Tika Puspita Widya Rini
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2023): Desember : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i4.2261

Abstract

The issue in this review is that low learning activity has an impact on low student learning results in class IV SDN Teluk Dalam 11. Through the Problem Based Learning Model, Think Pair Share, and Make A Match which is the best solution. The study aims to determine teacher activity, and to improve student learning results. This review utilized a subjective methodology with the sort of Homeroom Activity Exploration (Vehicle), which was completed in four gatherings. The subjects of the review were 4th grade understudies at SDN Teluk Dalam 11 Banjarmasin for the scholarly year 2022/2023, with a sum of 7 understudies. In this study, the data analysis used descriptive analysis techniques described from tables, graphs, and interpretations with percentages. The results of this study show that teacher activities at meeting I get a score of 20, meeting II get a score of 25, meeting II get a score of 26, and meeting IV get a score of 28. Student activities at meeting I get a percentage of 71.00%, meeting II get a percentage of 86.00%, meeting III and IV get a percentage of 100%. Student learning results at meeting II reached 86.00% and at meeting IV reached 100% (old style).
Model Pembelajaran E-Learning dalam Meningkatkan Keterampilan Menulis Teks Eksplanasi Ai Sri Wahyuni; Iis Ristiani
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2023): Desember : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i4.2271

Abstract

Someone who cannot attend conventional education due to various causative factors, such as having to work (time constraints), geographical conditions (geographical constraints), long distances (distance constraints), physical conditions that are not possible (physical constraints), the capacity of conventional schools that are not possible (limited available seats), phobia of school, dropping out of school, or because they are educated through family education at home (home schoolers) it is possible to be able to keep learning, namely through e-Learning. E-learning or distance learning is expected to improve the quality of learning. This study used an experimental method by providing treatment. The class was divided into two groups, namely the experimental class with the e-learning model and the control class with conventional learning methods. In this study, researchers used a quantitative approach method. The result of this study is to find out the difference between learning with e-learning models with conventional learning.
Pengembangan Media Scrapbook Budaya Dikker Sangkapura (S’BUDISA) Siswa Kelas IV UPT SD Negeri 358 Gresik Laniatul Mega Fiktiawati; Arya Setya Nugroho
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2023): Desember : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i4.2279

Abstract

This research aims to produce a learning media, namely S’BUDISA (dikker Sangkapura culture scrapbook), identify the feasibility of the media through validity test and student responses. The ADDIE model is used as a research model which includes analysis, design, development, implementation, and evaluation. The instruments used are material and media validation and student response questionnaires. S’BUDISA media was tested on class IV UPT SD NEGERI 358 GRESIK students to find out the student’ responses to the media that the researcher had made. The results of the validation test from material expert 1 obtained a score of 86% which was categorized as valid and the validation of the media expert 2 was 86% which was categorized as valid. The score of material expert 1 is 82% which is categorized as valid and material expert 2 validation is 86% which is categorized as valid. The results of the student response questionnaire obtained a score of 95.5% which is categorized as very good. S’BUDISA media can be called feasible after media validation and can be used in the learning process.
Meningkatan Aktivitas, Keterampilan Berbicara, dan Hasil Belajar Menggunakan Model Prolog pada Kelas IV Sekolah Dasar Fitri Handayani; Dessy Dwitalia Sari
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2023): Desember : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i4.2339

Abstract

The problems that occur are low activity, speaking skills, and learning outcomes in Indonesian language content. The aim of this research is to describe educators' activities, analyze students' activities, speaking skills and learning outcomes. The approach used is qualitative with the PTK type of research carried out in 4 meetings and the subjects studied were class IV students at SDN Antar Baru 1 Marabahan. The results of this research show that the teacher's activities received a score of 100 with the criteria "Very Good". Student activity increased to 100% in the "All Active Students" category. Students' speaking skills increased to 100% with the criteria "All Students Are Skilled". Student learning outcomes increased by 100%. Based on the results of this research, it can be concluded that using the PROLOG model can improve activity, speaking skills and learning outcomes.

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