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Muhammad Nur Hakim
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INDONESIA
Academicus
ISSN : -     EISSN : 29632846     DOI : http://doi.org/10.59373/academicus
Core Subject : Education,
Academicus: Journal of Teaching and Learning is a peer-reviewed academic journal dedicated to advancing research, theory, and practice in the field of education. The journal welcomes high-quality scholarly contributions from researchers, academics, and practitioners engaged in education and learning worldwide. The scope of the journal includes the following topics, Innovations in Teaching and Learning, Curriculum and Program Development, Educational Technology, Educational Psychology, Teacher Education and Professional Development, Inclusive Education and Equity in Education, and Learning Evaluation and Assessment.
Articles 12 Documents
Search results for , issue "Vol. 4 No. 1 (2025): Teaching and Learning" : 12 Documents clear
Tiktok App Use on Children's Mental Health: An Overview of Educational Psychology Ulfadhilah, Khairunnisa; Nurkhafifah, Salsabila Dwi
Academicus: Journal of Teaching and Learning Vol. 4 No. 1 (2025): Teaching and Learning
Publisher : Perkumpulan Dosen Tarbiyah Islam, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59373/academicus.v4i1.84

Abstract

This study aims to explore the impact of the use of the TikTok application on the mental health of children in RA Mubarokah through a qualitative descriptive approach. The TikTok application, as a popular social media platform, offers a variety of content that can affect children's psychological development. This research method involves in-depth interviews with parents, teachers, and children as well as observations to collect data about their interactions with the app. The results of the study show that the use of TikTok has both positive and negative impacts. On the one hand, children stated that this app provides entertainment and boosts creativity through various challenges and interesting content. However, on the other hand, there are concerns about social pressure, social comparisons, and the negative impact on children's self-esteem due to exposure to unrealistic content. In conclusion, the TikTok app can be a beneficial tool for children if used wisely. The existence of the Tiktok application in Indonesia has a positive and negative impact, namely getting domestic and foreign information quickly, but it has a negative impact, namely children can reach and even watch continuously, which results in children's growth and development not being optimal, and children do not have to socialize with the environment. Collaboration between parents, educators, and children is needed to create a healthy digital environment, so that the positive impact can be maximized and the negative impact is minimized. This research provides important insights for the development of education and psychology policies to support children's mental health in the digital era.
Meningkatkan Kemampuan Bahasa Anak Usia Dini melalui Pembelajaran Multimedia Interaktif Berbasis AR dan VR Wulandari, Fitrianti; Widyaningrum, Novita; Sa’ida, Naili; Masturoh, Umi
Academicus: Journal of Teaching and Learning Vol. 4 No. 1 (2025): Teaching and Learning
Publisher : Perkumpulan Dosen Tarbiyah Islam, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59373/academicus.v4i1.86

Abstract

This study aims to evaluate the effectiveness of the use of interactive multimedia based on Augmented Reality (AR) and Virtual Reality (VR) in improving early childhood language skills. This study uses a quantitative approach with a quasi-experimental nonequivalent control group design. The study subjects consisted of two groups, namely the experimental class using AR/VR media and the control class using conventional picture story media. The participants were 20 children at Miftahul Ulum Kindergarten, 10 children in each group. The research instrument was a language ability test given before (pre-test) and after (post-test) the treatment. The data were analysed using descriptive and inferential statistics, including normality, homogeneity, and t-test tests at a significance level of 0.05. The analysis showed that the experimental class's average post-test score was 67.1 points higher than the control class's average of 62.4. The t-test showed that t count 0.998 was greater than t table 0.444, which means there was a significant difference between the two groups. These findings indicate that interactive multimedia based on AR and VR can provide a more enjoyable and meaningful learning experience and effectively improve early childhood language skills. This study recommends integrating immersive technology in PAUD learning as an innovative effort to optimally support children's language development.

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