cover
Contact Name
Asri Diah Susanti
Contact Email
asridiahsusanti@staff.uns.ac.id
Phone
+6285643255552
Journal Mail Official
jppakuns@gmail.com
Editorial Address
Program Studi Pendidikan Akuntansi FKIP UNS Gedung B FKIP UNS Jalan Ir. Sutami 36 A Kentingan Jebres Surakarta
Location
Kota surakarta,
Jawa tengah
INDONESIA
Jurnal pengembangan pendidikan akuntansi dan keuangan
ISSN : -     EISSN : 28076575     DOI : Prefix 10.20961
Core Subject : Economy, Education,
JPPAK : Jurnal Pengembangan Pendidikan Akuntansi dan Keuangan diterbitkan oleh Program Studi Pendidikan Akuntansi, Fakultas Keguruan dan Ilmu Pendidikan, Sebelas Maret University. Jurnal ini merupakan media komunikasi ilmiah di bidang akuntansi dan pendidikan yang terbit 2 (dua) kali dalam setahun. JPPAK diharapkan menjadi wadah berharga yang menampung hasil pemikiran dan penelitian di bidang pendidikan akuntansi dan keuangan. Sub bidang pendidikan akuntansi dan keuangan kami meliputi akuntansi keuangan, akuntansi manajemen, akuntansi publik, sistem informasi akuntansi, auditing, perpajakan, akuntansi syariah, akuntansi perbankan, inovasi dalam pembelajaran akuntansi dan pendidikan akuntansi, Akuntansi UKM.
Articles 104 Documents
MODEL PROBLEM BASED LEARNING BERBASIS GAMIFIKASI PENGARUHNYA TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA Ninis Nur Cahyanti; Sri Sumaryati
Jurnal Pengembangan Pendidikan Akuntansi dan Keuangan (JPPAK) Vol 6, No 2 (2025): JPPAK
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jppak.v6i2.121821

Abstract

This study aimed to analyze the effect of the gamification-based Problem Based Learning (PBL) model on students' critical thinking skills in commercial accounting learning. The approach used in this research was a quasi-experimental design with a nonequivalent control group design. The research sub jects consisted of two 11th grade Financial Accounting (AKL) classes at a vocational school in Surakar ta, which were selected using simple random sampling. The results of the data analysis showed that the application of the gamification-based PBL model had a significant effect on improving students' critical thinking skills. This was supported by the independent sample t-test with a significance value of 0.010 and the paired sample t-test with a significance value of 0.000, both of which were less than 0.05. In ad dition, the N-Gain value indicated an improvement in students' critical thinking skills in the moderate category.Keywords: Critical Thinking Skills; Gamification; Problem Based Learning
FAKTOR-FAKTOR YANG MEMENGARUHI INTENSI INTRAPRENEURSHIP MAHASISWA PENDIDIKAN AKUNTANSI: THEORY OF PLANNED BEHAVIOUR Devilla Septianti; Susilaningsih Susilaningsih
Jurnal Pengembangan Pendidikan Akuntansi dan Keuangan (JPPAK) Vol 7, No 1 (2026): JPPAK
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jppak.v7i1.123915

Abstract

This study aims to determine 1) the effect of attitude on the intrapreneurship intention of Accounting Education students; 2) the effect of subjective norms on the intrapreneurship intention of Accounting Education students; 3) the effect of perceived behavioral control on the intrapreneurship intention of Accounting Education students; 4) the effect of attitude, subjective norms, and perceived behavioral control on the intrapreneurship intention of Accounting Education students. The study employs a survey research design with a causal-assosiative approach. Sampling used a proportionate stratified random sampling technique. The data analysis technique used descriptive analysis and multiple regression analysis. The results of the study showed that 1) attitude significantly influences the intrapreneurial intention of Accounting Education students; 2) subjective norms do not significantly affect the intrapreneurship intention of Accounting Education students; 3) perceived behavioral control significantly affects the intrapreneurship intention of Accounting Education students; 4) attitude, subjective norms, and perceived behavioral control significantly affect the intrapreneurship intention of Accounting Education students. Keywords: Attitude; Intrapreneurship; Subjective Norms; Perceived Behavioral Control; Theory of Planned Behaviour 
EFEKTIVITAS MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT TERHADAP HASIL BELAJAR KOGNITIF SISWA AKUNTANSI Dyah Ayu Kartikasari; Nurhasan Hamidi
Jurnal Pengembangan Pendidikan Akuntansi dan Keuangan (JPPAK) Vol 7, No 1 (2026): JPPAK
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jppak.v7i1.123623

Abstract

AbstractThis study aims to improve students' cognitive learning outcomes in the subject of Basic Expertise Programs by using the cooperative learning model of the Teams Games Tournament (TGT) type. This research is a quasi-experimental study with three intervention sessions. The research subjects were 34 students from class X AKL 1 and 35 students from class X AKL 2 at SMK Negeri Jumantono, Karanganyar. Data were collected using research instruments in the form of multiple-choice tests and documentation. Validity testing was conducted using content validity through the calculation of the point-biserial correlation coefficient.. Quantitative data analysis techniques included prerequisite tests consisting of normality and homogeneity tests, as well as hypothesis testing using the Mann-Whitney U test. The results of this study concluded that the use of the cooperative learning model of the Teams Games Tournament type can improve the cognitive learning outcomes of students in the Accounting and Financial Institution Expertise Program. This is evidenced by the hypothesis test results showing a significance value of less than 0.05 and an increase in the average learning outcomes of the experimental group from 50.78 to 87.26, indicating an average increase of 36.48 points. Based on this study, the use of the cooperative learning model of the Teams Games Tournament type can enhance the cognitive learning outcomes of students in the Accounting and Financial Institution Expertise Program at SMK Negeri Jumantono Keywords: Cooperative Learning Model, Teams Games Tournament, Learning Outcomes, Accounting and Financial InstitutionsAbstrakPenelitian ini bertujuan untuk meningkatkan hasil belajar kognitif siswa pada pembelajaran dasar dasar program keahlian dengan menggunakan model pembelajaran kooperatif tipe Teams Games Tournament. Penelitian ini merupakan penelitian eksperimen semu yang intervensinya dilaksanakan 3 kali. Subjek penelitian adalah 34 siswa kelas X AKL 1 dan 35 siswa kelas X AKL 2 di SMK Negeri Jumantono Karanganyar. Pengumpulan data menggunakan instrumen penelitian berbentuk soal pilihan ganda dan dokumentasi. Uji validitas menggunakan validitas isi melalui perhitungan koefisien korelasi point-biserial. Teknik analisis data kuantitif dengan menggunakan uji prasayarat yang terdiri dari uji normalitas dan uji homogenitas serta uji hipotesis berupa uji Mann-Whitney U. Hasil penelitian ini menyimpulkan bahwa penggunaan model pembelajaran kooperatif tipe teams games tournament dapat meningkatkan hasil belajar kognitif siswa program keahlian akuntansi dan keuangan lembaga. Hal ini terbukti dari hasil uji hipotesis yang menunjukkan nilai signifikansi kurang dari 0,05 dan kenaikan rerata hasil belajar siswa kelompok eksperimen yang meningkat dari 50,78 menjadi sebesar 87,26 yaitu menunjukkan kenaikan rerata hasil belajar siswa sebesar 36,48. Berdasarkan penelitian ini, penggunaan model pembelajaran kooperatif tipe Teams Games Tournament dapat meningkatkan hasil belajar kognitif siswa program keahlian akuntansi dan keuangan lembaga di SMK Negeri Jumantono. Kata kunci : Model Pembelajaran Kooperatif, Teams Games Tournament, Hasil Belajar, Akuntansi dan Keuangan Lembaga
PENGARUH LINGKUNGAN SOSIAL DAN SELF-EFFICACY TERHADAP MINAT MELANJUTKAN PENDIDIKAN KE PERGURUAN TINGGI PADA SISWA KELAS XII PROGRAM KEAHLIAN AKUNTANSI DAN KEUANGAN LEMBAGA SMK NEGERI DI SUKOHARJO Mawar Nanda Utami; Asri Diah Susanti
Jurnal Pengembangan Pendidikan Akuntansi dan Keuangan (JPPAK) Vol 6, No 2 (2025): JPPAK
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jppak.v6i2.121826

Abstract

This study aims to determine (1) the influence of the social environment on the interest in continuing education to college; (2) the influence of self-efficacy on the interest in continuing education to college; (3) the influence of the social environment and self-efficacy on the interest in continuing education to col lege. This type of research is descriptive quantitative research. The population in this study were grade XII students of the accounting and finance expertise program at SMK Negeri in Sukoharjo in the 2026/2027 academic year. Sampling used a proportional random sampling technique with a total of 140 respondents. The results of the study show: (1) there is a significant influence of the social environment on the interest in continuing The results of the study show that (1) there is a significant influence of the social environment on the interest in continuing education to college with a significance value of 0.000 <0.05. (2) there is a significant influence of self-efficacy on the interest in continuing education to college with a significance value of 0.000 <0.05. (3) There is a significant joint influence between the social environment and self-efficacy on the interest in continuing education to higher education with a significance value of 0.000 < 0.05.Keywords: Interest in Continuing Education; Self-Efficacy; Social Environment; Vocational High School Students

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