cover
Contact Name
Asep Syaputra
Contact Email
asepsyaputra840@gmail.com
Phone
+6282371860997
Journal Mail Official
asepsyaputra840@gmail.com
Editorial Address
Jln. Masik Siagim NO.75 Simpang Mbacang Kel. Karang Dalo
Location
Kota pagar alam,
Sumatera selatan
INDONESIA
Jurnal Ilmiah Betrik : Besemah Teknologi Informasi dan Komputer
ISSN : 23391871     EISSN : 27157369     DOI : https://doi.org/10.36050/betrik.v10i03
Core Subject : Science,
Besemah Teknologi Informasi dan Komputer (BETRIK) is a national journal published by Pusat Penelitian dan Pengabdian kepada Masyarakat (P3M), Institut Teknologi Pagar Alam (ITPA). This scientific work was published in 3 editions, with topics related to Computers, Technology, and Science. Topics related to this field can be information systems, informatics, computer science, IT business, IT Governance, enterprise architecture planning, software engineering, modeling and simulation, Data Mining, Artificial Neural Network, Digital Image Processing, Algorithm and Programming, Internet of Things (IoT), artificial intelligence, information security, social networking, cloud computing, science, engineering and related topics. The Scientific Journal BETRIK is a peer journal -National review dedicated to the exchange of high-quality research results in all aspects of education and teaching. This journal publishes the latest works in basic theory, experiments and simulations, as well as applications, with systematically proposed methods, adequate reviews of previous works, extended discussions and conclusions. As our commitment to the advancement of education and teaching, the BETRIK Journal follows an open access policy that allows published articles to be available online for free without subscribing.
Articles 108 Documents
ANALISIS PENGARUH MUSIK GAME TERHADAP PENGALAMAN BERMAIN GAME GENSHIN IMPACT Muhammad Ardiansyah; David Pramono
JURNAL ILMIAH BETRIK Vol. 13 No. 03 DESEMBER (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i03 DESEMBER.47

Abstract

The main objective of this research is to determine the influence of music on games on the experience of playing the game genshin impact. This study uses experimental and qualitative research methods. The variables used in this research are Music (MU) and Video Game Experience (VGE) variables. In the experimental and qualitative methods, each researcher will select 30 people as respondents. The data collection technique used in the experimental research is to ask respondents to play the genshin impact game using music in the game and not using music in the game, then the researcher will provide questionnaires to the respondents, then for qualitative research the researcher will interview the respondents. Data analysis of both methods was carried out using the SPSS application and will be codified first. Based on the results of the experimental and qualitative data analysis that has been carried out, the authors conclude that the music variable influences the game playing experience variable
RANCANG BANGUN WEBSITE SISTEM ADMINISTRASI PEMBAYARAN SPP DAN PENDAFTARAN SISWA BARU (Studi Kasus : RA Al Munawwarah) Yuntari Purbasari; Nur Aini H; Ariansyah
JURNAL ILMIAH BETRIK Vol. 13 No. 03 DESEMBER (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i03 DESEMBER.48

Abstract

Al-Munawwarah Prabumulih is engaged in Kindergarten (TK) education, this school often has problems with recording new student admissions and making reports that still use the manual system, the problem is that there is no adequate system to overcome this . And student financial payments are still less effective and less efficient where in recording, especially in tuition payments, it is done repeatedly, causing a long process in processing data and can spend time especially when going to recap payments or reports made monthly. and annually, with manual recording using handwriting, the possibility of data and documents being lost or damaged is very large, besides that the new student admission system still uses a manual system which often causes ineffective recording problems. So it is necessary to build a system that makes it easier to input and store new student data, make it easier to make new student admission announcements, make it easier to make new student admission reports quickly and accurately. And tuition payments to facilitate the process of student tuition payment transactions, facilitate the manufacture of student tuition payment reports on a monthly basis, facilitate the preparation of reports for students who have not paid arrears. The design of this information system uses the prototype method, using the PHP and MySql programming languages. The design method used in this research uses the UML (Unifield Modeling Language) design method using 3 diagrams, namely Use Case Diagrams, Activity Diagrams, and Class Diagrams. The website-based information system at RA Al-Munawwarah Prabumulih will make it easier and provide an efficient and effective aspect for prospective new students to register and RA Al-Munawwarah Prabumulih students make tuition payments
ANALISIS TEKNIK FOOD PHOTOGRAPHY SEBAGAI MEDIA PROMOSI PADA MASYARAKAT KOTA BATAM Kevin Antonio; Jimmy Pratama
JURNAL ILMIAH BETRIK Vol. 13 No. 03 DESEMBER (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i03 DESEMBER.49

Abstract

Photography is a method of producing images by recording the reflection of light hitting an object. Food photography is widely used by food bloggers and is also commonplace for Instagram application users. Food photography demands that the product photos displayed be more attractive, not just showing the food on the plate, but how to attract the attention of someone who sees it can immediately feel hungry with the appearance of the details and textures presented. Food photography is currently able to be used as an alternative way of developing a business in the business world, one of which is efforts in the development of a business by entrepreneurs or business people. In this study, the author made a photographic design that will be used as culinary marketing to attract the attention of the audience to cause a feeling of wanting to try food objects in the photos displayed. However, producing an interesting photo requires maximum shooting process, supporting light, detailed setup, and the precision of a photographer. In this study, the author used Gregory's formula for 2 media experts in the form of lecturers who are experts in the field of photography or multimedia, 2 content experts in the form of café administrators. In addition, the author also uses google form as a medium to collect test data for respondents of 37 people in Batam City who have seen the results of food photography designs and analyzed using the Likert Scale formula. The test results of 2 media experts and 2 content experts got a coefficient value of "1.00" with a "Very High" level of validity, and the respondent validity test carried out obtained results in the form of an index value of 94% with a qualification level of "Strongly Agree".
ANALISIS KOMPARASI ALGORITMA K-NEAREST NEIGHBOR DAN SUPPORT VECTOR MACHINE DENGAN PENDEKATAN MULTI DATASET Julyan Adi Saputra; Syaeful Anas Aklani
JURNAL ILMIAH BETRIK Vol. 13 No. 03 DESEMBER (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i03 DESEMBER.50

Abstract

Data mining is a process of identifying data that is valid and has the potential to be useful to the person who did it. One of the purposes of data mining is to study previously existing data that composes certain patterns and is used to make predictions. Machine learning works by utilizing data and algorithms to create models with patterns from the data set. There are many algorithms that can be used, such as C4.5, K-Means, Support Vector Machine (SVM), K-Nearest Neighbor (K-NN), Naïve Bayes, and others. Since there are many algorithms in data mining, each has its own advantages and disadvantages. This research will focus on the comparison between the Support Vector Machine algorithm and the K-Nearest Neighbor algorithm in terms of accuracy, precision and processing time.
ANALISIS KUALITAS IKLAN VIDEO DAN EFEKTIFITASNYA SEBAGAI MATERI PEMASARAN PADA PEREMPUAN DI KOTA BATAM: STUDI KASUS PERHIASAN Veri Hartanto; Deli
JURNAL ILMIAH BETRIK Vol. 13 No. 03 DESEMBER (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i03 DESEMBER.51

Abstract

Advertising is a form of promotion as a marketing medium used in delivering a message from a product offered to consumers. The study was conducted to determine the effectiveness of advertising on jewelry products using the AIDA model (Attention, Interest, Desire, Action) and the MDLC method (Multimedia Development Life Cycle). The population in this study was 608.010 million women in Batam and with a sample of 100 respondents. The study was conducted by distributing questionnaires on social media that were analyzed and data processed using the SPSS application. The results showed that each variable has a positive and effective influence on advertising. The attention variable got a result of 4.41, the interest variable got a result of 4.30, the desire variable got a result of 4.28, and the action variable got a result of 4.22. The overall average score of AIDA got 4.30 which concluded that the advertisements of jewelry products displayed were in a very effective category.
PENILAIAN TINGKAT LITERASI DARI PERSPEKTIF WEBTOON DI KALANGAN PEREMPUAN MUDA: STUDI BANDING ANTARA PENULIS LOKAL DAN INTERNASIONAL: Indonesia Hendi Sama; Angeline
JURNAL ILMIAH BETRIK Vol. 14 No. 02 AGUSTUS (2023): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v14i02 AGUSTUS.52

Abstract

Salah satu media yang menarik adalah komik. Webtoon menjadi salah satu media membaca yang dapat di akses kapan pun dan dimana pun melalui smartphone yang dapat memudahkan pengguna karena efisien dan praktis. Webtoon dapat menjadi suatu media yang berpotensial untuk meningkatkan minat membaca di kalangan masyarakat Indonesia. Oleh karena itu, penelitian ini dilakukan dengan tujuan untuk mengetahui daya tarik dan seberapa besar pengaruh daya tarik pada Webtoon lokal “Hidden Beauty Formula” dan Webtoon internasional “Beauty in Click” dengan minat baca komunitas Webtoon di Indonesia. Penelitian ini menggunakan data kuantitatif yang akan melakukan penyebaran 2 kuesioner dengan jumlah responden 400 pada Webtoon lokal “Hidden Beauty Formula” dan jumlah responden 428 pada Webtoon internasional”Beauty in Click”. Selain itu, analisa data akan menggunakan program IBS SPSS Statistics 26. Hasil dari penelitian ini menunjukkan bahwa daya tarik visualisasi Webtoon berpengaruh pada minat baca Webtoon lokal “Hidden Beauty Formula” dan Webtoon internasional”Beauty in Click” di kalangan komunitas penggemar Webtoon di Indonesia. Jadi, komik Webtoon dapat menjadi pertimbangan untuk penelitian lebih lanjut di kalangan usia dan wilayah lainnya agar mendapatkan hasil analisa yang lebih terfokus lagi.
EVALUASI EFEKTIVITAS METODE PROMETHEE DALAM SISTEM PENDUKUNG KEPUTUSAN UNTUK PENENTUAN PENERIMA BEASISWA Guna Yanti Kumala Sari Siregar Pahu; Faiz Muqorrir Kaaffah; Hamid Wijaya
JURNAL ILMIAH BETRIK Vol. 14 No. 02 AGUSTUS (2023): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v14i02 AGUSTUS.53

Abstract

Penentuan penerima beasiswa merupakan proses yang kompleks dan penting yang harus didasarkan pada pendekatan yang ilmiah. Oleh karena itu, dalam penelitian ini, kami bertujuan untuk mengevaluasi efektivitas metode Promethee dalam sistem pendukung keputusan (SPK) untuk penentuan penerima beasiswa. Metode Promethee telah digunakan luas dalam konteks SPK untuk membantu pengambilan keputusan yang berkualitas dalam situasi yang melibatkan banyak kriteria yang harus dipertimbangkan. Dalam penelitian ini, kami akan membandingkan metode Promethee dengan metode Simple Additive Weighting (SAW), yang juga sering digunakan dalam SPK. Data terkait kandidat beasiswa dan kriteria penentuan penerima akan dikumpulkan dan dianalisis guna menguji efektivitas kedua metode tersebut. Dengan melakukan penelitian ini, kami berharap dapat memberikan wawasan berharga kepada institusi pendidikan dalam penggunaan metode Promethee atau SAW dalam SPK beasiswa. Hal ini diharapkan dapat meningkatkan efisiensi dan keadilan dalam proses seleksi penerima beasiswa, serta menyediakan dasar untuk pengembangan sistem pendukung keputusan yang lebih baik di masa depan.
DESAIN TATA KELOLA REKAM MEDIS BERBASIS ELEKTRONIK TERHADAP KUNJUNGAN PASIEN RAWAT JALAN DAN OBAT Bunga Efendi; Rizki Nurarif Faturrahman; Falaah Abdussalaam; Irda Sari
JURNAL ILMIAH BETRIK Vol. 14 No. 02 AGUSTUS (2023): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v14i02 AGUSTUS.54

Abstract

The community health centers are primary health care facilities to serve patients. Patient services at the Lembang comunity health center that could benevit from improvement, one of which is in the process of examining data on outpatient visits and medications, currently the system is manual, but the manual system causes delay in patient processing and data reporting. These delays can be fixed by updating form the current use of Microsoft Word and Microsoft Excel, it will take a long time because the data has to be processed first. The purpose of this research is to help the officers make it easier to check outpatient data, medication data and generate reports. Based on the analyzing of existing problems, a conclusion can be drawn that his new update design of the outpatient visits and medical system will help to create and easier way for officers to accurately chech data records and develpo detailed reports. In addition to creating an easier process, data will become more secure under the new system because it will not be accessible to the public.
APLIKASI PEMILIHAN PERAMALAN METODE SINGLE MOVING AVERAGE ATAU METODE WEIGHTED MOVING AVERAGE BERDASARKAN ERROR Imam Solikin; Septa Hardini; Dirut Saputra; Rina Emelia Rajagukguk
JURNAL ILMIAH BETRIK Vol. 14 No. 02 AGUSTUS (2023): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v14i02 AGUSTUS.55

Abstract

This research was conducted at Jimmy Fish, which is a business engaged in the sale and purchase of fish seeds including carp seeds, tilapia seeds, catfish seeds, catfish seeds. This research is a development of previous research where previous research applications that were built only used the weighted moving average (WMA) method and there was no error calculation. The development carried out in this study, the application was built using two forecasting methods, namely the single moving average (SMA) and weighted moving average (WMA) methods equipped with error calculations. Error calculation is used to choose which method is more suitable for use in making decisions to buy stock of fish seeds. The application development method used is the waterfall model. The purpose of this research is to determine the appropriate method for purchasing fish stock for the next period, simplifying and speeding up performance.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN SMART APPS CREATOR PADA MATA PELAJARAN IPS Ade Vidianti ade; Sulistia Kurnia Putri
JURNAL ILMIAH BETRIK Vol. 14 No. 02 AGUSTUS (2023): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v14i02 AGUSTUS.77

Abstract

This study aims to Develop Learning Media Based on Android using the Smart Apps Creator for Social Studies Clas V at Elementary School. The type of research use is Research and Development (R&D) research. The method use is a prosedural method with data collection techniques in the from of a questionnaire. From the evaluation results, media experts give a percentage of 87% in the “very good category”. Design experts give a percentage of 87% in the “very good category” and material experts give a percentage of 92% in the “very good category”. On product evaluation on an individual scale with the research object of 3 respondents namely class V.A student a percentage of 90,74% was obtained in the “very good category”. Small group evaluation with the research object of 6 respondents namely class V.B student obtained a percentage of 92,28% in the “very good category”. Than a large-scale evaluation was carried out with the object of research being 30 respondents namely class V.C student a percentage of 91,13% was obtained in the “very good category”. It can be concluded that this android based learning product is valid and feasibel to use in the field.

Page 5 of 11 | Total Record : 108