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Faizal Risdianto
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register@uinsalatiga.ac.id
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INDONESIA
REGISTER JOURNAL
Register Journal is the Journal of English for Islamic Educational Institutions and Moslem Communities
Articles 186 Documents
The Saudi Vision 2030: Reproduction of Women’s Empowerment in the Saudi Press: A Corpus-based Critical Discourse Analysis Naeem Afzal; Abdulfattah Omar
Register Journal Vol 14, No 1 (2021): REGISTER JOURNAL
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v14i1.121-138

Abstract

The Kingdom of Saudi Arabia has witnessed unprecedented reforms within the framework of the Saudi Vision 2030. However, despite prolific news reports related to economic, social, and political reforms associated with the Saudi Vision 2030, there is a general lack of studies on the ideological constructions of these reforms in the Saudi press. As thus, this study seeks to explore the news representation and ideological construction of the vision 2030 reforms in the Saudi press. It focuses on the reproduction of women’s empowerment in the Saudi press. For this purpose, a corpus of 1578 newspaper articles, reports, stories, and editorials published in Arab News and Saudi Gazette is designed. Analysis of the data is carried out through corpus-based critical discourse analysis (CDA) quantitatively and qualitatively through a concordance, frequency, collocates, and dispersion. Results indicated that the Saudi press, under its ideological orientation, reproduced the vision 2030 as a matter of public interest. Both newspapers exhibited a great inclination towards endorsing women’s empowerment as stipulated in the vision. The Saudi Vision’s representation of women’s empowerment was reflected and reproduced in many ways in newspapers’ articles, reports, stories, and editorials. This study was limited to the newspaper content released after the emergence of the Saudi Vision in 2016. Further research is recommended on the influence of the Saudi press on the representation of women’s rights discourse in the Saudi Vision 2030; it may also include the public opinion about such transformational reforms.Keywords: corpus-based CDA, discourse reproduction, newspaper representations, Saudi Vision 2030, women’s empowerment
The Symbols Used in Internet Chatting: A Semiotic Analysis Sri Mulyani
Register Journal Vol 2, No 1 (2009): REGISTER
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v2i1.49-62

Abstract

The aims of this research is to describe the kind of symbols used on internet chatting. Besides elaborating the relation between the symbol and the signee. And the last one of study is to describe the meaning of the symbols used in internet chatting. Since the research explores the symbols used in the internet chatting, qualitative approach is deemed to be the precise research design. The data obtained are described comprehensively by classifying the symbols, analyzing the representation of the symbols based on semiotic approach, and interpreting the meaning of symbols based on the context of the internet chatting text. The findings show that the symbols consists of number, letter, combination of number and letter, and the emoticons or smiley. The sample of the number, consist of ‘2’ and ‘4’. For the letter consist of ‘R’, ‘U’, ‘b’, ‘Ur’, ‘ASL’, ‘btw’, and so on. For emoticons consist of ‘:-)’, ‘:-(‘, ‘:-P’, ‘:-D’, ‘:-C’, ‘;-)’, ‘:- ))’, ‘:~’, ‘|-)’, ‘(-_-)’, ‘^_^’, ‘:-|’, and ‘8-O’. Those symbols have different meaning or references with different interpreters because they can be interpreted in denotative level as signifier or in connotative level as signified.Keywords: symbols; internet; chatting; semiology
The Pragmatics of AIN’T within Academic and Social Context Jumanto Jumanto; Rahmanti Asmarani; Sarif Syamsu Rizal; Haryati Sulistyorini
Register Journal Vol 15, No 1 (2022): REGISTER JOURNAL
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v15i1.126-146

Abstract

This paper has explored the form, the meaning, and the function of the contraction AIN’T, with the corpus data retrieved from English-affiliated URLs or Websites (web-data), through interpretive techniques and a coding analysis. The utterance AIN’T belongs to non-standard or informal English, which represents or is derived from the forms AM NOT, IS NOT, ARE NOT, HAS NOT, HAVE NOT, DO NOT, DOES NOT, DID NOT, and the others. The meaning of AIN’T implies different aspects, i.e. informality, topic area, low social class, emphasis, and content. The utterance AIN’T is part of close language, or is used for close people for friendship or camaraderie. AIN’T belongs to informal utterances, as it is incomplete, shorter, cut-down (or contracted) from other forms. The utterance AIN’T should be taught academically in classrooms or other teaching and learning encounters as informal language with its various derived constructions, and students or learners should be made aware that AIN’T is part of close language which is used to close people for friendship or camaraderie within interpersonal or social context. Use of AIN’T to not close people or superiors or others in a formal situation may lead to a rude situation, and a probable disharmony entails.        Keywords: pragmatics; politeness; camaraderie; informal English; AIN’T.
Politeness Strategies and Levels In Tourism-Service Language in Surakarta Residency Budi Purnomo
Register Journal Vol 3, No 2 (2010): REGISTER
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v3i2.163-200

Abstract

In tourism industry, tourists act as guests and tourism industry practitioners act as hosts. Typically tourism industry practitioners will try to act politely and follow politeness strategies as well as possible when serving tourists to ensure their satisfaction. Levels of satisfaction could be determined by the politeness of the hosts' behaviour towards their guests, including the politeness levels of their tourism-service language. This research was done in Surakarta Residency, the main tourist destination in Central Java. Data sources of this research came from (1) informants and (2) events.  The data were analyzed by Brown and Levinson’s politeness strategies (1987). The results of this research show that the tourism industry practitioners in Surakarta Residency use various politeness strategies and levels in tourism-service language to serve their guests.keywords; Politeness Strategies; Politeness Levels;  Tourism-Service Language 
Designing Lesson Plan Based on Critical Thinking for Language Classes Norwanto Norwanto
Register Journal Vol 4, No 2 (2011): REGISTER
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v4i2.163-176

Abstract

Critical thinking includes a process of reasoning in thinking as stated by some scholars. In the process, there is universal standard to follow: clarity, accuracy, precision, relevance, depth, breadth, logic, and fairness. In language classes, critical thinking creates active classes. To bring critical thinking to classes, Bloom’s Taxonomy and critical thinking strategies can be working definition in order critical thinking to be applied to pedagogical materials in a practical way. Steps for critical thinking teaching includes five steps: (1) determining learning objectives, (2) teaching through questioning, (3) practicing before assessing, (4) reviewing, refining, and improving, and (5) providing feedback and assessment of learning. A lesson plan should reflect these five steps.Keywords: Critical Thinking; Language Teaching; Lesson Plan; Bloom’s Taxonomy; Critical Thinking Strategies
The Use of Teaching British Parliamentary Debate through Android Application, Video, and Powerpoint Presentation to Improve the Students’ Speaking Skills Surya Agung Wijaya
Register Journal Vol 9, No 2 (2016): REGISTER JOURNAL
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v9i2.204-229

Abstract

The researcher conducted the study to increase the students’ speaking skills through Android application, video, and PowerPoint Presentation in teaching British Parliamentary Debate. This study answers two questions (1) How is the implementation of teaching British Parliamentary Debate through Android application, video, and PowerPoint Presentation at English Debate Club in SMK N2? (2) To what extent is the improvement of teaching British Parliamentary Debate through Android application, video, and PowerPoint Presentation at English Debate Club in SMK N2 to improve the students’ speaking skills?. The research design of this study was Classroom Action Research. It had three cycles. Each cycle consisted of planning, acting, observing, and reflecting. From the study, the researcher could conclude that the implementation of the study improved gradually from cycle 1, cycle 2, and cycle 3. The improvement of the study was showed when the researcher conducted cycle 3. The result of the t-test of cycle 3 was 2.56. Before the impact has not seen by the researcher in the cycle 1 and cycle 2, the result of the t-test of cycle 1 and 2 was 1. The passing grade was 72, and the target of the passing grade was 85%. The result of the post-test of cycle 3 was 90.91% from students. They passed the passing grade. The passing grade of cycle 3 was over the target, so the researcher stopped the study. Thus, instruments proved that it could improve the students’ speaking skills.
Game Localisation: Loss and Gain in Visual Novel Subtitles Etty Syafa’ati; Umi Pujiyanti
Register Journal Vol 10, No 2 (2017): REGISTER JOURNAL
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v10i2.185-199

Abstract

This research discussed about loss and gain in the context of game localization with the limitation on subtitles. The objectives are to present the loss and gain in the visual novel game adaptation subtitles entitled A Child in the Forest and to identify reasons of the loss and gain happen. A Child in the Forest is a kind of game which consists of static and background images also music soundtrack with storylines and dialogues. It was made and translated from English into Indonesian version by English Letters students of IAIN Surakarta. The method used in this research is descriptive qualitative. The method of collecting data, researcher gets English and Indonesian subtitles script from the game packages. After that, the researcher analyses the data which consist of loss and gain and also make interview with translator. The researcher uses informant to make data validation which is expert in translation and in the world of visual novel game. The result of this research, researcher found 63 data about loss and 55 data about gain. The reasons of loss and gain in visual novel game subtitle is mostly because of the translator wants to reach the goal of game localization in order the visual novel can be easy to be played and to be understood.Keywords: Game Localization, Loss and Gain, Subtitle of Visual Novel Game. INDONESIAN ABSTRACT Penelitian ini membahas tentang loss dan gain dalam konteks game lokalisasi dengan fokus hanya pada subtitle. Tujuan dari penelitian ini adalah untuk menunjukan loss dan gain yang ditemukan serta mengidentifikasi alasan kenapa loss dan gain bisa terjadi di subtitle visual novel game adaptasi berjudul A Child in the Forest. A Child in the Forest adalah sebuah permainan yang terdiri dari gambar statis dan latar belakang juga suara music dengan alur cerita dan dialog. Visual novel ini dibuat dan diterjemahkan dari bahasa Inggris ke bahasa Indonesia oleh siswa jurusan sastra inggris semester 2 IAIN Surakarta. Metode yang digunakan dalam penelitian ini adalah penelitian deskriptif kualitatif. Metode pengumpulan data, peneliti mendapatkan naskah terjemahan bahasa Inggris dan bahasa Indonesia dari data paket permainan. Setelah itu, peneliti menganalisis data yang mengandung loss dan gain dan juga melakukan wawancara dengan penerjemah. Peneliti menggunakan informan untuk melakukan validasi data yang ahli dalam dunia penerjemahan dan ahli dalam game visual novel. Hasil penelitian ini, peneliti menemukan 63 data tentang loss dan 55 data tentang gain. Alasan loss dan gain dalam subtitle game visual novel ini sebagian besar karena penerjemah ingin mencapai tujuan lokalisasi permainan agar visual novelnya mudah dimainkan dan dipahami.Kata kunci: Lokalisasi Game, Loss dan Gain, Subtitle di Visual Novel Game.
Tragedy and Moral Values in William Shakespeare’s Macbeth: A Structural Analysis Sigit Cahyo Purnomo
Register Journal Vol 6, No 1 (2013): REGISTER
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v6i1.125-143

Abstract

This research is aimed to find out the structural elements and the moral values of the play. The subject of the research is the play Macbeth by William Shakespeare and the object of research is its intrinsic elements of the play and the moral values of it. To analyze the structural elements of the play Macbeth, the writer uses the objective approach that anatomizes the work of art itself without relating to external factors such as the universe, the artist and audience. The findings of the research show that (1) The theme of the play is a blind ambition. Macbeth is goaded by his more ambitious wife, Lady Macbeth, to be king by evil way. He uses ‗the goal which justifies the means‘ to obtain it. But it causes the downfall. (2) There are two main characters namely Macbeth and Lady Macbeth and seven minor characters namely King Duncan, Banquo, Three Witches, Macduff, Malcolm, Fleance, and Lady Macduff. (3)The setting of time happens in eleventh century ; Meanwhile, the setting of place happens in Scotlandand in England, Though, Shakespeare uses  the setting of place in beginning of every act. (4) The plot of the play starts from exposition, then it moves to rising action and reaches the climax or turning point. Later, it goes to falling action and the resolution. 5).Shakespeare as author always uses the third person point of view such as He, She, and the name of the character. (6)The language that is used is dialog language in the stage and it is old classic English.(7)The symbolisms of play which are standing out are blood and darkness. (8) The moral values are divided into positive moral values such as bravery, loyalty, affection, modesty as well as honesty, and negative moral values such as ambition, atrocity, temptation, vengeance. Keywords: Tragedy; moral values; structural analysis 
Exploring the Potential of online English Websites In Teaching English To Non-Linguistic Major Students: BreakingNewsEnglish As Example Saad Boulahnane; Viktoriia S. Abramova
Register Journal Vol 12, No 1 (2019): REGISTER JOURNAL
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v12i1.1-12

Abstract

The Internet has captured the attention of teachers and language instructors from all over the world due to its online teaching materials. The Internet-based material has allowed distance-learning projects. This article explores the potential role of EFL websites as a supplement in classroom instruction. As an example, an English-language based news website, www.breakingnewsenglish.com, has been designed to teach English to non-linguistic major students. The authors of this article offer methodological recommendations on using Internet-based materials, describe stages of work with authentic texts, and note linguistic and communicative skills developed in the course of work. The recommendations have been formed based on teachers and students’ descriptions of the materials provided by the website in question. This descriptive article will hopefully contribute to the literature on online teaching and learning materials, particularly in the field of EFL.Keywords: foreign languages, online educational resource, news website, communicative skills
Politeness Maxim In the film ” Laskar Pelangi” Budiati Budiati
Register Journal Vol 5, No 2 (2012): REGISTER
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v5i2.75-88

Abstract

Sentential implicature is something meant or implied that is proposed to avoid impoliteness in making harmonious conversation. For the sake of politeness it was postulated cooperative politeness and maxims; tact maxim, approbation maxim, generosity maxim, modesty maxim, agreement maxim and sympathy maxim. The measurement of politeness or impoliteness is also determined by the four factors; power, range, distance and familiarity. In “Laskar Pelangi” the movie, it was found some maxims with Indonesian cultural background for its politeness. Politeness was shown by addressing someone just by name or by saying “Mr.” and “Mrs”, according to the power and relationship, minimizing dispraise of others, and mentioning something or someone indirectly. 

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