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Contact Name
Dedi Riyan Rizaldi
Contact Email
dedirr0224@gmail.com
Phone
+6282339483147
Journal Mail Official
dedi0313@gmail.com
Editorial Address
Ruko BKA II/4, Jl. Gadjah Mada Jempong Baru Mataram 83116
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Action Research Journal
ISSN : -     EISSN : 30319463     DOI : -
Jurnal Action Research Journal (ARJ) merupakan jurnal berbasis penelitian yang memiliki fokus pada bidang 1. Keilmuan pendidikan tingkat dasar dan menengah, 2. Model pendidikan tingkat dasar dan menengah, 3. Media pembelajaran, 4. RnD pembelajaran, 5. Pengembangan dan praktek pembelajaran.
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Vol. 2 No. 4 (2025): December 2025" : 5 Documents clear
Pengelolaan Manajemen Waktu Sebagai Kunci Keberhasilan Proses Pembelajaran Kelas VII di Mts Al-Mardliyyah Ailsa Hayati Marsa Salsabila; Imalatul Hidayati; Fitriatul Laila Hasyim; Syaifurrahman Nabawi; Syaiful Haq
Action Research Journal Vol. 2 No. 4 (2025): December 2025
Publisher : Lembaga Einstein College (LEC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63987/arj.v2i4.213

Abstract

The importance of time management in improving the academic achievement of seventh-grade students at MTs Al-Mardliyyah. Time management refers to students' ability to plan and use their study time effectively, ensuring that no time is wasted. Good time management helps students become more prepared, focused, and efficient in their learning, while also fostering discipline and a sense of responsibility. Supporting factors such as the roles of teachers and parents, as well as strategies like creating study schedules and setting priorities, play a significant role in successful time management. The results of the study show a strong relationship between time management and academic performance. Therefore, the implementation of effective time management is highly recommended as part of efforts to enhance the quality of education and support students’ overall character development, especially for seventh-grade students  
Pengembangan Media Puzzle Labirin Digital Pada Mata Pelajaran IPAS Siswa Kelas IV SDN 1 Jenggik Utara Aria Rizki Ivansyah; Muhammad Sobri; Fitri Puji Astria
Action Research Journal Vol. 2 No. 4 (2025): December 2025
Publisher : Lembaga Einstein College (LEC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63987/arj.v2i4.260

Abstract

The monotonous learning process causes students to become easily bored and less motivated during learning activities. This condition occurs due to the lack of engaging learning media that can enhance students’ enthusiasm and motivation in the learning process. This study aims to determine the development process, validity, and practicality of digital maze puzzle media in the IPAS subject. The media focuses on the topic “The Uniqueness of the Habits of People Around Me.” In terms of design, the media was developed attractively by presenting images of Sasak cultural elements, including traditional customs, ceremonies, and dances. This research employs a Research and Development (R&D) approach using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The validation results of the digital maze puzzle media from the material expert obtained a score of 92% (very valid), from media expert 1 obtained 95% (very valid), and from media expert 2 obtained 93% (very valid). The practicality data were obtained from the teacher’s response, which scored 97% (very practical), and from students’ responses, which scored 93% (very practical). These results indicate that the digital maze puzzle media is highly valid and practical to be utilized as an effective learning medium for fourth-grade students
Pengaruh Penggunaan Media Dadu Pancasila Terhadap Hasil Belajar Pendidikan Pancasila Siswa Kelas III SDN 15 Mataram Fatimatuz Zahra; Muhammad Makki; Khairun Nisa
Action Research Journal Vol. 2 No. 4 (2025): December 2025
Publisher : Lembaga Einstein College (LEC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63987/arj.v2i4.261

Abstract

This study aims to determine the effect of using the Pancasila Dice learning media on the learning outcomes of Civics Education (Pendidikan Pancasila) among third-grade students of SDN 15 Mataram. The background of this research is based on the low learning outcomes of students and the lack of variety in learning media used by teachers, resulting in students’ low enthusiasm during the learning process. The Pancasila Dice was developed as an alternative interactive and enjoyable learning medium by combining visual elements, games, and active student participation. This research employed a quantitative approach with an experimental method using a Quasi-Experimental Design, specifically the Posttest Only Control Group Design. The population consisted of all third-grade students of SDN 15 Mataram in the 2025/2026 academic year, totaling 42 students. The sampling technique used was saturated sampling, in which all members of the population were included as the research sample. The research instrument was a multiple-choice test measuring students’ learning outcomes. Data were analyzed using the Mann-Whitney U Test. The results showed a significant difference between the learning outcomes of students in the experimental class, which used the Pancasila Dice media, and those in the control class, which did not. The Mann-Whitney U test yielded an Asymp. Sig. (2-tailed) value of 0.027 < 0.05, indicating that the use of Pancasila Dice had a positive effect on students’ Civics Education learning outcomes. Therefore, the use of Pancasila Dice is effective in improving learning outcomes and can serve as an attractive, interactive, and suitable alternative learning medium for elementary school students
Analisis Faktor- Faktor yang Mempengaruhi Motivasi Belajar Bahasa Inggris Siswa di MA Plus Nurul Islam Sekarbela Nur Hairunnisa’ Annuri; Dedi Riyan Rizaldi; Nurul Apriani; Nilwan; Ziadatul Fatimah
Action Research Journal Vol. 2 No. 4 (2025): December 2025
Publisher : Lembaga Einstein College (LEC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63987/arj.v2i4.263

Abstract

This study aims to identify and analyze the factors influencing students’ motivation in learning English and explain how these factors affect it at MA Plus Nurul Islam Sekarbela, Mataram. Using a qualitative case study design, data were collected from tenth-grade students through classroom observations, open-ended questionnaires, and semi-structured interviews. The findings revealed that a combination of intrinsic and extrinsic factors influences students’ motivation. Intrinsic factors include students’ awareness of the importance of English, personal goals, interest, and self-regulation strategies, which help them stay motivated despite difficulties. Extrinsic factors involve teachers’ roles, teaching methods, family support, peer influence, evaluation systems, and the utilization of media outside the class. Teachers’ interactive and enjoyable teaching styles were found to be the most influential in enhancing students’ enthusiasm, while excessive workload and strict attitudes decreased motivation. The study concludes that the dynamic interaction between internal drives and external support shapes English learning motivation
Pemetaan Tren Penelitian Menggunakan Model 4D Pada Penelitian Pendidikan IPA Nisa Hidayatullah; Satutik Rahayu; I Putu Artayasa
Action Research Journal Vol. 2 No. 4 (2025): December 2025
Publisher : Lembaga Einstein College (LEC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63987/arj.v2i4.264

Abstract

The 4D development model has been widely studied, but the grouping of research results regarding the 4D development model is still less researched, this study aims to analyze the research trends of the 4D model development in science education research, including the types of products developed, the focus of the study, research methodology, and the development of the number of publications. This research method is descriptive analytical, which aims to understand and describe research trends in the development of using the 4D model in science learning. The data used in this study were obtained from information sources indexed by Google Scholar using analysis tools such as Publish or Perish and Dimension.ai. To conduct a search on Google Scholar, keywords related to research trends on the development of using the 4D model in science learning have been used. There has been a lot of development research in the field of science learning in Indonesia with a total of 3757 articles in the last 10 years. The development research that is currently being carried out is technology-based media and assessment instruments, both in the form of Android applications and PC or internet-based. With the development models used are diverse and the most widely used is 4D. Further development research is expected to start using technological developments and communication advances such as the development of hypermedia, augmented reality, and virtual reality  

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