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Vocational: Journal of Educational Technology
ISSN : 30636647     EISSN : 30636639     DOI : https://doi.org/10.58740/vocational.v1i1
Vocational: Journal of Educational Technology is a leading open access, peer-reviewed journal dedicated to advancing research in the fields of educational technology, artificial intelligence and learning media. Publishing 1 volume and 2 issues a year (September and February), Journal Vocational explores key areas such as Artificial Intelligence (AI) in education, Technical Vocational Education and Training (TVET), Technology-Enhanced Learning (TEL), and the transformative role of emerging technologies in pedagogy, e-learning and learning media.
Articles 5 Documents
Search results for , issue "Vol. 2 No. 1 (2025)" : 5 Documents clear
Enhancing Learning Outcomes in Basic Electricity and Electronics: The Power of Simulation Media in Problem-Based Learning Mustaqim, Bima; Opetu, Demitila Okola; Sibuea, Abdul Muin; Siagian, Sahat; Junaidi, Agus
Vocational: Journal of Educational Technology Vol. 2 No. 1 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i1.365

Abstract

This study investigates the impact of simulation media in problem-based learning on student learning outcomes in Basic Electricity and Electronics. The research problem addresses the low student engagement and learning performance due to conventional teaching methods. The purpose of this study is to compare the effectiveness of Livewire and Proteus simulation media in enhancing students' understanding of direct current circuit analysis. This research employs a quasi-experimental method with a Two-Group Pretest-Posttest Design. The study sample consists of 64 tenth-grade students from the Electrical Power Installation Engineering program at SMK Negeri 1 Percut Sei Tuan, divided into two groups: one using Livewire simulation and the other using Proteus simulation in problem-based learning. Data was collected through pretests and posttests, analyzed using t-tests to determine differences in learning improvement. The results reveal that students using Livewire simulation media achieved significantly higher post-test scores (average 80.3) compared to those using Proteus simulation media (average 63.7). These findings suggest that Livewire is more effective in facilitating conceptual understanding and problem-solving skills. The implications highlight the need for integrating technology-based learning tools to enhance vocational education outcomes. Schools and educators should consider incorporating simulation-based learning strategies to improve student engagement and academic performance.
Effect of Diabetes Mellitus Educational Video on Knowledge Improvement among Adolescents in Indonesia Puspita, Listya; Mlwale, Husna Juma; Nurjannah
Vocational: Journal of Educational Technology Vol. 2 No. 1 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i1.397

Abstract

Diabetes Mellitus is a health problem that can be prevented by increasing knowledge during adolescence. However, the lack of understanding about this disease among adolescents hinders early prevention efforts. This study aims to examine the effect of educational video media about Diabetes Mellitus on improving adolescents’ knowledge. A pre-experimental design with a one-group pretest-posttest approach was used. The research sample consisted of 42 students from Bina Cipta Senior High School (SMA) Palembang, selected using purposive sampling. The intervention involved showing an educational video on Diabetes Mellitus after the pretest, followed by a posttest to measure knowledge changes. The T-test results showed a significant value of 0.000 (p<0.05), indicating a significant increase in knowledge after the video intervention. The findings imply that educational videos are an effective tool to enhance adolescent knowledge about Diabetes Mellitus and can be used as an alternative method in health promotion strategies within schools to address knowledge gaps and support early disease prevention.
Effect of Audio-Visual Health Education on Knowledge Level of Elderly with Uric Acid Disease Nurjannah; Lindra, Resti Maisa; Khassim, Said Sudi
Vocational: Journal of Educational Technology Vol. 2 No. 1 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i1.396

Abstract

Gout is a common health problem among the elderly, often exacerbated by limited knowledge regarding its management and prevention. This study aims to determine the effect of audiovisual health education on the knowledge level of elderly individuals with gout. A pre-experimental design with a one-group pre-test and post-test approach was employed. The research was conducted at the Bina Sejahtera Lansia Posyandu, Palembang City, on December 7, 2024. The sample consisted of 30 elderly participants selected using purposive sampling. Data collection began with a pretest to assess baseline knowledge using a structured questionnaire. Participants then received an audiovisual health education intervention, followed by a posttest to evaluate changes in knowledge. The results showed an increase in the average knowledge score from 6.07 (pre-test) to 8.33 (post-test). Statistical analysis using the Wilcoxon test yielded a p-value of 0.000 (p<0.05), indicating a significant improvement in knowledge after the intervention. These findings imply that audiovisual health education can be an effective method to enhance disease-related knowledge among the elderly, particularly in community-based health settings. Improving knowledge is a crucial step toward empowering the elderly to manage and prevent gout more effectively.
Evaluating Creative Problem-Solving Test for Elementary Students: Evidence from Factor Analyses Herianto; Rosnawati, Raden; Jusmiana, Andi; Mabanja, Ashiraf
Vocational: Journal of Educational Technology Vol. 2 No. 1 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i1.459

Abstract

The lack of reliable and valid instruments to assess creative problem-solving (CPS) in elementary students is a primary problem, especially within evolving educational frameworks. Purpose of this Research: This study aimed to examine the validity and reliability of a CPS assessment instrument focusing on the dimensions of originality, completeness, and practicality to develop a more accurate measurement model. Research Methods: Using a quantitative, cross-sectional design, the data were analyzed using Exploratory Factor Analysis (EFA) and Confirmatory Factor Analysis (CFA). Research Sample: Data were collected from a sample of 150 elementary school students in South Sulawesi Province, Indonesia. Results and Implications: The results indicated that the CPS instrument is best represented by two aspects: originality and completeness, while the practicality aspect was excluded. The implication of this finding is the provision of a refined, valid, and reliable two-factor CPS model. Impact: The impact is that educators now have a more robust tool to accurately measure student creativity, which supports the cultivation of 21st-century skills and informs curriculum development by focusing on empirically supported aspects of creative problem-solving.
Development of Canva-Based Sports Learning Media to Enhance Elementary Students' Understanding of Sport Types Pratama, Kukuh Wahyudin; Purnomo, Sigit; Kartika, Rani; Al-Ihsan, M. Iqbal; Andriani, Dia; Kodri, Suci
Vocational: Journal of Educational Technology Vol. 2 No. 1 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i1.471

Abstract

The integration of digital media in elementary education is crucial for supporting students’ conceptual understanding, especially in subjects such as physical education, where visual and interactive learning tools can enhance comprehension. This study aims to develop Canva-based sports learning media designed to improve elementary students’ understanding of sport types. The development process followed the 4D model (Define, Design, Develop, and Disseminate), with a sample of 30 fifth-grade students from an elementary school in Yogyakarta, selected through purposive sampling. The media includes interactive and visually engaging content, such as categorized illustrations of ball sports and home-based physical activities, aligned with the national physical education curriculum. Validity testing involved evaluations from subject matter and media experts, resulting in an average validity score of 90.5%, classified as “very valid.” Practicality testing, based on student responses, produced an average score of 89.25%, also categorized as “very practical.” These findings indicate that the developed media is both pedagogically sound and technically feasible for classroom use. The study concludes that Canva-based learning media can serve as an effective instructional tool for enhancing conceptual understanding of sport types in elementary education. It offers a creative, accessible, and engaging alternative to traditional instructional resources, supporting both educators and learners in achieving curriculum goals.

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