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Vocational: Journal of Educational Technology
ISSN : 30636647     EISSN : 30636639     DOI : https://doi.org/10.58740/vocational.v1i1
Vocational: Journal of Educational Technology is a leading open access, peer-reviewed journal dedicated to advancing research in the fields of educational technology, artificial intelligence and learning media. Publishing 1 volume and 2 issues a year (September and February), Journal Vocational explores key areas such as Artificial Intelligence (AI) in education, Technical Vocational Education and Training (TVET), Technology-Enhanced Learning (TEL), and the transformative role of emerging technologies in pedagogy, e-learning and learning media.
Articles 20 Documents
Student Satisfaction with The Use of Chat-GPT as A Learning Resource Yassin, Abdulnassir; Bashir, Ashadi
Vocational: Journal of Educational Technology Vol. 1 No. 1 (2024)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i1.247

Abstract

This study investigates student satisfaction with the use of Chat-GPT as a learning resource in higher education. This study used a mixed methods approach, combining quantitative surveys and qualitative interviews to assess students' experiences and perceptions. A sample of 200 students from various disciplines at the Faculty of Education, Islamic University in Uganda (IUIU) participated in the study. Findings showed that most students expressed a high level of satisfaction with Chat-GPT, citing the availability, responsiveness and quality of information provided as key benefits. However, there were concerns about the accuracy of some responses and the lack of personalized feedback. The study concludes that while Chat-GPT serves as a valuable complementary resource, it must be properly integrated into the broader educational context, to ensure complementary human guidance and verification. These insights are critical for educators and developers looking to improve the effectiveness of AI-based educational tools.
Enhancing Elementary School Students' Motivation to Learn Natural Science (IPA) through the Science, Environment, Technology, and Society (SALINGTEMAS) Learning Model Astiti, Ayu Dewi; Rashid, Salman; Murni, Yanti; Chaniago, Muhammad Akbar; Irfandi, M.
Vocational: Journal of Educational Technology Vol. 1 No. 1 (2024)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i1.248

Abstract

This study aims to increase the motivation to learn Natural Science (IPA) in elementary school students through the Science, Environment, Technology, Society (SALINGTEMAS) learning model. This research was conducted at SD Negeri Sindang III, Majalengka, Indonesia, where the research method used was Classroom Action Research (CAR) with two cycles. In cycle I, meeting II, student learning motivation reached 71%, while in cycle II, meeting II, there was a significant increase to 84%. In addition, observation data of educators' learning actions showed that in cycle I, meeting II the percentage reached 44%, while in cycle II, meeting II, it increased to 78%, exceeding the desired target. Observations of student learning actions also showed an increase, from 66% in cycle I, meeting II, to 88% in cycle II, meeting II, exceeding the target set. Thus, the results of this study indicate that the application of the SALINGTEMAS learning model is effective in increasing the motivation of elementary school students to learn science.
The impact of online learning during the Covid-19 pandemic on learning outcomes Budiman, Ridho Dedy Arief; Mlwale, Husna Juma; Syafruddin, Syafruddin; Hamka, Muh; Purnomo, Sigit
Vocational: Journal of Educational Technology Vol. 1 No. 1 (2024)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i1.249

Abstract

This study focuses on the impact of online learning during the Covid-19 pandemic on the learning outcomes of students in class XI Multimedia at SMK Negeri Hulu Gurung, Kapuas Hulu Regency. This study aims to analyze the implementation of online learning, its impact on students, and changes in learning outcomes during the pandemic. The research method used is a qualitative method with data collection techniques through observation, interviews, and documentation. The results showed that online learning caused a significant decline in student learning outcomes, where the average student absorption was below the 85% classical standard. This decline shows that although online learning has been implemented in accordance with the direction of the relevant agencies, constraints such as limited internet access and adaptation to new methods reduce the effectiveness of the learning process. This study suggests the need for regular evaluation and adjustment of learning methods to improve student learning outcomes in the future.
The Impact of Using Monopoly Game as Learning Media to Increase Motivation on Earth and Solar System Materials Murtiyani, Tri; Muhtaj, Mughnil; Salsabila, Nadhira Fasya; Kurnianto, Wirayoga Abdillah; Kurniawan, Yudi; Mualiyah, Siti
Vocational: Journal of Educational Technology Vol. 1 No. 1 (2024)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i1.251

Abstract

Several studies had found that teachers meet difficulties in helping students understanding the concept of solar system because the lack of engagement in learning process. This study aims to increase students' learning motivation with the help of monopoly learning media. This research is Classroom Action Research (CAR) using the Kemmis & Mc Taggart model. The subjects of this study were 22 class VII-4 students at SMPN 1 Gapura. The research instrument used was a learning motivation questionnaire. The study results show that student's motivation to learn has increased after participating in learning with the help of monopoly learning media. In the pre-cycle, the average level of learning motivation was 69%; in cycle 1, it was 81%, and in cycle 2, it was 85%. The study's results also show that each Indicator's learning motivation level increases in each cycle. Therefore, the application of monopoly learning media can be an alternative to increase student learning motivation because the application of monopoly media has proven to be effective in increasing student learning motivation.
Application of Group Investigation Model to Improve Students' Social Studies Learning Outcomes Fitria, Desi; Sabir, Arisman; Aldino; Ridoh, Ahmad
Vocational: Journal of Educational Technology Vol. 1 No. 1 (2024)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i1.252

Abstract

This research is motivated by the lack of student activity during the learning process and the use of less varied methods, which results in low learning outcomes. The aim of this study is to improve learning outcomes by using the Group Investigation model. The method used is Classroom Action Research (CAR), conducted in two cycles at SDN 88/II Sungai Mengkuang with 27 student participants during the odd semester of 2023. The results indicate an improvement in both the process and outcomes of learning with the implementation of the Group Investigation model. In Cycle I, activity increased from 48.1% to 59.2%, categorized as active. In Cycle II, the activity percentage increased from 70.3% to 85.1%, categorized as very active. This improvement was accompanied by an increase in student learning outcomes, where test results in Cycle I improved from 40.7% to 62.9% (Very Good) and in Cycle II improved from 74.0% to 88.8% (Very Good). Thus, it can be concluded that the Group Investigation model can enhance student learning outcomes and is considered relevant to current educational needs, thereby improving the quality of classroom learning.
Utilizing Information Systems to Drive Social Change Through Education Martins, Agus; Prihatmojo, Agung; Basri, La; Anggraini, Diah Retno; Anam, Khoirul
Vocational: Journal of Educational Technology Vol. 1 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i2.297

Abstract

This article explores the role of information systems in driving social change through education in Indonesia. Adopting a qualitative approach and a case study design, this research investigates how information systems, including online learning platforms and technology-based academic management systems, contribute to improving the efficiency, quality, and accessibility of education. Data were collected through interviews with key stakeholders, including educators, administrators, and students, along with document analysis from selected schools and institutions. The findings reveal that the integration of these technologies has led to enhanced learning outcomes, greater administrative efficiency, and increased student engagement. However, challenges such as digital inequality, insufficient infrastructure, and resistance to change were also identified. The study concludes that while information systems hold significant potential for educational transformation, addressing these challenges is crucial for maximizing their impact. The implications of this research suggest that policy makers and educational leaders should prioritize investments in infrastructure, training, and inclusive strategies to ensure the equitable and effective use of technology in education. This study contributes to the broader understanding of how technological innovations can drive positive social change within educational contexts in developing countries.
Designing Android-Based Smart Apps Creator Learning Media to Improve Critical Thinking Skills Fricticarani, Ade; Nimpagaritse, Stève; Fauzansyah, Tengku Ahmad; Abraham; Rahmadani, Kurniati; Lelfita
Vocational: Journal of Educational Technology Vol. 1 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i2.300

Abstract

The rapid evolution of technology in education necessitates innovative approaches to enhance critical thinking skills, a vital competency in the 21st century. This study aims to design and evaluate Android-based learning media using the Smart Apps Creator (SAC) platform, targeting the improvement of critical thinking skills among students in the educational technology course in the information technology education study program of the faculty of teacher training and education at Bina Bangsa University, Banten, Indonesia. The research adopts the ADDIE model, encompassing Analysis, Design, Development, Implementation, and Evaluation phases. The developed learning media consists of interactive components, including a main page, learning objectives, usage instructions, educational materials, and evaluation exercises. The media was evaluated by four expert validators for content and media validity, yielding scores of 93% and 91%, respectively, categorized as "very valid." Practicality was assessed through student feedback, with an average score of 89.5%, indicating "very practical" usability. Effectiveness was measured through pre-test and post-test evaluations, showing a significant improvement in critical thinking skills with an average effectiveness score of 90.5%. These results highlight the learning media's capability to enhance engagement and foster critical thinking skills effectively. The study underscores the potential of SAC-based applications as a scalable solution for integrating interactive and student-centered learning tools into higher education. Future research could explore the application of such media across various educational contexts and its impact on other 21st-century competencies.
Systematic Literature Review: 21st-Century English Learning Media Utilizing Augmented Reality Trisnawati, Winda; Sulistiyo, Urip; Sofyan, Sofyan; Haryanto, Eddy; Bashir, Ashadi
Vocational: Journal of Educational Technology Vol. 1 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i2.337

Abstract

The rapid advancement of technology has significantly impacted education, particularly in the field of language learning. Among the most promising innovations is Augmented Reality (AR), a technology that enhances the real world with digital content, creating immersive and interactive learning experiences. This potential for immersion allows AR to engage students effectively, making it a powerful tool in supporting 21st-century learning skills such as critical thinking, creativity, collaboration, and communication. This systematic literature review aims to analyze the current body of research on AR in English language education, focusing on its ability to enhance language proficiency, retention, and fluency, while also fostering key 21st-century skills. By examining the benefits, challenges, and gaps in the literature, this review provides valuable insights for educators, researchers, and policymakers interested in incorporating AR into language education to improve learning outcomes.
The Effect of STEM Learning Approach on Students' Mathematical Problem-Solving Ability Rais, Hidayati; Ramadhani, Ramadhani; Yassin, Abdulnassir
Vocational: Journal of Educational Technology Vol. 1 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i2.351

Abstract

This study aims to describe mathematical problem-solving skills before and after being taught using the STEM learning approach better than Conventional learning. Using a quantitative approach, quasi-experimental method with posttest-only control design. The population of this study was class VIII students with 7 classes totalling 151 students, through simple random sampling to provide equal opportunities to be selected as samples, 27 students from class VIII E experimental group and 22 students from class VIII A control group. Data collection techniques using mathematical problem-solving ability essay test. Data analysis was carried out normality test using Kolmogorov-Smirnov formula and homogeneity test using F test. The results of data analysis obtained normal distribution data and homogeneous variants, then the hypothesis test using t-test obtained t-count= 2.3921 greater than t-table= 1.6779 at the significance level ?= 0.05. It is concluded that the ability to solve mathematical problems taught using the STEM learning approach is better than using Conventional learning for class VIII students of SMP Negeri 12 Merangin in the 2024/2025 academic year. This study implies that the STEM approach can be an effective strategy to improve students' mathematical problem-solving skills.
Effectiveness of Big Clock Media in Teaching Analog Clock to Grade 1 Elementary School Students Muhtaj, Mughnil; Alviansyah, David; Nailah, Faiqatun; Murtiyani, Tri; Kurnianto, Wirayoga Abdillah; Kurniawan, Yudi
Vocational: Journal of Educational Technology Vol. 1 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i2.356

Abstract

This study aims to measure the effectiveness of using big clock media in improving grade 1 elementary students' understanding of the concept of reading analog clocks. The research method used is a quantitative method with a pretest-posttest design to compare the results of students' initial and final tests after learning using large clock media. This research was conducted at SDN Pabian 4, with five students as samples. The results showed an increase in students' understanding of analog clock reading material, as indicated by the increase in the average score from the initial test of 36% to 84% in the final test. This finding emphasizes the importance of using concrete media in learning mathematics, especially for abstract materials. This research is expected to encourage further innovation in the development of creative and applicable educational media, as well as provide insight for educators in optimizing the teaching and learning process.

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