cover
Contact Name
Ali Firdaus
Contact Email
alifirdaus1970@gmail.com
Phone
+6281368612779
Journal Mail Official
jurnal.jupiter@polsri.ac.id
Editorial Address
Dewan Editor Editor-in-chief Ali Firdaus, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Managing Editor M. Miftakul Amin Section Editors Slamet Widodo, (Scopus ID=57202841454, Scopus H-Index=2), Teknik Komputer, Politeknik Negeri Sriwijaya, Palembang Adi Sutrisman, (Scopus ID=57201578740, Scopus H-Index=2), Teknik Komputer, Politeknik Negeri Sriwijaya, Palembang Ervi Cofriyanti, (Scopus ID=55848102300, Scopus H-Index=2), Teknik Komputer, Politeknik Negeri Sriwijaya, Palembang, Indonesia Ikhthison Mekongga, (Scopus ID=57194067236; Scopus h-index=1), Teknik Komputer, Politeknik Negeri Sriwijaya, Palembang, Indonesia Yulian Mirza, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Ema Laila, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Mustaziri ,, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Isnainy Azro, Teknik Komputer, Politeknik Negeri Sriwijaya, Indonesia Peer-Reviewers (Mitra Bestari) Muhammad Rahmat Widyanto, (Scopus ID=8921529200, Scopus H-index=6)Ilmu Komputer, Universitas Indonesia, Indonesia Admi Syarif, (Scopus ID=6508046463, Scopus H-index=6), Universitas Lampung, Lampung Andino Maseleno, (Scopus ID=55354910900, Scopus H-index=6), STMIK Pringsewu, Lampung Edy Winarno, (Scopus ID=56049606100, Scopus H-index=3), Universitas STIKUBANK, Semarang Joko Triloka, (Scopus ID=56401829500, Scopus H-index=2), IIB Darmajaya, Lampung Thamrin Latief, Universitas Sriwijaya, Indonesia Herlambang Saputra, Teknik Komputer, Politeknik Negeri Sriwijaya
Location
Kota palembang,
Sumatera selatan
INDONESIA
Jupiter
ISSN : 20852029     EISSN : 2622609X     DOI : -
Tentang Jurnal Ini Fokus dan Ruang Lingkup Bidang kajian yang dapat dimuat pada jurnal Jupiter meliputi dan tidak terbatas pada: Mobile Computing Image Processing Computer Graphic Artificial Intelligence Information Retrieval Computer Vision Algorithm & Complexity Data Mining Information System Distributed System Computer & Network Security Cloud Computing Cryptography Human Computer Interaction Speech Processing Natural Language Processing Pervasive Computing Social Media Semantic Web Technologies Game & Multimedia Proses Peer Review Artikel yang masuk ke dalam Jurnal JUPITER akan dilakukan review oleh editor dalam gaya selingkungnya dalam waktu sekitar maksimal 1 minggu. Dari proses review format maka akan dilanjutkan dengan proses review oleh tim reviewer Jurnal JUPITER. Dalam hal ini membutuhkan waktu sekitar 1 minggu - 2 bulan. Proses review artikel menggunakan Double Peer Review. Jika artikel dinyatakan Diterima, maka penulis tidak perlu untuk melakukan revisi. Namun jika artikel dinyatakan Diterima dengan perbaikan, penulis harus memperbaiki artikel sesuai dengan hasil review dan mengembalikan ke tim redaksi melalui OJS Jurnal JUPITER dalam kurun waktu 1 - 2 minggu. Sejarah Jurnal Jurnal Jupiter merupakan jurnal yang diterbitkan oleh Jurusan Teknik Komputer Politeknik Negeri Sriwijaya. Penerbitan jurnal ini bertujuan sebagai wahana komunikasi dan informasi ilmiah dalam bidang komputer yang diharapkan dapat membantu para dosen, peneliti, mahasiswa, dan para stakeholder untuk mempublikasikan hasil penelitian dan kajian ilmiah yang telah berhasil dilakukan. Sehingga hasilnya dapat dikonsumsi oleh berbagai komunitas ilmiah di seluruh Indonesia.
Articles 424 Documents
Game Mobile Edukasi interaktif untuk Meningkatkan Kemampuan Membaca Anak Usia Dini Teguh Setiadi; Laksamana Rajendra Haidar
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5479/5.jupiter.2022.10

Abstract

The development of reading learning carried out at Cut Nyak Dien Kindergarten which is located at Surokonto Wetan Village, RT. 03/RW. 03 district. Pageruyung Kab. Kendal. The ongoing learning process still uses manual or conventional methods by using posters in the form of cardboard. The limited media used in learning causes teachers to need to explain repeatedly using teaching aids. When viewed from the media used, namely cardboard, the images that will be conveyed are less attractive to children in studying the images. This is because children still have difficulty in pronouncing letters and connecting pictures with words. One of the supporting factors for interactive learning is by utilizing game media for learning facilities using mobile education-based technology. The purpose of making and developing educational games is to attract children's attention to play games that function as learning media. One of them is to improve children's language skills. Language development is part of the abilities that must be possessed by children. One of the language skills that must be developed is the ability to read, because by reading children can understand the meaning of words and sentences, and understand that there is a relationship between spoken and written language. The application of educational games in classroom learning with the inquiry learning method in the simplest explanation is a form of approach that is oriented to early childhood. Where the teacher only gives direction and then students are able to realize their learning and thinking abilities. In this method, children play an active role in learning. Researchers need to solve this problem with the ADDIE method, namely by analysis, design, development, implementation and evaluation. The data collection technique is using a questionnaire. The results of the validation of interactive game development can be concluded that interactive games to improve early childhood reading skills are valid, practical, and effective
Pengembangan Aplikasi E-Brosur Berbasis Augmented Reality (Studi Kasus: Media Promosi Universitas Terbuka) Dian Nurdiana; Dwi Astuti Aprijani
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5484/5.jupiter.2022.10

Abstract

Dalam rangka berkontribusi pada pemerataan pendidikan dan peningkatan angka partisipasi kasar (APK) perguruan tinggi di Indonesia, Universitas Terbuka (UT) menargetkan peningkatan jumlah siswa menjadi 1 juta siswa. Untuk mencapai target tersebut, UT harus gencar mempromosikan dan mensosialisasikan program-programnya melalui kantor wilayah yang tersebar di seluruh Indonesia. Promosi dan sosialisasi UT harus dilakukan secara menarik dengan menggunakan teknologi terkini. Salah satu teknologi terkini yang dapat digunakan sebagai media promosi adalah Augmented Reality. Dalam studi ini kami mengembangkan aplikasi e-brosur berbasis Augmented Reality. Penggunaan Augmented Reality bertujuan untuk menarik minat generasi millennial karena mereka menonjol dalam penggunaan teknologi. Metode pengembangan yang digunakan adalah Software Development Life Cycle (SDLC). Pengujian dilakukan dengan menggunakan Pengujian Black Box. Dari hasil pengujian yang dilakukan dari 7 merek handphone Android disimpulkan bahwa semua pengujian berjalan dengan baik. Sehingga aplikasi ini bisa dilanjutkan pada tahap selanjutnya seperti uji user acceptance test.
Smart Lamp: Kendali dan Monitor Lampu Berbasis Internet Of Things (IoT) Suhardi; Rahmi Hidayati; Irma Nirmala
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5591/5.jupiter.2022.10

Abstract

Generally, people control the house light manually. The problem is that sometimes people forget to turn off the lights when they go. It caused a waste of energy and increased the bills. The light can be automated controlled or controlled from far by the Internet of Things (IoT) technology. This research developed automated several room lights in a miniature house by a website. The system has been successfully implemented. The user can control and monitor the condition of house lights by a web application. The control and monitoring process can be carried out in two modes. First, manual mode by pressing the on/off button on the application. Second, automatic mode by setting the time for each room light according to the conditions required by the user.
Pengembangan SIAKAD Pada Politeknik Anika Palembang Berbasis Web Menggunakan Metode Web Engineering Triana Wulandari; Hadi Syaputra; Afriyudi; Megawaty
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5593/5.jupiter.2022.10

Abstract

Anika Polytechnic is one of the private universities in South Sumatra Province, precisely in the city of Palembang. To improve the quality of services to students at anika Polytechnic, one of the efforts that has been made is to build an academic information system. Anika Polytechnic has 20 permanent lecturers and 105 active students. So far, the process of daily activities mechanism at Anika Polytechnic has been carried out using a system even though the system is still desktop-based. So that the process of entering the lecture schedule is still carried out by the campus admin and cannot be done online. The solution to this problem is to build a web-based academic information system using PHP and MySQL programming languages as a database to store data developed using web engineering methods. Keywords—academic information systems, web-based, web engineering
Perancangan Smart Home Menggunakan Konsep Internet of Things (IOT) Berbasis Microcontroller elpan randa kasih; Aan Restu Mukti; Widyanto
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5600/5.jupiter.2022.10

Abstract

Smart Home atau Rumah Pintar merupakan sebuah konsep desain teknis yang diterapkan untuk membangun sebuah rumah. Konsep ini berkaitan dengan pemanfaatan teknologi, dan dengan pemanfaatan teknologi yang tepat, banyak manfaat yang bisa dipetik. Seperti memadukan teknologi Android sebagai media dan Microcontroller yang digunakan untuk konsol rumah dalam mengembangkan sistem smart home dengan konsep internet of things. Penelitian ini bertujuan untuk mengembangkan sistem smart home yang dapat mengontrol perangkat elektronik dan benda-benda di dalam rumah yang di implementasikan dalam sebuah miniatur rumah. Perancangan sistem smart home ini diharapkan dapat menyadarkan banyak orang dan melihat pentingnya kemajuan teknologi dan banyak manfaat yang dapat dipetik dari perkembangan teknologi untuk meningkatkan aktivitas manusia setiap harinya.
Implementasi Metode Weighted Product Dalam Membantu Pengambilan Keputusan Penerima Beasiswa Pada SMK Amanah Uwung Tangerang Rian Anggara; Nurul Adha Oktarini Saputri
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-b (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5686/5.jupiter.2022.10

Abstract

The use of the Weighted Product Method in data processing that aims to assist decision making. Where the system can be utilized because it is adaptive, flexible, and interactive which is created and developed in order to assist in making decisions about an existing problem. The system used is expected to be useful in solving problems that exist in Amanah Uwung SMK Tangerang. In this system, criteria are needed in determining who will receive the scholarship. In this research process, the researcher uses the Weighted Product method. The reason for the researcher in choosing the Weighted Product method is that there is a process of determining the weight value for each criterion, and there is a ranking that will simultaneously select the alternatives that have been entered.
Rancang Bangun Knowledge Management system pada Komisi Penyiaran Indonesia Daerah Sumatera Selatan menggunakan metode Prototype : Design and build a Knowledge Management system at the Indonesian Broadcasting Commission for the South Sumatra Region using the Prototype method Mohammad Faris; Zaid Amin
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5688/5.jupiter.2022.10

Abstract

AbstractProblems that often occur at the Indonesian Regional Broadcasting Commission (KPID) South Sumatra are related to finding information/technical documentation such as broadcasting manual documentation, broadcasting station problem logs, meeting documentation, employee training documentation and other documentation. Therefore, the existence of this KMS application can facilitate in overcoming documentation problems and improve the quality of employee work. In addition, the purpose of this KMS application is so that the knowledge possessed by each employee does not just disappear and can also be shared with other employees, as well as the creation of a means of communicating problems, as well as knowledge that is still stored in each employee so that there is no repetition of mistakes made. ever done. The result of this research is to design a web-based knowledge management system application that will be implemented at the Indonesian Regional Broadcasting Commission (KPID) South Sumatra. In this study, the author uses a prototype-based system development method, where this method is carried out to the prototype testing stage at the Indonesian Regional Broadcasting Commission (KPID) South Sumatra. Based on these problems, it encourages the idea of ​​developing a web-based knowledge management system application that will be implemented at the Indonesian Regional Broadcasting Commission (KPID) of South Sumatra with the research title, namely Design and Build a Knowledge Management System at the Indonesian Broadcasting Commission of South Sumatra using the Prototype Method. Keywords: Knowledge management system, Prototyping, Web Based, MySQL, PHP
Perancangan Desain UI/UX Aplikasi Penjualan Buku Pada CV.Shabilul Haq Offset Asnini Laisani; M. Soekarno Putra
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5712/5.jupiter.2022.10

Abstract

Abstract in order to increase revenue, many companies increase the use of information systems. Aside from being a sales medium, the use of information systems is also a place to attract sales promotions to potential customers. Problems that occur in CV. Sabilul Haq as a book seller, still doesn't have a system that can carry out book sales transaction, therefore we need a system design that has an attractive appearance so that it can attract potential customers, such as using UI/UX to produce a system that has a dynamic and attractive appearance. customer interest. Because the first thing customers see is the appearance, the more attractive it is, the more it makes customers interested in shopping at the store. The results of this study is an application design that can conduct book sales transactions on CV. Sabilul Haq and has an attractive display design with UI/UX. Keywords— Application, Book, Sale, UI/UX
Prediksi Prospek Harga Real Estate di Masa Pandemi dengan 3 Atribut Berbasis Algoritma Linear Regression gita syafarina; Tri Wahyu Qur’ana; Galih Mahalisa
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5793/5.jupiter.2022.10

Abstract

Investment is one of the most sought after by some people even during the pandemic, various types of investments range from gold, stocks, and property to real estate. real estate (real estate) or real estate is a legal term that includes land along with anything that remains on the land, such as buildings or projects. Real estate business is a type of activity that has great potential for the long term. Therefore, many people are interested in this field, including investing. This study will process a dataset using a method to get a real estate price prediction by testing using the Linear Regression method on 3 features that affect real estate prices. the accuracy value obtained is 67.8%. Therefore, the price of real estate prospects during the pandemic does not increase or decrease in terms of selling prices
Sistem Informasi Penanganan Keluhan Warga Desa Bebasis Website (Studi Kasus Pemerintahan Desa Gunung Jati) Tetra Andiko Iwari; Nyimas Sopiah
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5871/5.jupiter.2022.10

Abstract

Gunung Jati Village is a village located in Cempaka District, East Ogan Komering Ulu Regency. The Gunung Jati Village Government opened a complaint handling service to serve complaints from Gunung Jati Village residents against services from the village government. However, the lack of maximum complaint handling services causes complaints from villagers not to be recorded properly. Based on these problems, an instrument supported by an information system is needed, by developing an information system for handling village residents' complaints. Information system development is carried out by modeling business processes, requirements analysis, designing and implementing an information system for handling complaints from villagers by applying an object-oriented approach. The result of this research is that a web-based village complaint handling information system can help the complaints of government villagers in Gunung Jati village, and also make it easier for village communities to get information or other complaints in Gunung Jati village. Keywords: information system, complaint handling, Gunung Jati village.

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