cover
Contact Name
Jeihan Nabila
Contact Email
scinary@ppj.unp.ac.id
Phone
+6285263160603
Journal Mail Official
scinary@ppj.unp.ac.id
Editorial Address
Fakultas Bahasa dan Seni UNP Jl. Prof. Dr. Hamka, Air Tawar Barat, Kec. Padang Utara, Kota Padang, Sumatera Barat
Location
Kota padang,
Sumatera barat
INDONESIA
Scinary : Science of Information and Library
ISSN : -     EISSN : 2963752X     DOI : -
Scinary: Science of Information and Library (eISSN: 2963-752X) is a scientific journal managed by the Department of Information and Library Science, Universitas Negeri Padang. This journal is specifically dedicated to providing in-depth insights into topics related to information science and libraries. With a focus on information management, information technology, digital libraries, and other related fields. Scinary provides a valuable platform for researchers and professionals in the field to share the latest research, innovative thinking, and practical experiences
Articles 55 Documents
Efektivitas Penggunaan Google Scholar dalam Menunjang Proses Penulisan Skripsi Mahasiswa Perpustakaan dan Ilmu Informasi Sofyah Aprilia, Siti; Marlini, Marlini
Scinary Vol. 3 No. 3 (2025): Scinary: Science of Information and Library
Publisher : Departemen Informasi Perpustakaan dan Kearasipan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/scinary.v3i3.133

Abstract

This study examines students' acceptance of Google Scholar as a medium for searching scientific literature using the Technology Acceptance Model (TAM) approach. This study is quantitative and involves students at Padang State University, specifically Library and Information Science students from the 2021 cohort who use Google Scholar in the process of writing their theses. Data were collected from 74 participants selected using the Slovin formula. The questionnaire was designed based on the Technology Acceptance Model (TAM) theory. The primary focus of the study was on two dimensions within TAM: Perceived Usefulness (perceived benefits) and Perceived Ease of Use (perceived ease of use). The research results indicate that the acceptance level of Google Scholar is very high, with an average usefulness score of 3.29 and an average ease of use score of 3.25, both falling into the “Very Good” category. The platform is considered most effective in helping students obtain academic information and facilitating literature searches. However, there are some aspects that still need improvement, such as its contribution to research productivity and the clarity of its interface. Overall, these findings indicate that Google Scholar has been able to meet students' expectations as a useful and easy-to-use tool. The balance between the two dimensions of TAM reflects the functional maturity of the platform in supporting academic research needs. This study also recommends institutional support through training in the use of Google Scholar and further research using a mixed-method approach to gain a deeper understanding.
Kemas Ulang Informasi Ragam Alat Musik Tradisional Minangkabau sebagai Koleksi Perpustakaan Sekolah (Studi Kasus di SD Negeri 33 Rawang Barat, Padang) Puti Anjani, Della; Primadesi, Yona
Scinary Vol. 3 No. 3 (2025): Scinary: Science of Information and Library
Publisher : Departemen Informasi Perpustakaan dan Kearasipan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/scinary.v3i3.136

Abstract

The writing of this article is motivated by the absence of a collection on traditional musical instruments in the library of SD Negeri 33 Rawang Barat, Padang City. This project aims to describe: (1) the process of creating an information repackaging of various Minangkabau traditional musical instruments as a library collection for SD Negeri 33 Rawang Barat; and (2) the trial results of the information repackaging of various Minangkabau traditional musical instruments as a library collection for SD Negeri 33 Rawang Barat. This final project was carried out using a descriptive method, with data collection techniques through interviews, observation, and literature study. Based on the completion of this final project, the following results were obtained. First, the creation of the information repackaging can be carried out in six stages: (1) determining the knowledge or specific topic based on the target users; (2) identifying users’ needs through interviews, questionnaires, or observation; (3) selecting a packaging format that suits the users’ needs and interests; and (4) determining the channel for information dissemination. Second, the trial of the information repackaging product as a school library collection was conducted using trial questionnaires divided into two parts: (1) the information aspect trial questionnaire obtained a score of 100% with an “Excellent” rating (A); and (2) the physical aspect trial questionnaire obtained a score of 95.83% with an “Excellent” rating (A). Overall, the final result shows that the appearance of the information repackaging about various Minangkabau traditional musical instruments in the library of SD Negeri 33 Rawang Barat, Padang has been successfully implemented with excellent results.
Penyusunan Program Literasi Tematik Sebagai Strategi Pengenalan Keparlemenan Untuk Anak Kelas Tinggi Di Perpustakaan Parlemen Jelisa, Tirilla; Primadesi, Yona
Scinary Vol. 3 No. 3 (2025): Scinary: Science of Information and Library
Publisher : Departemen Informasi Perpustakaan dan Kearasipan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/scinary.v3i3.137

Abstract

This research aims to design a Thematic Literacy Program as a strategy to introduce parliamentary concepts to young children at the Indonesian House of Representatives (DPR RI) Library, addressing the challenges of incidental, unstructured, and non-parliament-specific literacy visit materials. The program seeks to enhance basic literacy while systematically and interactively introducing parliamentary concepts. The Backward Design method was employed, involving: (1) identifying learning outcomes, (2) determining assessment evidence, and (3) designing interactive activities such as storytelling and role-playing. Additionally, the Design Thinking approach was used to develop an educational game, Gigih si Garuda: Adventure in the World of Parliament, through empathize, define, ideate, prototype, and test stages. Results from a limited trial on May 7, 2025, and community testing showed positive responses to the game’s design and mechanics, proving its effectiveness as a national education tool, reinforcing the library’s role as a democratic knowledge hub.
Program Storytelling untuk Menumbuhkan Kecintaan pada Laut di Perpustakaan Archivelago Kementerian Kelautan dan Perikanan. Janne Azzahra, Edgina; Primadesi, Yona
Scinary Vol. 3 No. 3 (2025): Scinary: Science of Information and Library
Publisher : Departemen Informasi Perpustakaan dan Kearasipan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/scinary.v3i3.139

Abstract

Penulisan tugas akhir ini bertujuan untuk mendeskripsikan penyusunan panduan program bercerita guna menumbuhkan kecintaan laut pada anak di Perpustakaan Archivelago Kementerian Kelautan dan Perikanan. Metode penulisan yang digunakan adalah metode deskriptif, yaitu mendeskripsikan suatu objek terkait tempat dan kondisi. Metode pengembangan produk yang digunakan adalah ADDIE yang terdiri atas 5 tahapan yaitu: Analisis ( Analysis ), Desain ( Design ), Pengembangan ( Development ), Implementasi ( Implementasi ), dan Evaluasi ( Evaluate ). Namun tahapan yang digunakan hanya sampai pada tahapan implementasi karena tahapan evaluasi berada di luar tanggung jawab penulis. Berdasarkan penulisan tugas akhir yang telah dilakukan, dapat disimpulkan tahapan pembuatan program storytelling untuk menumbuhkan kecintaan pada laut di Perpustakaan Archivelago Kementerian Kelautan dan Perikanan bagian menjadi empat tahapan menyesuaikan metode ADDIE yang digunakan. Tahapan pertama, analisis dengan mengidentifikasi penyebab, penentuan tema, dan pra-perencanaan program storytelling agar tujuan dapat tercapai sesuai dengan yang diharapkan. Tahapan kedua, desain produk dengan menentukan media yang digunakan serta penjabaran tahapan pembuatan produk Program Storytelling untuk Menumbuhkan Kecintaan pada Laut di Perpustakaan Archivelago Kementerian Kelautan dan Perikanan. Adapun tahapan pembuatan produk yaitu (1) pengumpulan bahan; (2) mendesain buku Program Storytelling untuk Menumbuhkan Kecintaan Laut di Perpustakaan Archivelago Kementerian Kelautan dan Perikanan. Tahapan ketiga, pengembangan produk dengan melibatkan pendapat validator. Validasi dinilai dari dua aspek yaitu aspek informasi produk dan aspek desain produk. Setelah dilakukan penyempurnaan melalui pendapat validator, produk dinyatakan sangat layak untuk digunakan di Perpustakaan Archivelago Kementerian Kelautan dan Perikanan. Tahapan Keempat, presentasi dan pengimplementasian produk di Perpustakaan Archivelago Kementerian Kelautan dan Perikanan.
Literasi Informasi Siswa dalam Pembuatan Tugas Sekolah di SMAN 13 Padang Pradani, Salsabila Dinda; Erlianti, Gustina
Scinary Vol. 2 No. 4 (2024): Scinary: Science of Information and Library
Publisher : Departemen Informasi Perpustakaan dan Kearasipan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/scinary.v2i4.16

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kemampuan literasi informasi, hasil penerapan literasi informasi dan hasil kemampuan literasi siswa kelas XII MIPA 1 SMAN 13 Padang. Jenis penelitian ini adalah penelitian kuantitatif dengan metode deskriptif. Populasi dalam penelitian ini adalah siswa kelas XII MIPA 1 SMAN 13 Padang dengan metode sampling jenuh. Instrument yang digunakan pada penelitian ini adalah kuisioner. Data dikumpulkan melalui observasi, wawancara dan kuisioner. Uji validitas dalam penelitian ini merupakan validitas item instrument dari angket dengan metode Kolerasi Pearson. Data dianalisis dengan menggunakan analisis deskriptif. Hasil penelitian menunjukkan bahwa siswa kelas XII MIPA 1 SMA Negeri 13 Padang sudah mampu dalam memahami serta menggunakan berbagai sumber dalam literasi informasi dalam mengerjakan tugas sekolah dan mengevaluasi hasil belajar.