cover
Contact Name
Heti Triwahyuni
Contact Email
triwahyuniheti@umkuningan.ac.id
Phone
+6285222239351
Journal Mail Official
triwahyuniheti@umkuningan.ac.id
Editorial Address
Jln. R.A Moertasiah Soepomo No 28B Kabupaten Kuningan
Location
Kab. kuningan,
Jawa barat
INDONESIA
Jurnal Ilmiah Program Studi Bahasa Sunda
ISSN : 2443194X     EISSN : 25482106     DOI : https://doi.org/10.33222/jaladri
Jaladri adalah jurnal yang diterbitkan oleh Prodi Pendidikan Bahasa dan Sastra Daerah Universitas Muhammadiyah Kuningan pada tahun 2015, dengan ISSN 2443-194X (print) dan ISSN: 2548-2106 (online). Untuk menjawab tantangan zaman Jaladri hadir juga dalam bentuk jurnal digital elektronik pada tahun 2016, di awali dengan mengajukan ISSN online yang bersetatus on progres, dan meningkatkan kualitas tulisan yang akan diterbitkan dengan menggandeng mitra bestari internal dan eksternal sehingga tulisan yang terpublish merupakan tulisan yang layak dan terukur dengan bidang keilmuan dan sesuai dengan etika publikasi. Pada Jaladri online juga menampung hasil penelitian, gagasan konseptual, kajian, aplikasi, teori, kritik, dibidang bahasa dan sastra yang belum dipublikasikan di jurnal lain.
Arjuna Subject : Umum - Umum
Articles 161 Documents
PENGARUH METODE ROLE PLAYING TERHADAP KEMAMPUAN SISWA DALAM PEMAHAMAN ISI DONGENG DI SMP YAPIDA CISAYONG TASIKMALAYA Fuadah, Elly Samrotul; Triwahyuni, Heti
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 3 No 2 (2017): Jaladri
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jaladri.v3i2.281

Abstract

the result of research on the influence of methods Role Playing on the ability to understand the content fairytale Seventh Grade Students of SMP YAPIDA Cisayong Tasikmalaya. Abilty understand the contents of a fairy tale in the junior class VII YAPIDA Cisayong Tasikmalaya before using Method Role Playing result quite satisfactory, because it is different. The Role Playing method is used to improve the ability to understand the fairy tales of students applied in pretest and postes as "acts". And the existing data and whether the data and data that there is data. Test gain (difference data hasilanalisis) and hypothesis test (measurement epektip not the result of analysis). Of the 34 students 27 (79.4%) students have been able to play, while 7 (20.6%) of students still do not understand the contents of a fairy tale mampuh. The ability of students in postesbisa in total score averaged 20.1 There is a significant difference between the ability of students before and after using the method of role playing, it can be seen from testing the hypothesis. Therefore, we can conclude this study to understand the lesson effective in letting improve fairytale Class VII student of SMP YAPIDA Cisayong Tasikmalaya. Role Playing method has been proven effective in improving the ability to understand the contents of fairy tales can also utilized for other lessons.
KATA AKRONIM DALAM BAHASA LISAN MASYARAKAT DESA BOJONGKAPOL KECAMATAN BOJONGGABIR KABUPATEN TASIKMALAYA Sanjaya, Erwin
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 3 No 2 (2017): Jaladri
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jaladri.v3i2.282

Abstract

This research has a broad background, knowledge about the language of the Bojongkapol village District Bojonggambir Tasikmalaya District. because researchers have a purpose to analyze the words that are in Bojongkapol village District Bojonggambir Tasikmalaya District. (1) indicates the abbrevation that is on Bojongkapol village District Bojonggambir Tasikmalaya District. (2) us of sundanese language in society Bojongkapol village District Bojonggambir Tasikmalaya District. (3) describes the word acronym in Bojongkapol village District Bojonggambir Tasikmalaya District. The method used in this research is qualitative method to describe the word learned and techniques to collect data in a way, observations, recording, and intuitive. Bojongkapol village District Bojonggambir Tasikmalaya District. Bojongkapol village District Bojonggambir Tasikmalaya District. Based on research results there are 70 word obtained in the Bojongkapol village District Bojonggambir Tasikmalaya District.it is grouped into three kinds of abbreviations, 2 word acronyms, 15 word contraction, and 53 word preosiopsis. Based on the result of the term abbreviated word obtained in Bojongkapol village District Bojonggambir Tasikmalaya District. research has benefitst for language especially word abbreviation in Bojongkapol village District Bojonggambir Tasikmalaya District.
KARAKTERISTIK TOKOH DAN NILAI PENDIDIKAN PADA WAWACAN ALADIN SUNTINGAN RANY FEBRIANI UNTUK BAHAN AJAR BERBASIS KARAKTER DI TINGKAT SMA/SMK/MA Nur’azizah, Siti; Febriani, Rany
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 3 No 2 (2017): Jaladri
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The background of this research is the lack of society’s knowledge and reading interest in Wawacan. The purposes of this research are to describe, to analyze, and to unvestigate the karakteristik tokoh and the educational values in Wawacan Aladin that onward will be arranged design material character wawacan based inSMA/SMK/MA. Source data from this research is Wawacan Aladin written by Sastera and edited by Rany Febriani. This research used analythical descriptive method. Technique are used in this research is the literature technique. According to the study, Wawacan Aladin told about life and walk aladin accompanied jimatfigures. The Structure Wawacan Aladin has a mix storyline, there are five motifs of the story, the first character in Wawacan Aladin is Aladin, the background of story background includes spaces, time, and social, as well as the theme of the story in Wawacan Aladin is kepemimpinan. There are 28 kantos from 12 pupuh and 550 padas used in Wawacan Aladin. Seen from the built that figure is 28.Characteristic of the characters covering positive and negative character.The positive character seen from a figure inWawacan Aladin analyzed to be an education value of them: 1) The education value in His Lordcharacter2) The education value to himself character, of them: (1) Honest character, (2) Responsible character, (3) Discipline character, (4) Hardworking character, (5) Confident character, (6) Logical and critical character, (7) Autonomous character, (8) Curiosity character, (9) Love saince, 3) Theeducation value on one another character, including: (1) aware of rights and obligations, (2) obey the social, (3) appreciate work and accomplishments, (4) manners, and (5) democratic, 4) The educationvalue in his people with him tolerance.
LEKSIKO SEMANTIS KATA SIFAT DALAM KUMPULAN CERPEN LALAKI’NA TUNGTUNG PEUTING KARANGAN TIKTIK RUSYANI Rahayu, M.S.; Rakhman, Fahmi
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 4 No 1 (2018): Jurnal
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jaladri.v4i1.284

Abstract

Regional of Sunda published in many literary works that are not coupled with an understanding of the vocabulary of the language. One of kind words in which there are said plumb. Though the vocabulary to give effect to the understanding when communicating. Said plumb have appeared in the literature. Words can plumb give snapshot of the state, comparing a case, reinforce and said goods. Research conducted has the purpose of which describe the entire soy plumb in the book collection shoert story of Lalaki na Tungtung Peuting, know the type, shape, and the lexical meaning plumb sauce in a book of that short story. The method used is descriptive analysis methods. Data collection techniques were used that technique literature. Based on research, there are 1403 frequency of appearance of the word plumb. Divided by type and shape. On this kind of plumb said there are 340 words that appear as much as 988, divided into seven types carpenter said. That kind of word carpenter by color five words with a frequency of 15 times. Type the word plumb based form of 19 words with a frequency of 50 times. Type the word plumb based character 71 words with a frequency of 231 times. Type the word plumb based on the perception of 99 words with a frequency of 215 times. Type the word plumb by a sense of 84 words with a frequency of 261 times. Type the word plumb by size 58 words with a frequency of 193 times. Type the word plumb klasifikatoris five words with frequency appears 15 times. There are four forms of the word plumb. Forms of the word plumb salancar there are 340 words with a frequency of 988 times. Forms rundayan 189 words with a frequency of 297 times. Forms rajekan 50 words with a frequency of 73 times. Forms kantetan 38 words with a frequency of 45 times. There are also 340 lexical meaning of the word plumb. Use of this study are expected results of this study could address the issue of the emergence of literature that is not coupled with an understanding of the vocabulary of the language
ANALISIS STRUKTURAL DAN NILAI MORAL DALAM NOVEL KEMBANG ASIH DI PASANTREN KARYA EDYANA LATIEF Nurhasyanah, I.; Ropiah, O.
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 4 No 1 (2018): Jurnal
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jaladri.v4i1.285

Abstract

The purpose of this study is to describe the structure of the story in the novel Kembang Asih di Pasantren and moral values that exist in the novel Kembang Asih di Pasantren. Sources of data in this study is novel Kembang Asih di Pasantren by Edyana Latief. The method used in this research is descriptive analysis. The technique used in this research is the literature study. Based on the results of the research, the structure of the novel Kembang Asih di Pasantren include a theme, a fact the story (plot, character, and background) and the literary devices (title, viewpoints, style, symbolism, and irony). The themes in the novel Kembang Asih di Pasantren are affectionate, tells the love story of three pairs of students in boarding schools that ends with a wedding. Flow used in this novel is the flow of the mixture. There are 28 characters that play a role in this story. Background story background includes space, time, and atmosphere. Background of place is 12, setting the time is 9, and the background of situation are 13. The title of his novel element is the Kembang Asih di Pasantren. Viewing angles are used is a third-person omniscient. The language used by the author in this story the general nature of humor. The symbolism in this novel is a love. The irony in this novel there are 6 events. The moral of the novel Kembang Asih di Pasantren include moral for God, moral human for himself, moral human being for others, moral human for nature, moral human for time, and moral human for getting the outer and inner happiness. Moral for God there are 9, moral human for himself there are 17, moral human being for others there are 10, moral human for nature there are 1, moral human for time there are 5, and moral human for getting the outer and inner happiness there are 3.
PENGARUH MEDIA GAME PUZZLE TERHADAP KEMAMPUAN MENULIS AKSARA SUNDA KELAS VII MTS AL HIDAYAH JAMANIS KABUPATEN TASIKMALAYA Abdillah, Helmy; Ropiah, O.; Triwahyuni, Heti
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 4 No 1 (2018): Jurnal
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jaladri.v4i1.286

Abstract

This study has a background of the lack of knowledge of students in writing the Sundanese script MTs Al Hidayah Jamanis Tasikmalaya District. Therefore, researchers meliki purpose of researching students' writing skills in script Sunda (1) write a script swara / vocal, (2) writing script Ngalagena, (3) write a script pangwilang, and (4) write rarangkén. This research uses quantitative approach. The method used is quasi experimental method with pre-test and post-test design. Sources of data in the study were students of class VII MTs Al Hidayah Jamanis Tasikmalaya District amounted to 23 students. The result of this research shows the improvement of students' ability in writing Sundanese script. This can be seen from the results of hypothesis testing. The average value of students prior to using the media puzzle games which is 72 while after using the media puzzle games average student scores be 76. Additionally, the increased ability to write Sundanese script can be seen from the results of hypothesis testing tshowed 6,15 > ttable 2,46. That is, there is a significant difference between learning outcomes before and after using media puzzle games.
GEJALA MORFOFONEMIK PADA TUTURAN ANAK-ANAK SUNDA DI WILAYAH PANGANDARAN Dewi, Nida Kania; Astuti, Dewi Siti
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 4 No 1 (2018): Jurnal
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jaladri.v4i1.287

Abstract

The study on morphophonemic symptoms of sundanese especially on children in Pangandaran RT 03 RW 08 Dusun Parapat Kec. Pangandaran was conducted due to many uniqueness in the language that spoken. It examines the symptoms of morphophonemic and the level found in morphophonemic symptoms of children who speak Sundanese. The method used in this research was qualitative. While recording the oral data source gained in area was used to collect the data. The techniques of analysis is focused on the symptoms of morphophonemic especially on basic morpheme and any level that experience symptoms of morphophonemic. The results obtained from this research are monomorphic and polymorphic monomorphic and polymorphic. Phrases include verb phrases, noun phrases, adjective phrases and adverb phrases. While meanings include lexical meanings and grammatical meanings.
KAJIAN STRUKTURAL DAN MITOLOGI DALAM WAWACAN SULANJANA Desriani, R.; S.M, Fajar
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 4 No 1 (2018): Jurnal
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jaladri.v4i1.288

Abstract

This study has the aim to describe all the structures and mythology that appear in the story Wawacan Sulanjana. The method used in this research is descriptive by analyzing the data. As well as the technique of collecting data in this research is by filling out the data card. In the process of research, found things that appear in Wawacan Sulanjana, including mythology and structure, while the structure is a Guru Wilangan, Guru Lagu, characteristics of pupuh, sasmita of pupuh, themes, plots, characters, background places, background ambience, timescapes , point of view, style, symbols, irony and its mythology. The results of the analysis and description collected 8 benchmark of pupuh, including Asmarandana cantos, Sinom, Kinanti, pickaxe, Dangdanggula, Mijil, Durma, and Magatru. In general, the theme of his talks about Dewi Sri Pohaci or DEWI and Sulanjana, found 19 figures, two main characters, 10 of the second character, and 7 additional actors, 21 lanes found that groove forward. And there are 26 settings, including background 9 places, 4 setting time, and 13 background ambience. Viewing angles are used is the third person is not limited. Style of language used in this study is hyperbole and personification, 3 symbols, and found the irony of the beginning of the story until the end of the story. Wawacan Sulanjana mythology is one of the main wawacan discussing the birth of Dewi Sri and History of Rice. In the story this wawacan considerations about the crops are plants such as rice, glutinous rice, etc. Researchers hope to further research in order to conduct further research. Finally, hopefully this research can increase knowledge of the language, literature and culture of Sunda.
DEMENSIA SEBAGAI GANGGUAN BERPIKIR PADA GANGGUAN BERBAHASA Ratnawati, Ratnawati
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 7 No 1 (2021): Jaladri
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jaladri.v7i1.720

Abstract

Demensia, termasuk penyakit Alzheimer yang mempengaruhi daya ingat, berpikir, berperilaku dan emosi sehingga demensia merupakan salah satu tantangan isu kesehatan masyarakat global terbesar. Dalam artikel ini penulis akan lebih membahas mengenai salah satu gangguan berbahasa yang disebabkan dari faktor medis yang lebih tepatnya yaitu akan membahas tentang demensia sebagai gangguan berpikir pada pembelajaran psikolinguistik dan pemerolehan bahasa. Sesuai dengan gangguan berbahasa yang disampaikan menurut Sidharta, 1984 (dalam buku Abdul Chaer, 148 : 2002) dikemukakannya bahwa secara medis gangguan bahasa dibedakan atas tiga golongan, yakni gangguan berbicara, gangguan bebahasa dan gangguan berpikir. Penyebab demensia ini antara lain karena terganggunya fungsi otak dalam jumlah besar, termasuk menurunnya jumlah-jumlah zat-zat kimia dalam otak. Biasanya volume otak akan mengecil atau menyusut, sehingga rongga-rongga dalam otak melebar. Selain itu dapat disebabkan oleh penyakit seperti stroke, tumor otak, depresi, dan gangguan sistematik. Demensia yang disebabkan oleh depresi dan gangguan sistematik dapat pulih kembali, tetapi banyak kondisi lainnya tidak dapat kembali ke kondisi sebelumnya.
PENGGUNAAN CLARISKETCH UNTUK MENINGKATKAN KETERAMPILAN BERBICARA TEKS DESKRIPTIF SISWA KELAS IX SMPN 1 CIAWIGEBANG KABUPATEN KUNINGAN Buchroni, Cephilman
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 6 No 1 (2020): Jaladri
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jaladri.v6i2.878

Abstract

Penelitian ini difokuskan pada mengkaji pengaruh pengunaan aplikasi android bernama Clarisketch untuk meningkatkan keterampilan berbicara dalam bahasa Sunda, jenis teks deskriptif siswa kelas IX di SMPN 1 Ciawigebang Kabupaten Kuningan. Clarisketch dijadikan alat bantu dalam pembelajaran dikarenakan tidak mudahnya bagi siswa untuk menghasilkan teks ragam lisan tanpa menggunakan alat bantu visual yang membantu menghasilkan produk bahasa secara produktif. Mengacu pada latar belakang dan kegunaan dari Clarisketch, penelitian ini bertujuan untuk mengkaji pengaruh penggunaan Clarisketch pada aspek: 1) mendukung kelancaran berbicara, 2) penggunaan kosa kata yang digunakan pada saat berbicara, dan 3) pengurangan filler pada saat berbicara dalam bahasa Sunda. Penelitian ini menggunakan metode studi kasus dengan subyek diberi aplikasi Clariskecth sebagai alat bantu pada saat berbicara. Sebanyak 32 orang siswa kelas IX SMPN 1 Ciawigebang Kabupaten Kuningan berperan sebagai subyek dalam penelitian ini. Hasil penelitian ini menunjukkan bahwa: 1) Clarisketch efektif dalam memfasilitasi dan membantu siswa dalam berbicara ditandai dengan meningkatnya jumlah siswa yang berada pada kategori Baik dan Sangat Baik, 2) berdasarkan hasil wawancara ditemukan bahwa siswa merasa lebih percaya diri ketika berbicara dengan menggunakan Clarisketch, dan 3) siswa dari kelompok pembelajar yang lambat dapat menggunakan struktur teks yang benar dan berterima untuk mendeskripsikan kampung adat.

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