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Contact Name
Risma Arta Juita ButarButar
Contact Email
risma.butarbutar@puterabatam.ac.id
Phone
628117777003
Journal Mail Official
comasiejournal.upb@gmail.com
Editorial Address
FAKULTAS TEKNIK DAN KOMPUTER UNIVERSITAS PUTERA BATAM (Sistem Informasi, Teknik Informatika & Teknik Industri) Jl. R. Soeprapto – Tembesi – Batam – Kepulauan Riau
Location
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INDONESIA
Computer & Science Industrial Engineering Journal
ISSN : -     EISSN : 27156265     DOI : -
Core Subject : Science,
Journal Comasie is a journal that combines 3 science namely informatics engineering, information systems and industrial engineering. The theme and scope can be seen in the scope section. This journal was created as a means of publicizing the results of research conducted by lecturers and students. This journal is published 3 times a year or every 4 months in a year. The main purpose of this journal is to facilitate students who want to publish their scientific work so that it will increase the profusion of knowledge. We on behalf of all the managers express gratitude for all efforts and support in the publication of this journal and our great hope that this journal can be a reference for the community in improving technology and to advance Indonesia (Amrizal, Andi, Welly, Rashid)
Articles 839 Documents
IMPLEMENTASI METODE K-NEAREST NEIGHBORDALAM PERAMALAN PENJUALAN MOBIL BEKAS DI KOTA BATAM Rafsyanzani s, Firman Firmansyah; Maslan, Andi
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

ABSTRACT The development of information technology begins to enter the most important part in a field of work, information obtained in a job is general and specific. Computers are one of the results of technological developments that can be used to help all types of work, including transactions in business work, with those in the computer software, a user can perform transaction operations quickly. The use of computers is also needed by a marketing. Car sales of PT. Auto Grace is a company engaged in the sale and purchase of used cars, an area domiciled in the city of Batam. Car sales at PT. Auto Grace is currently still unstable and many cars are not sold and are not maintained due to the lack of consumer interest in buying. So that the company does not experience sales problems, the company leadership must be able to find solutions in a way that is able to predict. So this study aims to predict car sales using the K-NN algorithm. The data set used to predict is taken from sales data from 2017 to 2020. After analysis using the K-NN algorithm, with the help of rapidminer software, the accuracy rate in predicting sales is 63.89% with a precision level of 100%. . The question of take that sale car at year 2021 will experience a decline, due to the outbreak of the Covid-19 virus which has resulted in an economic recession.
ANALISIS POLA PEMBELIAN KONSUMEN MENGGUNAKAN ALGORITMA APRIORI PADA TOKO BERKAH MART NADA, BELLA KOJAYA; Ridho, Muhammat Rasid
Computer Science and Industrial Engineering Vol 4 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Berkah Mart store is a company engaged in the sale of staples in the city of Batam. The Berkah Mart store sells various types of products so that every day the Berkah Mart Store makes a lot of transactions, the transaction data that occur are not managed properly so that data accumulation occurs in the database. One of the ways to take advantage of the accumulated data is by processing the data using a priori algorithm calculation technique which is part of data mining techniques. The a priori algorithm is expected to help Toko Berkah Mart to determine products that are often sold simultaneously and determine the placement of goods according to consumer habits. The results of the a priori algorithm calculation are supported by the use of the tanagra application. One of the algorithm techniques used is high frequency pattern analysis where in this study all rules have a value 10% support and 100% confidence increase in sales.
RANCANG BANGUN ALAT PENGONTROLAN IRIGASI BERBASIS INTERNET OF THINGS Lase, Fanotona; Sitohang, Sunarsan
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Irrigation is a way of providing water supply to agricultural land. The irrigation control system in Indonesia still uses a manual system to open and close irrigation channels using traditional methods. The control and arrangement of irrigation channels based on the Internet of Things using the NodeMCU ESP8266 control board is a tool designed to help farmers irrigate farmland remotely in real time through the Blynk application. This tool made aims to increase the efficiency and effectiveness of the work of the farmers. The process of controlling the tool can be done anywhere and anytime when connected to the internet in realtime. Testing on the tools using rice paddy prototypes. In testing connectivity and speed, the average control delay is 00: 01.28s without any problems. Produce an irrigation control device based on the Internet of Things that uses the NodeMCU ESP8266 board and can make it easier for farmers to control and monitor irrigation systems remotely without having to come to the location manually.
MEMBANGUN PC CLONNING BERBASIS WINCONNECT Utomo, Imam Budi; Maslan, Andi
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Operating systems have become a necessity today in various government agencies, industry, and universities and have used computers to help with daily work. As users, of course, they want the ease of operating a system, such as sharing files, sharing windows, sharing the internet, and sharing various kinds of multimedia. In connection with sharing an operating system or windows, of course the term remote desktop is known, this term is rarely known by users, even never used. Based on these problems, this study discusses Building a PC Clonning Network Using Winconnect and Remote Desktop. From this problem, the purpose of this research is to build a PC Clonning network that functions to minimize or cover the shortcomings of PC specifications that do not meet the standards accurately, effectively, and efficiently and also to be able to determine the success of the PC Cloning that it has built, so that it can walk more significantly and can be enjoyed. To achieve this goal, direct observation (observation) and descriptive statistics are used, so that the results of these methods have been obtained from observations and statistical analysis in the observation process, with PC Clonning users can access the windows display remotely, save upgrade costs, increase pc performance. The test results in this study showed the success rate of PC Clonning with remote desktop on PC 1 (one) to PC 4 (four), it was seen that before cloning the processor was 0%, memory was 19%, network was 0%, while after the cloning process the processor was still steady at 0%, memory increased to 20% and networking to 0.01%. Second, processor 0%, memory 21%, network 0%, processor 1%, memory 23% and networking to 0.04%. Third, 1% processor, 30% memory, 0% network, 4% processor, memory increased to 32% and networking to 8%. And fourth, processor 7%, memory 63%, network 0%, processor 20%, memory increased to 65% and networking to 0.01%.
RANCANG BANGUN GAME RPG DENGAN UNREAL ENGINE BERBASIS DESKTOP Albert, Albert; Saragih, Saut Pintubipar
Computer Science and Industrial Engineering Vol 4 No 5 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Game engines are so useful for academy research because game engine can make an environments for simulator and provide implement for AI (Artifact Intelligence). Unreal Engine is the best choice for simulation and unreal engine have so many useful tools. Game are a high of entertainment that is in great demand by the public and children. Even for industry there are already make an E-Sport tournament.
ANALISIS KUALITAS SISTEM INFORMASI PT RIWAY INTERNATIONAL TERHADAP KEPUASAN MEMBER MENGGUNAKAN METODE WEBQUAL 4.0 Ang, Citra A; Ridho, Muhammat Rasid
Computer Science and Industrial Engineering Vol 4 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Globalization also affects people's lifestyle where health is very important for everyone, so it cannot be denied that the medical world is currently one of the place that people really need in Batam City. PT. Riway International is a company that operates in the field of dietary supplements for human health. With the current condition of business competition, especially in Batam City which is so tight, PT. Riway International is one of the company that is able to survive and continue to strive to improve all aspects of the quality of the company, one of the aspect is the information system. This study aims to analyze the quality of information system such as Usability, Information Quality, Interaction Quality, Satisfaction at PT Riway International Batam branch. The technique reuse in this study is a quasi sample, namely using a population of residence in the city of Batam, we took 200 respondents as a sample. The measuring instrument use in this research is 5 points using a Likert scale. The data analysis method use is descriptive analysis, the data quality test in this studies use validity and reliability test and the influence test in this study use the analysis of the coefficient of determination (R2), while the hypothesis testing in this study use the t test and the F test with the help of software statistic SPSS 26. Based on the result of this studies indicate that the Information Quality has a positive and significant effect on member satisfaction, while Usability and Interaction Quality do not have a positive and significant effect on member satisfaction. Meanwhile, Usability, Information Quality, Interaction Quality together have a positive and significant effect on member satisfaction.
PENERAPAN AUGMENTED REALITY PADA PRODUK KEMASAN Gultom, Mitha Serlina; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The development of technology has a major impact on marketing and sales, with the many sophistication of tools and systems in producing food, it is likely that it is considered safe and sterile, including packaged food. The word price and expiration period is very sensitive to a consumer when he wants to buy an item at a shopping place, consumers want to know for sure the price and expiration date of an item, therefore an augmented reality application media is needed that works to get information about a product with fast and easy. In this study, researchers used the Marker Based Tracking method, which in augmented reality systems require markers, namely using the camera feature on the service to analyze the captured markers and display 3D objects, and the existence of tools to define requirements, design, and The architectural description used by researchers consists of Use Case Diagrams, activity diagrams, sequence diagrams, class diagrams, this application also uses the C # programming language (pronounced "See Sharp") and for application design using Unity software which is accompanied by a dataset as augmented reality planning. In this augmented reality application contains information about the product, price and expiration date of packaged products.
PERANCANGAN APLIKASI ABSENSI KARYAWAN DENGAN MENGGUNAKAN QR CODE BERBASIS ANDROID Chen, Dennis; Ekawati, Nia
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Employees are one of the most important assets for a company. With the satisfaction of employees for the company, it is possible for employees to provide the best for the company. Attendance is an important role in every work agency. Where attendance is one of the main supports that can support and motivate every work activity carried out in it. currently running an attendance system using manual attendance, namely using manual paper. This can result in several mistakes from both the shop and the employee, such as ineffectiveness due to using paper, forgetting the contents of the absence, not being recorded at the time of reporting in one month, or missing paper used. It can also cause carelessness for employees because of the risk of being absent when using manual attendance (paper) which causes manipulation of absent data. By using a QR Code, employees only need to print a QR code using a Smartphone or use a company device that employees can scan using a QR code. In this study, the method used is the waterfall method using Unified Modeling Language (UML) modeling. Then this application is designed with the help of tools from Android Studio and MySQL. This application was built with the aim of making it easier for store owners in attendance for their employees. Keywords: Employees, Attendance, QR Code, UML, Waterfall
RANCANG BANGUN SISTEM INFORMASI POINT OF SALE DENGAN FRAMEWORK CODEIGNITER PADA CV POWERSHOP Lim, Maydianto; Ridho, Muhammat Rasid
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

CV POWERSHOP is a small startup CV company engaged in printers and computers. The problem that often occurs at CV POWERSHOP is managing inventory of goods. All of these activities are still carried out manually and are still not well controlled, it can be seen that there are still data items that do not match the stock records. Therefore, the author wants to provide a solution to CV POWERSHOP by creating a web-based application to manage inventory data for these items. In building this POS information system the author uses the UML system development methodology as a tool in the design stage, the programming language used to build the information system uses PHP (PHP Hypertext Pre-processor) and XAMPP as a database. Texteditor used to write program code using Sublime Text. With this inventory information system, it is hoped that the inventory management of goods will be more effective and efficient.
RANCANG BANGUN SISTEM INFORMASI PENJUALAN BERBASIS WEB DENGAN PEMANFAATAN SEO PADA UMKM GADGET HOUSE Wijaya, Wijaya; Amrizal, Amrizal
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Gadget House is one of the MSMEs engaged in electronics, namely selling used laptops. The MSME founded in 2016 starting from marketing through the marketplace. The problem faced by Gadget House so far is the absence of supporting facilities for increasing sales using technology that is able to encourage branding on Gadget House so that the existence of Gadget House is still not widely known by the public so that the level of sales has no potential to increase and marketing is trapped in a price war because intense competition in the marketplace. Based on the problems faced, a research was carried out that aims to find out how to design and implement a-based sales information system web. The method used is the SDLC model Waterfall which consists of needs analysis, design, programming, testing, implementation and maintenance. The result of this research is that the existence of a-based sales information system, web namely web e-commerce, can make marketing more targeted without having to compete with competitors in one platform and is expected to increase brand awareness with proper SEO utilization.

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