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Contact Name
Risma Arta Juita ButarButar
Contact Email
risma.butarbutar@puterabatam.ac.id
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628117777003
Journal Mail Official
comasiejournal.upb@gmail.com
Editorial Address
FAKULTAS TEKNIK DAN KOMPUTER UNIVERSITAS PUTERA BATAM (Sistem Informasi, Teknik Informatika & Teknik Industri) Jl. R. Soeprapto – Tembesi – Batam – Kepulauan Riau
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INDONESIA
Computer & Science Industrial Engineering Journal
ISSN : -     EISSN : 27156265     DOI : -
Core Subject : Science,
Journal Comasie is a journal that combines 3 science namely informatics engineering, information systems and industrial engineering. The theme and scope can be seen in the scope section. This journal was created as a means of publicizing the results of research conducted by lecturers and students. This journal is published 3 times a year or every 4 months in a year. The main purpose of this journal is to facilitate students who want to publish their scientific work so that it will increase the profusion of knowledge. We on behalf of all the managers express gratitude for all efforts and support in the publication of this journal and our great hope that this journal can be a reference for the community in improving technology and to advance Indonesia (Amrizal, Andi, Welly, Rashid)
Articles 839 Documents
APLIKASI PENGENALAN PETA INDONESIA UNTUK ANAK SEKOLAH DASAR MENGGUNAKAN AUGMENTED REALITY BERBASIS ANDROID Romadhotun, Endang Sri Wahyuni; angaribuan, Hotma
Computer Science and Industrial Engineering Vol 4 No 1 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Along with the development of the times, science and technology also experienced developments. The development of science has a considerable influence on several aspects of human life, especially aspects in the world of education. But it has not been utilized in the field of education that requires props in the delivery of teaching and learning processes, such as map materials in social studies subjects for elementary school children. Currently for the delivery of map material, teachers still use conventional methods and teaching is still focused on the media atlas, and globe. But using augmented reality technology is expected to make IPS lessons especially on map material more interesting and fun because augmented reality can be a prop to convey map material in 3D form. With the existence of augmented reality supported by markerless method, users are provided with 2D images presented in marker books by the author as a reference to display maps of Indonesia with 34 provinces in 3D form as well as information from each province.
SISTEM PENUNJANG KEPUTUSAN PEMILIHAN HOTEL DI KOTA TANJUNGPINANG DAN PULAU BINTAN MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING Adisaputra, Winarta -; ELISA, ERLIN
Computer Science and Industrial Engineering Vol 4 No 1 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

In this study, the author aims to design build a support system for decision-making on hotel selection in Tanjungpinang City and Bintan Island. The method I use is the Simple Additive Weighing (SAW) method. The authors use five criteria. That is, hotel room rental prices, hotel location, hotel cleanliness, hotel comfort, hotel services. The use of the Decision Support System (DSS) is expected to help in making the decision to choose the best hotel in Tanjungpinang City and Bintan Island, given that no specific hotel selection method has been used so far so that sometimes decisions can be made. are considered less objective than targeted. During this study, a case will be assigned, that is, looking for the best alternative based on pre-determined criteria using the Simple Supplement Weighting (GDP) method. The survey was conducted by searching for the value of weight for each feature, followed by a ranking process that would determine the optimal alternative, namely the best hotels in Tanjungpinang City and Bintan Island. The results obtained are hotel selection Decision Support System which are able to assist visitors to choose hotels among the numerous numbers of hotels in Tanjungpinang City and Bintan Island.
RANCANG BANGUN SISTEM INFORMASI PENDETEKSI SUHU TUBUH MANUSIA DALAM PADEMIK COVID-19 anto, ridy; ELISA, ERLIN
Computer Science and Industrial Engineering Vol 4 No 1 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

At this time, COVID-19 pandemic is a major problem in various parts of the world. Especially in Indonesia, this problem has spread to multiple regions. The government has taken various preventive measures, one of which is maintaining distance, washing hands, not crowding out. Preventative things have been done, but according to Google data that cases in Indonesia continue to increase every day. This is certainly not good. For this reason, researchers are eager to help the government and society the way to prevent this spread of the COVID-19 virus. Researchers plan to create tools and information systems that all groups can use to prevent this virus by using tools such as Raspberry Pi, Python, WEB, MLX90614, and others. with this, researchers hope to help in the prevention and spreading of the virus COVID-19.
ANALISIS PERAMALAN PENJUALAN SEPEDA DAN MOTOR LISTRIK Herlambang, Landung Aji; Sugianto, Welly
Computer Science and Industrial Engineering Vol 4 No 1 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

ABSTRAK PT Magnum Molis Batam Indonesia is a business engaged in the assembly and sale of H2, F1 E-bikes and Tricycle electric motorbikes, Tomo. PT Magnum Molis Batam is only based on estimates, resulting in frequent shortages of sales of goods and excess inventory. This research uses the research stage of the Moving Avarage Method to predict a technical analysis using factual data that exists in the past. After that, there is the forecasting. Exponential smooting method is one of the methods in forecasting the moving average with weighting where the data is weighted by a function of the Exponential Smooting Method. And the last one is the Weighted Moving Avarage Method with an average pattern that is generated by weighting, where each period is weighted, the closer to the present, the greater the weight value. PT Magnum Molis Batam Indonesia got the results of the Tricycle electric motor with the MA method: 18.6units, exponential smooting 0.1 / 0.5 / 0.9: 51.3. 34.5 -33.48 units, WMA 34 units. Tomo electric motor with MA method: 20.1 units, Exponential smooting 0.1 / 0.5 / 0.9: 43.35. 69.90.6 units, WMA 31.5. E-Bike H2 with MA method: 94.2 units, Exponential smooting 0.1 / 0.5 / 0.9: 79.28. 45. - 7,8 units, WMA 23 units. E-Bike F1 with MA method: 156.6 units, Exponential smooting 0.1 / 0.5 / 0.9: 92.7. 109.5. 135.7 units, WMA 32.5.
PERANCANGAN GAME EDUKASI PENGEMBANGAN KEMAMPUAN LOGIKA BERBASIS ANDROID Nirwana, Ira; Karnadi, Very
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The development of this education game is based on the low interest of children in teaching and learning activities and the high level of addiction towards game that causes logical ability is not well-trained. The purpose of this research is to develop one’s logical ability, especially children with a quiz game. The method to collect the data is through interview and observation. The making of this game design uses Multimedia Development Life Cycle (MDLC) method that includes 6 steps, which are Concept, Design, Material Collecting, Assembly, Testing, and Distribution. But in this research, researcher limits it to the Testing step only. There’s also the usage of Unified Modeling language (UML) to describe how the game works that consists of 4 types of diagram, which are Use Case Diagram, Activity Diagram, Sequence Diagram, and Class Diagram. In this research, researcher uses a tool or software called Construct 2 to design the game. The result of the testng of this game is the game can be installed in Android device and can be stated as an user friendly application.
SISTEM PAKAR PEMILIHAN SEPEDA MOTOR HONDA MENGGUNAKAN METODE FORWARD CHAINING Supianto, Jony; Karnadi, very
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

This research is based on the problem of many new motorbike buyers who have troubles choosing which motorbike is suitable for their needs because of the amount of choices available. The result of this research is hoped to be able to help the new customers to decide on which motorbike is suitable for them in term of usage and price point by helping them to analyze their needs. This system uses Forward Chaining method which is a method where we processes the facts to provide hypothesis. This system is created using C# programming language for server side, ASP.NET for client side and SQL Server for database. The result of this system shows that it is able to help new customers on deciding which motorbike to purchase. The conclusion is new customers are able to ask for help from the system which is same as asking for the experts for help to decide on which motorbike to buy.
PERANCANGAN SISTEM INFORMASI STOK KONTAINER DENGAN METODE SCRUM PADA PT PUTRA BATAM JASA MANDIRI UTAMA Sebastian, Erik; Ridho, Muhammat Rasid
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

PT Putra Batam Jasa Mandiri Utama is a Logistics company based in Batam-Indonesia in which PT Putra Batam Jasa Mandiri Utama main focus is Shipping Containers. PT Putra Batam Jasa Mandiri Utama has 2 kinds of services in which this journal will be focusing on Depot Services. PT Putra Batam Jasa Mandiri Utama is facing problems in which the current application that they are using are have a big inconsistencies data problem. For this on-going issue, the researcher is going to use Scrum as the basis for planning and creating this new Inventory Management System based on user feedbacks and improvement from the researcher itself. Feedback from users such as, inconsistencies in data, the lack of export and import stock report feature in the current system itself has made a big gap in PT Putra Batam Jasa Mandiri Utama Depot SOP (Standard Operational Procedure). As for the results, The application that this researcher has developed by using Laravel Framework is an upgrade from what PT Putra Batam Jasa Mandiri Utama is now using, features such as the Dashboard will be included in which it will functions as a main bridgepoint between Admin and Field Tally.
IMPLEMENTANSI AUGMENTED REALITY DALAM PEMILIHAN MENU MAKANAN DI FOOD COURT BERBASIS ANDROID Erick, Erick; Ekawati, Nia
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Technological developments are currently growing, one of which is augmented reality which is popular with the community, many companies have started using augmented reality to offer goods and food. Therefore, Foodcourt A2 needs to use augmented reality in order to attract customer attention in food selection through the application. The method used is the waterfall method which consists of requirements, design, implementation, testing and maintenance. The result of this study is an android-based food menu selection information system that makes it easier for customers to choose food menus.
SISTEM PENDUKUNG KEPUTUSAN OPTIMASI CAMPURAN BETON PRODUK K-300 PT SARANG LAKSANA MANDIRI putra, hengky ayanto; Hazimah, Hazimah
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

ABSTRACT Sarang Laksana Mandiri is a manufacturing company in the readymix concrete manufacturing company located in Punggur-Batam, has the brand name Batam Beton, received complaints from consumers that the K-300 concrete product was not included in the quality criteria for the compressive strength of concrete so that when it was tested it reached 100%, meanwhile quality of concrete k-300 is concrete that can withstand loads weighing 300 kg / cm2 after 28 days of dry concrete. This study aims to determine the K-300 concrete design, by conducting experiments and then determining the K-300 product from civil engineering experts and concrete experience experts using the AHP and SAW methods with the criteria of dry time of concrete, compressive strength of concrete, concrete slump and material cost. aims to determine the best concrete design. The AHP method resulted in Kimson being globally superior from all criteria with a value of 0.40, Herry Huang, the second score was 0.32, the third Dwi scored 0.15, Eman scored 0.13. The SAW Kimson method is globally superior to all criteria with a value of 0.74, Herry Huang, the second score is 0.71, the third is Dwi with 0.68, Eman with 0.58.
GAME EDUKASI NAMA-NAMA NABI DENGAN MENGGUNAKAN CONSTRUCT 2 BERBASIS ANDROID IKHSANUDDIN, REKSI; Putri, Anggia Dasa
Computer Science and Industrial Engineering Vol 4 No 1 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The study of prophets is useful for knowing the history of the prophet. The learning media used in the teaching and learning process about the prophet during the Covid-19 pandemic, only in the form of printed books and the delivery of material using the application (WhatsApp). So that the delivery of the material is not conveyed all because the learning time is only 10-15 minutes which before the pandemic is 4 learning hours in one week. Furthermore, the students' interest in learning decreased as evidenced by the fact that most students were often late in collecting assignments. The method used in designing educational games for the names of the prophets using Android-based construct 2 uses the SDLC method or Software Development Life Cycle and UML (Unified Modeling Language) and uses StarUml software, Adobe Photoshop CS6, Construct 2, and Web 2 Apk Builders. The results of this study are in the form of an educational game on the names of the prophets using Android-based construct 2. From the results of the research, it can be concluded that the educational game of the names of the prophets using Android-based construct 2 can be an interesting and easy-to-understand learning medium for SDN 003 Batu Aji students, can introduce fun learning tools to students in the form of educational games, and can help improve knowledge for the disciples about the prophet.

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