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Contact Name
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Contact Email
magisterkomputer@unpam.ac.id
Phone
+6281316281847
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dosen02680@unpam.ac.id
Editorial Address
Universitas Pamulang Viktor, Lt. 3, Jl. Raya Puspitek, Buaran, Kec. Pamulang, Tangerang Selatan, Provinsi Banten
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Banten
INDONESIA
Jurnal Ilmu Komputer
Published by Universitas Pamulang
ISSN : -     EISSN : 3031125X     DOI : -
Jurnal Ilmu Komputer merupakan jurnal ilmiah dalam bidang Ilmu Komputer, Informatika, IoT, Network Security dan Digital Forensics yang diterbitkan secara konsisten oleh Program Studi Teknik Informatika S-2, Program Pascasarjana, Universitas Pamulang, Indonesia. Tujuan penerbitannya adalah untuk memberikan informasi terkini dan berkualitas kepada para pembaca yang memiliki ketertarikan terhadap perkembangan ilmu pengetahuan dan teknologi di bidang-bidang tersebut. Setiap artikel yang dimuat dalam Jurnal Ilmu Kompute merupakan hasil kegiatan penelitian, tinjauan pustaka, dan best-practice. Jurnal Ilmu Komputer terbit dua kali dalam setahun, tepatnya pada bulan Juni dan Desember. Jumlah artikel untuk setiap terbitan adalah 10 artikel.
Articles 63 Documents
Analisis Sentimen Publik Terhadap Peluang Timnas Indonesia Lolos ke Piala Dunia 2026 Dengan Algoritma Naïve Bayes dan Random Forest Faizura Zadri
Jurnal Ilmu Komputer Vol 3 No 1 (2025): Jurnal Ilmu Komputer (Edisi Juli 2025)
Publisher : Universitas Pamulang

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Abstract

Football is a sport that is highly anticipated by the Indonesian people in 2025. This enthusiasm increases with the opportunity for the Indonesian national team to compete in the world's biggest football event, the 2026 World Cup which will be held in Canada, Mexico and the United States. There are various public opinions regarding Indonesia's chances of qualifying for the event, ranging from optimistic to pessimistic. This study was conducted to analyze public sentiment towards the chances of the Indonesian national team qualifying for the 2026 World Cup using the Naïve Bayes and Random Forest algorithms. The test results show that Naïve Bayes produces an accuracy of 79.6%, while Random Forest has the highest accuracy, which is 87.3%. Sentiment analysis using Random Forest shows that the majority of public sentiment is Neutral, which is 66.34%. This finding indicates that in general, the public is still doubtful or unsure about the chances of the Indonesian national team to qualify for the 2026 World.
Penerapan Linear Programming dengan tools POM-QM dalam Analisis Biaya Purchase Order pada PT Mitsuba Indonesia, Cikande, Serang. Alfin Naufalzain
Jurnal Ilmu Komputer Vol 3 No 1 (2025): Jurnal Ilmu Komputer (Edisi Juli 2025)
Publisher : Universitas Pamulang

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Abstract

In the manufacturing industry, cost efficiency is a key factor in enhancing a company's competitiveness. PT Mitsuba Indonesia, a company engaged in the production of automotive components, faces challenges in managing the increasing costs of purchase orders. This study aims to analyze and optimize purchase order costs using the Linear Programming method, implemented through the POM-QM for Windows software. This research is based on optimization theory, particularly the Simplex method in Linear Programming, and supported by literature on quantitative decision-making in operations management. The research method used is a case study with a quantitative approach. Data collected includes demand volume, vendor capacity, unit price, and constraints related to production and logistics. The analysis was conducted by modeling the problem into an objective function to minimize total cost, while considering the existing operational constraints. Calculations were performed using POM-QM tools, which facilitated computation and result interpretation. The results show that the application of Linear Programming can significantly reduce the total purchase order cost compared to the conventional methods previously used by the company. The model also provides optimal order quantities from each vendor that satisfy the given constraints. In conclusion, the Linear Programming method supported by POM-QM is proven effective in optimizing purchase order costs. It is recommended that the company adopt this model regularly as a decision-making tool in procurement processes.
Pengembangan Aplikasi Pembelajaran Berbasis Audio Matakuliah Pengantar Teknologi Informasi Untuk Mahasiswa Tuna Netra: Pengembangan Aplikasi Pembelajaran Berbasis Audio Matakuliah Pengantar Teknologi Informasi Untuk Mahasiswa Tuna Netra Septa; Syndhe Qumaruw Syty; Diki Rasapta
Jurnal Ilmu Komputer Vol 3 No 1 (2025): Jurnal Ilmu Komputer (Edisi Juli 2025)
Publisher : Universitas Pamulang

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Abstract

This study aims to develop an audio-based learning application for visually impaired students in the Introduction to Information Technology course at Pamulang University. Visually impaired students often struggle to access materials that rely on visual elements. This application replaces these visual elements with audio delivery, allowing students to access and understand the material independently. The ADDIE model (Analysis, Design, Development, Implementation, Evaluation) was used as the development framework, encompassing a systematic process from needs analysis and design to development, pilot implementation, and evaluation. Functionality and user experience tests were conducted to assess the application’s effectiveness. The results, validated through black box testing and user questionnaires, show a high level of acceptance, with 95% of users finding the application effective and 85% rating it as easy to use. The primary challenge during development was ensuring the clear translation of complex visual concepts into audio. This research contributes to inclusive learning technologies and recommends future development to include more interactive features.