cover
Contact Name
Siti Aminah
Contact Email
sitiaminah@ubhinus.ac.id
Phone
+62341-560823
Journal Mail Official
lppm@ubhinus.ac.id
Editorial Address
Jl. Raya Tidar No 100 Malang
Location
Kota malang,
Jawa timur
INDONESIA
Smatika Jurnal : STIKI Informatika Jurnal
ISSN : 20870256     EISSN : 25806939     DOI : https://doi.org/10.32664/smatika
Core Subject : Science,
SMATIKA: STIKI Informatika Jurnal is a journal published by Lembaga Penelitian & Pengabdian kepada Masyarakat (LPPM) of Universitas Bhinneka Nusantara Malang. The scope of this journal in the field of Computer Science, Information Systems, and Information Management.
Articles 258 Documents
Aplikasi Pemesanan Menu Makanan dan Minuman pada K&Y Coffee berbasis Android Farid Asfaroni; Rahayu Amalia
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 13 No 01 (2023): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v13i01.716

Abstract

This study aims to create an application for ordering food and beverage menus on Android-based K&Y Coffee. Currently, K&Y Coffee is still using a simple manual method in the menu ordering process. Where the cafe and customers still use pen and paper as a medium for ordering. This method is still not efficient, where customers are still waiting and queuing for the ordering process and cafe owners are still having trouble monitoring orders, managing menus and viewing sales reports. Therefore, the use of information technology will be very helpful in the ordering process. In this study, the method used is the selection of data types, namely primary data obtained from observations, literature studies and interviews. While the method used in the construction of this system is the Extreme Programming method. The implementation of this research uses Android Studio with Java, Kotlin, PHP (Hypertext Preprocessor) programming languages. The databases used are My SQL (My Structured Query Language) and UML (Unified Modeling Language) as a tool for system design and testing of this system using BlackBoxTesting. The results of this study are a system that will make it easier for cafe owners to manage menus and view sales reports and make it easier for employees and customers in the menu ordering process.
Pendeteksi Mobil Berdasarkan Merek dan Tipe Menggunakan Algoritma YOLO Al Riansyah; A Haidar Mirza
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 13 No 01 (2023): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v13i01.719

Abstract

The government system in an area or city has regulations in regulating the activities of its residents, especially those related to driving on the highway. Traffic violations often occur on urban roads and highways, this can trigger accidents due to violating traffic regulations. This has prompted the government to take firm measures against motorists who violate regulations. Therefore we need a system that can help monitor traffic conditions. So, the aims this research is create a system that is able to detect car vehicles based on the brand and type with a high level of detection accuracy, so that it can make it easier to recognize car objects around. The detection system will be developed using the YOLO (You Only Look Once) Algorithm, because YOLO is one of the fastest and most accurate methods of object detection and is even capable of exceeding 2 times the capabilities of other algorithms. The YOLO (You Only Look Once) algorithm is an architecture of Deep Learning and an algorithm developed to detect an object in real-time. Detection is carried out on the image, and when accessing a laptop webcam, which contains a car object, uses a model from a dataset that has been trained using the Darknet framework. The detected car object will have a bounding box in the object area, and there will be a description of the car name and type and year of production in the bounding box area. Based on the classification performance test of the data that has been trained, it shows that the accuracy value reaches 92% so it can be concluded that the system can work well.
Analisa Sistem e-learning Pada Universitas PGRI Palembang Dengan Metode System Usability Scale (SUS) Ayu Antika; Evi Yulianingsih
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 13 No 01 (2023): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v13i01.721

Abstract

E-learning is an online learning system that is electronic in nature using network and computer technology, thus making it easier for students to do distance learning. Many e-learning users, one of which is the PGRI palembang university, in e-learning students can see material from lecturers in the form of media, documents, or even a video, and vice versa lecturers can also provide materials and assignments to students. However, the process often has several obstacles where users, both students and lecturers, of course feel that they have their own difficulties when operating this e-learning. The purpose of this study is to measure the level of usability where usability has 5 variables, namely: (learning ability, efficiency, memory, error, satisfaction). The instrument used in this study is the System usability scale (SUS) method, which in this method has 10 statements that represent 5 variables from usability testing. The final result of this study obtained a final score of 70.29 which means that e-learning is said to be acceptable with grade c, so that e-learning at PGRI Palembang University can be said to be effective in its use.
Penerapan Metode Multilevel Queue Antrian Pendaftaran Pasien pada Klinik Talang Kelapa Berbasis Android Nurul Huda; Novriyadi Novriyadi
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 13 No 01 (2023): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v13i01.722

Abstract

Information regarding online patient registration is urgently needed by the people of Palembang City. But in reality, there are still many registrations that have not done online registration at clinics and hospitals. So we need an application that makes it easier for people to register online. The author chose the Talang Kelapa Clinic as a place that needs to register online so that people can easily register at the Talang Kelapa Clinic. The implementation of the application uses the Multilevel Queue (MLQ) Method. This method is the basic idea of an algorithm based on a process priority system. So, each process can be grouped based on priority. The use of appropriate and varied applications in the online registration process can make it easier to register online and can reduce the attitude of users who have to register manually.
Indonesia Sistem Informasi E-Kondektur Untuk Transaksi Tiket Bus Mochamad Subianto; Rendy Jhon Kailola; Paulus Lucky Tirma Irawan; Oesman Hendra Kelana
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 13 No 01 (2023): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v13i01.723

Abstract

Cconventional or paper ticket sales still have a higher percentage of sales. It is because passengers being able to directly meet with a travel agent and obtain information more easily, as well as avoiding errors in the destination listed on the ticket because the purchase is made directly. However, the security and efficiency of the paper ticket model can still be improved. Another problem are they lack information about the bus arrival time, the seating capacity on the bus (full or not), and the bus route. On the other hand, buses that have already started their journey must transport passengers at bus stops along the route if the bus seats have not yet been filled. This research will develop a new bus ticket payment system model using a smartphone medium called Ticket on the Road. This model will replace the paper ticket model carried by the bus conductor. By using a smartphone and a small printer, the bus conductor can print a complete payment receipt with the actual fare. This model is expected to increase transaction security and efficiency while reducing ticket printing costs.
Penerapan Framework CodeIgniter dalam Sistem Informasi Pengelolaan Jadwal Video Conference (VICON) Polrestabes Palembang Mita Tri Murtiningsih; Fatmasari Fatmasari
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 13 No 01 (2023): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v13i01.724

Abstract

Abstract Today, the exchange of information can be made not only by text or by voice but also by video. This is a video conference. Polrestabes Palembang is an institution that is affected by the covid-19 and has not yet been computerized in video conferences and in managing video conference schedules. The purpose of the study is to build information management systems for video conference schedules using the framework codeigniter and the software development method of the waterfall method. The waterfall method has five procedures, such as requirement analysis, design, implementation, testing, support and maintenance. The result of research is that the information system was successfully built using the framework codeigniter, which has three models: model, view, controller. The information system can manage the data for the video conference schedule that will be done and can do a video conference itinerary recaption as needed. Result of testing, all the menus on this information system can be used as desired.
Rekayasa Ulang Sistem Pembayaran Bimbingan Belajar Menggunakan Business Process Reengineering Hari Lugis Purwanto; Kurriawan Budi Pranata
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 13 No 01 (2023): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v13i01.731

Abstract

The payment system at the Smartindo Tutoring Institute. Although it has used a web-based system that is integrated with the academic system, the existing system has not been able to run properly. So, it is forced to make adjustments in the business processes of payment section. System changes are carried out using the BPR (Business Process Reengineering) method so that the system change process can be in accordance with the needs and is able to transform conventional systems into digital systems by reducing unnecessary steps. The aim of this research is to produce a new payment system based on process optimization using the BPR method. There are 4 stages of BPR that will be carried out in this research including identify processes, review update analyze as-is, design to-be, test & implement to-be. The results of these system changes resulted in a new system that showed a better level of throughput efficiency. The old system has been identified only has a throughput efficiency value of 48.39%. After analyzing and making changes to the process, the new system produces a better level of efficiency, reaching 100%. The results of better efficiency cannot be separated from the success in reducing the stages that are considered no longer needed in the workflow of the new payment system.
Evaluasi Pendampingan Branding berbasis Platform Digital bagi UMKM se-Malang Raya Tubagus Mohamad Akhriza; Evy Sophia; Weda Adistianaya Dewa
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 12 No 02 (2022): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v12i02.734

Abstract

IAII-Jatim has organized a digital platform-based business branding assistance activity for MSMEs in Malang Raya. The material provided is the concept and design of logos, packaging and ad copy which are elements of a brand. The evaluation of the results of the assistance has been carried out, and a report on this activity and the results of the evaluation is presented in this article. One of the evaluation methods applied is the clustering of business units and their responses to the materials and activities of this assistance. Using K-means, four clusters were obtained which explained that there are some business units that do not want to use digital platforms for branding, some units that have used several social media for branding but do not want to apply the proposed branding element design, while other units want to apply the proposed design on the digital platform they have been using so far.
Pengembangan Metode Contrast Stretching Pada Media Pembelajaran Geografi Berbasis Pengolahan Citra Digital Alexius Endy Budianto; Yuli Ifana Sari; Ika Meviana
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 13 No 01 (2023): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v13i01.737

Abstract

The development of digital image-based learning media for rock/soil geography learning is a tool for learning activities so that students can understand more easily, not watch, so that they are expected to be more innovative in packaging interesting subject matter with digital technology. The aims of this researcher are: (1) to create innovative learning media with digital imagery technology (2) to know the classification of various types of rock/soil with a system for detecting rock types using digital imagery, (3) to find out the level of feasibility of developing geography-based learning media Digital Image, (4) Knowing the effectiveness of using Digital Image geography learning media. The development model used in this research is Research and Development. To produce this learning media, the researcher developed it using the dhelpi programming language and in the contrast stretching process which can process data: save, update material, delete and load images in the form of images in BITMAP form so that they are stored in the testing data base. While the research subjects were lecturers and students of geography education at the University of PGRI Kanjuruhan Malang. The target of this research is to produce: 1) a learning model along with its curriculum that is able to adapt digital image processing; 2) increasing lecturer innovation in modifying learning media; 3) scientific articles. Lecturer competence will increase by creating media applications based on digital image processing, and at the same time changing the mindset of lecturers and students.
Evaluasi Pengalaman Pengguna menggunakan Metode UX Honeycomb pada Aplikasi Pengenalan Wadai Banjar berbasis Augmented Reality Subandi Subandi; Aulia Akhrian Syahidi; Ahmad Zairullah Redhani; Akhmad Sayuti
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 12 No 02 (2022): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v12i02.742

Abstract

One of the tourist attractions in South Kalimantan Province is the existence of a variety of typical cakes or often referred to as Wadai Banjar. Wadai Banjar has various types and usually, visitors will have culinary delights, so through an application called AR-WadaiBanjar based on Augmented Reality (AR) technology that has been built, it is recommended to introduce various types of Wadai Banjar such as names, prices, seller shop recommendations, along with the recipe for making the Wadai Banjar. The purpose of this study is to evaluate the user experience of the AR-WadaiBanjar application that has been used by users. The method used is UX Honeycomb, which has seven aspects to assess the user experience of an application. A total of 100 users who were respondents were presented to assess the user experience of the application. The results showed that the AR-WadaiBanjar application had an average Honeycomb UX value of 4.49 with the predicate Agree. This means that the AR-WadaiBanjar application has met the user experience aspect in the Good category. However, some improvements are needed for the shortcomings of the application by improving the type of text in the user interface, the need for a map to indicate the location of the cake shop, improving the user experience, and other smart capabilities.